space: Add support for drawing custom elements

This commit is contained in:
Victor Brekenfeld 2021-12-20 19:13:55 +01:00
parent 5b85333eaf
commit bb1e68c916
2 changed files with 154 additions and 8 deletions

View File

@ -6,6 +6,7 @@ use indexmap::IndexMap;
use wayland_server::protocol::wl_surface::WlSurface;
use std::{
any::TypeId,
cell::{RefCell, RefMut},
collections::{HashMap, VecDeque},
};
@ -14,6 +15,7 @@ use std::{
pub(super) enum ToplevelId {
Xdg(usize),
Layer(usize),
Custom(TypeId, usize),
}
impl ToplevelId {
@ -30,6 +32,13 @@ impl ToplevelId {
_ => false,
}
}
pub fn is_custom(&self) -> bool {
match self {
ToplevelId::Custom(_, _) => true,
_ => false,
}
}
}
#[derive(Clone, Default)]

View File

@ -1,6 +1,6 @@
use super::{draw_window, Window};
use crate::{
backend::renderer::{utils::SurfaceState, Frame, ImportAll, Renderer, Transform},
backend::renderer::{utils::SurfaceState, Frame, ImportAll, Renderer, Texture, Transform},
desktop::{layer::*, output::*},
utils::{Logical, Point, Rectangle},
wayland::{
@ -14,6 +14,7 @@ use crate::{
};
use indexmap::{IndexMap, IndexSet};
use std::{
any::{Any, TypeId},
cell::{RefCell, RefMut},
collections::{HashMap, HashSet, VecDeque},
sync::{
@ -420,10 +421,18 @@ impl Space {
output: &Output,
age: usize,
clear_color: [f32; 4],
custom_elements: &[&(dyn RenderElement<
R,
<R as Renderer>::Frame,
<R as Renderer>::Error,
<R as Renderer>::TextureId,
>)],
) -> Result<bool, RenderError<R>>
where
R: Renderer + ImportAll,
R: Renderer + ImportAll + 'static,
R::TextureId: 'static,
R::Error: 'static,
R::Frame: 'static,
{
let mut state = output_state(self.id, output);
let output_size = output
@ -439,12 +448,15 @@ impl Space {
// This will hold all the damage we need for this rendering step
let mut damage = Vec::<Rectangle<i32, Logical>>::new();
// First add damage for windows gone
for old_window in state
for old_toplevel in state
.last_state
.iter()
.filter_map(|(id, w)| {
if !self.windows.iter().any(|w| ToplevelId::Xdg(w.0.id) == *id)
&& !layer_map.layers().any(|l| ToplevelId::Layer(l.0.id) == *id)
&& !custom_elements
.iter()
.any(|c| ToplevelId::Custom(c.type_of(), c.id()) == *id)
{
Some(*w)
} else {
@ -453,8 +465,8 @@ impl Space {
})
.collect::<Vec<Rectangle<i32, Logical>>>()
{
slog::trace!(self.logger, "Removing toplevel at: {:?}", old_window);
damage.push(old_window);
slog::trace!(self.logger, "Removing toplevel at: {:?}", old_toplevel);
damage.push(old_toplevel);
}
// lets iterate front to back and figure out, what new windows or unmoved windows we have
@ -503,6 +515,30 @@ impl Space {
);
}
}
for elem in custom_elements {
let geo = elem.geometry();
let old_geo = state
.last_state
.get(&ToplevelId::Custom(elem.type_of(), elem.id()))
.cloned();
// moved of resized
if old_geo.map(|old_geo| old_geo != geo).unwrap_or(false) {
// Add damage for the old position of the layer
damage.push(old_geo.unwrap());
damage.push(geo);
} else {
let location = geo.loc;
damage.extend(
elem.accumulated_damage(Some((self, output)))
.into_iter()
.map(|mut rect| {
rect.loc += location;
rect
}),
);
}
}
// That is all completely new damage, which we need to store for subsequent renders
let new_damage = damage.clone();
@ -577,7 +613,7 @@ impl Space {
self.logger,
"Rendering layer at {:?} with damage {:#?}",
lgeo,
damage
layer_damage
);
draw_layer(
renderer,
@ -606,7 +642,7 @@ impl Space {
self.logger,
"Rendering window at {:?} with damage {:#?}",
wgeo,
damage
win_damage
);
draw_window(
renderer,
@ -636,7 +672,7 @@ impl Space {
self.logger,
"Rendering layer at {:?} with damage {:#?}",
lgeo,
damage
layer_damage
);
draw_layer(
renderer,
@ -651,6 +687,31 @@ impl Space {
}
}
for elem in custom_elements {
let egeo = elem.geometry();
if damage.iter().any(|geo| egeo.overlaps(*geo)) {
let elem_damage = damage
.iter()
.flat_map(|geo| geo.intersection(egeo))
.map(|geo| Rectangle::from_loc_and_size(geo.loc - egeo.loc, geo.size))
.collect::<Vec<_>>();
slog::trace!(
self.logger,
"Rendering custom element at {:?} with damage {:#?}",
egeo,
elem_damage
);
elem.draw(
renderer,
frame,
state.render_scale,
egeo.loc,
&elem_damage,
&self.logger,
)?;
}
}
Result::<(), R::Error>::Ok(())
},
) {
@ -673,6 +734,10 @@ impl Space {
let lgeo = layer_map.layer_geometry(layer);
(ToplevelId::Layer(layer.0.id), lgeo)
}))
.chain(custom_elements.iter().map(|custom| {
let egeo = custom.geometry();
(ToplevelId::Custom(custom.type_of(), custom.id()), egeo)
}))
.collect();
state.old_damage.push_front(new_damage);
@ -703,6 +768,78 @@ impl Space {
}
}
pub trait RenderElement<R, F, E, T>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
F: Frame<Error = E, TextureId = T>,
E: std::error::Error,
T: Texture + 'static,
Self: Any + 'static,
{
fn id(&self) -> usize;
fn type_of(&self) -> TypeId {
std::any::Any::type_id(self)
}
fn geometry(&self) -> Rectangle<i32, Logical>;
fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>>;
fn draw(
&self,
renderer: &mut R,
frame: &mut F,
scale: f64,
location: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
log: &slog::Logger,
) -> Result<(), R::Error>;
}
#[derive(Debug)]
pub struct SurfaceTree {
pub surface: WlSurface,
pub position: Point<i32, Logical>,
}
impl<R, F, E, T> RenderElement<R, F, E, T> for SurfaceTree
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
F: Frame<Error = E, TextureId = T>,
E: std::error::Error,
T: Texture + 'static,
{
fn id(&self) -> usize {
self.surface.as_ref().id() as usize
}
fn geometry(&self) -> Rectangle<i32, Logical> {
let mut bbox = super::utils::bbox_from_surface_tree(&self.surface, (0, 0));
bbox.loc += self.position;
bbox
}
fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>> {
super::utils::damage_from_surface_tree(&self.surface, (0, 0), for_values)
}
fn draw(
&self,
renderer: &mut R,
frame: &mut F,
scale: f64,
location: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
log: &slog::Logger,
) -> Result<(), R::Error> {
crate::backend::renderer::utils::draw_surface_tree(
renderer,
frame,
&self.surface,
scale,
location,
damage,
log,
)
}
}
#[derive(Debug, thiserror::Error)]
pub enum RenderError<R: Renderer> {
#[error(transparent)]