example: use Texture2d to have correct gamma correction
This mimicks what weston does.
This commit is contained in:
parent
d475435fcb
commit
c2c5716524
|
@ -90,7 +90,7 @@ impl<'a, F: glium::backend::Facade + 'a> GliumDrawer<'a, F> {
|
|||
height: surface_dimensions.1,
|
||||
format: glium::texture::ClientFormat::U8U8U8U8,
|
||||
};
|
||||
let opengl_texture = glium::texture::CompressedSrgbTexture2d::new(self.display, image).unwrap();
|
||||
let opengl_texture = glium::texture::Texture2d::new(self.display, image).unwrap();
|
||||
|
||||
let xscale = 2.0 * (surface_dimensions.0 as f32) / (screen_size.0 as f32);
|
||||
let yscale = -2.0 * (surface_dimensions.1 as f32) / (screen_size.1 as f32);
|
||||
|
|
Loading…
Reference in New Issue