keyboard: first draft of xkbcommon handling
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@ -5,12 +5,14 @@ authors = ["Victor Berger <victor.berger@thalesgroup.com>"]
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license = "MIT"
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[dependencies]
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wayland-server = "0.8.6"
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wayland-server = "0.9.1"
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nix = "0.7.0"
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glutin = { version = "~0.7.4", optional = true }
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glium = { version = "~0.16.0", optional = true }
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xkbcommon = "0.2.1"
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tempfile = "2.1.5"
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slog = { version = "~1.5.2", features = ["max_level_trace", "release_max_level_info"] }
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slog-stdlog = "~1.1.0"
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glutin = { version = "~0.7.4", optional = true }
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glium = { version = "~0.16.0", optional = true }
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clippy = { version = "*", optional = true }
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[dev-dependencies]
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@ -0,0 +1,263 @@
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//! Utilities for keyboard handling
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//!
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//! This module provides utilities for keyboardand keymap handling: keymap interpretation
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//! and forwarding keystrokes to clients using xkbcommon.
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//!
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//! You can first create a `KbdHandle` using the `create_keyboard_handler` function in this module.
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//! The handle you obtained can be cloned to access this keyboard state from different places. It is
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//! expected that such a context is created for each keyboard the compositor has access to.
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//!
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//! This handle gives you 3 main way to interact with the keymap handling:
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//!
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//! - send the keymap information to a client using the `KbdHandle::send_keymap` method.
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//! - set the current focus for this keyboard: designing the client that will receive the key inputs
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//! using the `KbdHandle::set_focus` method.
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//! - process key inputs from the input backend, allowing them to be catched at the compositor-level
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//! or forwarded to the client. See the documentation of the `KbdHandle::input` method for
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//! details.
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use backend::input::KeyState;
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use std::io::Write;
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use std::os::unix::io::AsRawFd;
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use std::sync::{Arc, Mutex};
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use tempfile::tempfile;
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use wayland_server::{Liveness, Resource};
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use wayland_server::protocol::{wl_keyboard, wl_surface};
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use xkbcommon::xkb;
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pub use xkbcommon::xkb::{Keysym, keysyms};
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/// Represents the current state of the keyboard modifiers
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///
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/// Each field of this struct represents a modifier and is `true` if this modifier is active.
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///
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/// For some modifiers, this means that the key is currently pressed, others are toggled
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/// (like caps lock).
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#[derive(Copy,Clone,Debug)]
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pub struct ModifiersState {
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/// The "control" key
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pub ctrl: bool,
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/// The "alt" key
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pub alt: bool,
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/// The "shift" key
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pub shift: bool,
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/// The "Caps lock" key
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pub caps_lock: bool,
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/// The "logo" key
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///
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/// Also known as the "windows" key on most keyboards
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pub logo: bool,
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/// The "Num lock" key
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pub num_lock: bool,
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}
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impl ModifiersState {
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fn new() -> ModifiersState {
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ModifiersState {
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ctrl: false,
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alt: false,
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shift: false,
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caps_lock: false,
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logo: false,
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num_lock: false,
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}
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}
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fn update_with(&mut self, state: &xkb::State) {
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self.ctrl = state.mod_name_is_active(&xkb::MOD_NAME_CTRL, xkb::STATE_MODS_EFFECTIVE);
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self.alt = state.mod_name_is_active(&xkb::MOD_NAME_ALT, xkb::STATE_MODS_EFFECTIVE);
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self.shift = state.mod_name_is_active(&xkb::MOD_NAME_SHIFT, xkb::STATE_MODS_EFFECTIVE);
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self.caps_lock = state.mod_name_is_active(&xkb::MOD_NAME_CAPS, xkb::STATE_MODS_EFFECTIVE);
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self.logo = state.mod_name_is_active(&xkb::MOD_NAME_LOGO, xkb::STATE_MODS_EFFECTIVE);
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self.num_lock = state.mod_name_is_active(&xkb::MOD_NAME_NUM, xkb::STATE_MODS_EFFECTIVE);
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}
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}
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struct KbdInternal {
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focus: Option<(wl_surface::WlSurface, wl_keyboard::WlKeyboard)>,
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pressed_keys: Vec<u32>,
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mods_state: ModifiersState,
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_context: xkb::Context,
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keymap: xkb::Keymap,
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state: xkb::State,
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}
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impl KbdInternal {
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fn new() -> Result<KbdInternal, ()> {
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let context = xkb::Context::new(xkb::CONTEXT_NO_FLAGS);
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// TODO: api to choose the keymap to load
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let keymap = xkb::Keymap::new_from_names(&context, &"", &"", &"fr", &"oss", None, 0).ok_or(())?;
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let state = xkb::State::new(&keymap);
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Ok(KbdInternal {
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focus: None,
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pressed_keys: Vec::new(),
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mods_state: ModifiersState::new(),
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_context: context,
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keymap: keymap,
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state: state,
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})
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}
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// return true if modifier state has changed
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fn key_input(&mut self, keycode: u32, state: KeyState) -> bool {
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// track pressed keys as xkbcommon does not seem to expose it :(
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let direction = match state {
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KeyState::Pressed => {
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self.pressed_keys.push(keycode);
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xkb::KeyDirection::Down
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}
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KeyState::Released => {
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self.pressed_keys.retain(|&k| k != keycode);
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xkb::KeyDirection::Up
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}
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};
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// update state
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let state_components = self.state.update_key(keycode, direction);
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if state_components != 0 {
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self.mods_state.update_with(&self.state);
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true
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} else {
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false
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}
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}
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fn serialize_modifiers(&self) -> (u32, u32, u32, u32) {
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let mods_depressed = self.state.serialize_mods(xkb::STATE_MODS_DEPRESSED);
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let mods_latched = self.state.serialize_mods(xkb::STATE_MODS_LATCHED);
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let mods_locked = self.state.serialize_mods(xkb::STATE_MODS_LOCKED);
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let layout_locked = self.state.serialize_layout(xkb::STATE_LAYOUT_LOCKED);
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return (mods_depressed, mods_latched, mods_locked, layout_locked);
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}
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fn serialize_pressed_keys(&self) -> Vec<u8> {
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let serialized = unsafe {
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::std::slice::from_raw_parts(self.pressed_keys.as_ptr() as *const u8,
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self.pressed_keys.len() * 4)
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};
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serialized.into()
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}
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}
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pub fn create_keyboard_handler() -> Result<KbdHandle, ()> {
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let internal = KbdInternal::new()?;
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// prepare a tempfile with the keymap, to send it to clients
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// TODO: better error handling
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let mut keymap_file = tempfile().unwrap();
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let keymap_data = internal.keymap.get_as_string(xkb::KEYMAP_FORMAT_TEXT_V1);
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keymap_file.write_all(keymap_data.as_bytes()).unwrap();
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keymap_file.flush().unwrap();
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Ok(KbdHandle {
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internal: Arc::new((Mutex::new(internal), (keymap_file, keymap_data.as_bytes().len() as u32))),
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})
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}
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/// An handle to a keyboard handler
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///
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/// It can be cloned and all clones manipulate the same internal state. Clones
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/// can also be sent across threads.
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///
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/// See module-level documentation for details of its use.
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#[derive(Clone)]
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pub struct KbdHandle {
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internal: Arc<(Mutex<KbdInternal>, (::std::fs::File, u32))>,
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}
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impl KbdHandle {
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/// Handle a keystroke
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///
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/// All keystrokes from the input backend should be fed _in order_ to this method of the
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/// keyboard handler. It will internally track the state of the keymap.
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///
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/// The `filter` argument is expected to be a closure which will peek at the generated input
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/// as interpreted by the keymap befor it is forwarded to the focused client. If this closure
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/// returns false, the input will not be sent to the client. This mechanism can be used to
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/// implement compositor-level key bindings for example.
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///
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/// The module `smithay::keyboard::keysyms` exposes definitions of all possible keysyms
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/// to be compared against. This includes non-characted keysyms, such as XF86 special keys.
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pub fn input<F>(&self, keycode: u32, state: KeyState, serial: u32, filter: F)
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where F: FnOnce(&ModifiersState, Keysym) -> bool
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{
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let mut guard = self.internal
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.0
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.lock()
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.unwrap();
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let mods_changed = guard.key_input(keycode, state);
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if !filter(&guard.mods_state, guard.state.key_get_one_sym(keycode)) {
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// the filter returned false, we do not forward to client
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return;
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}
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// forward to client if no keybinding is triggered
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if let Some((_, ref kbd)) = guard.focus {
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if mods_changed {
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let (dep, la, lo, gr) = guard.serialize_modifiers();
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kbd.modifiers(serial, dep, la, lo, gr);
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}
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let wl_state = match state {
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KeyState::Pressed => wl_keyboard::KeyState::Pressed,
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KeyState::Released => wl_keyboard::KeyState::Released,
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};
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kbd.key(serial, 0, keycode, wl_state);
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}
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}
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/// Set the current focus of this keyboard
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///
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/// Any previous focus will be sent a `wl_keyboard::leave` event, and if the new focus
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/// is not `None`, a `wl_keyboard::enter` event will be sent.
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pub fn set_focus(&self, focus: Option<(wl_surface::WlSurface, wl_keyboard::WlKeyboard)>, serial: u32) {
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// TODO: check surface and keyboard are from the same client
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let mut guard = self.internal
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.0
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.lock()
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.unwrap();
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// remove current focus
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let old_kbd = if let Some((old_surface, old_kbd)) = guard.focus.take() {
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if old_surface.status() != Liveness::Dead {
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old_kbd.leave(serial, &old_surface);
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}
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Some(old_kbd)
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} else {
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None
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};
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// set new focus
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if let Some((surface, kbd)) = focus {
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if surface.status() != Liveness::Dead {
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// send new mods status if client instance changed
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match old_kbd {
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Some(ref okbd) if okbd.equals(&kbd) => {}
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_ => {
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let (dep, la, lo, gr) = guard.serialize_modifiers();
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kbd.modifiers(serial, dep, la, lo, gr);
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}
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}
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// send enter event
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kbd.enter(serial, &surface, guard.serialize_pressed_keys());
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}
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guard.focus = Some((surface, kbd))
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}
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}
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/// Send the keymap to this keyboard
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///
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/// This should be done first, before anything else is done with this keyboard.
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pub fn send_keymap(&self, kbd: &wl_keyboard::WlKeyboard) {
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let keymap_data = &self.internal.1;
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kbd.keymap(wl_keyboard::KeymapFormat::XkbV1,
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keymap_data.0.as_raw_fd(),
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keymap_data.1);
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}
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}
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@ -6,6 +6,8 @@
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#[macro_use]
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extern crate wayland_server;
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extern crate nix;
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extern crate xkbcommon;
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extern crate tempfile;
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#[cfg(feature = "backend_glutin")]
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extern crate glutin;
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@ -19,3 +21,4 @@ extern crate slog_stdlog;
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pub mod shm;
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pub mod backend;
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pub mod keyboard;
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