space: Pass a location to `RenderElement::draw`

This commit is contained in:
Victoria Brekenfeld 2022-01-21 18:50:52 +01:00
parent e019b4fa9e
commit ff81fce786
1 changed files with 7 additions and 3 deletions

View File

@ -44,6 +44,8 @@ where
/// Draws the element using the provided `Frame` and `Renderer`.
///
/// - `scale` provides the current fractional scale value to render as
/// - `location` refers to the relative position in the bound buffer the element should be drawn at,
/// so that it matches with the space-relative coordinates returned by [`RenderElement::geometry`].
/// - `damage` provides the regions you need to re-draw and *may* not
/// be equivalent to the damage returned by `accumulated_damage`.
/// Redrawing other parts of the element is not valid and may cause rendering artifacts.
@ -52,6 +54,7 @@ where
renderer: &mut R,
frame: &mut F,
scale: f64,
location: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
log: &slog::Logger,
) -> Result<(), R::Error>;
@ -109,11 +112,11 @@ where
renderer: &mut R,
frame: &mut F,
scale: f64,
_location: Point<i32, Logical>,
location: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
log: &slog::Logger,
) -> Result<(), R::Error> {
(&**self as &dyn RenderElement<R, F, E, T>).draw(renderer, frame, scale, damage, log)
(&**self as &dyn RenderElement<R, F, E, T>).draw(renderer, frame, scale, location, damage, log)
}
}
@ -162,6 +165,7 @@ where
renderer: &mut R,
frame: &mut F,
scale: f64,
location: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
log: &slog::Logger,
) -> Result<(), R::Error> {
@ -170,7 +174,7 @@ where
frame,
&self.surface,
scale,
self.position,
location,
damage,
log,
)