Fixup anvil for winit rendering
- Since a lot of functionality is now in smithay's rendering module we can get rid of shm_load, shaders and the glium dependency. - glium_drawer becomes drawing and only features some code to get from surfaces to textures for any(!) renderer. (Should probably moved into smithay at some point as well.) - buffer_utils is only necessary to query the buffer size anymore. - disable egl-buffer support temporarily
This commit is contained in:
parent
3a2e4ddf61
commit
fb30c830d7
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@ -8,18 +8,17 @@ edition = "2018"
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[dependencies]
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bitflags = "1.2.1"
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glium = { version = "0.29.0", default-features = false }
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input = { version = "0.5.0", features = ["udev"], optional = true }
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rand = "0.8"
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slog = { version = "2.1.1" }
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slog-term = "2.3"
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slog-term = "2.8"
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slog-async = "2.2"
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xkbcommon = "0.4.0"
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[dependencies.smithay]
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path = ".."
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default-features = false
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features = [ "renderer_glium", "backend_egl", "wayland_frontend" ]
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features = [ "renderer_gl", "backend_egl", "wayland_frontend" ]
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[dependencies.x11rb]
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optional = true
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@ -34,7 +33,7 @@ gl_generator = "0.14"
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default = [ "winit", "egl", "udev", "logind", "xwayland" ]
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egl = [ "smithay/use_system_lib" ]
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winit = [ "smithay/backend_winit" ]
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udev = [ "smithay/backend_libinput", "smithay/backend_udev", "smithay/backend_drm_atomic", "smithay/backend_drm_legacy", "smithay/backend_drm_gbm", "smithay/backend_drm_eglstream", "smithay/backend_drm_egl", "smithay/backend_session", "input" ]
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udev = [ "smithay/backend_libinput", "smithay/backend_udev", "smithay/backend_drm", "smithay/backend_gbm", "smithay/backend_egl", "smithay/backend_session", "input" ]
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logind = [ "smithay/backend_session_logind" ]
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elogind = ["logind", "smithay/backend_session_elogind" ]
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xwayland = [ "smithay/xwayland", "x11rb" ]
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@ -1,11 +1,3 @@
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use glium::texture::Texture2d;
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#[cfg(feature = "egl")]
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use glium::{
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texture::{MipmapsOption, UncompressedFloatFormat},
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GlObject,
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};
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use slog::Logger;
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use std::collections::HashMap;
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#[cfg(feature = "egl")]
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use std::{cell::RefCell, rc::Rc};
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@ -14,25 +6,22 @@ use smithay::backend::egl::{
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display::EGLBufferReader, BufferAccessError as EGLBufferAccessError, EGLImages, Format,
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};
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use smithay::{
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backend::graphics::gl::GLGraphicsBackend,
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reexports::wayland_server::protocol::wl_buffer::WlBuffer,
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wayland::shm::{with_buffer_contents as shm_buffer_contents, BufferAccessError},
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};
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use crate::glium_drawer::GliumDrawer;
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/// Utilities for working with `WlBuffer`s.
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#[derive(Clone)]
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pub struct BufferUtils {
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#[cfg(feature = "egl")]
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egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
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log: Logger,
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log: ::slog::Logger,
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}
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impl BufferUtils {
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/// Creates a new `BufferUtils`.
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#[cfg(feature = "egl")]
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pub fn new(egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>, log: Logger) -> Self {
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pub fn new(egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>, log: ::slog::Logger) -> Self {
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Self {
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egl_buffer_reader,
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log,
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@ -41,7 +30,7 @@ impl BufferUtils {
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/// Creates a new `BufferUtils`.
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#[cfg(not(feature = "egl"))]
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pub fn new(log: Logger) -> Self {
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pub fn new(log: ::slog::Logger) -> Self {
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Self { log }
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}
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@ -69,166 +58,4 @@ impl BufferUtils {
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err
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})
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}
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#[cfg(feature = "egl")]
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pub fn load_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
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// try to retrieve the egl contents of this buffer
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let images = if let Some(display) = &self.egl_buffer_reader.borrow().as_ref() {
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display.egl_buffer_contents(&buffer)
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} else {
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return Err(buffer);
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};
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match images {
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Ok(images) => {
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// we have an EGL buffer
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Ok(BufferTextures {
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buffer,
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textures: HashMap::new(),
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fragment: crate::shaders::BUFFER_RGBA,
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y_inverted: images.y_inverted,
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dimensions: (images.width, images.height),
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images: Some(images), // I guess we need to keep this alive ?
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logger: self.log.clone(),
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})
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}
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Err(EGLBufferAccessError::NotManaged(_)) => {
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// this is not an EGL buffer, try SHM
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self.load_shm_buffer(buffer)
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}
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Err(err) => {
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error!(self.log, "EGL error"; "err" => format!("{:?}", err));
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Err(buffer)
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}
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}
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}
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#[cfg(not(feature = "egl"))]
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pub fn load_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
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self.load_shm_buffer(buffer)
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}
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fn load_shm_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
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let (width, height, format) =
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match shm_buffer_contents(&buffer, |_, data| (data.width, data.height, data.format)) {
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Ok(x) => x,
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Err(err) => {
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warn!(self.log, "Unable to load buffer contents"; "err" => format!("{:?}", err));
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return Err(buffer);
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}
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};
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let shader = match crate::shm_load::load_format(format) {
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Ok(x) => x.1,
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Err(format) => {
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warn!(self.log, "Unable to load buffer format: {:?}", format);
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return Err(buffer);
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}
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};
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Ok(BufferTextures {
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buffer,
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textures: HashMap::new(),
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fragment: shader,
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y_inverted: false,
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dimensions: (width as u32, height as u32),
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#[cfg(feature = "egl")]
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images: None,
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logger: self.log.clone(),
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})
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}
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}
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pub struct BufferTextures {
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buffer: WlBuffer,
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pub textures: HashMap<usize, Texture2d>,
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pub fragment: usize,
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pub y_inverted: bool,
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pub dimensions: (u32, u32),
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#[cfg(feature = "egl")]
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images: Option<EGLImages>,
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logger: slog::Logger,
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}
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impl BufferTextures {
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#[cfg(feature = "egl")]
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pub fn load_texture<'a, F: GLGraphicsBackend + 'static>(
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&'a mut self,
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drawer: &GliumDrawer<F>,
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) -> Result<&'a Texture2d, ()> {
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if self.textures.contains_key(&drawer.id) {
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return Ok(&self.textures[&drawer.id]);
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}
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if let Some(images) = self.images.as_ref() {
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//EGL buffer
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let format = match images.format {
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Format::RGB => UncompressedFloatFormat::U8U8U8,
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Format::RGBA => UncompressedFloatFormat::U8U8U8U8,
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_ => {
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warn!(self.logger, "Unsupported EGL buffer format"; "format" => format!("{:?}", images.format));
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return Err(());
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}
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};
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let opengl_texture = Texture2d::empty_with_format(
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&drawer.display,
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format,
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MipmapsOption::NoMipmap,
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images.width,
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images.height,
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)
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.unwrap();
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unsafe {
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images
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.bind_to_texture(0, opengl_texture.get_id(), &*drawer.display.borrow())
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.expect("Failed to bind to texture");
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}
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self.textures.insert(drawer.id, opengl_texture);
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Ok(&self.textures[&drawer.id])
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} else {
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self.load_shm_texture(drawer)
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}
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}
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#[cfg(not(feature = "egl"))]
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pub fn load_texture<'a, F: GLGraphicsBackend + 'static>(
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&'a mut self,
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drawer: &GliumDrawer<F>,
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) -> Result<&'a Texture2d, ()> {
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if self.textures.contains_key(&drawer.id) {
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return Ok(&self.textures[&drawer.id]);
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}
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self.load_shm_texture(drawer)
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}
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fn load_shm_texture<'a, F: GLGraphicsBackend + 'static>(
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&'a mut self,
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drawer: &GliumDrawer<F>,
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) -> Result<&'a Texture2d, ()> {
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match shm_buffer_contents(&self.buffer, |slice, data| {
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crate::shm_load::load_shm_buffer(data, slice)
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.map(|(image, _kind)| Texture2d::new(&drawer.display, image).unwrap())
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}) {
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Ok(Ok(texture)) => {
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self.textures.insert(drawer.id, texture);
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Ok(&self.textures[&drawer.id])
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}
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Ok(Err(format)) => {
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warn!(self.logger, "Unsupported SHM buffer format"; "format" => format!("{:?}", format));
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Err(())
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}
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Err(err) => {
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warn!(self.logger, "Unable to load buffer contents"; "err" => format!("{:?}", err));
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Err(())
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}
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}
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}
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}
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impl Drop for BufferTextures {
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fn drop(&mut self) {
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self.buffer.release()
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}
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}
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@ -0,0 +1,198 @@
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use std::cell::RefCell;
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use slog::Logger;
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use smithay::{
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backend::renderer::{Renderer, Frame, Transform, Texture},
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reexports::{wayland_server::protocol::wl_surface},
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utils::Rectangle,
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wayland::{
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compositor::{roles::Role, SubsurfaceRole, TraversalAction},
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data_device::DnDIconRole,
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seat::CursorImageRole,
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},
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};
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use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
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pub fn draw_cursor<R, E, T, F>(
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renderer: &mut R,
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frame: &mut F,
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surface: &wl_surface::WlSurface,
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(x, y): (i32, i32),
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token: MyCompositorToken,
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log: &Logger,
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)
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where
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R: Renderer<Error=E, Texture=T, Frame=F>,
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F: Frame<Error=E, Texture=T>,
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E: std::error::Error,
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T: Texture + 'static,
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{
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let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
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Ok(h) => h,
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Err(_) => {
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warn!(
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log,
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"Trying to display as a cursor a surface that does not have the CursorImage role."
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);
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(0, 0)
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}
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};
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draw_surface_tree(renderer, frame, surface, (x - dx, y - dy), token, log);
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}
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fn draw_surface_tree<R, E, T, F>(
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renderer: &mut R,
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frame: &mut F,
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root: &wl_surface::WlSurface,
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location: (i32, i32),
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compositor_token: MyCompositorToken,
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log: &Logger,
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)
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where
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R: Renderer<Error=E, Texture=T, Frame=F>,
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F: Frame<Error=E, Texture=T>,
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E: std::error::Error,
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T: Texture + 'static,
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{
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compositor_token.with_surface_tree_upward(
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root,
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location,
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|_surface, attributes, role, &(mut x, mut y)| {
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// Pull a new buffer if available
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if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
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let mut data = data.borrow_mut();
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if data.texture.is_none() {
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if let Some(buffer) = data.current_state.buffer.take() {
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match renderer.import_shm(&buffer) {
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Ok(m) => data.texture = Some(Box::new(m) as Box<dyn std::any::Any + 'static>),
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// there was an error reading the buffer, release it, we
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// already logged the error
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Err(err) => {
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warn!(log, "Error loading buffer: {}", err);
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},
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};
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buffer.release();
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}
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}
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// Now, should we be drawn ?
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if data.texture.is_some() {
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// if yes, also process the children
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if Role::<SubsurfaceRole>::has(role) {
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x += data.current_state.sub_location.0;
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y += data.current_state.sub_location.1;
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}
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TraversalAction::DoChildren((x, y))
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} else {
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// we are not displayed, so our children are neither
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TraversalAction::SkipChildren
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}
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} else {
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// we are not displayed, so our children are neither
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TraversalAction::SkipChildren
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}
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},
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|_surface, attributes, role, &(mut x, mut y)| {
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if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
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let mut data = data.borrow_mut();
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let (sub_x, sub_y) = data.current_state.sub_location;
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if let Some(buffer_texture) = data.texture.as_ref().and_then(|x| x.downcast_ref::<T>()) {
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// we need to re-extract the subsurface offset, as the previous closure
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// only passes it to our children
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if Role::<SubsurfaceRole>::has(role) {
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x += sub_x;
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y += sub_y;
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}
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frame.render_texture_at(&*buffer_texture, (x, y), Transform::Normal /* TODO */, 1.0);
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}
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}
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},
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|_, _, _, _| true,
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);
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}
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pub fn draw_windows<R, E, T, F>(
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renderer: &mut R,
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frame: &mut F,
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window_map: &MyWindowMap,
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output_rect: Option<Rectangle>,
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compositor_token: MyCompositorToken,
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log: &::slog::Logger,
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)
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where
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R: Renderer<Error=E, Texture=T, Frame=F>,
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F: Frame<Error=E, Texture=T>,
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E: std::error::Error,
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T: Texture + 'static,
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{
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// redraw the frame, in a simple but inneficient way
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{
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window_map.with_windows_from_bottom_to_top(
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|toplevel_surface, mut initial_place, bounding_box| {
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// skip windows that do not overlap with a given output
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if let Some(output) = output_rect {
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if !output.overlaps(bounding_box) {
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return;
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}
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initial_place.0 -= output.x;
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}
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if let Some(wl_surface) = toplevel_surface.get_surface() {
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// this surface is a root of a subsurface tree that needs to be drawn
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draw_surface_tree(
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renderer,
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frame,
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&wl_surface,
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initial_place,
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compositor_token,
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log,
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);
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}
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},
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);
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}
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}
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pub fn draw_dnd_icon<R, E, T, F>(
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renderer: &mut R,
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frame: &mut F,
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surface: &wl_surface::WlSurface,
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(x, y): (i32, i32),
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token: MyCompositorToken,
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log: &::slog::Logger,
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)
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where
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R: Renderer<Error=E, Texture=T, Frame=F>,
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F: Frame<Error=E, Texture=T>,
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E: std::error::Error,
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T: Texture + 'static,
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{
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if !token.has_role::<DnDIconRole>(surface) {
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warn!(
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log,
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"Trying to display as a dnd icon a surface that does not have the DndIcon role."
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);
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}
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draw_surface_tree(renderer, frame, surface, (x, y), token, log);
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}
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/*
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pub fn schedule_initial_render<F: GLGraphicsBackend + 'static, Data: 'static>(
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renderer: Rc<GliumDrawer<F>>,
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evt_handle: &LoopHandle<Data>,
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) {
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let mut frame = renderer.draw();
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frame.clear_color(0.8, 0.8, 0.9, 1.0);
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if let Err(err) = frame.set_finish() {
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match err {
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SwapBuffersError::AlreadySwapped => {}
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SwapBuffersError::TemporaryFailure(err) => {
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// TODO dont reschedule after 3(?) retries
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warn!(renderer.log, "Failed to submit page_flip: {}", err);
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let handle = evt_handle.clone();
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evt_handle.insert_idle(move |_| schedule_initial_render(renderer, &handle));
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}
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SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
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}
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}
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}
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*/
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@ -1,398 +0,0 @@
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use std::{
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cell::{Ref, RefCell},
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rc::Rc,
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sync::atomic::{AtomicBool, AtomicUsize, Ordering},
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};
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use glium::{self, index::PrimitiveType, texture::Texture2d, Surface};
|
||||
use slog::Logger;
|
||||
|
||||
use smithay::{
|
||||
backend::graphics::{
|
||||
gl::GLGraphicsBackend,
|
||||
glium::{Frame, GliumGraphicsBackend},
|
||||
CursorBackend, SwapBuffersError,
|
||||
},
|
||||
reexports::{calloop::LoopHandle, wayland_server::protocol::wl_surface},
|
||||
utils::Rectangle,
|
||||
wayland::{
|
||||
compositor::{roles::Role, SubsurfaceRole, TraversalAction},
|
||||
data_device::DnDIconRole,
|
||||
seat::CursorImageRole,
|
||||
},
|
||||
};
|
||||
|
||||
use crate::buffer_utils::BufferUtils;
|
||||
use crate::shaders;
|
||||
use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
|
||||
|
||||
pub static BACKEND_COUNTER: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
position: [f32; 2],
|
||||
tex_coords: [f32; 2],
|
||||
}
|
||||
|
||||
mod implement_vertex {
|
||||
#![allow(clippy::unneeded_field_pattern)]
|
||||
// Module to scope the clippy lint disabling
|
||||
use super::Vertex;
|
||||
implement_vertex!(Vertex, position, tex_coords);
|
||||
}
|
||||
|
||||
pub struct GliumDrawer<F: GLGraphicsBackend + 'static> {
|
||||
pub id: usize,
|
||||
pub display: GliumGraphicsBackend<F>,
|
||||
vertex_buffer: glium::VertexBuffer<Vertex>,
|
||||
index_buffer: glium::IndexBuffer<u16>,
|
||||
programs: [glium::Program; shaders::FRAGMENT_COUNT],
|
||||
buffer_loader: BufferUtils,
|
||||
pub hardware_cursor: AtomicBool,
|
||||
log: Logger,
|
||||
}
|
||||
|
||||
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
|
||||
pub fn borrow(&self) -> Ref<'_, F> {
|
||||
self.display.borrow()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Into<GliumGraphicsBackend<T>> + GLGraphicsBackend + 'static> GliumDrawer<T> {
|
||||
pub fn init(backend: T, buffer_loader: BufferUtils, log: Logger) -> GliumDrawer<T> {
|
||||
let display = backend.into();
|
||||
|
||||
// building the vertex buffer, which contains all the vertices that we will draw
|
||||
let vertex_buffer = glium::VertexBuffer::new(
|
||||
&display,
|
||||
&[
|
||||
Vertex {
|
||||
position: [0.0, 0.0],
|
||||
tex_coords: [0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
position: [0.0, 1.0],
|
||||
tex_coords: [0.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
position: [1.0, 1.0],
|
||||
tex_coords: [1.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
position: [1.0, 0.0],
|
||||
tex_coords: [1.0, 0.0],
|
||||
},
|
||||
],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// building the index buffer
|
||||
let index_buffer =
|
||||
glium::IndexBuffer::new(&display, PrimitiveType::TriangleStrip, &[1 as u16, 2, 0, 3]).unwrap();
|
||||
|
||||
let programs = opengl_programs!(&display);
|
||||
|
||||
GliumDrawer {
|
||||
id: BACKEND_COUNTER.fetch_add(1, Ordering::AcqRel),
|
||||
display,
|
||||
vertex_buffer,
|
||||
index_buffer,
|
||||
programs,
|
||||
buffer_loader,
|
||||
hardware_cursor: AtomicBool::new(false),
|
||||
log,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<F: GLGraphicsBackend + CursorBackend + 'static> GliumDrawer<F> {
|
||||
pub fn draw_hardware_cursor(
|
||||
&self,
|
||||
cursor: &<F as CursorBackend>::CursorFormat,
|
||||
hotspot: (u32, u32),
|
||||
position: (i32, i32),
|
||||
) {
|
||||
let (x, y) = position;
|
||||
let _ = self.display.borrow().set_cursor_position(x as u32, y as u32);
|
||||
if !self.hardware_cursor.swap(true, Ordering::SeqCst)
|
||||
&& self
|
||||
.display
|
||||
.borrow()
|
||||
.set_cursor_representation(cursor, hotspot)
|
||||
.is_err()
|
||||
{
|
||||
warn!(self.log, "Failed to upload hardware cursor",);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_software_cursor(
|
||||
&self,
|
||||
frame: &mut Frame,
|
||||
surface: &wl_surface::WlSurface,
|
||||
(x, y): (i32, i32),
|
||||
token: MyCompositorToken,
|
||||
) {
|
||||
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
|
||||
Ok(h) => h,
|
||||
Err(_) => {
|
||||
warn!(
|
||||
self.log,
|
||||
"Trying to display as a cursor a surface that does not have the CursorImage role."
|
||||
);
|
||||
(0, 0)
|
||||
}
|
||||
};
|
||||
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
|
||||
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
|
||||
self.clear_cursor()
|
||||
}
|
||||
|
||||
pub fn clear_cursor(&self) {
|
||||
if self.hardware_cursor.swap(false, Ordering::SeqCst)
|
||||
&& self.display.borrow().clear_cursor_representation().is_err()
|
||||
{
|
||||
warn!(self.log, "Failed to clear cursor");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// I would love to do this (check on !CursorBackend), but this is essentially specialization...
|
||||
// And since this is just an example compositor, it seems we require now,
|
||||
// that for the use of software cursors we need the hardware cursor trait (to do automatic cleanup..)
|
||||
/*
|
||||
impl<F: GLGraphicsBackend + !CursorBackend + 'static> GliumDrawer<F> {
|
||||
pub fn draw_software_cursor(
|
||||
&self,
|
||||
frame: &mut Frame,
|
||||
surface: &wl_surface::WlSurface,
|
||||
(x, y): (i32, i32),
|
||||
token: MyCompositorToken,
|
||||
) {
|
||||
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
|
||||
Ok(h) => h,
|
||||
Err(_) => {
|
||||
warn!(
|
||||
self.log,
|
||||
"Trying to display as a cursor a surface that does not have the CursorImage role."
|
||||
);
|
||||
(0, 0)
|
||||
}
|
||||
};
|
||||
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
|
||||
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
|
||||
pub fn render_texture(&self, target: &mut Frame, spec: RenderTextureSpec<'_>) {
|
||||
let xscale = 2.0 * (spec.surface_dimensions.0 as f32) / (spec.screen_size.0 as f32);
|
||||
let mut yscale = -2.0 * (spec.surface_dimensions.1 as f32) / (spec.screen_size.1 as f32);
|
||||
|
||||
let x = 2.0 * (spec.surface_location.0 as f32) / (spec.screen_size.0 as f32) - 1.0;
|
||||
let mut y = 1.0 - 2.0 * (spec.surface_location.1 as f32) / (spec.screen_size.1 as f32);
|
||||
|
||||
if spec.y_inverted {
|
||||
yscale = -yscale;
|
||||
y -= spec.surface_dimensions.1 as f32;
|
||||
}
|
||||
|
||||
let uniforms = uniform! {
|
||||
matrix: [
|
||||
[xscale, 0.0 , 0.0, 0.0],
|
||||
[ 0.0 , yscale , 0.0, 0.0],
|
||||
[ 0.0 , 0.0 , 1.0, 0.0],
|
||||
[ x , y , 0.0, 1.0]
|
||||
],
|
||||
tex: spec.texture,
|
||||
};
|
||||
|
||||
target
|
||||
.draw(
|
||||
&self.vertex_buffer,
|
||||
&self.index_buffer,
|
||||
&self.programs[spec.texture_kind],
|
||||
&uniforms,
|
||||
&glium::DrawParameters {
|
||||
blend: spec.blending,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn draw(&self) -> Frame {
|
||||
self.display.draw()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct RenderTextureSpec<'a> {
|
||||
texture: &'a Texture2d,
|
||||
texture_kind: usize,
|
||||
y_inverted: bool,
|
||||
surface_dimensions: (u32, u32),
|
||||
surface_location: (i32, i32),
|
||||
screen_size: (u32, u32),
|
||||
blending: glium::Blend,
|
||||
}
|
||||
|
||||
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
|
||||
fn draw_surface_tree(
|
||||
&self,
|
||||
frame: &mut Frame,
|
||||
root: &wl_surface::WlSurface,
|
||||
location: (i32, i32),
|
||||
compositor_token: MyCompositorToken,
|
||||
screen_dimensions: (u32, u32),
|
||||
) {
|
||||
compositor_token.with_surface_tree_upward(
|
||||
root,
|
||||
location,
|
||||
|_surface, attributes, role, &(mut x, mut y)| {
|
||||
// Pull a new buffer if available
|
||||
if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
|
||||
let mut data = data.borrow_mut();
|
||||
if data.texture.is_none() {
|
||||
if let Some(buffer) = data.current_state.buffer.take() {
|
||||
match self.buffer_loader.load_buffer(buffer) {
|
||||
Ok(m) => data.texture = Some(m),
|
||||
// there was an error reading the buffer, release it, we
|
||||
// already logged the error
|
||||
Err(buffer) => buffer.release(),
|
||||
};
|
||||
}
|
||||
}
|
||||
// Now, should we be drawn ?
|
||||
if data.texture.is_some() {
|
||||
// if yes, also process the children
|
||||
if Role::<SubsurfaceRole>::has(role) {
|
||||
x += data.current_state.sub_location.0;
|
||||
y += data.current_state.sub_location.1;
|
||||
}
|
||||
TraversalAction::DoChildren((x, y))
|
||||
} else {
|
||||
// we are not displayed, so our children are neither
|
||||
TraversalAction::SkipChildren
|
||||
}
|
||||
} else {
|
||||
// we are not displayed, so our children are neither
|
||||
TraversalAction::SkipChildren
|
||||
}
|
||||
},
|
||||
|_surface, attributes, role, &(mut x, mut y)| {
|
||||
if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
|
||||
let mut data = data.borrow_mut();
|
||||
let (sub_x, sub_y) = data.current_state.sub_location;
|
||||
if let Some(buffer_textures) = data.texture.as_mut() {
|
||||
let texture_kind = buffer_textures.fragment;
|
||||
let y_inverted = buffer_textures.y_inverted;
|
||||
let surface_dimensions = buffer_textures.dimensions;
|
||||
if let Ok(ref texture) = buffer_textures.load_texture(&self) {
|
||||
// we need to re-extract the subsurface offset, as the previous closure
|
||||
// only passes it to our children
|
||||
if Role::<SubsurfaceRole>::has(role) {
|
||||
x += sub_x;
|
||||
y += sub_y;
|
||||
}
|
||||
self.render_texture(
|
||||
frame,
|
||||
RenderTextureSpec {
|
||||
texture: &texture,
|
||||
texture_kind,
|
||||
y_inverted,
|
||||
surface_dimensions,
|
||||
surface_location: (x, y),
|
||||
screen_size: screen_dimensions,
|
||||
blending: ::glium::Blend {
|
||||
color: ::glium::BlendingFunction::Addition {
|
||||
source: ::glium::LinearBlendingFactor::One,
|
||||
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
|
||||
},
|
||||
alpha: ::glium::BlendingFunction::Addition {
|
||||
source: ::glium::LinearBlendingFactor::One,
|
||||
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|_, _, _, _| true,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn draw_windows(
|
||||
&self,
|
||||
frame: &mut Frame,
|
||||
window_map: &MyWindowMap,
|
||||
output_rect: Option<Rectangle>,
|
||||
compositor_token: MyCompositorToken,
|
||||
) {
|
||||
// redraw the frame, in a simple but inneficient way
|
||||
{
|
||||
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
|
||||
window_map.with_windows_from_bottom_to_top(
|
||||
|toplevel_surface, mut initial_place, bounding_box| {
|
||||
// skip windows that do not overlap with a given output
|
||||
if let Some(output) = output_rect {
|
||||
if !output.overlaps(bounding_box) {
|
||||
return;
|
||||
}
|
||||
initial_place.0 -= output.x;
|
||||
}
|
||||
if let Some(wl_surface) = toplevel_surface.get_surface() {
|
||||
// this surface is a root of a subsurface tree that needs to be drawn
|
||||
self.draw_surface_tree(
|
||||
frame,
|
||||
&wl_surface,
|
||||
initial_place,
|
||||
compositor_token,
|
||||
screen_dimensions,
|
||||
);
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_dnd_icon(
|
||||
&self,
|
||||
frame: &mut Frame,
|
||||
surface: &wl_surface::WlSurface,
|
||||
(x, y): (i32, i32),
|
||||
token: MyCompositorToken,
|
||||
) {
|
||||
if !token.has_role::<DnDIconRole>(surface) {
|
||||
warn!(
|
||||
self.log,
|
||||
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
|
||||
);
|
||||
}
|
||||
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
|
||||
self.draw_surface_tree(frame, surface, (x, y), token, screen_dimensions);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn schedule_initial_render<F: GLGraphicsBackend + 'static, Data: 'static>(
|
||||
renderer: Rc<GliumDrawer<F>>,
|
||||
evt_handle: &LoopHandle<Data>,
|
||||
) {
|
||||
let mut frame = renderer.draw();
|
||||
frame.clear_color(0.8, 0.8, 0.9, 1.0);
|
||||
if let Err(err) = frame.set_finish() {
|
||||
match err {
|
||||
SwapBuffersError::AlreadySwapped => {}
|
||||
SwapBuffersError::TemporaryFailure(err) => {
|
||||
// TODO dont reschedule after 3(?) retries
|
||||
warn!(renderer.log, "Failed to submit page_flip: {}", err);
|
||||
let handle = evt_handle.clone();
|
||||
evt_handle.insert_idle(move |_| schedule_initial_render(renderer, &handle));
|
||||
}
|
||||
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,5 @@
|
|||
#![warn(rust_2018_idioms)]
|
||||
|
||||
#[macro_use]
|
||||
extern crate glium;
|
||||
#[macro_use]
|
||||
extern crate slog;
|
||||
#[macro_use(define_roles)]
|
||||
|
@ -12,13 +10,10 @@ use std::{cell::RefCell, rc::Rc};
|
|||
use slog::Drain;
|
||||
use smithay::reexports::{calloop::EventLoop, wayland_server::Display};
|
||||
|
||||
#[macro_use]
|
||||
mod shaders;
|
||||
mod buffer_utils;
|
||||
mod glium_drawer;
|
||||
mod drawing;
|
||||
mod input_handler;
|
||||
mod shell;
|
||||
mod shm_load;
|
||||
mod state;
|
||||
#[cfg(feature = "udev")]
|
||||
mod udev;
|
||||
|
@ -41,6 +36,7 @@ fn main() {
|
|||
// A logger facility, here we use the terminal here
|
||||
let log = slog::Logger::root(
|
||||
slog_async::Async::default(slog_term::term_full().fuse()).fuse(),
|
||||
//std::sync::Mutex::new(slog_term::term_full().fuse()).fuse(),
|
||||
o!(),
|
||||
);
|
||||
|
||||
|
|
|
@ -1,120 +0,0 @@
|
|||
/*
|
||||
* This file is the single point of definition of the opengl shaders
|
||||
* and their indexes.
|
||||
*
|
||||
* The opengl_programs!() macro must call make_program!() in the correct
|
||||
* order matching the indices stored in the BUFFER_* constants, if it
|
||||
* does not, things will be drawn on screen with wrong colors.
|
||||
*/
|
||||
|
||||
// create a set of shaders for various loading types
|
||||
macro_rules! make_program(
|
||||
($display: expr, $fragment_shader:expr) => {
|
||||
program!($display,
|
||||
100 => {
|
||||
vertex: crate::shaders::VERTEX_SHADER,
|
||||
fragment: $fragment_shader,
|
||||
},
|
||||
).unwrap()
|
||||
}
|
||||
);
|
||||
|
||||
#[macro_escape]
|
||||
macro_rules! opengl_programs(
|
||||
($display: expr) => {
|
||||
[
|
||||
make_program!($display, crate::shaders::FRAGMENT_SHADER_RGBA),
|
||||
make_program!($display, crate::shaders::FRAGMENT_SHADER_ABGR),
|
||||
make_program!($display, crate::shaders::FRAGMENT_SHADER_XBGR),
|
||||
make_program!($display, crate::shaders::FRAGMENT_SHADER_BGRA),
|
||||
make_program!($display, crate::shaders::FRAGMENT_SHADER_BGRX),
|
||||
]
|
||||
}
|
||||
);
|
||||
|
||||
/*
|
||||
* OpenGL Shaders
|
||||
*/
|
||||
|
||||
pub const VERTEX_SHADER: &str = r#"
|
||||
#version 100
|
||||
uniform lowp mat4 matrix;
|
||||
attribute lowp vec2 position;
|
||||
attribute lowp vec2 tex_coords;
|
||||
varying lowp vec2 v_tex_coords;
|
||||
void main() {
|
||||
gl_Position = matrix * vec4(position, 0.0, 1.0);
|
||||
v_tex_coords = tex_coords;
|
||||
}"#;
|
||||
|
||||
pub const FRAGMENT_COUNT: usize = 5;
|
||||
|
||||
pub const BUFFER_RGBA: usize = 0;
|
||||
pub const FRAGMENT_SHADER_RGBA: &str = r#"
|
||||
#version 100
|
||||
uniform lowp sampler2D tex;
|
||||
varying lowp vec2 v_tex_coords;
|
||||
void main() {
|
||||
lowp vec4 color = texture2D(tex, v_tex_coords);
|
||||
gl_FragColor.r = color.x;
|
||||
gl_FragColor.g = color.y;
|
||||
gl_FragColor.b = color.z;
|
||||
gl_FragColor.a = color.w;
|
||||
}
|
||||
"#;
|
||||
|
||||
pub const BUFFER_ABGR: usize = 1;
|
||||
pub const FRAGMENT_SHADER_ABGR: &str = r#"
|
||||
#version 100
|
||||
uniform lowp sampler2D tex;
|
||||
varying lowp vec2 v_tex_coords;
|
||||
void main() {
|
||||
lowp vec4 color = texture2D(tex, v_tex_coords);
|
||||
gl_FragColor.r = color.w;
|
||||
gl_FragColor.g = color.z;
|
||||
gl_FragColor.b = color.y;
|
||||
gl_FragColor.a = color.x;
|
||||
}
|
||||
"#;
|
||||
|
||||
pub const BUFFER_XBGR: usize = 2;
|
||||
pub const FRAGMENT_SHADER_XBGR: &str = r#"
|
||||
#version 100
|
||||
uniform lowp sampler2D tex;
|
||||
varying lowp vec2 v_tex_coords;
|
||||
void main() {
|
||||
lowp vec4 color = texture2D(tex, v_tex_coords);
|
||||
gl_FragColor.r = color.w;
|
||||
gl_FragColor.g = color.z;
|
||||
gl_FragColor.b = color.y;
|
||||
gl_FragColor.a = 1.0;
|
||||
}
|
||||
"#;
|
||||
|
||||
pub const BUFFER_BGRA: usize = 3;
|
||||
pub const FRAGMENT_SHADER_BGRA: &str = r#"
|
||||
#version 100
|
||||
uniform lowp sampler2D tex;
|
||||
varying lowp vec2 v_tex_coords;
|
||||
void main() {
|
||||
lowp vec4 color = texture2D(tex, v_tex_coords);
|
||||
gl_FragColor.r = color.z;
|
||||
gl_FragColor.g = color.y;
|
||||
gl_FragColor.b = color.x;
|
||||
gl_FragColor.a = color.w;
|
||||
}
|
||||
"#;
|
||||
|
||||
pub const BUFFER_BGRX: usize = 4;
|
||||
pub const FRAGMENT_SHADER_BGRX: &str = r#"
|
||||
#version 100
|
||||
uniform lowp sampler2D tex;
|
||||
varying lowp vec2 v_tex_coords;
|
||||
void main() {
|
||||
lowp vec4 color = texture2D(tex, v_tex_coords);
|
||||
gl_FragColor.r = color.z;
|
||||
gl_FragColor.g = color.y;
|
||||
gl_FragColor.b = color.x;
|
||||
gl_FragColor.a = 1.0;
|
||||
}
|
||||
"#;
|
|
@ -672,7 +672,7 @@ pub struct CommitedState {
|
|||
|
||||
#[derive(Default)]
|
||||
pub struct SurfaceData {
|
||||
pub texture: Option<crate::buffer_utils::BufferTextures>,
|
||||
pub texture: Option<Box<dyn std::any::Any + 'static>>,
|
||||
pub geometry: Option<Rectangle>,
|
||||
pub resize_state: ResizeState,
|
||||
/// Minimum width and height, as requested by the surface.
|
||||
|
|
|
@ -1,55 +0,0 @@
|
|||
use std::borrow::Cow;
|
||||
|
||||
use smithay::{reexports::wayland_server::protocol::wl_shm::Format, wayland::shm::BufferData};
|
||||
|
||||
use glium::texture::{ClientFormat, RawImage2d};
|
||||
|
||||
pub fn load_shm_buffer(data: BufferData, pool: &[u8]) -> Result<(RawImage2d<'_, u8>, usize), Format> {
|
||||
let offset = data.offset as usize;
|
||||
let width = data.width as usize;
|
||||
let height = data.height as usize;
|
||||
let stride = data.stride as usize;
|
||||
|
||||
// number of bytes per pixel
|
||||
// TODO: compute from data.format
|
||||
let pixelsize = 4;
|
||||
|
||||
// ensure consistency, the SHM handler of smithay should ensure this
|
||||
assert!(offset + (height - 1) * stride + width * pixelsize <= pool.len());
|
||||
|
||||
let slice: Cow<'_, [u8]> = if stride == width * pixelsize {
|
||||
// the buffer is cleanly continuous, use as-is
|
||||
Cow::Borrowed(&pool[offset..(offset + height * width * pixelsize)])
|
||||
} else {
|
||||
// the buffer is discontinuous or lines overlap
|
||||
// we need to make a copy as unfortunately Glium does not
|
||||
// expose the OpenGL APIs we would need to load this buffer :/
|
||||
let mut data = Vec::with_capacity(height * width * pixelsize);
|
||||
for i in 0..height {
|
||||
data.extend(&pool[(offset + i * stride)..(offset + i * stride + width * pixelsize)]);
|
||||
}
|
||||
Cow::Owned(data)
|
||||
};
|
||||
|
||||
// sharders format need to be reversed to account for endianness
|
||||
let (client_format, fragment) = load_format(data.format)?;
|
||||
Ok((
|
||||
RawImage2d {
|
||||
data: slice,
|
||||
width: width as u32,
|
||||
height: height as u32,
|
||||
format: client_format,
|
||||
},
|
||||
fragment,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn load_format(format: Format) -> Result<(ClientFormat, usize), Format> {
|
||||
Ok(match format {
|
||||
Format::Argb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRA),
|
||||
Format::Xrgb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRX),
|
||||
Format::Rgba8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_ABGR),
|
||||
Format::Rgbx8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_XBGR),
|
||||
_ => return Err(format),
|
||||
})
|
||||
}
|
|
@ -16,7 +16,7 @@ use slog::Logger;
|
|||
use smithay::backend::egl::{display::EGLBufferReader, EGLGraphicsBackend};
|
||||
use smithay::{
|
||||
backend::{
|
||||
drm::{
|
||||
drm_old::{
|
||||
atomic::{AtomicDrmDevice, AtomicDrmSurface},
|
||||
common::fallback::{FallbackDevice, FallbackSurface},
|
||||
device_bind,
|
||||
|
@ -679,9 +679,9 @@ impl DrmRenderer {
|
|||
match err {
|
||||
SwapBuffersError::AlreadySwapped => false,
|
||||
SwapBuffersError::TemporaryFailure(err) => {
|
||||
match err.downcast_ref::<smithay::backend::drm::common::Error>() {
|
||||
Some(&smithay::backend::drm::common::Error::DeviceInactive) => false,
|
||||
Some(&smithay::backend::drm::common::Error::Access {
|
||||
match err.downcast_ref::<smithay::backend::drm_old::common::Error>() {
|
||||
Some(&smithay::backend::drm_old::common::Error::DeviceInactive) => false,
|
||||
Some(&smithay::backend::drm_old::common::Error::Access {
|
||||
ref source, ..
|
||||
}) if matches!(source.get_ref(), drm::SystemError::PermissionDenied) => false,
|
||||
_ => true,
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use std::{cell::RefCell, rc::Rc, sync::atomic::Ordering, time::Duration};
|
||||
|
||||
#[cfg(feature = "egl")]
|
||||
use smithay::backend::egl::EGLGraphicsBackend;
|
||||
//#[cfg(feature = "egl")]
|
||||
//use smithay::backend::egl::EGLGraphicsBackend;
|
||||
use smithay::{
|
||||
backend::{graphics::gl::GLGraphicsBackend, input::InputBackend, winit},
|
||||
backend::{renderer::Frame, input::InputBackend, winit, SwapBuffersError},
|
||||
reexports::{
|
||||
calloop::EventLoop,
|
||||
wayland_server::{protocol::wl_output, Display},
|
||||
|
@ -17,19 +17,20 @@ use smithay::{
|
|||
|
||||
use slog::Logger;
|
||||
|
||||
use crate::buffer_utils::BufferUtils;
|
||||
use crate::glium_drawer::GliumDrawer;
|
||||
use crate::state::AnvilState;
|
||||
use crate::buffer_utils::BufferUtils;
|
||||
use crate::drawing::*;
|
||||
|
||||
pub fn run_winit(
|
||||
display: Rc<RefCell<Display>>,
|
||||
event_loop: &mut EventLoop<AnvilState>,
|
||||
log: Logger,
|
||||
) -> Result<(), ()> {
|
||||
let (renderer, mut input) = winit::init(log.clone()).map_err(|err| {
|
||||
let (mut renderer, mut input) = winit::init(log.clone()).map_err(|err| {
|
||||
slog::crit!(log, "Failed to initialize Winit backend: {}", err);
|
||||
})?;
|
||||
|
||||
/*
|
||||
#[cfg(feature = "egl")]
|
||||
let egl_buffer_reader = Rc::new(RefCell::new(
|
||||
if let Ok(egl_buffer_reader) = renderer.bind_wl_display(&display.borrow()) {
|
||||
|
@ -43,10 +44,10 @@ pub fn run_winit(
|
|||
#[cfg(feature = "egl")]
|
||||
let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone());
|
||||
#[cfg(not(feature = "egl"))]
|
||||
*/
|
||||
let buffer_utils = BufferUtils::new(log.clone());
|
||||
|
||||
let (w, h) = renderer.get_framebuffer_dimensions();
|
||||
let drawer = GliumDrawer::init(renderer, buffer_utils.clone(), log.clone());
|
||||
let (w, h): (u32, u32) = renderer.window_size().physical_size.into();
|
||||
|
||||
/*
|
||||
* Initialize the globals
|
||||
|
@ -94,9 +95,13 @@ pub fn run_winit(
|
|||
info!(log, "Initialization completed, starting the main loop.");
|
||||
|
||||
while state.running.load(Ordering::SeqCst) {
|
||||
input
|
||||
if input
|
||||
.dispatch_new_events(|event, _| state.process_input_event(event))
|
||||
.unwrap();
|
||||
.is_err()
|
||||
{
|
||||
state.running.store(false, Ordering::SeqCst);
|
||||
break;
|
||||
}
|
||||
|
||||
// Send frame events so that client start drawing their next frame
|
||||
state
|
||||
|
@ -107,12 +112,11 @@ pub fn run_winit(
|
|||
|
||||
// drawing logic
|
||||
{
|
||||
use glium::Surface;
|
||||
let mut frame = drawer.draw();
|
||||
frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
|
||||
let mut frame = renderer.begin().expect("Failed to render frame");
|
||||
frame.clear([0.8, 0.8, 0.9, 1.0]);
|
||||
|
||||
// draw the windows
|
||||
drawer.draw_windows(&mut frame, &*state.window_map.borrow(), None, state.ctoken);
|
||||
draw_windows(&mut renderer, &mut frame, &*state.window_map.borrow(), None, state.ctoken, &log);
|
||||
|
||||
let (x, y) = *state.pointer_location.borrow();
|
||||
// draw the dnd icon if any
|
||||
|
@ -120,7 +124,7 @@ pub fn run_winit(
|
|||
let guard = state.dnd_icon.lock().unwrap();
|
||||
if let Some(ref surface) = *guard {
|
||||
if surface.as_ref().is_alive() {
|
||||
drawer.draw_dnd_icon(&mut frame, surface, (x as i32, y as i32), state.ctoken);
|
||||
draw_dnd_icon(&mut renderer, &mut frame, surface, (x as i32, y as i32), state.ctoken, &log);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -135,19 +139,23 @@ pub fn run_winit(
|
|||
if reset {
|
||||
*guard = CursorImageStatus::Default;
|
||||
}
|
||||
|
||||
// draw as relevant
|
||||
if let CursorImageStatus::Image(ref surface) = *guard {
|
||||
drawer.draw_software_cursor(&mut frame, surface, (x as i32, y as i32), state.ctoken);
|
||||
renderer.window().set_cursor_visible(false);
|
||||
draw_cursor(&mut renderer, &mut frame, surface, (x as i32, y as i32), state.ctoken, &log);
|
||||
} else {
|
||||
drawer.draw_hardware_cursor(&CursorIcon::Default, (0, 0), (x as i32, y as i32));
|
||||
renderer.window().set_cursor_visible(true);
|
||||
}
|
||||
}
|
||||
|
||||
if let Err(err) = frame.finish() {
|
||||
error!(log, "Error during rendering: {:?}", err);
|
||||
if let Err(SwapBuffersError::ContextLost(err)) = frame.finish() {
|
||||
error!(log, "Critical Rendering Error: {}", err);
|
||||
state.running.store(false, Ordering::SeqCst);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if event_loop
|
||||
.dispatch(Some(Duration::from_millis(16)), &mut state)
|
||||
.is_err()
|
||||
|
|
Loading…
Reference in New Issue