Fixup anvil for winit rendering

- Since a lot of functionality is now in smithay's rendering module
  we can get rid of shm_load, shaders and the glium dependency.
- glium_drawer becomes drawing and only features some code to get from surfaces
  to textures for any(!) renderer.
  (Should probably moved into smithay at some point as well.)
- buffer_utils is only necessary to query the buffer size anymore.
- disable egl-buffer support temporarily
This commit is contained in:
Victor Brekenfeld 2021-04-07 01:15:03 +02:00
parent 3a2e4ddf61
commit fb30c830d7
10 changed files with 238 additions and 783 deletions

View File

@ -8,18 +8,17 @@ edition = "2018"
[dependencies] [dependencies]
bitflags = "1.2.1" bitflags = "1.2.1"
glium = { version = "0.29.0", default-features = false }
input = { version = "0.5.0", features = ["udev"], optional = true } input = { version = "0.5.0", features = ["udev"], optional = true }
rand = "0.8" rand = "0.8"
slog = { version = "2.1.1" } slog = { version = "2.1.1" }
slog-term = "2.3" slog-term = "2.8"
slog-async = "2.2" slog-async = "2.2"
xkbcommon = "0.4.0" xkbcommon = "0.4.0"
[dependencies.smithay] [dependencies.smithay]
path = ".." path = ".."
default-features = false default-features = false
features = [ "renderer_glium", "backend_egl", "wayland_frontend" ] features = [ "renderer_gl", "backend_egl", "wayland_frontend" ]
[dependencies.x11rb] [dependencies.x11rb]
optional = true optional = true
@ -34,7 +33,7 @@ gl_generator = "0.14"
default = [ "winit", "egl", "udev", "logind", "xwayland" ] default = [ "winit", "egl", "udev", "logind", "xwayland" ]
egl = [ "smithay/use_system_lib" ] egl = [ "smithay/use_system_lib" ]
winit = [ "smithay/backend_winit" ] winit = [ "smithay/backend_winit" ]
udev = [ "smithay/backend_libinput", "smithay/backend_udev", "smithay/backend_drm_atomic", "smithay/backend_drm_legacy", "smithay/backend_drm_gbm", "smithay/backend_drm_eglstream", "smithay/backend_drm_egl", "smithay/backend_session", "input" ] udev = [ "smithay/backend_libinput", "smithay/backend_udev", "smithay/backend_drm", "smithay/backend_gbm", "smithay/backend_egl", "smithay/backend_session", "input" ]
logind = [ "smithay/backend_session_logind" ] logind = [ "smithay/backend_session_logind" ]
elogind = ["logind", "smithay/backend_session_elogind" ] elogind = ["logind", "smithay/backend_session_elogind" ]
xwayland = [ "smithay/xwayland", "x11rb" ] xwayland = [ "smithay/xwayland", "x11rb" ]

View File

@ -1,11 +1,3 @@
use glium::texture::Texture2d;
#[cfg(feature = "egl")]
use glium::{
texture::{MipmapsOption, UncompressedFloatFormat},
GlObject,
};
use slog::Logger;
use std::collections::HashMap;
#[cfg(feature = "egl")] #[cfg(feature = "egl")]
use std::{cell::RefCell, rc::Rc}; use std::{cell::RefCell, rc::Rc};
@ -14,25 +6,22 @@ use smithay::backend::egl::{
display::EGLBufferReader, BufferAccessError as EGLBufferAccessError, EGLImages, Format, display::EGLBufferReader, BufferAccessError as EGLBufferAccessError, EGLImages, Format,
}; };
use smithay::{ use smithay::{
backend::graphics::gl::GLGraphicsBackend,
reexports::wayland_server::protocol::wl_buffer::WlBuffer, reexports::wayland_server::protocol::wl_buffer::WlBuffer,
wayland::shm::{with_buffer_contents as shm_buffer_contents, BufferAccessError}, wayland::shm::{with_buffer_contents as shm_buffer_contents, BufferAccessError},
}; };
use crate::glium_drawer::GliumDrawer;
/// Utilities for working with `WlBuffer`s. /// Utilities for working with `WlBuffer`s.
#[derive(Clone)] #[derive(Clone)]
pub struct BufferUtils { pub struct BufferUtils {
#[cfg(feature = "egl")] #[cfg(feature = "egl")]
egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>, egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
log: Logger, log: ::slog::Logger,
} }
impl BufferUtils { impl BufferUtils {
/// Creates a new `BufferUtils`. /// Creates a new `BufferUtils`.
#[cfg(feature = "egl")] #[cfg(feature = "egl")]
pub fn new(egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>, log: Logger) -> Self { pub fn new(egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>, log: ::slog::Logger) -> Self {
Self { Self {
egl_buffer_reader, egl_buffer_reader,
log, log,
@ -41,7 +30,7 @@ impl BufferUtils {
/// Creates a new `BufferUtils`. /// Creates a new `BufferUtils`.
#[cfg(not(feature = "egl"))] #[cfg(not(feature = "egl"))]
pub fn new(log: Logger) -> Self { pub fn new(log: ::slog::Logger) -> Self {
Self { log } Self { log }
} }
@ -69,166 +58,4 @@ impl BufferUtils {
err err
}) })
} }
#[cfg(feature = "egl")]
pub fn load_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
// try to retrieve the egl contents of this buffer
let images = if let Some(display) = &self.egl_buffer_reader.borrow().as_ref() {
display.egl_buffer_contents(&buffer)
} else {
return Err(buffer);
};
match images {
Ok(images) => {
// we have an EGL buffer
Ok(BufferTextures {
buffer,
textures: HashMap::new(),
fragment: crate::shaders::BUFFER_RGBA,
y_inverted: images.y_inverted,
dimensions: (images.width, images.height),
images: Some(images), // I guess we need to keep this alive ?
logger: self.log.clone(),
})
}
Err(EGLBufferAccessError::NotManaged(_)) => {
// this is not an EGL buffer, try SHM
self.load_shm_buffer(buffer)
}
Err(err) => {
error!(self.log, "EGL error"; "err" => format!("{:?}", err));
Err(buffer)
}
}
}
#[cfg(not(feature = "egl"))]
pub fn load_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
self.load_shm_buffer(buffer)
}
fn load_shm_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
let (width, height, format) =
match shm_buffer_contents(&buffer, |_, data| (data.width, data.height, data.format)) {
Ok(x) => x,
Err(err) => {
warn!(self.log, "Unable to load buffer contents"; "err" => format!("{:?}", err));
return Err(buffer);
}
};
let shader = match crate::shm_load::load_format(format) {
Ok(x) => x.1,
Err(format) => {
warn!(self.log, "Unable to load buffer format: {:?}", format);
return Err(buffer);
}
};
Ok(BufferTextures {
buffer,
textures: HashMap::new(),
fragment: shader,
y_inverted: false,
dimensions: (width as u32, height as u32),
#[cfg(feature = "egl")]
images: None,
logger: self.log.clone(),
})
}
}
pub struct BufferTextures {
buffer: WlBuffer,
pub textures: HashMap<usize, Texture2d>,
pub fragment: usize,
pub y_inverted: bool,
pub dimensions: (u32, u32),
#[cfg(feature = "egl")]
images: Option<EGLImages>,
logger: slog::Logger,
}
impl BufferTextures {
#[cfg(feature = "egl")]
pub fn load_texture<'a, F: GLGraphicsBackend + 'static>(
&'a mut self,
drawer: &GliumDrawer<F>,
) -> Result<&'a Texture2d, ()> {
if self.textures.contains_key(&drawer.id) {
return Ok(&self.textures[&drawer.id]);
}
if let Some(images) = self.images.as_ref() {
//EGL buffer
let format = match images.format {
Format::RGB => UncompressedFloatFormat::U8U8U8,
Format::RGBA => UncompressedFloatFormat::U8U8U8U8,
_ => {
warn!(self.logger, "Unsupported EGL buffer format"; "format" => format!("{:?}", images.format));
return Err(());
}
};
let opengl_texture = Texture2d::empty_with_format(
&drawer.display,
format,
MipmapsOption::NoMipmap,
images.width,
images.height,
)
.unwrap();
unsafe {
images
.bind_to_texture(0, opengl_texture.get_id(), &*drawer.display.borrow())
.expect("Failed to bind to texture");
}
self.textures.insert(drawer.id, opengl_texture);
Ok(&self.textures[&drawer.id])
} else {
self.load_shm_texture(drawer)
}
}
#[cfg(not(feature = "egl"))]
pub fn load_texture<'a, F: GLGraphicsBackend + 'static>(
&'a mut self,
drawer: &GliumDrawer<F>,
) -> Result<&'a Texture2d, ()> {
if self.textures.contains_key(&drawer.id) {
return Ok(&self.textures[&drawer.id]);
}
self.load_shm_texture(drawer)
}
fn load_shm_texture<'a, F: GLGraphicsBackend + 'static>(
&'a mut self,
drawer: &GliumDrawer<F>,
) -> Result<&'a Texture2d, ()> {
match shm_buffer_contents(&self.buffer, |slice, data| {
crate::shm_load::load_shm_buffer(data, slice)
.map(|(image, _kind)| Texture2d::new(&drawer.display, image).unwrap())
}) {
Ok(Ok(texture)) => {
self.textures.insert(drawer.id, texture);
Ok(&self.textures[&drawer.id])
}
Ok(Err(format)) => {
warn!(self.logger, "Unsupported SHM buffer format"; "format" => format!("{:?}", format));
Err(())
}
Err(err) => {
warn!(self.logger, "Unable to load buffer contents"; "err" => format!("{:?}", err));
Err(())
}
}
}
}
impl Drop for BufferTextures {
fn drop(&mut self) {
self.buffer.release()
}
} }

198
anvil/src/drawing.rs Normal file
View File

@ -0,0 +1,198 @@
use std::cell::RefCell;
use slog::Logger;
use smithay::{
backend::renderer::{Renderer, Frame, Transform, Texture},
reexports::{wayland_server::protocol::wl_surface},
utils::Rectangle,
wayland::{
compositor::{roles::Role, SubsurfaceRole, TraversalAction},
data_device::DnDIconRole,
seat::CursorImageRole,
},
};
use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
pub fn draw_cursor<R, E, T, F>(
renderer: &mut R,
frame: &mut F,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
log: &Logger,
)
where
R: Renderer<Error=E, Texture=T, Frame=F>,
F: Frame<Error=E, Texture=T>,
E: std::error::Error,
T: Texture + 'static,
{
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
};
draw_surface_tree(renderer, frame, surface, (x - dx, y - dy), token, log);
}
fn draw_surface_tree<R, E, T, F>(
renderer: &mut R,
frame: &mut F,
root: &wl_surface::WlSurface,
location: (i32, i32),
compositor_token: MyCompositorToken,
log: &Logger,
)
where
R: Renderer<Error=E, Texture=T, Frame=F>,
F: Frame<Error=E, Texture=T>,
E: std::error::Error,
T: Texture + 'static,
{
compositor_token.with_surface_tree_upward(
root,
location,
|_surface, attributes, role, &(mut x, mut y)| {
// Pull a new buffer if available
if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let mut data = data.borrow_mut();
if data.texture.is_none() {
if let Some(buffer) = data.current_state.buffer.take() {
match renderer.import_shm(&buffer) {
Ok(m) => data.texture = Some(Box::new(m) as Box<dyn std::any::Any + 'static>),
// there was an error reading the buffer, release it, we
// already logged the error
Err(err) => {
warn!(log, "Error loading buffer: {}", err);
},
};
buffer.release();
}
}
// Now, should we be drawn ?
if data.texture.is_some() {
// if yes, also process the children
if Role::<SubsurfaceRole>::has(role) {
x += data.current_state.sub_location.0;
y += data.current_state.sub_location.1;
}
TraversalAction::DoChildren((x, y))
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
},
|_surface, attributes, role, &(mut x, mut y)| {
if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let mut data = data.borrow_mut();
let (sub_x, sub_y) = data.current_state.sub_location;
if let Some(buffer_texture) = data.texture.as_ref().and_then(|x| x.downcast_ref::<T>()) {
// we need to re-extract the subsurface offset, as the previous closure
// only passes it to our children
if Role::<SubsurfaceRole>::has(role) {
x += sub_x;
y += sub_y;
}
frame.render_texture_at(&*buffer_texture, (x, y), Transform::Normal /* TODO */, 1.0);
}
}
},
|_, _, _, _| true,
);
}
pub fn draw_windows<R, E, T, F>(
renderer: &mut R,
frame: &mut F,
window_map: &MyWindowMap,
output_rect: Option<Rectangle>,
compositor_token: MyCompositorToken,
log: &::slog::Logger,
)
where
R: Renderer<Error=E, Texture=T, Frame=F>,
F: Frame<Error=E, Texture=T>,
E: std::error::Error,
T: Texture + 'static,
{
// redraw the frame, in a simple but inneficient way
{
window_map.with_windows_from_bottom_to_top(
|toplevel_surface, mut initial_place, bounding_box| {
// skip windows that do not overlap with a given output
if let Some(output) = output_rect {
if !output.overlaps(bounding_box) {
return;
}
initial_place.0 -= output.x;
}
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
draw_surface_tree(
renderer,
frame,
&wl_surface,
initial_place,
compositor_token,
log,
);
}
},
);
}
}
pub fn draw_dnd_icon<R, E, T, F>(
renderer: &mut R,
frame: &mut F,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
log: &::slog::Logger,
)
where
R: Renderer<Error=E, Texture=T, Frame=F>,
F: Frame<Error=E, Texture=T>,
E: std::error::Error,
T: Texture + 'static,
{
if !token.has_role::<DnDIconRole>(surface) {
warn!(
log,
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
);
}
draw_surface_tree(renderer, frame, surface, (x, y), token, log);
}
/*
pub fn schedule_initial_render<F: GLGraphicsBackend + 'static, Data: 'static>(
renderer: Rc<GliumDrawer<F>>,
evt_handle: &LoopHandle<Data>,
) {
let mut frame = renderer.draw();
frame.clear_color(0.8, 0.8, 0.9, 1.0);
if let Err(err) = frame.set_finish() {
match err {
SwapBuffersError::AlreadySwapped => {}
SwapBuffersError::TemporaryFailure(err) => {
// TODO dont reschedule after 3(?) retries
warn!(renderer.log, "Failed to submit page_flip: {}", err);
let handle = evt_handle.clone();
evt_handle.insert_idle(move |_| schedule_initial_render(renderer, &handle));
}
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
}
}
}
*/

View File

@ -1,398 +0,0 @@
use std::{
cell::{Ref, RefCell},
rc::Rc,
sync::atomic::{AtomicBool, AtomicUsize, Ordering},
};
use glium::{self, index::PrimitiveType, texture::Texture2d, Surface};
use slog::Logger;
use smithay::{
backend::graphics::{
gl::GLGraphicsBackend,
glium::{Frame, GliumGraphicsBackend},
CursorBackend, SwapBuffersError,
},
reexports::{calloop::LoopHandle, wayland_server::protocol::wl_surface},
utils::Rectangle,
wayland::{
compositor::{roles::Role, SubsurfaceRole, TraversalAction},
data_device::DnDIconRole,
seat::CursorImageRole,
},
};
use crate::buffer_utils::BufferUtils;
use crate::shaders;
use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
pub static BACKEND_COUNTER: AtomicUsize = AtomicUsize::new(0);
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
tex_coords: [f32; 2],
}
mod implement_vertex {
#![allow(clippy::unneeded_field_pattern)]
// Module to scope the clippy lint disabling
use super::Vertex;
implement_vertex!(Vertex, position, tex_coords);
}
pub struct GliumDrawer<F: GLGraphicsBackend + 'static> {
pub id: usize,
pub display: GliumGraphicsBackend<F>,
vertex_buffer: glium::VertexBuffer<Vertex>,
index_buffer: glium::IndexBuffer<u16>,
programs: [glium::Program; shaders::FRAGMENT_COUNT],
buffer_loader: BufferUtils,
pub hardware_cursor: AtomicBool,
log: Logger,
}
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
pub fn borrow(&self) -> Ref<'_, F> {
self.display.borrow()
}
}
impl<T: Into<GliumGraphicsBackend<T>> + GLGraphicsBackend + 'static> GliumDrawer<T> {
pub fn init(backend: T, buffer_loader: BufferUtils, log: Logger) -> GliumDrawer<T> {
let display = backend.into();
// building the vertex buffer, which contains all the vertices that we will draw
let vertex_buffer = glium::VertexBuffer::new(
&display,
&[
Vertex {
position: [0.0, 0.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [0.0, 1.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, 1.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, 0.0],
tex_coords: [1.0, 0.0],
},
],
)
.unwrap();
// building the index buffer
let index_buffer =
glium::IndexBuffer::new(&display, PrimitiveType::TriangleStrip, &[1 as u16, 2, 0, 3]).unwrap();
let programs = opengl_programs!(&display);
GliumDrawer {
id: BACKEND_COUNTER.fetch_add(1, Ordering::AcqRel),
display,
vertex_buffer,
index_buffer,
programs,
buffer_loader,
hardware_cursor: AtomicBool::new(false),
log,
}
}
}
impl<F: GLGraphicsBackend + CursorBackend + 'static> GliumDrawer<F> {
pub fn draw_hardware_cursor(
&self,
cursor: &<F as CursorBackend>::CursorFormat,
hotspot: (u32, u32),
position: (i32, i32),
) {
let (x, y) = position;
let _ = self.display.borrow().set_cursor_position(x as u32, y as u32);
if !self.hardware_cursor.swap(true, Ordering::SeqCst)
&& self
.display
.borrow()
.set_cursor_representation(cursor, hotspot)
.is_err()
{
warn!(self.log, "Failed to upload hardware cursor",);
}
}
pub fn draw_software_cursor(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
self.log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
};
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
self.clear_cursor()
}
pub fn clear_cursor(&self) {
if self.hardware_cursor.swap(false, Ordering::SeqCst)
&& self.display.borrow().clear_cursor_representation().is_err()
{
warn!(self.log, "Failed to clear cursor");
}
}
}
// I would love to do this (check on !CursorBackend), but this is essentially specialization...
// And since this is just an example compositor, it seems we require now,
// that for the use of software cursors we need the hardware cursor trait (to do automatic cleanup..)
/*
impl<F: GLGraphicsBackend + !CursorBackend + 'static> GliumDrawer<F> {
pub fn draw_software_cursor(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
self.log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
};
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
}
}
*/
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
pub fn render_texture(&self, target: &mut Frame, spec: RenderTextureSpec<'_>) {
let xscale = 2.0 * (spec.surface_dimensions.0 as f32) / (spec.screen_size.0 as f32);
let mut yscale = -2.0 * (spec.surface_dimensions.1 as f32) / (spec.screen_size.1 as f32);
let x = 2.0 * (spec.surface_location.0 as f32) / (spec.screen_size.0 as f32) - 1.0;
let mut y = 1.0 - 2.0 * (spec.surface_location.1 as f32) / (spec.screen_size.1 as f32);
if spec.y_inverted {
yscale = -yscale;
y -= spec.surface_dimensions.1 as f32;
}
let uniforms = uniform! {
matrix: [
[xscale, 0.0 , 0.0, 0.0],
[ 0.0 , yscale , 0.0, 0.0],
[ 0.0 , 0.0 , 1.0, 0.0],
[ x , y , 0.0, 1.0]
],
tex: spec.texture,
};
target
.draw(
&self.vertex_buffer,
&self.index_buffer,
&self.programs[spec.texture_kind],
&uniforms,
&glium::DrawParameters {
blend: spec.blending,
..Default::default()
},
)
.unwrap();
}
#[inline]
pub fn draw(&self) -> Frame {
self.display.draw()
}
}
pub struct RenderTextureSpec<'a> {
texture: &'a Texture2d,
texture_kind: usize,
y_inverted: bool,
surface_dimensions: (u32, u32),
surface_location: (i32, i32),
screen_size: (u32, u32),
blending: glium::Blend,
}
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
fn draw_surface_tree(
&self,
frame: &mut Frame,
root: &wl_surface::WlSurface,
location: (i32, i32),
compositor_token: MyCompositorToken,
screen_dimensions: (u32, u32),
) {
compositor_token.with_surface_tree_upward(
root,
location,
|_surface, attributes, role, &(mut x, mut y)| {
// Pull a new buffer if available
if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let mut data = data.borrow_mut();
if data.texture.is_none() {
if let Some(buffer) = data.current_state.buffer.take() {
match self.buffer_loader.load_buffer(buffer) {
Ok(m) => data.texture = Some(m),
// there was an error reading the buffer, release it, we
// already logged the error
Err(buffer) => buffer.release(),
};
}
}
// Now, should we be drawn ?
if data.texture.is_some() {
// if yes, also process the children
if Role::<SubsurfaceRole>::has(role) {
x += data.current_state.sub_location.0;
y += data.current_state.sub_location.1;
}
TraversalAction::DoChildren((x, y))
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
},
|_surface, attributes, role, &(mut x, mut y)| {
if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let mut data = data.borrow_mut();
let (sub_x, sub_y) = data.current_state.sub_location;
if let Some(buffer_textures) = data.texture.as_mut() {
let texture_kind = buffer_textures.fragment;
let y_inverted = buffer_textures.y_inverted;
let surface_dimensions = buffer_textures.dimensions;
if let Ok(ref texture) = buffer_textures.load_texture(&self) {
// we need to re-extract the subsurface offset, as the previous closure
// only passes it to our children
if Role::<SubsurfaceRole>::has(role) {
x += sub_x;
y += sub_y;
}
self.render_texture(
frame,
RenderTextureSpec {
texture: &texture,
texture_kind,
y_inverted,
surface_dimensions,
surface_location: (x, y),
screen_size: screen_dimensions,
blending: ::glium::Blend {
color: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
alpha: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
..Default::default()
},
},
);
}
}
}
},
|_, _, _, _| true,
);
}
pub fn draw_windows(
&self,
frame: &mut Frame,
window_map: &MyWindowMap,
output_rect: Option<Rectangle>,
compositor_token: MyCompositorToken,
) {
// redraw the frame, in a simple but inneficient way
{
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
window_map.with_windows_from_bottom_to_top(
|toplevel_surface, mut initial_place, bounding_box| {
// skip windows that do not overlap with a given output
if let Some(output) = output_rect {
if !output.overlaps(bounding_box) {
return;
}
initial_place.0 -= output.x;
}
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
self.draw_surface_tree(
frame,
&wl_surface,
initial_place,
compositor_token,
screen_dimensions,
);
}
},
);
}
}
pub fn draw_dnd_icon(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
if !token.has_role::<DnDIconRole>(surface) {
warn!(
self.log,
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
);
}
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x, y), token, screen_dimensions);
}
}
pub fn schedule_initial_render<F: GLGraphicsBackend + 'static, Data: 'static>(
renderer: Rc<GliumDrawer<F>>,
evt_handle: &LoopHandle<Data>,
) {
let mut frame = renderer.draw();
frame.clear_color(0.8, 0.8, 0.9, 1.0);
if let Err(err) = frame.set_finish() {
match err {
SwapBuffersError::AlreadySwapped => {}
SwapBuffersError::TemporaryFailure(err) => {
// TODO dont reschedule after 3(?) retries
warn!(renderer.log, "Failed to submit page_flip: {}", err);
let handle = evt_handle.clone();
evt_handle.insert_idle(move |_| schedule_initial_render(renderer, &handle));
}
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
}
}
}

View File

@ -1,7 +1,5 @@
#![warn(rust_2018_idioms)] #![warn(rust_2018_idioms)]
#[macro_use]
extern crate glium;
#[macro_use] #[macro_use]
extern crate slog; extern crate slog;
#[macro_use(define_roles)] #[macro_use(define_roles)]
@ -12,13 +10,10 @@ use std::{cell::RefCell, rc::Rc};
use slog::Drain; use slog::Drain;
use smithay::reexports::{calloop::EventLoop, wayland_server::Display}; use smithay::reexports::{calloop::EventLoop, wayland_server::Display};
#[macro_use]
mod shaders;
mod buffer_utils; mod buffer_utils;
mod glium_drawer; mod drawing;
mod input_handler; mod input_handler;
mod shell; mod shell;
mod shm_load;
mod state; mod state;
#[cfg(feature = "udev")] #[cfg(feature = "udev")]
mod udev; mod udev;
@ -41,6 +36,7 @@ fn main() {
// A logger facility, here we use the terminal here // A logger facility, here we use the terminal here
let log = slog::Logger::root( let log = slog::Logger::root(
slog_async::Async::default(slog_term::term_full().fuse()).fuse(), slog_async::Async::default(slog_term::term_full().fuse()).fuse(),
//std::sync::Mutex::new(slog_term::term_full().fuse()).fuse(),
o!(), o!(),
); );

View File

@ -1,120 +0,0 @@
/*
* This file is the single point of definition of the opengl shaders
* and their indexes.
*
* The opengl_programs!() macro must call make_program!() in the correct
* order matching the indices stored in the BUFFER_* constants, if it
* does not, things will be drawn on screen with wrong colors.
*/
// create a set of shaders for various loading types
macro_rules! make_program(
($display: expr, $fragment_shader:expr) => {
program!($display,
100 => {
vertex: crate::shaders::VERTEX_SHADER,
fragment: $fragment_shader,
},
).unwrap()
}
);
#[macro_escape]
macro_rules! opengl_programs(
($display: expr) => {
[
make_program!($display, crate::shaders::FRAGMENT_SHADER_RGBA),
make_program!($display, crate::shaders::FRAGMENT_SHADER_ABGR),
make_program!($display, crate::shaders::FRAGMENT_SHADER_XBGR),
make_program!($display, crate::shaders::FRAGMENT_SHADER_BGRA),
make_program!($display, crate::shaders::FRAGMENT_SHADER_BGRX),
]
}
);
/*
* OpenGL Shaders
*/
pub const VERTEX_SHADER: &str = r#"
#version 100
uniform lowp mat4 matrix;
attribute lowp vec2 position;
attribute lowp vec2 tex_coords;
varying lowp vec2 v_tex_coords;
void main() {
gl_Position = matrix * vec4(position, 0.0, 1.0);
v_tex_coords = tex_coords;
}"#;
pub const FRAGMENT_COUNT: usize = 5;
pub const BUFFER_RGBA: usize = 0;
pub const FRAGMENT_SHADER_RGBA: &str = r#"
#version 100
uniform lowp sampler2D tex;
varying lowp vec2 v_tex_coords;
void main() {
lowp vec4 color = texture2D(tex, v_tex_coords);
gl_FragColor.r = color.x;
gl_FragColor.g = color.y;
gl_FragColor.b = color.z;
gl_FragColor.a = color.w;
}
"#;
pub const BUFFER_ABGR: usize = 1;
pub const FRAGMENT_SHADER_ABGR: &str = r#"
#version 100
uniform lowp sampler2D tex;
varying lowp vec2 v_tex_coords;
void main() {
lowp vec4 color = texture2D(tex, v_tex_coords);
gl_FragColor.r = color.w;
gl_FragColor.g = color.z;
gl_FragColor.b = color.y;
gl_FragColor.a = color.x;
}
"#;
pub const BUFFER_XBGR: usize = 2;
pub const FRAGMENT_SHADER_XBGR: &str = r#"
#version 100
uniform lowp sampler2D tex;
varying lowp vec2 v_tex_coords;
void main() {
lowp vec4 color = texture2D(tex, v_tex_coords);
gl_FragColor.r = color.w;
gl_FragColor.g = color.z;
gl_FragColor.b = color.y;
gl_FragColor.a = 1.0;
}
"#;
pub const BUFFER_BGRA: usize = 3;
pub const FRAGMENT_SHADER_BGRA: &str = r#"
#version 100
uniform lowp sampler2D tex;
varying lowp vec2 v_tex_coords;
void main() {
lowp vec4 color = texture2D(tex, v_tex_coords);
gl_FragColor.r = color.z;
gl_FragColor.g = color.y;
gl_FragColor.b = color.x;
gl_FragColor.a = color.w;
}
"#;
pub const BUFFER_BGRX: usize = 4;
pub const FRAGMENT_SHADER_BGRX: &str = r#"
#version 100
uniform lowp sampler2D tex;
varying lowp vec2 v_tex_coords;
void main() {
lowp vec4 color = texture2D(tex, v_tex_coords);
gl_FragColor.r = color.z;
gl_FragColor.g = color.y;
gl_FragColor.b = color.x;
gl_FragColor.a = 1.0;
}
"#;

View File

@ -672,7 +672,7 @@ pub struct CommitedState {
#[derive(Default)] #[derive(Default)]
pub struct SurfaceData { pub struct SurfaceData {
pub texture: Option<crate::buffer_utils::BufferTextures>, pub texture: Option<Box<dyn std::any::Any + 'static>>,
pub geometry: Option<Rectangle>, pub geometry: Option<Rectangle>,
pub resize_state: ResizeState, pub resize_state: ResizeState,
/// Minimum width and height, as requested by the surface. /// Minimum width and height, as requested by the surface.

View File

@ -1,55 +0,0 @@
use std::borrow::Cow;
use smithay::{reexports::wayland_server::protocol::wl_shm::Format, wayland::shm::BufferData};
use glium::texture::{ClientFormat, RawImage2d};
pub fn load_shm_buffer(data: BufferData, pool: &[u8]) -> Result<(RawImage2d<'_, u8>, usize), Format> {
let offset = data.offset as usize;
let width = data.width as usize;
let height = data.height as usize;
let stride = data.stride as usize;
// number of bytes per pixel
// TODO: compute from data.format
let pixelsize = 4;
// ensure consistency, the SHM handler of smithay should ensure this
assert!(offset + (height - 1) * stride + width * pixelsize <= pool.len());
let slice: Cow<'_, [u8]> = if stride == width * pixelsize {
// the buffer is cleanly continuous, use as-is
Cow::Borrowed(&pool[offset..(offset + height * width * pixelsize)])
} else {
// the buffer is discontinuous or lines overlap
// we need to make a copy as unfortunately Glium does not
// expose the OpenGL APIs we would need to load this buffer :/
let mut data = Vec::with_capacity(height * width * pixelsize);
for i in 0..height {
data.extend(&pool[(offset + i * stride)..(offset + i * stride + width * pixelsize)]);
}
Cow::Owned(data)
};
// sharders format need to be reversed to account for endianness
let (client_format, fragment) = load_format(data.format)?;
Ok((
RawImage2d {
data: slice,
width: width as u32,
height: height as u32,
format: client_format,
},
fragment,
))
}
pub fn load_format(format: Format) -> Result<(ClientFormat, usize), Format> {
Ok(match format {
Format::Argb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRA),
Format::Xrgb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRX),
Format::Rgba8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_ABGR),
Format::Rgbx8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_XBGR),
_ => return Err(format),
})
}

View File

@ -16,7 +16,7 @@ use slog::Logger;
use smithay::backend::egl::{display::EGLBufferReader, EGLGraphicsBackend}; use smithay::backend::egl::{display::EGLBufferReader, EGLGraphicsBackend};
use smithay::{ use smithay::{
backend::{ backend::{
drm::{ drm_old::{
atomic::{AtomicDrmDevice, AtomicDrmSurface}, atomic::{AtomicDrmDevice, AtomicDrmSurface},
common::fallback::{FallbackDevice, FallbackSurface}, common::fallback::{FallbackDevice, FallbackSurface},
device_bind, device_bind,
@ -679,9 +679,9 @@ impl DrmRenderer {
match err { match err {
SwapBuffersError::AlreadySwapped => false, SwapBuffersError::AlreadySwapped => false,
SwapBuffersError::TemporaryFailure(err) => { SwapBuffersError::TemporaryFailure(err) => {
match err.downcast_ref::<smithay::backend::drm::common::Error>() { match err.downcast_ref::<smithay::backend::drm_old::common::Error>() {
Some(&smithay::backend::drm::common::Error::DeviceInactive) => false, Some(&smithay::backend::drm_old::common::Error::DeviceInactive) => false,
Some(&smithay::backend::drm::common::Error::Access { Some(&smithay::backend::drm_old::common::Error::Access {
ref source, .. ref source, ..
}) if matches!(source.get_ref(), drm::SystemError::PermissionDenied) => false, }) if matches!(source.get_ref(), drm::SystemError::PermissionDenied) => false,
_ => true, _ => true,

View File

@ -1,9 +1,9 @@
use std::{cell::RefCell, rc::Rc, sync::atomic::Ordering, time::Duration}; use std::{cell::RefCell, rc::Rc, sync::atomic::Ordering, time::Duration};
#[cfg(feature = "egl")] //#[cfg(feature = "egl")]
use smithay::backend::egl::EGLGraphicsBackend; //use smithay::backend::egl::EGLGraphicsBackend;
use smithay::{ use smithay::{
backend::{graphics::gl::GLGraphicsBackend, input::InputBackend, winit}, backend::{renderer::Frame, input::InputBackend, winit, SwapBuffersError},
reexports::{ reexports::{
calloop::EventLoop, calloop::EventLoop,
wayland_server::{protocol::wl_output, Display}, wayland_server::{protocol::wl_output, Display},
@ -17,19 +17,20 @@ use smithay::{
use slog::Logger; use slog::Logger;
use crate::buffer_utils::BufferUtils;
use crate::glium_drawer::GliumDrawer;
use crate::state::AnvilState; use crate::state::AnvilState;
use crate::buffer_utils::BufferUtils;
use crate::drawing::*;
pub fn run_winit( pub fn run_winit(
display: Rc<RefCell<Display>>, display: Rc<RefCell<Display>>,
event_loop: &mut EventLoop<AnvilState>, event_loop: &mut EventLoop<AnvilState>,
log: Logger, log: Logger,
) -> Result<(), ()> { ) -> Result<(), ()> {
let (renderer, mut input) = winit::init(log.clone()).map_err(|err| { let (mut renderer, mut input) = winit::init(log.clone()).map_err(|err| {
slog::crit!(log, "Failed to initialize Winit backend: {}", err); slog::crit!(log, "Failed to initialize Winit backend: {}", err);
})?; })?;
/*
#[cfg(feature = "egl")] #[cfg(feature = "egl")]
let egl_buffer_reader = Rc::new(RefCell::new( let egl_buffer_reader = Rc::new(RefCell::new(
if let Ok(egl_buffer_reader) = renderer.bind_wl_display(&display.borrow()) { if let Ok(egl_buffer_reader) = renderer.bind_wl_display(&display.borrow()) {
@ -43,10 +44,10 @@ pub fn run_winit(
#[cfg(feature = "egl")] #[cfg(feature = "egl")]
let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone()); let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone());
#[cfg(not(feature = "egl"))] #[cfg(not(feature = "egl"))]
*/
let buffer_utils = BufferUtils::new(log.clone()); let buffer_utils = BufferUtils::new(log.clone());
let (w, h) = renderer.get_framebuffer_dimensions(); let (w, h): (u32, u32) = renderer.window_size().physical_size.into();
let drawer = GliumDrawer::init(renderer, buffer_utils.clone(), log.clone());
/* /*
* Initialize the globals * Initialize the globals
@ -94,9 +95,13 @@ pub fn run_winit(
info!(log, "Initialization completed, starting the main loop."); info!(log, "Initialization completed, starting the main loop.");
while state.running.load(Ordering::SeqCst) { while state.running.load(Ordering::SeqCst) {
input if input
.dispatch_new_events(|event, _| state.process_input_event(event)) .dispatch_new_events(|event, _| state.process_input_event(event))
.unwrap(); .is_err()
{
state.running.store(false, Ordering::SeqCst);
break;
}
// Send frame events so that client start drawing their next frame // Send frame events so that client start drawing their next frame
state state
@ -107,12 +112,11 @@ pub fn run_winit(
// drawing logic // drawing logic
{ {
use glium::Surface; let mut frame = renderer.begin().expect("Failed to render frame");
let mut frame = drawer.draw(); frame.clear([0.8, 0.8, 0.9, 1.0]);
frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
// draw the windows // draw the windows
drawer.draw_windows(&mut frame, &*state.window_map.borrow(), None, state.ctoken); draw_windows(&mut renderer, &mut frame, &*state.window_map.borrow(), None, state.ctoken, &log);
let (x, y) = *state.pointer_location.borrow(); let (x, y) = *state.pointer_location.borrow();
// draw the dnd icon if any // draw the dnd icon if any
@ -120,7 +124,7 @@ pub fn run_winit(
let guard = state.dnd_icon.lock().unwrap(); let guard = state.dnd_icon.lock().unwrap();
if let Some(ref surface) = *guard { if let Some(ref surface) = *guard {
if surface.as_ref().is_alive() { if surface.as_ref().is_alive() {
drawer.draw_dnd_icon(&mut frame, surface, (x as i32, y as i32), state.ctoken); draw_dnd_icon(&mut renderer, &mut frame, surface, (x as i32, y as i32), state.ctoken, &log);
} }
} }
} }
@ -135,19 +139,23 @@ pub fn run_winit(
if reset { if reset {
*guard = CursorImageStatus::Default; *guard = CursorImageStatus::Default;
} }
// draw as relevant // draw as relevant
if let CursorImageStatus::Image(ref surface) = *guard { if let CursorImageStatus::Image(ref surface) = *guard {
drawer.draw_software_cursor(&mut frame, surface, (x as i32, y as i32), state.ctoken); renderer.window().set_cursor_visible(false);
draw_cursor(&mut renderer, &mut frame, surface, (x as i32, y as i32), state.ctoken, &log);
} else { } else {
drawer.draw_hardware_cursor(&CursorIcon::Default, (0, 0), (x as i32, y as i32)); renderer.window().set_cursor_visible(true);
} }
} }
if let Err(err) = frame.finish() { if let Err(SwapBuffersError::ContextLost(err)) = frame.finish() {
error!(log, "Error during rendering: {:?}", err); error!(log, "Critical Rendering Error: {}", err);
state.running.store(false, Ordering::SeqCst);
} }
} }
if event_loop if event_loop
.dispatch(Some(Duration::from_millis(16)), &mut state) .dispatch(Some(Duration::from_millis(16)), &mut state)
.is_err() .is_err()