desktop: Various cleanups
This commit is contained in:
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31b308836f
commit
cea88fdde0
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@ -1,7 +1,9 @@
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// TODO: Remove - but for now, this makes sure these files are not completely highlighted with warnings
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#![allow(missing_docs, clippy::all)]
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mod output;
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mod popup;
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mod space;
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pub mod utils;
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mod window;
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pub use self::popup::*;
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@ -0,0 +1,47 @@
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use crate::{
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utils::{Logical, Point, Rectangle},
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wayland::output::Output,
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};
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use indexmap::IndexMap;
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use wayland_server::protocol::wl_surface::WlSurface;
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use std::{
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cell::{RefCell, RefMut},
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collections::{HashMap, VecDeque},
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};
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#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
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pub(super) enum ToplevelId {
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Xdg(usize),
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}
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impl ToplevelId {
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pub fn is_xdg(&self) -> bool {
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match self {
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ToplevelId::Xdg(_) => true,
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_ => false,
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}
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}
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}
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#[derive(Clone, Default)]
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pub(super) struct OutputState {
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pub location: Point<i32, Logical>,
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pub render_scale: f64,
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// damage and last_state are in space coordinate space
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pub old_damage: VecDeque<Vec<Rectangle<i32, Logical>>>,
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pub last_state: IndexMap<ToplevelId, Rectangle<i32, Logical>>,
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// surfaces for tracking enter and leave events
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pub surfaces: Vec<WlSurface>,
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}
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pub(super) type OutputUserdata = RefCell<HashMap<usize, OutputState>>;
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pub(super) fn output_state(space: usize, o: &Output) -> RefMut<'_, OutputState> {
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let userdata = o.user_data();
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userdata.insert_if_missing(OutputUserdata::default);
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RefMut::map(userdata.get::<OutputUserdata>().unwrap().borrow_mut(), |m| {
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m.entry(space).or_default()
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})
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}
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@ -1,6 +1,7 @@
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use super::{draw_window, Window};
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use crate::{
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backend::renderer::{utils::SurfaceState, Frame, ImportAll, Renderer, Transform},
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desktop::output::*,
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utils::{Logical, Point, Rectangle},
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wayland::{
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compositor::{with_surface_tree_downward, SubsurfaceCachedState, TraversalAction},
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@ -55,28 +56,6 @@ fn window_state(space: usize, w: &Window) -> RefMut<'_, WindowState> {
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})
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}
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#[derive(Clone, Default)]
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struct OutputState {
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location: Point<i32, Logical>,
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render_scale: f64,
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// damage and last_state are in space coordinate space
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old_damage: VecDeque<Vec<Rectangle<i32, Logical>>>,
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last_state: IndexMap<usize, Rectangle<i32, Logical>>,
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// surfaces for tracking enter and leave events
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surfaces: Vec<WlSurface>,
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}
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type OutputUserdata = RefCell<HashMap<usize, OutputState>>;
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fn output_state(space: usize, o: &Output) -> RefMut<'_, OutputState> {
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let userdata = o.user_data();
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userdata.insert_if_missing(OutputUserdata::default);
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RefMut::map(userdata.get::<OutputUserdata>().unwrap().borrow_mut(), |m| {
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m.entry(space).or_default()
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})
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}
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// TODO: Maybe replace UnmanagedResource if nothing else comes up?
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#[derive(Debug, thiserror::Error)]
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pub enum SpaceError {
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@ -118,12 +97,17 @@ impl Space {
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///
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/// This can safely be called on an already mapped window
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pub fn map_window(&mut self, window: &Window, location: Point<i32, Logical>) {
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self.raise_window(window);
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self.insert_window(window);
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window_state(self.id, window).location = location;
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}
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pub fn raise_window(&mut self, window: &Window) {
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self.windows.shift_remove(window);
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if self.windows.shift_remove(window) {
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self.insert_window(window);
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}
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}
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fn insert_window(&mut self, window: &Window) {
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self.windows.insert(window.clone());
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// TODO: should this be handled by us?
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@ -144,7 +128,7 @@ impl Space {
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}
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/// Iterate window in z-order back to front
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pub fn windows(&self) -> impl Iterator<Item = &Window> {
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pub fn windows(&self) -> impl DoubleEndedIterator<Item = &Window> {
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self.windows.iter()
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}
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@ -156,6 +140,14 @@ impl Space {
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})
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}
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/// Get a reference to the output under a given point, if any
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pub fn output_under(&self, point: Point<f64, Logical>) -> Option<&Output> {
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self.outputs.iter().rev().find(|o| {
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let bbox = self.output_geometry(o);
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bbox.map(|bbox| bbox.to_f64().contains(point)).unwrap_or(false)
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})
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}
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pub fn window_for_surface(&self, surface: &WlSurface) -> Option<&Window> {
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if !surface.as_ref().is_alive() {
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return None;
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@ -405,7 +397,7 @@ impl Space {
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.last_state
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.iter()
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.filter_map(|(id, w)| {
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if !self.windows.iter().any(|w| w.0.id == *id) {
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if !self.windows.iter().any(|w| ToplevelId::Xdg(w.0.id) == *id) {
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Some(*w)
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} else {
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None
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@ -413,14 +405,14 @@ impl Space {
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})
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.collect::<Vec<Rectangle<i32, Logical>>>()
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{
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slog::trace!(self.logger, "Removing window at: {:?}", old_window);
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slog::trace!(self.logger, "Removing toplevel at: {:?}", old_window);
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damage.push(old_window);
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}
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// lets iterate front to back and figure out, what new windows or unmoved windows we have
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for window in self.windows.iter().rev() {
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for window in self.windows.iter() {
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let geo = window_rect_with_popups(window, &self.id);
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let old_geo = state.last_state.get(&window.0.id).cloned();
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let old_geo = state.last_state.get(&ToplevelId::Xdg(window.0.id)).cloned();
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// window was moved or resized
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if old_geo.map(|old_geo| old_geo != geo).unwrap_or(false) {
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@ -540,7 +532,7 @@ impl Space {
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.iter()
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.map(|window| {
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let wgeo = window_rect_with_popups(window, &self.id);
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(window.0.id, wgeo)
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(ToplevelId::Xdg(window.0.id), wgeo)
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})
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.collect();
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state.old_damage.push_front(new_damage);
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@ -0,0 +1,199 @@
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use crate::{
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backend::renderer::utils::SurfaceState,
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utils::{Logical, Point, Rectangle, Size},
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wayland::compositor::{
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with_surface_tree_downward, with_surface_tree_upward, Damage, SubsurfaceCachedState,
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SurfaceAttributes, TraversalAction,
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},
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};
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use wayland_server::protocol::wl_surface;
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use std::cell::RefCell;
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impl SurfaceState {
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/// Returns the size of the surface.
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pub fn size(&self) -> Option<Size<i32, Logical>> {
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self.buffer_dimensions
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.map(|dims| dims.to_logical(self.buffer_scale))
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}
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fn contains_point(&self, attrs: &SurfaceAttributes, point: Point<f64, Logical>) -> bool {
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let size = match self.size() {
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None => return false, // If the surface has no size, it can't have an input region.
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Some(size) => size,
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};
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let rect = Rectangle {
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loc: (0, 0).into(),
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size,
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}
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.to_f64();
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// The input region is always within the surface itself, so if the surface itself doesn't contain the
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// point we can return false.
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if !rect.contains(point) {
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return false;
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}
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// If there's no input region, we're done.
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if attrs.input_region.is_none() {
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return true;
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}
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attrs
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.input_region
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.as_ref()
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.unwrap()
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.contains(point.to_i32_floor())
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}
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}
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pub fn bbox_from_surface_tree<P>(surface: &wl_surface::WlSurface, location: P) -> Rectangle<i32, Logical>
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where
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P: Into<Point<i32, Logical>>,
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{
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let location = location.into();
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let mut bounding_box = Rectangle::from_loc_and_size(location, (0, 0));
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with_surface_tree_downward(
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surface,
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location,
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|_, states, loc: &Point<i32, Logical>| {
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let mut loc = *loc;
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let data = states.data_map.get::<RefCell<SurfaceState>>();
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if let Some(size) = data.and_then(|d| d.borrow().size()) {
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if states.role == Some("subsurface") {
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let current = states.cached_state.current::<SubsurfaceCachedState>();
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loc += current.location;
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}
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// Update the bounding box.
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bounding_box = bounding_box.merge(Rectangle::from_loc_and_size(loc, size));
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TraversalAction::DoChildren(loc)
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} else {
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// If the parent surface is unmapped, then the child surfaces are hidden as
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// well, no need to consider them here.
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TraversalAction::SkipChildren
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}
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},
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|_, _, _| {},
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|_, _, _| true,
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);
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bounding_box
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}
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pub fn damage_from_surface_tree<P>(
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surface: &wl_surface::WlSurface,
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location: P,
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) -> Vec<Rectangle<i32, Logical>>
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where
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P: Into<Point<i32, Logical>>,
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{
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let mut damage = Vec::new();
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with_surface_tree_upward(
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surface,
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location.into(),
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|_surface, states, location| {
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let mut location = *location;
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if let Some(data) = states.data_map.get::<RefCell<SurfaceState>>() {
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let data = data.borrow();
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if data.texture.is_none() {
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if states.role == Some("subsurface") {
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let current = states.cached_state.current::<SubsurfaceCachedState>();
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location += current.location;
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}
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}
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}
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TraversalAction::DoChildren(location)
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},
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|_surface, states, location| {
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let mut location = *location;
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if let Some(data) = states.data_map.get::<RefCell<SurfaceState>>() {
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let data = data.borrow();
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let attributes = states.cached_state.current::<SurfaceAttributes>();
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if data.texture.is_none() {
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if states.role == Some("subsurface") {
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let current = states.cached_state.current::<SubsurfaceCachedState>();
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location += current.location;
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}
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damage.extend(attributes.damage.iter().map(|dmg| {
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let mut rect = match dmg {
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Damage::Buffer(rect) => rect.to_logical(attributes.buffer_scale),
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Damage::Surface(rect) => *rect,
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};
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rect.loc += location;
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rect
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}));
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}
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}
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},
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|_, _, _| true,
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);
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damage
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}
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pub fn under_from_surface_tree<P>(
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surface: &wl_surface::WlSurface,
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point: Point<f64, Logical>,
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location: P,
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) -> Option<(wl_surface::WlSurface, Point<i32, Logical>)>
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where
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P: Into<Point<i32, Logical>>,
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{
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let found = RefCell::new(None);
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with_surface_tree_downward(
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surface,
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location.into(),
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|wl_surface, states, location: &Point<i32, Logical>| {
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let mut location = *location;
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let data = states.data_map.get::<RefCell<SurfaceState>>();
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if states.role == Some("subsurface") {
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let current = states.cached_state.current::<SubsurfaceCachedState>();
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location += current.location;
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}
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let contains_the_point = data
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.map(|data| {
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data.borrow()
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.contains_point(&*states.cached_state.current(), point - location.to_f64())
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})
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.unwrap_or(false);
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if contains_the_point {
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*found.borrow_mut() = Some((wl_surface.clone(), location));
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}
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TraversalAction::DoChildren(location)
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},
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|_, _, _| {},
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|_, _, _| {
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// only continue if the point is not found
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found.borrow().is_none()
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},
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);
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found.into_inner()
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}
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pub fn send_frames_surface_tree(surface: &wl_surface::WlSurface, time: u32) {
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with_surface_tree_downward(
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surface,
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(),
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|_, _, &()| TraversalAction::DoChildren(()),
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|_surf, states, &()| {
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// the surface may not have any user_data if it is a subsurface and has not
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// yet been commited
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for callback in states
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.cached_state
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.current::<SurfaceAttributes>()
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.frame_callbacks
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.drain(..)
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{
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callback.done(time);
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}
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},
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|_, _, &()| true,
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);
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}
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@ -1,20 +1,13 @@
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use crate::{
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backend::renderer::{
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utils::{draw_surface_tree, SurfaceState},
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Frame, ImportAll, Renderer, Texture,
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},
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desktop::PopupManager,
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utils::{Logical, Point, Rectangle, Size},
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backend::renderer::{utils::draw_surface_tree, Frame, ImportAll, Renderer, Texture},
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desktop::{utils::*, PopupManager},
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utils::{Logical, Point, Rectangle},
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wayland::{
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compositor::{
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with_states, with_surface_tree_downward, with_surface_tree_upward, Damage, SubsurfaceCachedState,
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SurfaceAttributes, TraversalAction,
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},
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compositor::with_states,
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shell::xdg::{SurfaceCachedState, ToplevelSurface},
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},
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};
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use std::{
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cell::RefCell,
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collections::HashSet,
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hash::{Hash, Hasher},
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rc::Rc,
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|
@ -25,7 +18,7 @@ use std::{
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};
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use wayland_commons::user_data::UserDataMap;
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use wayland_protocols::xdg_shell::server::xdg_toplevel;
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use wayland_server::protocol::{wl_buffer, wl_surface};
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use wayland_server::protocol::wl_surface;
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static WINDOW_ID: AtomicUsize = AtomicUsize::new(0);
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lazy_static::lazy_static! {
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|
@ -101,44 +94,6 @@ impl Kind {
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}
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}
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impl SurfaceState {
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/// Returns the size of the surface.
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pub fn size(&self) -> Option<Size<i32, Logical>> {
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self.buffer_dimensions
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.map(|dims| dims.to_logical(self.buffer_scale))
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}
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fn contains_point(&self, attrs: &SurfaceAttributes, point: Point<f64, Logical>) -> bool {
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let size = match self.size() {
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None => return false, // If the surface has no size, it can't have an input region.
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Some(size) => size,
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};
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let rect = Rectangle {
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loc: (0, 0).into(),
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size,
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}
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.to_f64();
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// The input region is always within the surface itself, so if the surface itself doesn't contain the
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// point we can return false.
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if !rect.contains(point) {
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return false;
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}
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// If there's no input region, we're done.
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if attrs.input_region.is_none() {
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return true;
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}
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attrs
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.input_region
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.as_ref()
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.unwrap()
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.contains(point.to_i32_floor())
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}
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}
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#[derive(Debug)]
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pub(super) struct WindowInner {
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pub(super) id: usize,
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|
@ -317,154 +272,6 @@ impl Window {
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}
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}
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fn damage_from_surface_tree<P>(surface: &wl_surface::WlSurface, location: P) -> Vec<Rectangle<i32, Logical>>
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where
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P: Into<Point<i32, Logical>>,
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{
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let mut damage = Vec::new();
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with_surface_tree_upward(
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surface,
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location.into(),
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|_surface, states, location| {
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let mut location = *location;
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if let Some(data) = states.data_map.get::<RefCell<SurfaceState>>() {
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let data = data.borrow();
|
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if data.texture.is_none() {
|
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if states.role == Some("subsurface") {
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let current = states.cached_state.current::<SubsurfaceCachedState>();
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location += current.location;
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}
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return TraversalAction::DoChildren(location);
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}
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}
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TraversalAction::SkipChildren
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},
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|_surface, states, location| {
|
||||
let mut location = *location;
|
||||
if let Some(data) = states.data_map.get::<RefCell<SurfaceState>>() {
|
||||
let data = data.borrow();
|
||||
let attributes = states.cached_state.current::<SurfaceAttributes>();
|
||||
|
||||
if data.texture.is_none() {
|
||||
if states.role == Some("subsurface") {
|
||||
let current = states.cached_state.current::<SubsurfaceCachedState>();
|
||||
location += current.location;
|
||||
}
|
||||
|
||||
damage.extend(attributes.damage.iter().map(|dmg| {
|
||||
let mut rect = match dmg {
|
||||
Damage::Buffer(rect) => rect.to_logical(attributes.buffer_scale),
|
||||
Damage::Surface(rect) => *rect,
|
||||
};
|
||||
rect.loc += location;
|
||||
rect
|
||||
}));
|
||||
}
|
||||
}
|
||||
},
|
||||
|_, _, _| true,
|
||||
);
|
||||
damage
|
||||
}
|
||||
|
||||
fn bbox_from_surface_tree<P>(surface: &wl_surface::WlSurface, location: P) -> Rectangle<i32, Logical>
|
||||
where
|
||||
P: Into<Point<i32, Logical>>,
|
||||
{
|
||||
let location = location.into();
|
||||
let mut bounding_box = Rectangle::from_loc_and_size(location, (0, 0));
|
||||
with_surface_tree_downward(
|
||||
surface,
|
||||
location,
|
||||
|_, states, loc: &Point<i32, Logical>| {
|
||||
let mut loc = *loc;
|
||||
let data = states.data_map.get::<RefCell<SurfaceState>>();
|
||||
|
||||
if let Some(size) = data.and_then(|d| d.borrow().size()) {
|
||||
if states.role == Some("subsurface") {
|
||||
let current = states.cached_state.current::<SubsurfaceCachedState>();
|
||||
loc += current.location;
|
||||
}
|
||||
|
||||
// Update the bounding box.
|
||||
bounding_box = bounding_box.merge(Rectangle::from_loc_and_size(loc, size));
|
||||
|
||||
TraversalAction::DoChildren(loc)
|
||||
} else {
|
||||
// If the parent surface is unmapped, then the child surfaces are hidden as
|
||||
// well, no need to consider them here.
|
||||
TraversalAction::SkipChildren
|
||||
}
|
||||
},
|
||||
|_, _, _| {},
|
||||
|_, _, _| true,
|
||||
);
|
||||
bounding_box
|
||||
}
|
||||
|
||||
pub fn under_from_surface_tree<P>(
|
||||
surface: &wl_surface::WlSurface,
|
||||
point: Point<f64, Logical>,
|
||||
location: P,
|
||||
) -> Option<(wl_surface::WlSurface, Point<i32, Logical>)>
|
||||
where
|
||||
P: Into<Point<i32, Logical>>,
|
||||
{
|
||||
let found = RefCell::new(None);
|
||||
with_surface_tree_downward(
|
||||
surface,
|
||||
location.into(),
|
||||
|wl_surface, states, location: &Point<i32, Logical>| {
|
||||
let mut location = *location;
|
||||
let data = states.data_map.get::<RefCell<SurfaceState>>();
|
||||
|
||||
if states.role == Some("subsurface") {
|
||||
let current = states.cached_state.current::<SubsurfaceCachedState>();
|
||||
location += current.location;
|
||||
}
|
||||
|
||||
let contains_the_point = data
|
||||
.map(|data| {
|
||||
data.borrow()
|
||||
.contains_point(&*states.cached_state.current(), point - location.to_f64())
|
||||
})
|
||||
.unwrap_or(false);
|
||||
if contains_the_point {
|
||||
*found.borrow_mut() = Some((wl_surface.clone(), location));
|
||||
}
|
||||
|
||||
TraversalAction::DoChildren(location)
|
||||
},
|
||||
|_, _, _| {},
|
||||
|_, _, _| {
|
||||
// only continue if the point is not found
|
||||
found.borrow().is_none()
|
||||
},
|
||||
);
|
||||
found.into_inner()
|
||||
}
|
||||
|
||||
fn send_frames_surface_tree(surface: &wl_surface::WlSurface, time: u32) {
|
||||
with_surface_tree_downward(
|
||||
surface,
|
||||
(),
|
||||
|_, _, &()| TraversalAction::DoChildren(()),
|
||||
|_surf, states, &()| {
|
||||
// the surface may not have any user_data if it is a subsurface and has not
|
||||
// yet been commited
|
||||
for callback in states
|
||||
.cached_state
|
||||
.current::<SurfaceAttributes>()
|
||||
.frame_callbacks
|
||||
.drain(..)
|
||||
{
|
||||
callback.done(time);
|
||||
}
|
||||
},
|
||||
|_, _, &()| true,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn draw_window<R, E, F, T>(
|
||||
renderer: &mut R,
|
||||
frame: &mut F,
|
||||
|
|
|
@ -100,7 +100,7 @@ pub struct PhysicalProperties {
|
|||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Inner {
|
||||
pub(crate) struct Inner {
|
||||
name: String,
|
||||
log: ::slog::Logger,
|
||||
instances: Vec<WlOutput>,
|
||||
|
@ -170,7 +170,7 @@ impl Inner {
|
|||
/// about any change in the properties of this output.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Output {
|
||||
inner: InnerType,
|
||||
pub(crate) inner: InnerType,
|
||||
}
|
||||
|
||||
impl Output {
|
||||
|
@ -274,6 +274,11 @@ impl Output {
|
|||
self.inner.0.lock().unwrap().transform
|
||||
}
|
||||
|
||||
/// Returns the currenly advertised scale of the output
|
||||
pub fn current_scale(&self) -> i32 {
|
||||
self.inner.0.lock().unwrap().scale
|
||||
}
|
||||
|
||||
/// Returns the name of the output
|
||||
pub fn name(&self) -> String {
|
||||
self.inner.0.lock().unwrap().name.clone()
|
||||
|
|
Loading…
Reference in New Issue