renderer: describe at parameter in Frame::clear
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@ -122,6 +122,9 @@ pub trait Frame {
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/// Clear the complete current target with a single given color.
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/// Clear the complete current target with a single given color.
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///
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///
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/// The `at` parameter specifies a set of rectangles to clear in the current target. This allows partially
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/// clearing the target which may be useful for damaged rendering.
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///
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/// This operation is only valid in between a `begin` and `finish`-call.
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/// This operation is only valid in between a `begin` and `finish`-call.
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/// If called outside this operation may error-out, do nothing or modify future rendering results in any way.
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/// If called outside this operation may error-out, do nothing or modify future rendering results in any way.
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fn clear(&mut self, color: [f32; 4], at: &[Rectangle<i32, Physical>]) -> Result<(), Self::Error>;
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fn clear(&mut self, color: [f32; 4], at: &[Rectangle<i32, Physical>]) -> Result<(), Self::Error>;
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