Merge pull request #15 from Drakulix/feature/libinput

libinput backend
This commit is contained in:
Victor Berger 2017-04-29 17:01:00 +02:00 committed by GitHub
commit f04b1ff275
10 changed files with 1395 additions and 178 deletions

View File

@ -22,6 +22,7 @@ addons:
apt:
packages:
- libwayland-dev
- libudev-dev
branches:
only:
@ -59,4 +60,3 @@ notifications:
on_success: change
on_failure: always
on_start: never

View File

@ -13,12 +13,14 @@ slog = { version = "2.0.0" }
slog-stdlog = "2.0.0-0.2"
glutin = { version = "~0.7.4", optional = true }
glium = { version = "~0.16.0", optional = true }
input = { version = "~0.1.1", optional = true }
clippy = { version = "*", optional = true }
[dev-dependencies]
slog-term = "~1.5"
[features]
default = ["backend_glutin", "renderer_glium"]
default = ["backend_glutin", "backend_libinput", "renderer_glium"]
backend_glutin = ["glutin", "wayland-server/dlopen"]
renderer_glium = ["glium"]
backend_libinput = ["input"]

View File

@ -2,13 +2,18 @@
use backend::{SeatInternal, TouchSlotInternal};
use backend::graphics::GraphicsBackend;
use backend::graphics::opengl::{Api, OpenglGraphicsBackend, PixelFormat, SwapBuffersError};
use backend::input::{Axis, AxisSource, InputBackend, InputHandler, KeyState, MouseButton, MouseButtonState,
Seat, SeatCapabilities, TouchEvent, TouchSlot};
use glutin::{Api as GlutinApi, MouseButton as GlutinMouseButton, PixelFormat as GlutinPixelFormat};
use backend::input::{Axis, AxisSource, Event as BackendEvent, InputBackend, InputHandler, KeyState,
KeyboardKeyEvent, MouseButton, MouseButtonState, PointerAxisEvent, PointerButtonEvent,
PointerMotionAbsoluteEvent, Seat, SeatCapabilities, TouchCancelEvent, TouchDownEvent,
TouchMotionEvent, TouchSlot, TouchUpEvent, UnusedEvent};
use glutin::{Api as GlutinApi, MouseButton as GlutinMouseButton, MouseCursor,
PixelFormat as GlutinPixelFormat};
use glutin::{ContextError, CreationError, ElementState, Event, GlContext, HeadlessContext,
HeadlessRendererBuilder, MouseScrollDelta, Touch, TouchPhase, Window, WindowBuilder};
use nix::c_void;
use std::cmp;
use std::error::Error;
use std::fmt;
use std::rc::Rc;
@ -79,6 +84,17 @@ impl GlutinHeadlessRenderer {
}
}
impl GraphicsBackend for GlutinHeadlessRenderer {
type CursorFormat = ();
fn set_cursor_position(&mut self, _x: u32, _y: u32) -> Result<(), ()> {
// FIXME: Maybe save position? Is it of any use?
Ok(())
}
fn set_cursor_representation(&mut self, _cursor: ()) {}
}
impl OpenglGraphicsBackend for GlutinHeadlessRenderer {
#[inline]
fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
@ -130,6 +146,23 @@ impl GlutinWindowedRenderer {
}
}
impl GraphicsBackend for GlutinWindowedRenderer {
type CursorFormat = MouseCursor;
fn set_cursor_position(&mut self, x: u32, y: u32) -> Result<(), ()> {
if let Some((win_x, win_y)) = self.window.get_position() {
self.window
.set_cursor_position(win_x + x as i32, win_y + y as i32)
} else {
Err(())
}
}
fn set_cursor_representation(&mut self, cursor: MouseCursor) {
self.window.set_cursor(cursor);
}
}
impl OpenglGraphicsBackend for GlutinWindowedRenderer {
#[inline]
fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
@ -200,15 +233,289 @@ impl fmt::Display for GlutinInputError {
pub struct GlutinInputBackend {
window: Rc<Window>,
time_counter: u32,
key_counter: u32,
seat: Seat,
input_config: (),
handler: Option<Box<InputHandler<GlutinInputBackend> + 'static>>,
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `KeyboardKeyEvent`
pub struct GlutinKeyboardInputEvent {
time: u32,
key: u8,
count: u32,
state: ElementState,
}
impl BackendEvent for GlutinKeyboardInputEvent {
fn time(&self) -> u32 {
self.time
}
}
impl KeyboardKeyEvent for GlutinKeyboardInputEvent {
fn key_code(&self) -> u32 {
self.key as u32
}
fn state(&self) -> KeyState {
self.state.into()
}
fn count(&self) -> u32 {
self.count
}
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `PointerMotionAbsoluteEvent`
pub struct GlutinMouseMovedEvent {
window: Rc<Window>,
time: u32,
x: i32,
y: i32,
}
impl BackendEvent for GlutinMouseMovedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerMotionAbsoluteEvent for GlutinMouseMovedEvent {
fn x(&self) -> f64 {
self.x as f64
}
fn y(&self) -> f64 {
self.y as f64
}
fn x_transformed(&self, width: u32) -> u32 {
cmp::min(self.x * width as i32 /
self.window
.get_inner_size_points()
.unwrap_or((width, 0))
.0 as i32,
0) as u32
}
fn y_transformed(&self, height: u32) -> u32 {
cmp::min(self.y * height as i32 /
self.window
.get_inner_size_points()
.unwrap_or((0, height))
.1 as i32,
0) as u32
}
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `PointerAxisEvent`
pub struct GlutinMouseWheelEvent {
axis: Axis,
time: u32,
delta: MouseScrollDelta,
}
impl BackendEvent for GlutinMouseWheelEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerAxisEvent for GlutinMouseWheelEvent {
fn axis(&self) -> Axis {
self.axis
}
fn source(&self) -> AxisSource {
match self.delta {
MouseScrollDelta::LineDelta(_, _) => AxisSource::Wheel,
MouseScrollDelta::PixelDelta(_, _) => AxisSource::Continuous,
}
}
fn amount(&self) -> f64 {
match (self.axis, self.delta) {
(Axis::Horizontal, MouseScrollDelta::LineDelta(x, _)) |
(Axis::Horizontal, MouseScrollDelta::PixelDelta(x, _)) => x as f64,
(Axis::Vertical, MouseScrollDelta::LineDelta(_, y)) |
(Axis::Vertical, MouseScrollDelta::PixelDelta(_, y)) => y as f64,
}
}
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `PointerButtonEvent`
pub struct GlutinMouseInputEvent {
time: u32,
button: GlutinMouseButton,
state: ElementState,
}
impl BackendEvent for GlutinMouseInputEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerButtonEvent for GlutinMouseInputEvent {
fn button(&self) -> MouseButton {
self.button.into()
}
fn state(&self) -> MouseButtonState {
self.state.into()
}
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `TouchDownEvent`
pub struct GlutinTouchStartedEvent {
window: Rc<Window>,
time: u32,
location: (f64, f64),
id: u64,
}
impl BackendEvent for GlutinTouchStartedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchDownEvent for GlutinTouchStartedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
fn x(&self) -> f64 {
self.location.0
}
fn y(&self) -> f64 {
self.location.1
}
fn x_transformed(&self, width: u32) -> u32 {
cmp::min(self.location.0 as i32 * width as i32 /
self.window
.get_inner_size_points()
.unwrap_or((width, 0))
.0 as i32,
0) as u32
}
fn y_transformed(&self, height: u32) -> u32 {
cmp::min(self.location.1 as i32 * height as i32 /
self.window
.get_inner_size_points()
.unwrap_or((0, height))
.1 as i32,
0) as u32
}
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `TouchMotionEvent`
pub struct GlutinTouchMovedEvent {
window: Rc<Window>,
time: u32,
location: (f64, f64),
id: u64,
}
impl BackendEvent for GlutinTouchMovedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchMotionEvent for GlutinTouchMovedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
fn x(&self) -> f64 {
self.location.0
}
fn y(&self) -> f64 {
self.location.1
}
fn x_transformed(&self, width: u32) -> u32 {
self.location.0 as u32 * width /
self.window
.get_inner_size_points()
.unwrap_or((width, 0))
.0
}
fn y_transformed(&self, height: u32) -> u32 {
self.location.1 as u32 * height /
self.window
.get_inner_size_points()
.unwrap_or((0, height))
.1
}
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `TouchUpEvent`
pub struct GlutinTouchEndedEvent {
time: u32,
id: u64,
}
impl BackendEvent for GlutinTouchEndedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchUpEvent for GlutinTouchEndedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
}
#[derive(Clone)]
/// Glutin-Backend internal event wrapping glutin's types into a `TouchCancelEvent`
pub struct GlutinTouchCancelledEvent {
time: u32,
id: u64,
}
impl BackendEvent for GlutinTouchCancelledEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchCancelEvent for GlutinTouchCancelledEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
}
impl InputBackend for GlutinInputBackend {
type InputConfig = ();
type EventError = GlutinInputError;
type KeyboardKeyEvent = GlutinKeyboardInputEvent;
type PointerAxisEvent = GlutinMouseWheelEvent;
type PointerButtonEvent = GlutinMouseInputEvent;
type PointerMotionEvent = UnusedEvent;
type PointerMotionAbsoluteEvent = GlutinMouseMovedEvent;
type TouchDownEvent = GlutinTouchStartedEvent;
type TouchUpEvent = GlutinTouchEndedEvent;
type TouchMotionEvent = GlutinTouchMovedEvent;
type TouchCancelEvent = GlutinTouchCancelledEvent;
type TouchFrameEvent = UnusedEvent;
fn set_handler<H: InputHandler<Self> + 'static>(&mut self, mut handler: H) {
if self.handler.is_some() {
self.clear_handler();
@ -233,15 +540,6 @@ impl InputBackend for GlutinInputBackend {
&mut self.input_config
}
fn set_cursor_position(&mut self, x: u32, y: u32) -> Result<(), ()> {
if let Some((win_x, win_y)) = self.window.get_position() {
self.window
.set_cursor_position(win_x + x as i32, win_y + y as i32)
} else {
Err(())
}
}
/// Processes new events of the underlying event loop to drive the set `InputHandler`.
///
/// You need to periodically call this function to keep the underlying event loop and
@ -259,65 +557,66 @@ impl InputBackend for GlutinInputBackend {
if let Some(ref mut handler) = self.handler {
match event {
Event::KeyboardInput(state, key_code, _) => {
match state {
ElementState::Pressed => self.key_counter += 1,
ElementState::Released => {
self.key_counter = self.key_counter.checked_sub(1).unwrap_or(0)
}
};
handler.on_keyboard_key(&self.seat,
self.time_counter,
key_code as u32,
state.into(),
1)
GlutinKeyboardInputEvent {
time: self.time_counter,
key: key_code,
count: self.key_counter,
state: state,
})
}
Event::MouseMoved(x, y) => {
handler.on_pointer_move(&self.seat, self.time_counter, (x as u32, y as u32))
handler.on_pointer_move_absolute(&self.seat,
GlutinMouseMovedEvent {
window: self.window.clone(),
time: self.time_counter,
x: x,
y: y,
})
}
Event::MouseWheel(delta, _) => {
let event = GlutinMouseWheelEvent {
axis: Axis::Horizontal,
time: self.time_counter,
delta: delta,
};
match delta {
MouseScrollDelta::LineDelta(x, y) => {
if x != 0.0 {
handler.on_pointer_scroll(&self.seat,
self.time_counter,
Axis::Horizontal,
AxisSource::Wheel,
x as f64);
}
if y != 0.0 {
handler.on_pointer_scroll(&self.seat,
self.time_counter,
Axis::Vertical,
AxisSource::Wheel,
y as f64);
}
}
MouseScrollDelta::LineDelta(x, y) |
MouseScrollDelta::PixelDelta(x, y) => {
if x != 0.0 {
handler.on_pointer_scroll(&self.seat,
self.time_counter,
Axis::Vertical,
AxisSource::Continous,
x as f64);
handler.on_pointer_axis(&self.seat, event.clone());
}
if y != 0.0 {
handler.on_pointer_scroll(&self.seat,
self.time_counter,
Axis::Horizontal,
AxisSource::Continous,
y as f64);
handler.on_pointer_axis(&self.seat, event);
}
}
}
}
Event::MouseInput(state, button) => {
handler.on_pointer_button(&self.seat, self.time_counter, button.into(), state.into())
handler.on_pointer_button(&self.seat,
GlutinMouseInputEvent {
time: self.time_counter,
button: button,
state: state,
})
}
Event::Touch(Touch {
phase: TouchPhase::Started,
location: (x, y),
id,
}) => {
handler.on_touch(&self.seat,
self.time_counter,
TouchEvent::Down {
slot: Some(TouchSlot::new(id as u32)),
x: x,
y: y,
handler.on_touch_down(&self.seat,
GlutinTouchStartedEvent {
window: self.window.clone(),
time: self.time_counter,
location: (x, y),
id: id,
})
}
Event::Touch(Touch {
@ -325,12 +624,12 @@ impl InputBackend for GlutinInputBackend {
location: (x, y),
id,
}) => {
handler.on_touch(&self.seat,
self.time_counter,
TouchEvent::Motion {
slot: Some(TouchSlot::new(id as u32)),
x: x,
y: y,
handler.on_touch_motion(&self.seat,
GlutinTouchMovedEvent {
window: self.window.clone(),
time: self.time_counter,
location: (x, y),
id: id,
})
}
Event::Touch(Touch {
@ -338,25 +637,29 @@ impl InputBackend for GlutinInputBackend {
location: (x, y),
id,
}) => {
handler.on_touch(&self.seat,
self.time_counter,
TouchEvent::Motion {
slot: Some(TouchSlot::new(id as u32)),
x: x,
y: y,
handler.on_touch_motion(&self.seat,
GlutinTouchMovedEvent {
window: self.window.clone(),
time: self.time_counter,
location: (x, y),
id: id,
});
handler.on_touch_up(&self.seat,
GlutinTouchEndedEvent {
time: self.time_counter,
id: id,
});
handler.on_touch(&self.seat,
self.time_counter,
TouchEvent::Up { slot: Some(TouchSlot::new(id as u32)) });
}
Event::Touch(Touch {
phase: TouchPhase::Cancelled,
id,
..
}) => {
handler.on_touch(&self.seat,
self.time_counter,
TouchEvent::Cancel { slot: Some(TouchSlot::new(id as u32)) })
handler.on_touch_cancel(&self.seat,
GlutinTouchCancelledEvent {
time: self.time_counter,
id: id,
})
}
Event::Closed => return Err(GlutinInputError::WindowClosed),
_ => {}
@ -373,6 +676,7 @@ impl GlutinInputBackend {
GlutinInputBackend {
window: window,
time_counter: 0,
key_counter: 0,
seat: Seat::new(0,
SeatCapabilities {
pointer: true,

View File

@ -2,5 +2,32 @@
//!
//! Note: Not every api may be supported by every backend
/// General functions any graphics backend should support independently from it's rendering
/// techique.
pub trait GraphicsBackend {
/// Format representing the image drawn for the cursor.
type CursorFormat;
/// Sets the cursor position and therefor updates the drawn cursors position.
/// Useful as well for e.g. pointer wrapping.
///
/// Not guaranteed to be supported on every backend. The result usually
/// depends on the backend, the cursor might be "owned" by another more priviledged
/// compositor (running nested).
///
/// In these cases setting the position is actually not required, as movement is done
/// by the higher compositor and not by the backend. It is still good practice to update
/// the position after every recieved event, but don't rely on pointer wrapping working.
///
fn set_cursor_position(&mut self, x: u32, y: u32) -> Result<(), ()>;
/// Set the cursor drawn on the `GraphicsBackend`.
///
/// The format is entirely dictated by the concrete implementation and might range
/// from raw image buffers over a fixed list of possible cursor types to simply the
/// void type () to represent no possible customization of the cursor itself.
fn set_cursor_representation(&mut self, cursor: Self::CursorFormat);
}
pub mod software;
pub mod opengl;

View File

@ -1,5 +1,7 @@
//! Common traits and types for opengl rendering on graphics backends
use super::GraphicsBackend;
use nix::c_void;
/// Error that can happen when swapping buffers.
@ -61,7 +63,7 @@ pub struct PixelFormat {
/// Trait that describes objects that have an OpenGl context
/// and can be used to render upon
pub trait OpenglGraphicsBackend {
pub trait OpenglGraphicsBackend: GraphicsBackend {
/// Swaps buffers at the end of a frame.
fn swap_buffers(&self) -> Result<(), SwapBuffersError>;

View File

@ -1,10 +1,12 @@
//! Common traits and types used for software rendering on graphics backends
use super::GraphicsBackend;
use std::error::Error;
use wayland_server::protocol::wl_shm::Format;
/// Trait that describes objects providing a software rendering implementation
pub trait CpuGraphicsBackend<E: Error> {
pub trait CpuGraphicsBackend<E: Error>: GraphicsBackend {
/// Render a given buffer of a given format at a specified place in the framebuffer
///
/// # Error

View File

@ -11,20 +11,27 @@ use std::error::Error;
/// however multiseat configurations are possible and should be treated as
/// separated users, all with their own focus, input and cursor available.
///
/// Seats can be checked for equality and hashed for differentiation.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Seats referring to the same internal id will always be equal and result in the same
/// hash, but capabilities of cloned and copied `Seat`s will not be updated by smithay.
/// Always referr to the `Seat` given by a callback for up-to-date information. You may
/// use this to calculate the differences since the last callback.
#[derive(Debug, Clone, Copy, Eq)]
pub struct Seat {
id: u32,
id: u64,
capabilities: SeatCapabilities,
}
impl SeatInternal for Seat {
fn new(id: u32, capabilities: SeatCapabilities) -> Seat {
fn new(id: u64, capabilities: SeatCapabilities) -> Seat {
Seat {
id: id,
capabilities: capabilities,
}
}
fn capabilities_mut(&mut self) -> &mut SeatCapabilities {
&mut self.capabilities
}
}
impl Seat {
@ -34,6 +41,20 @@ impl Seat {
}
}
impl ::std::cmp::PartialEq for Seat {
fn eq(&self, other: &Seat) -> bool {
self.id == other.id
}
}
impl ::std::hash::Hash for Seat {
fn hash<H>(&self, state: &mut H)
where H: ::std::hash::Hasher
{
self.id.hash(state);
}
}
/// Describes capabilities a `Seat` has.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct SeatCapabilities {
@ -45,6 +66,31 @@ pub struct SeatCapabilities {
pub touch: bool,
}
/// Trait for generic functions every input event does provide/
pub trait Event {
/// Returns an upward counting variable useful for event ordering.
///
/// Makes no gurantees about actual time passed between events.
// # TODO:
// - check if events can even arrive out of order.
// - Make stronger time guarantees, if possible
fn time(&self) -> u32;
}
/// Used to mark events never emitted by an `InputBackend` implementation.
///
/// Implements all event types and can be used in place for any `Event` type,
/// that is not used by an `InputBackend` implementation. Initialization is not
/// possible, making accidential use impossible and enabling a lot of possible
/// compiler optimizations.
pub enum UnusedEvent {}
impl Event for UnusedEvent {
fn time(&self) -> u32 {
match *self {}
}
}
/// State of key on a keyboard. Either pressed or released
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum KeyState {
@ -54,6 +100,30 @@ pub enum KeyState {
Pressed,
}
/// Trait for keyboard event
pub trait KeyboardKeyEvent: Event {
/// Code of the pressed key. See linux/input-event-codes.h
fn key_code(&self) -> u32;
/// State of the key
fn state(&self) -> KeyState;
/// Total number of keys pressed on all devices on the associated `Seat`
fn count(&self) -> u32;
}
impl KeyboardKeyEvent for UnusedEvent {
fn key_code(&self) -> u32 {
match *self {}
}
fn state(&self) -> KeyState {
match *self {}
}
fn count(&self) -> u32 {
match *self {}
}
}
/// A particular mouse button
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum MouseButton {
@ -76,6 +146,24 @@ pub enum MouseButtonState {
Pressed,
}
/// Common methods pointer event generated by pressed buttons do implement
pub trait PointerButtonEvent: Event {
/// Pressed button of the event
fn button(&self) -> MouseButton;
/// State of the button
fn state(&self) -> MouseButtonState;
}
impl PointerButtonEvent for UnusedEvent {
fn button(&self) -> MouseButton {
match *self {}
}
fn state(&self) -> MouseButtonState {
match *self {}
}
}
/// Axis when scrolling
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Axis {
@ -105,7 +193,7 @@ pub enum AxisSource {
/// The coordinate system is identical to
/// the cursor movement, i.e. a scroll value of 1 represents the equivalent relative
/// motion of 1.
Continous,
Continuous,
/// Scroll wheel.
///
/// No terminating event is guaranteed (though it may happen). Scrolling is in
@ -118,6 +206,105 @@ pub enum AxisSource {
WheelTilt,
}
/// Trait for pointer events generated by scrolling on an axis.
pub trait PointerAxisEvent: Event {
/// `Axis` this event was generated for.
fn axis(&self) -> Axis;
/// Source of the scroll event. Important for interpretation of `amount`.
fn source(&self) -> AxisSource;
/// Amount of scrolling on the given `Axis`. See `source` for interpretation.
fn amount(&self) -> f64;
}
impl PointerAxisEvent for UnusedEvent {
fn axis(&self) -> Axis {
match *self {}
}
fn source(&self) -> AxisSource {
match *self {}
}
fn amount(&self) -> f64 {
match *self {}
}
}
/// Trait for pointer events generated by relative device movement.
pub trait PointerMotionEvent: Event {
/// Delta between the last and new pointer device position interpreted as pixel movement
fn delta(&self) -> (u32, u32) {
(self.delta_x(), self.delta_y())
}
/// Delta on the x axis between the last and new pointer device position interpreted as pixel movement
fn delta_x(&self) -> u32;
/// Delta on the y axis between the last and new pointer device position interpreted as pixel movement
fn delta_y(&self) -> u32;
}
impl PointerMotionEvent for UnusedEvent {
fn delta_x(&self) -> u32 {
match *self {}
}
fn delta_y(&self) -> u32 {
match *self {}
}
}
/// Trait for pointer events generated by absolute device positioning.
pub trait PointerMotionAbsoluteEvent: Event {
/// Device position in it's original coordinate space.
///
/// The format is defined by the backend implementation.
fn position(&self) -> (f64, f64) {
(self.x(), self.y())
}
/// Device x position in it's original coordinate space.
///
/// The format is defined by the backend implementation.
fn x(&self) -> f64;
/// Device y position in it's original coordinate space.
///
/// The format is defined by the backend implementation.
fn y(&self) -> f64;
/// Device position converted to the targets coordinate space.
/// E.g. the focused output's resolution.
fn position_transformed(&self, coordinate_space: (u32, u32)) -> (u32, u32) {
(self.x_transformed(coordinate_space.0), self.y_transformed(coordinate_space.1))
}
/// Device x position converted to the targets coordinate space's width.
/// E.g. the focused output's width.
fn x_transformed(&self, width: u32) -> u32;
/// Device y position converted to the targets coordinate space's height.
/// E.g. the focused output's height.
fn y_transformed(&self, height: u32) -> u32;
}
impl PointerMotionAbsoluteEvent for UnusedEvent {
fn x(&self) -> f64 {
match *self {}
}
fn y(&self) -> f64 {
match *self {}
}
fn x_transformed(&self, _width: u32) -> u32 {
match *self {}
}
fn y_transformed(&self, _height: u32) -> u32 {
match *self {}
}
}
/// Slot of a different touch event.
///
/// Touch events are groubed by slots, usually to identify different
@ -125,68 +312,193 @@ pub enum AxisSource {
/// be interpreted in the context of other events on the same slot.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct TouchSlot {
id: u32,
id: u64,
}
impl TouchSlotInternal for TouchSlot {
fn new(id: u32) -> Self {
fn new(id: u64) -> Self {
TouchSlot { id: id }
}
}
/// Touch event
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum TouchEvent {
/// The start of an event at a given position (x, y).
///
/// If the device has multi-touch capabilities a slot is given.
Down {
/// Trait for touch events starting at a given position.
pub trait TouchDownEvent: Event {
/// `TouchSlot`, if the device has multi-touch capabilities
slot: Option<TouchSlot>,
/// Absolute x-coordinate of the touch position.
x: f64,
/// Absolute y-coordinate of the touch position.
y: f64,
},
/// Movement of a touch on the device surface to a given position (x, y).
fn slot(&self) -> Option<TouchSlot>;
/// Touch position in the device's native coordinate space
///
/// If the device has multi-touch capabilities a slot is given.
Motion {
/// `TouchSlot`, if the device has multi-touch capabilities
slot: Option<TouchSlot>,
/// Absolute x-coordinate of the final touch position after the motion.
x: f64,
/// Absolute y-coordinate of the final touch position after the motion.
y: f64,
},
/// Stop of an event chain.
/// The actual format is defined by the implementation.
fn position(&self) -> (f64, f64) {
(self.x(), self.y())
}
/// Touch position converted into the target coordinate space.
/// E.g. the focused output's resolution.
fn position_transformed(&self, coordinate_space: (u32, u32)) -> (u32, u32) {
(self.x_transformed(coordinate_space.0), self.y_transformed(coordinate_space.1))
}
/// Touch event's x-coordinate in the device's native coordinate space
///
/// If the device has multi-touch capabilities a slot is given.
Up {
/// `TouchSlot`, if the device has multi-touch capabilities
slot: Option<TouchSlot>,
},
/// Cancel of an event chain. All previous events in the chain should be ignored.
/// The actual format is defined by the implementation.
fn x(&self) -> f64;
/// Touch event's x-coordinate in the device's native coordinate space
///
/// If the device has multi-touch capabilities a slot is given.
Cancel {
/// `TouchSlot`, if the device has multi-touch capabilities
slot: Option<TouchSlot>,
},
/// Signals the end of a set of touchpoints at one device sample time.
Frame,
/// The actual format is defined by the implementation.
fn y(&self) -> f64;
/// Touch event's x position converted to the targets coordinate space's width.
/// E.g. the focused output's width.
fn x_transformed(&self, width: u32) -> u32;
/// Touch event's y position converted to the targets coordinate space's width.
/// E.g. the focused output's width.
fn y_transformed(&self, height: u32) -> u32;
}
impl TouchDownEvent for UnusedEvent {
fn slot(&self) -> Option<TouchSlot> {
match *self {}
}
fn x(&self) -> f64 {
match *self {}
}
fn y(&self) -> f64 {
match *self {}
}
fn x_transformed(&self, _width: u32) -> u32 {
match *self {}
}
fn y_transformed(&self, _height: u32) -> u32 {
match *self {}
}
}
/// Trait for touch events regarding movement on the screen
pub trait TouchMotionEvent: Event {
/// `TouchSlot`, if the device has multi-touch capabilities
fn slot(&self) -> Option<TouchSlot>;
/// Touch position in the device's native coordinate space
///
/// The actual format is defined by the implementation.
fn position(&self) -> (f64, f64) {
(self.x(), self.y())
}
/// Touch position converted into the target coordinate space.
/// E.g. the focused output's resolution.
fn position_transformed(&self, coordinate_space: (u32, u32)) -> (u32, u32) {
(self.x_transformed(coordinate_space.0), self.y_transformed(coordinate_space.1))
}
/// Touch event's x-coordinate in the device's native coordinate space
///
/// The actual format is defined by the implementation.
fn x(&self) -> f64;
/// Touch event's x-coordinate in the device's native coordinate space
///
/// The actual format is defined by the implementation.
fn y(&self) -> f64;
/// Touch event's x position converted to the targets coordinate space's width.
/// E.g. the focused output's width.
fn x_transformed(&self, width: u32) -> u32;
/// Touch event's y position converted to the targets coordinate space's width.
/// E.g. the focused output's width.
fn y_transformed(&self, height: u32) -> u32;
}
impl TouchMotionEvent for UnusedEvent {
fn slot(&self) -> Option<TouchSlot> {
match *self {}
}
fn x(&self) -> f64 {
match *self {}
}
fn y(&self) -> f64 {
match *self {}
}
fn x_transformed(&self, _width: u32) -> u32 {
match *self {}
}
fn y_transformed(&self, _height: u32) -> u32 {
match *self {}
}
}
/// Trait for touch events finishing.
pub trait TouchUpEvent: Event {
/// `TouchSlot`, if the device has multi-touch capabilities
fn slot(&self) -> Option<TouchSlot>;
}
impl TouchUpEvent for UnusedEvent {
fn slot(&self) -> Option<TouchSlot> {
match *self {}
}
}
/// Trait for touch events cancelling the chain
pub trait TouchCancelEvent: Event {
/// `TouchSlot`, if the device has multi-touch capabilities
fn slot(&self) -> Option<TouchSlot>;
}
impl TouchCancelEvent for UnusedEvent {
fn slot(&self) -> Option<TouchSlot> {
match *self {}
}
}
/// Trait for touch frame events
pub trait TouchFrameEvent: Event {}
impl TouchFrameEvent for UnusedEvent {}
/// Trait that describes objects providing a source of input events. All input backends
/// need to implemenent this and provide the same base gurantees about the presicion of
/// given events.
pub trait InputBackend: Sized {
/// Type of input device associated with the backend
type InputConfig;
type InputConfig: ?Sized;
/// Type representing errors that may be returned when processing events
type EventError: Error;
/// Type representing keyboard events
type KeyboardKeyEvent: KeyboardKeyEvent;
/// Type representing axis events on pointer devices
type PointerAxisEvent: PointerAxisEvent;
/// Type representing button events on pointer devices
type PointerButtonEvent: PointerButtonEvent;
/// Type representing motion events of pointer devices
type PointerMotionEvent: PointerMotionEvent;
/// Type representing motion events of pointer devices
type PointerMotionAbsoluteEvent: PointerMotionAbsoluteEvent;
/// Type representing touch events starting
type TouchDownEvent: TouchDownEvent;
/// Type representing touch events ending
type TouchUpEvent: TouchUpEvent;
/// Type representing touch events from moving
type TouchMotionEvent: TouchMotionEvent;
/// Type representing cancelling of touch events
type TouchCancelEvent: TouchCancelEvent;
/// Type representing touch frame events
type TouchFrameEvent: TouchFrameEvent;
/// Sets a new handler for this `InputBackend`
fn set_handler<H: InputHandler<Self> + 'static>(&mut self, handler: H);
/// Get a reference to the currently set handler, if any
@ -199,13 +511,6 @@ pub trait InputBackend: Sized {
/// Processes new events of the underlying backend and drives the `InputHandler`.
fn dispatch_new_events(&mut self) -> Result<(), Self::EventError>;
/// Sets the cursor position, useful for e.g. pointer wrapping.
///
/// Not guaranteed to be supported on every backend. The result usually
/// depends on the capability of the backend, but may also fail for certain
/// specific actions. See the backends documentation.
fn set_cursor_position(&mut self, x: u32, y: u32) -> Result<(), ()>;
}
/// Implement to receive input events from any `InputBackend`.
@ -215,6 +520,10 @@ pub trait InputHandler<B: InputBackend> {
/// Called when an existing `Seat` has been destroyed.
fn on_seat_destroyed(&mut self, seat: &Seat);
/// Called when a `Seat`'s properties have changed.
///
/// ## Note:
///
/// It is not guaranteed that any change has actually happened.
fn on_seat_changed(&mut self, seat: &Seat);
/// Called when a new keyboard event was received.
@ -222,66 +531,74 @@ pub trait InputHandler<B: InputBackend> {
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `key_code` - Code of the pressed key. See linux/input-event-codes.h
/// - `state` - `KeyState` of the event
/// - `count` - Total number of keys pressed on all devices on the associated `Seat`
/// - `event` - The keyboard event
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_keyboard_key(&mut self, seat: &Seat, time: u32, key_code: u32, state: KeyState, count: u32);
fn on_keyboard_key(&mut self, seat: &Seat, event: B::KeyboardKeyEvent);
/// Called when a new pointer movement event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `to` - Absolute screen coordinates of the pointer moved to.
/// - `event` - The pointer movement event
fn on_pointer_move(&mut self, seat: &Seat, event: B::PointerMotionEvent);
/// Called when a new pointer absolute movement event was received.
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_pointer_move(&mut self, seat: &Seat, time: u32, to: (u32, u32));
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `event` - The pointer absolute movement event
fn on_pointer_move_absolute(&mut self, seat: &Seat, event: B::PointerMotionAbsoluteEvent);
/// Called when a new pointer button event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `button` - Which button was pressed..
/// - `state` - `MouseButtonState` of the event
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_pointer_button(&mut self, seat: &Seat, time: u32, button: MouseButton, state: MouseButtonState);
/// - `event` - The pointer button event
fn on_pointer_button(&mut self, seat: &Seat, event: B::PointerButtonEvent);
/// Called when a new pointer scroll event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `axis` - `Axis` this event was generated for.
/// - `source` - Source of the scroll event. Important for interpretation of `amount`.
/// - `amount` - Amount of scrolling on the given `Axis`. See `source` for interpretation.
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_pointer_scroll(&mut self, seat: &Seat, time: u32, axis: Axis, source: AxisSource, amount: f64);
/// Called when a new touch event was received.
/// - `event` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
fn on_pointer_axis(&mut self, seat: &Seat, event: B::PointerAxisEvent);
/// Called when a new touch down event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `event` - Touch event recieved. See `TouchEvent`.
/// - `event` - The touch down event
fn on_touch_down(&mut self, seat: &Seat, event: B::TouchDownEvent);
/// Called when a new touch motion event was received.
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_touch(&mut self, seat: &Seat, time: u32, event: TouchEvent);
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `event` - The touch motion event.
fn on_touch_motion(&mut self, seat: &Seat, event: B::TouchMotionEvent);
/// Called when a new touch up event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `event` - The touch up event.
fn on_touch_up(&mut self, seat: &Seat, event: B::TouchUpEvent);
/// Called when a new touch cancel event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `event` - The touch cancel event.
fn on_touch_cancel(&mut self, seat: &Seat, event: B::TouchCancelEvent);
/// Called when a new touch frame event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `event` - The touch frame event.
fn on_touch_frame(&mut self, seat: &Seat, event: B::TouchFrameEvent);
/// Called when the `InputConfig` was changed through an external event.
///
@ -303,24 +620,44 @@ impl<B: InputBackend> InputHandler<B> for Box<InputHandler<B>> {
(**self).on_seat_changed(seat)
}
fn on_keyboard_key(&mut self, seat: &Seat, time: u32, key_code: u32, state: KeyState, count: u32) {
(**self).on_keyboard_key(seat, time, key_code, state, count)
fn on_keyboard_key(&mut self, seat: &Seat, event: B::KeyboardKeyEvent) {
(**self).on_keyboard_key(seat, event)
}
fn on_pointer_move(&mut self, seat: &Seat, time: u32, to: (u32, u32)) {
(**self).on_pointer_move(seat, time, to)
fn on_pointer_move(&mut self, seat: &Seat, event: B::PointerMotionEvent) {
(**self).on_pointer_move(seat, event)
}
fn on_pointer_button(&mut self, seat: &Seat, time: u32, button: MouseButton, state: MouseButtonState) {
(**self).on_pointer_button(seat, time, button, state)
fn on_pointer_move_absolute(&mut self, seat: &Seat, event: B::PointerMotionAbsoluteEvent) {
(**self).on_pointer_move_absolute(seat, event)
}
fn on_pointer_scroll(&mut self, seat: &Seat, time: u32, axis: Axis, source: AxisSource, amount: f64) {
(**self).on_pointer_scroll(seat, time, axis, source, amount)
fn on_pointer_button(&mut self, seat: &Seat, event: B::PointerButtonEvent) {
(**self).on_pointer_button(seat, event)
}
fn on_touch(&mut self, seat: &Seat, time: u32, event: TouchEvent) {
(**self).on_touch(seat, time, event)
fn on_pointer_axis(&mut self, seat: &Seat, event: B::PointerAxisEvent) {
(**self).on_pointer_axis(seat, event)
}
fn on_touch_down(&mut self, seat: &Seat, event: B::TouchDownEvent) {
(**self).on_touch_down(seat, event)
}
fn on_touch_motion(&mut self, seat: &Seat, event: B::TouchMotionEvent) {
(**self).on_touch_motion(seat, event)
}
fn on_touch_up(&mut self, seat: &Seat, event: B::TouchUpEvent) {
(**self).on_touch_up(seat, event)
}
fn on_touch_cancel(&mut self, seat: &Seat, event: B::TouchCancelEvent) {
(**self).on_touch_cancel(seat, event)
}
fn on_touch_frame(&mut self, seat: &Seat, event: B::TouchFrameEvent) {
(**self).on_touch_frame(seat, event)
}
fn on_input_config_changed(&mut self, config: &mut B::InputConfig) {

538
src/backend/libinput.rs Normal file
View File

@ -0,0 +1,538 @@
//! Implementation of input backend trait for types provided by `libinput`
use backend::{SeatInternal, TouchSlotInternal};
use backend::input as backend;
use input as libinput;
use input::event;
use std::collections::hash_map::{DefaultHasher, Entry, HashMap};
use std::hash::{Hash, Hasher};
use std::io::Error as IoError;
use std::rc::Rc;
/// Libinput based `InputBackend`.
///
/// Tracks input of all devices given manually or via a udev seat to a provided libinput
/// context.
pub struct LibinputInputBackend {
context: libinput::Libinput,
devices: Vec<libinput::Device>,
seats: HashMap<libinput::Seat, backend::Seat>,
handler: Option<Box<backend::InputHandler<LibinputInputBackend> + 'static>>,
logger: ::slog::Logger,
}
impl LibinputInputBackend {
/// Initialize a new `LibinputInputBackend` from a given already initialized libinput
/// context.
pub fn new<L>(context: libinput::Libinput, logger: L) -> Self
where L: Into<Option<::slog::Logger>>
{
let log = ::slog_or_stdlog(logger).new(o!("smithay_module" => "backend_libinput"));
info!(log, "Initializing a libinput backend");
LibinputInputBackend {
context: context,
devices: Vec::new(),
seats: HashMap::new(),
handler: None,
logger: log,
}
}
}
impl backend::Event for event::keyboard::KeyboardKeyEvent {
fn time(&self) -> u32 {
event::keyboard::KeyboardEventTrait::time(self)
}
}
impl backend::KeyboardKeyEvent for event::keyboard::KeyboardKeyEvent {
fn key_code(&self) -> u32 {
use input::event::keyboard::KeyboardEventTrait;
self.key()
}
fn state(&self) -> backend::KeyState {
use input::event::keyboard::KeyboardEventTrait;
self.key_state().into()
}
fn count(&self) -> u32 {
self.seat_key_count()
}
}
/// Wrapper for libinput pointer axis events to implement `backend::input::PointerAxisEvent`
pub struct PointerAxisEvent {
axis: event::pointer::Axis,
event: Rc<event::pointer::PointerAxisEvent>,
}
impl<'a> backend::Event for PointerAxisEvent {
fn time(&self) -> u32 {
use input::event::pointer::PointerEventTrait;
self.event.time()
}
}
impl<'a> backend::PointerAxisEvent for PointerAxisEvent {
fn axis(&self) -> backend::Axis {
self.axis.into()
}
fn source(&self) -> backend::AxisSource {
self.event.axis_source().into()
}
fn amount(&self) -> f64 {
match self.source() {
backend::AxisSource::Finger |
backend::AxisSource::Continuous => self.event.axis_value(self.axis),
backend::AxisSource::Wheel |
backend::AxisSource::WheelTilt => self.event.axis_value_discrete(self.axis).unwrap(),
}
}
}
impl backend::Event for event::pointer::PointerButtonEvent {
fn time(&self) -> u32 {
event::pointer::PointerEventTrait::time(self)
}
}
impl backend::PointerButtonEvent for event::pointer::PointerButtonEvent {
fn button(&self) -> backend::MouseButton {
match self.button() {
0x110 => backend::MouseButton::Left,
0x111 => backend::MouseButton::Right,
0x112 => backend::MouseButton::Middle,
x => backend::MouseButton::Other(x as u8),
}
}
fn state(&self) -> backend::MouseButtonState {
self.button_state().into()
}
}
impl backend::Event for event::pointer::PointerMotionEvent {
fn time(&self) -> u32 {
event::pointer::PointerEventTrait::time(self)
}
}
impl backend::PointerMotionEvent for event::pointer::PointerMotionEvent {
fn delta_x(&self) -> u32 {
self.dx() as u32
}
fn delta_y(&self) -> u32 {
self.dy() as u32
}
}
impl backend::Event for event::pointer::PointerMotionAbsoluteEvent {
fn time(&self) -> u32 {
event::pointer::PointerEventTrait::time(self)
}
}
impl backend::PointerMotionAbsoluteEvent for event::pointer::PointerMotionAbsoluteEvent {
fn x(&self) -> f64 {
self.absolute_x()
}
fn y(&self) -> f64 {
self.absolute_y()
}
fn x_transformed(&self, width: u32) -> u32 {
self.absolute_x_transformed(width) as u32
}
fn y_transformed(&self, height: u32) -> u32 {
self.absolute_y_transformed(height) as u32
}
}
impl backend::Event for event::touch::TouchDownEvent {
fn time(&self) -> u32 {
event::touch::TouchEventTrait::time(self)
}
}
impl backend::TouchDownEvent for event::touch::TouchDownEvent {
fn slot(&self) -> Option<backend::TouchSlot> {
event::touch::TouchEventSlot::slot(self).map(|x| backend::TouchSlot::new(x as u64))
}
fn x(&self) -> f64 {
event::touch::TouchEventPosition::x(self)
}
fn y(&self) -> f64 {
event::touch::TouchEventPosition::y(self)
}
fn x_transformed(&self, width: u32) -> u32 {
event::touch::TouchEventPosition::x_transformed(self, width) as u32
}
fn y_transformed(&self, height: u32) -> u32 {
event::touch::TouchEventPosition::y_transformed(self, height) as u32
}
}
impl backend::Event for event::touch::TouchMotionEvent {
fn time(&self) -> u32 {
event::touch::TouchEventTrait::time(self)
}
}
impl backend::TouchMotionEvent for event::touch::TouchMotionEvent {
fn slot(&self) -> Option<backend::TouchSlot> {
event::touch::TouchEventSlot::slot(self).map(|x| backend::TouchSlot::new(x as u64))
}
fn x(&self) -> f64 {
event::touch::TouchEventPosition::x(self)
}
fn y(&self) -> f64 {
event::touch::TouchEventPosition::y(self)
}
fn x_transformed(&self, width: u32) -> u32 {
event::touch::TouchEventPosition::x_transformed(self, width) as u32
}
fn y_transformed(&self, height: u32) -> u32 {
event::touch::TouchEventPosition::y_transformed(self, height) as u32
}
}
impl backend::Event for event::touch::TouchUpEvent {
fn time(&self) -> u32 {
event::touch::TouchEventTrait::time(self)
}
}
impl backend::TouchUpEvent for event::touch::TouchUpEvent {
fn slot(&self) -> Option<backend::TouchSlot> {
event::touch::TouchEventSlot::slot(self).map(|x| backend::TouchSlot::new(x as u64))
}
}
impl backend::Event for event::touch::TouchCancelEvent {
fn time(&self) -> u32 {
event::touch::TouchEventTrait::time(self)
}
}
impl backend::TouchCancelEvent for event::touch::TouchCancelEvent {
fn slot(&self) -> Option<backend::TouchSlot> {
event::touch::TouchEventSlot::slot(self).map(|x| backend::TouchSlot::new(x as u64))
}
}
impl backend::Event for event::touch::TouchFrameEvent {
fn time(&self) -> u32 {
event::touch::TouchEventTrait::time(self)
}
}
impl backend::TouchFrameEvent for event::touch::TouchFrameEvent {}
impl backend::InputBackend for LibinputInputBackend {
type InputConfig = [libinput::Device];
type EventError = IoError;
type KeyboardKeyEvent = event::keyboard::KeyboardKeyEvent;
type PointerAxisEvent = PointerAxisEvent;
type PointerButtonEvent = event::pointer::PointerButtonEvent;
type PointerMotionEvent = event::pointer::PointerMotionEvent;
type PointerMotionAbsoluteEvent = event::pointer::PointerMotionAbsoluteEvent;
type TouchDownEvent = event::touch::TouchDownEvent;
type TouchUpEvent = event::touch::TouchUpEvent;
type TouchMotionEvent = event::touch::TouchMotionEvent;
type TouchCancelEvent = event::touch::TouchCancelEvent;
type TouchFrameEvent = event::touch::TouchFrameEvent;
fn set_handler<H: backend::InputHandler<Self> + 'static>(&mut self, mut handler: H) {
if self.handler.is_some() {
self.clear_handler();
}
info!(self.logger, "New input handler set.");
for seat in self.seats.values() {
trace!(self.logger, "Calling on_seat_created with {:?}", seat);
handler.on_seat_created(seat);
}
self.handler = Some(Box::new(handler));
}
fn get_handler(&mut self) -> Option<&mut backend::InputHandler<Self>> {
self.handler
.as_mut()
.map(|handler| handler as &mut backend::InputHandler<Self>)
}
fn clear_handler(&mut self) {
if let Some(mut handler) = self.handler.take() {
for seat in self.seats.values() {
trace!(self.logger, "Calling on_seat_destroyed with {:?}", seat);
handler.on_seat_destroyed(seat);
}
info!(self.logger, "Removing input handler");
}
}
fn input_config(&mut self) -> &mut Self::InputConfig {
&mut self.devices
}
fn dispatch_new_events(&mut self) -> Result<(), IoError> {
use input::event::EventTrait;
self.context.dispatch()?;
for event in &mut self.context {
match event {
libinput::Event::Device(device_event) => {
use input::event::device::*;
match device_event {
DeviceEvent::Added(device_added_event) => {
let added = device_added_event.device();
let new_caps = backend::SeatCapabilities {
pointer: added.has_capability(libinput::DeviceCapability::Pointer),
keyboard: added.has_capability(libinput::DeviceCapability::Keyboard),
touch: added.has_capability(libinput::DeviceCapability::Touch),
};
let device_seat = added.seat();
self.devices.push(added);
match self.seats.entry(device_seat) {
Entry::Occupied(mut seat_entry) => {
let old_seat = seat_entry.get_mut();
{
let caps = old_seat.capabilities_mut();
caps.pointer = new_caps.pointer || caps.pointer;
caps.keyboard = new_caps.keyboard || caps.keyboard;
caps.touch = new_caps.touch || caps.touch;
}
if let Some(ref mut handler) = self.handler {
trace!(self.logger, "Calling on_seat_changed with {:?}", old_seat);
handler.on_seat_changed(old_seat);
}
}
Entry::Vacant(seat_entry) => {
let mut hasher = DefaultHasher::default();
seat_entry.key().hash(&mut hasher);
let seat = seat_entry.insert(backend::Seat::new(hasher.finish(),
new_caps));
if let Some(ref mut handler) = self.handler {
trace!(self.logger, "Calling on_seat_created with {:?}", seat);
handler.on_seat_created(seat);
}
}
}
}
DeviceEvent::Removed(device_removed_event) => {
let removed = device_removed_event.device();
// remove device
self.devices.retain(|dev| *dev == removed);
let device_seat = removed.seat();
// update capabilities, so they appear correctly on `on_seat_changed` and `on_seat_destroyed`.
if let Some(seat) = self.seats.get_mut(&device_seat) {
let caps = seat.capabilities_mut();
caps.pointer =
self.devices
.iter()
.filter(|x| x.seat() == device_seat)
.any(|x| x.has_capability(libinput::DeviceCapability::Pointer));
caps.keyboard =
self.devices
.iter()
.filter(|x| x.seat() == device_seat)
.any(|x| x.has_capability(libinput::DeviceCapability::Keyboard));
caps.touch =
self.devices
.iter()
.filter(|x| x.seat() == device_seat)
.any(|x| x.has_capability(libinput::DeviceCapability::Touch));
} else {
panic!("Seat changed that was never created")
}
// check if the seat has any other devices
if !self.devices.iter().any(|x| x.seat() == device_seat) {
// it has not, lets destroy it
if let Some(seat) = self.seats.remove(&device_seat) {
if let Some(ref mut handler) = self.handler {
trace!(self.logger, "Calling on_seat_destroyed with {:?}", seat);
handler.on_seat_destroyed(&seat);
}
} else {
panic!("Seat destroyed that was never created");
}
// it has, notify about updates
} else if let Some(ref mut handler) = self.handler {
let seat = self.seats[&device_seat];
trace!(self.logger, "Calling on_seat_changed with {:?}", seat);
handler.on_seat_changed(&seat);
}
}
}
if let Some(ref mut handler) = self.handler {
handler.on_input_config_changed(&mut self.devices);
}
}
libinput::Event::Touch(touch_event) => {
use input::event::touch::*;
if let Some(ref mut handler) = self.handler {
let device_seat = touch_event.device().seat();
let seat = &self.seats
.get(&device_seat)
.expect("Recieved key event of non existing Seat");
match touch_event {
TouchEvent::Down(down_event) => {
trace!(self.logger, "Calling on_touch_down with {:?}", down_event);
handler.on_touch_down(seat, down_event)
}
TouchEvent::Motion(motion_event) => {
trace!(self.logger,
"Calling on_touch_motion with {:?}",
motion_event);
handler.on_touch_motion(seat, motion_event)
}
TouchEvent::Up(up_event) => {
trace!(self.logger, "Calling on_touch_up with {:?}", up_event);
handler.on_touch_up(seat, up_event)
}
TouchEvent::Cancel(cancel_event) => {
trace!(self.logger,
"Calling on_touch_cancel with {:?}",
cancel_event);
handler.on_touch_cancel(seat, cancel_event)
}
TouchEvent::Frame(frame_event) => {
trace!(self.logger, "Calling on_touch_frame with {:?}", frame_event);
handler.on_touch_frame(seat, frame_event)
}
}
}
}
libinput::Event::Keyboard(keyboard_event) => {
use input::event::keyboard::*;
match keyboard_event {
KeyboardEvent::Key(key_event) => {
if let Some(ref mut handler) = self.handler {
let device_seat = key_event.device().seat();
let seat = &self.seats
.get(&device_seat)
.expect("Recieved key event of non existing Seat");
trace!(self.logger, "Calling on_keyboard_key with {:?}", key_event);
handler.on_keyboard_key(seat, key_event);
}
}
}
}
libinput::Event::Pointer(pointer_event) => {
use input::event::pointer::*;
if let Some(ref mut handler) = self.handler {
let device_seat = pointer_event.device().seat();
let seat = &self.seats
.get(&device_seat)
.expect("Recieved key event of non existing Seat");
match pointer_event {
PointerEvent::Motion(motion_event) => {
trace!(self.logger,
"Calling on_pointer_move with {:?}",
motion_event);
handler.on_pointer_move(seat, motion_event);
}
PointerEvent::MotionAbsolute(motion_abs_event) => {
trace!(self.logger,
"Calling on_pointer_move_absolute with {:?}",
motion_abs_event);
handler.on_pointer_move_absolute(seat, motion_abs_event);
}
PointerEvent::Axis(axis_event) => {
let rc_axis_event = Rc::new(axis_event);
if rc_axis_event.has_axis(Axis::Vertical) {
trace!(self.logger,
"Calling on_pointer_axis for Axis::Vertical with {:?}",
*rc_axis_event);
handler.on_pointer_axis(seat,
self::PointerAxisEvent {
axis: Axis::Vertical,
event: rc_axis_event.clone(),
});
}
if rc_axis_event.has_axis(Axis::Horizontal) {
trace!(self.logger,
"Calling on_pointer_axis for Axis::Horizontal with {:?}",
*rc_axis_event);
handler.on_pointer_axis(seat,
self::PointerAxisEvent {
axis: Axis::Horizontal,
event: rc_axis_event.clone(),
});
}
}
PointerEvent::Button(button_event) => {
trace!(self.logger,
"Calling on_pointer_button with {:?}",
button_event);
handler.on_pointer_button(seat, button_event);
}
}
}
}
_ => {} //FIXME: What to do with the rest.
}
}
Ok(())
}
}
impl From<event::keyboard::KeyState> for backend::KeyState {
fn from(libinput: event::keyboard::KeyState) -> Self {
match libinput {
event::keyboard::KeyState::Pressed => backend::KeyState::Pressed,
event::keyboard::KeyState::Released => backend::KeyState::Released,
}
}
}
impl From<event::pointer::Axis> for backend::Axis {
fn from(libinput: event::pointer::Axis) -> Self {
match libinput {
event::pointer::Axis::Vertical => backend::Axis::Vertical,
event::pointer::Axis::Horizontal => backend::Axis::Horizontal,
}
}
}
impl From<event::pointer::AxisSource> for backend::AxisSource {
fn from(libinput: event::pointer::AxisSource) -> Self {
match libinput {
event::pointer::AxisSource::Finger => backend::AxisSource::Finger,
event::pointer::AxisSource::Continuous => backend::AxisSource::Continuous,
event::pointer::AxisSource::Wheel => backend::AxisSource::Wheel,
event::pointer::AxisSource::WheelTilt => backend::AxisSource::WheelTilt,
}
}
}
impl From<event::pointer::ButtonState> for backend::MouseButtonState {
fn from(libinput: event::pointer::ButtonState) -> Self {
match libinput {
event::pointer::ButtonState::Pressed => backend::MouseButtonState::Pressed,
event::pointer::ButtonState::Released => backend::MouseButtonState::Released,
}
}
}

View File

@ -17,6 +17,8 @@ pub mod graphics;
#[cfg(feature = "backend_glutin")]
pub mod glutin;
#[cfg(feature = "backend_libinput")]
pub mod libinput;
#[cfg(feature = "renderer_glium")]
mod glium;
@ -26,9 +28,10 @@ pub use glium::*;
/// Internal functions that need to be accessible by the different backend implementations
trait SeatInternal {
fn new(id: u32, capabilities: input::SeatCapabilities) -> Self;
fn new(id: u64, capabilities: input::SeatCapabilities) -> Self;
fn capabilities_mut(&mut self) -> &mut input::SeatCapabilities;
}
trait TouchSlotInternal {
fn new(id: u32) -> Self;
fn new(id: u64) -> Self;
}

View File

@ -16,6 +16,8 @@ extern crate tempfile;
#[cfg(feature = "backend_glutin")]
extern crate glutin;
#[cfg(feature = "backend_libinput")]
extern crate input;
#[cfg(feature = "renderer_glium")]
extern crate glium;