Merge pull request #221 from Smithay/anvil/outputs

anvil: support multiple outputs
This commit is contained in:
Victor Brekenfeld 2020-06-28 15:16:15 +02:00 committed by GitHub
commit b75d6524ce
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22 changed files with 754 additions and 442 deletions

View File

@ -1,13 +1,25 @@
use glium::texture::Texture2d;
#[cfg(feature = "egl")]
use glium::{
texture::{MipmapsOption, UncompressedFloatFormat},
GlObject,
};
use slog::Logger;
use std::collections::HashMap;
#[cfg(feature = "egl")]
use std::{cell::RefCell, rc::Rc};
use slog::Logger;
#[cfg(feature = "egl")]
use smithay::backend::egl::display::EGLBufferReader;
use smithay::{
reexports::wayland_server::protocol::wl_buffer::WlBuffer,
wayland::shm::with_buffer_contents as shm_buffer_contents,
use smithay::backend::egl::{
display::EGLBufferReader, BufferAccessError as EGLBufferAccessError, EGLImages, Format,
};
use smithay::{
backend::graphics::gl::GLGraphicsBackend,
reexports::wayland_server::protocol::wl_buffer::WlBuffer,
wayland::shm::{with_buffer_contents as shm_buffer_contents, BufferAccessError},
};
use crate::glium_drawer::GliumDrawer;
/// Utilities for working with `WlBuffer`s.
#[derive(Clone)]
@ -41,22 +53,182 @@ impl BufferUtils {
.borrow()
.as_ref()
.and_then(|display| display.egl_buffer_dimensions(buffer))
.or_else(|| self.shm_buffer_dimensions(buffer))
.or_else(|| self.shm_buffer_dimensions(buffer).ok())
}
/// Returns the dimensions of an image stored in the buffer.
#[cfg(not(feature = "egl"))]
pub fn dimensions(&self, buffer: &WlBuffer) -> Option<(i32, i32)> {
self.shm_buffer_dimensions(buffer)
self.shm_buffer_dimensions(buffer).ok()
}
/// Returns the dimensions of an image stored in the shm buffer.
fn shm_buffer_dimensions(&self, buffer: &WlBuffer) -> Option<(i32, i32)> {
shm_buffer_contents(buffer, |_, data| (data.width, data.height))
.map_err(|err| {
warn!(self.log, "Unable to load buffer contents"; "err" => format!("{:?}", err));
err
})
.ok()
fn shm_buffer_dimensions(&self, buffer: &WlBuffer) -> Result<(i32, i32), BufferAccessError> {
shm_buffer_contents(buffer, |_, data| (data.width, data.height)).map_err(|err| {
warn!(self.log, "Unable to load buffer contents"; "err" => format!("{:?}", err));
err
})
}
#[cfg(feature = "egl")]
pub fn load_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
// try to retrieve the egl contents of this buffer
let images = if let Some(display) = &self.egl_buffer_reader.borrow().as_ref() {
display.egl_buffer_contents(&buffer)
} else {
return Err(buffer);
};
match images {
Ok(images) => {
// we have an EGL buffer
Ok(BufferTextures {
buffer,
textures: HashMap::new(),
fragment: crate::shaders::BUFFER_RGBA,
y_inverted: images.y_inverted,
dimensions: (images.width, images.height),
images: Some(images), // I guess we need to keep this alive ?
logger: self.log.clone(),
})
}
Err(EGLBufferAccessError::NotManaged(_)) => {
// this is not an EGL buffer, try SHM
self.load_shm_buffer(buffer)
}
Err(err) => {
error!(self.log, "EGL error"; "err" => format!("{:?}", err));
Err(buffer)
}
}
}
#[cfg(not(feature = "egl"))]
pub fn load_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
self.load_shm_buffer(buffer)
}
fn load_shm_buffer(&self, buffer: WlBuffer) -> Result<BufferTextures, WlBuffer> {
let (width, height, format) =
match shm_buffer_contents(&buffer, |_, data| (data.width, data.height, data.format)) {
Ok(x) => x,
Err(err) => {
warn!(self.log, "Unable to load buffer contents"; "err" => format!("{:?}", err));
return Err(buffer);
}
};
let shader = match crate::shm_load::load_format(format) {
Ok(x) => x.1,
Err(format) => {
warn!(self.log, "Unable to load buffer format: {:?}", format);
return Err(buffer);
}
};
Ok(BufferTextures {
buffer,
textures: HashMap::new(),
fragment: shader,
y_inverted: false,
dimensions: (width as u32, height as u32),
#[cfg(feature = "egl")]
images: None,
logger: self.log.clone(),
})
}
}
pub struct BufferTextures {
buffer: WlBuffer,
pub textures: HashMap<usize, Texture2d>,
pub fragment: usize,
pub y_inverted: bool,
pub dimensions: (u32, u32),
#[cfg(feature = "egl")]
images: Option<EGLImages>,
logger: slog::Logger,
}
impl BufferTextures {
#[cfg(feature = "egl")]
pub fn load_texture<'a, F: GLGraphicsBackend + 'static>(
&'a mut self,
drawer: &GliumDrawer<F>,
) -> Result<&'a Texture2d, ()> {
if self.textures.contains_key(&drawer.id) {
return Ok(&self.textures[&drawer.id]);
}
if let Some(images) = self.images.as_ref() {
//EGL buffer
let format = match images.format {
Format::RGB => UncompressedFloatFormat::U8U8U8,
Format::RGBA => UncompressedFloatFormat::U8U8U8U8,
_ => {
warn!(self.logger, "Unsupported EGL buffer format"; "format" => format!("{:?}", images.format));
return Err(());
}
};
let opengl_texture = Texture2d::empty_with_format(
&drawer.display,
format,
MipmapsOption::NoMipmap,
images.width,
images.height,
)
.unwrap();
unsafe {
images
.bind_to_texture(0, opengl_texture.get_id(), &*drawer.display.borrow())
.expect("Failed to bind to texture");
}
self.textures.insert(drawer.id, opengl_texture);
Ok(&self.textures[&drawer.id])
} else {
self.load_shm_texture(drawer)
}
}
#[cfg(not(feature = "egl"))]
pub fn load_texture<'a, F: GLGraphicsBackend + 'static>(
&'a mut self,
drawer: &GliumDrawer<F>,
) -> Result<&'a Texture2d, ()> {
if self.textures.contains_key(&drawer.id) {
return Ok(&self.textures[&drawer.id]);
}
self.load_shm_texture(drawer)
}
fn load_shm_texture<'a, F: GLGraphicsBackend + 'static>(
&'a mut self,
drawer: &GliumDrawer<F>,
) -> Result<&'a Texture2d, ()> {
match shm_buffer_contents(&self.buffer, |slice, data| {
crate::shm_load::load_shm_buffer(data, slice)
.map(|(image, _kind)| Texture2d::new(&drawer.display, image).unwrap())
}) {
Ok(Ok(texture)) => {
self.textures.insert(drawer.id, texture);
Ok(&self.textures[&drawer.id])
}
Ok(Err(format)) => {
warn!(self.logger, "Unsupported SHM buffer format"; "format" => format!("{:?}", format));
Err(())
}
Err(err) => {
warn!(self.logger, "Unable to load buffer contents"; "err" => format!("{:?}", err));
Err(())
}
}
}
}
impl Drop for BufferTextures {
fn drop(&mut self) {
self.buffer.release()
}
}

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@ -1,42 +1,33 @@
use std::{
cell::{Ref, RefCell},
rc::Rc,
sync::atomic::{AtomicBool, AtomicUsize, Ordering},
};
use glium::{
self,
index::PrimitiveType,
texture::{MipmapsOption, Texture2d, UncompressedFloatFormat},
GlObject, Surface,
};
use glium::{self, index::PrimitiveType, texture::Texture2d, Surface};
use slog::Logger;
#[cfg(feature = "egl")]
use smithay::backend::egl::display::EGLBufferReader;
use smithay::{
backend::{
egl::{BufferAccessError, EGLImages, Format},
graphics::{
gl::GLGraphicsBackend,
glium::{Frame, GliumGraphicsBackend},
SwapBuffersError,
},
},
reexports::{
calloop::LoopHandle,
wayland_server::protocol::{wl_buffer, wl_surface},
backend::graphics::{
gl::GLGraphicsBackend,
glium::{Frame, GliumGraphicsBackend},
CursorBackend, SwapBuffersError,
},
reexports::{calloop::LoopHandle, wayland_server::protocol::wl_surface},
utils::Rectangle,
wayland::{
compositor::{roles::Role, SubsurfaceRole, TraversalAction},
data_device::DnDIconRole,
seat::CursorImageRole,
shm::with_buffer_contents as shm_buffer_contents,
},
};
use crate::buffer_utils::BufferUtils;
use crate::shaders;
use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
pub static BACKEND_COUNTER: AtomicUsize = AtomicUsize::new(0);
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
@ -51,12 +42,13 @@ mod implement_vertex {
}
pub struct GliumDrawer<F: GLGraphicsBackend + 'static> {
display: GliumGraphicsBackend<F>,
pub id: usize,
pub display: GliumGraphicsBackend<F>,
vertex_buffer: glium::VertexBuffer<Vertex>,
index_buffer: glium::IndexBuffer<u16>,
programs: [glium::Program; shaders::FRAGMENT_COUNT],
#[cfg(feature = "egl")]
egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
buffer_loader: BufferUtils,
pub hardware_cursor: AtomicBool,
log: Logger,
}
@ -67,56 +59,7 @@ impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
}
impl<T: Into<GliumGraphicsBackend<T>> + GLGraphicsBackend + 'static> GliumDrawer<T> {
#[cfg(feature = "egl")]
pub fn init(
backend: T,
egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
log: Logger,
) -> GliumDrawer<T> {
let display = backend.into();
// building the vertex buffer, which contains all the vertices that we will draw
let vertex_buffer = glium::VertexBuffer::new(
&display,
&[
Vertex {
position: [0.0, 0.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [0.0, 1.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, 1.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, 0.0],
tex_coords: [1.0, 0.0],
},
],
)
.unwrap();
// building the index buffer
let index_buffer =
glium::IndexBuffer::new(&display, PrimitiveType::TriangleStrip, &[1 as u16, 2, 0, 3]).unwrap();
let programs = opengl_programs!(&display);
GliumDrawer {
display,
vertex_buffer,
index_buffer,
programs,
egl_buffer_reader,
log,
}
}
#[cfg(not(feature = "egl"))]
pub fn init(backend: T, log: Logger) -> GliumDrawer<T> {
pub fn init(backend: T, buffer_loader: BufferUtils, log: Logger) -> GliumDrawer<T> {
let display = backend.into();
// building the vertex buffer, which contains all the vertices that we will draw
@ -150,99 +93,98 @@ impl<T: Into<GliumGraphicsBackend<T>> + GLGraphicsBackend + 'static> GliumDrawer
let programs = opengl_programs!(&display);
GliumDrawer {
id: BACKEND_COUNTER.fetch_add(1, Ordering::AcqRel),
display,
vertex_buffer,
index_buffer,
programs,
buffer_loader,
hardware_cursor: AtomicBool::new(false),
log,
}
}
}
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
#[cfg(feature = "egl")]
pub fn texture_from_buffer(&self, buffer: wl_buffer::WlBuffer) -> Result<TextureMetadata, ()> {
// try to retrieve the egl contents of this buffer
let images = if let Some(display) = &self.egl_buffer_reader.borrow().as_ref() {
display.egl_buffer_contents(buffer)
} else {
Err(BufferAccessError::NotManaged(
buffer,
smithay::backend::egl::EGLError::BadDisplay,
))
impl<F: GLGraphicsBackend + CursorBackend + 'static> GliumDrawer<F> {
pub fn draw_hardware_cursor(
&self,
cursor: &<F as CursorBackend>::CursorFormat,
hotspot: (u32, u32),
position: (i32, i32),
) {
let (x, y) = position;
let _ = self.display.borrow().set_cursor_position(x as u32, y as u32);
if !self.hardware_cursor.swap(true, Ordering::SeqCst)
&& self
.display
.borrow()
.set_cursor_representation(cursor, hotspot)
.is_err()
{
warn!(self.log, "Failed to upload hardware cursor",);
}
}
pub fn draw_software_cursor(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
self.log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
};
match images {
Ok(images) => {
// we have an EGL buffer
let format = match images.format {
Format::RGB => UncompressedFloatFormat::U8U8U8,
Format::RGBA => UncompressedFloatFormat::U8U8U8U8,
_ => {
warn!(self.log, "Unsupported EGL buffer format"; "format" => format!("{:?}", images.format));
return Err(());
}
};
let opengl_texture = Texture2d::empty_with_format(
&self.display,
format,
MipmapsOption::NoMipmap,
images.width,
images.height,
)
.unwrap();
unsafe {
images
.bind_to_texture(0, opengl_texture.get_id(), &*self.display.borrow())
.expect("Failed to bind to texture");
}
Ok(TextureMetadata {
texture: opengl_texture,
fragment: crate::shaders::BUFFER_RGBA,
y_inverted: images.y_inverted,
dimensions: (images.width, images.height),
images: Some(images), // I guess we need to keep this alive ?
})
}
Err(BufferAccessError::NotManaged(buffer, _)) => {
// this is not an EGL buffer, try SHM
self.texture_from_shm_buffer(buffer)
}
Err(err) => {
error!(self.log, "EGL error"; "err" => format!("{:?}", err));
Err(())
}
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
self.clear_cursor()
}
pub fn clear_cursor(&self) {
if self.hardware_cursor.swap(false, Ordering::SeqCst)
&& self.display.borrow().clear_cursor_representation().is_err()
{
warn!(self.log, "Failed to clear cursor");
}
}
}
#[cfg(not(feature = "egl"))]
pub fn texture_from_buffer(&self, buffer: wl_buffer::WlBuffer) -> Result<TextureMetadata, ()> {
self.texture_from_shm_buffer(buffer)
}
fn texture_from_shm_buffer(&self, buffer: wl_buffer::WlBuffer) -> Result<TextureMetadata, ()> {
match shm_buffer_contents(&buffer, |slice, data| {
crate::shm_load::load_shm_buffer(data, slice)
.map(|(image, kind)| (Texture2d::new(&self.display, image).unwrap(), kind, data))
}) {
Ok(Ok((texture, kind, data))) => Ok(TextureMetadata {
texture,
fragment: kind,
y_inverted: false,
dimensions: (data.width as u32, data.height as u32),
#[cfg(feature = "egl")]
images: None,
}),
Ok(Err(format)) => {
warn!(self.log, "Unsupported SHM buffer format"; "format" => format!("{:?}", format));
Err(())
// I would love to do this (check on !CursorBackend), but this is essentially specialization...
// And since this is just an example compositor, it seems we require now,
// that for the use of software cursors we need the hardware cursor trait (to do automatic cleanup..)
/*
impl<F: GLGraphicsBackend + !CursorBackend + 'static> GliumDrawer<F> {
pub fn draw_software_cursor(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
self.log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
Err(err) => {
warn!(self.log, "Unable to load buffer contents"; "err" => format!("{:?}", err));
Err(())
}
}
};
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
}
}
*/
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
pub fn render_texture(&self, target: &mut Frame, spec: RenderTextureSpec<'_>) {
let xscale = 2.0 * (spec.surface_dimensions.0 as f32) / (spec.screen_size.0 as f32);
let mut yscale = -2.0 * (spec.surface_dimensions.1 as f32) / (spec.screen_size.1 as f32);
@ -295,15 +237,6 @@ pub struct RenderTextureSpec<'a> {
blending: glium::Blend,
}
pub struct TextureMetadata {
pub texture: Texture2d,
pub fragment: usize,
pub y_inverted: bool,
pub dimensions: (u32, u32),
#[cfg(feature = "egl")]
images: Option<EGLImages>,
}
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
fn draw_surface_tree(
&self,
@ -322,25 +255,12 @@ impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
let mut data = data.borrow_mut();
if data.texture.is_none() {
if let Some(buffer) = data.current_state.buffer.take() {
if let Ok(m) = self.texture_from_buffer(buffer.clone()) {
// release the buffer if it was an SHM buffer
#[cfg(feature = "egl")]
{
if m.images.is_none() {
buffer.release();
}
}
#[cfg(not(feature = "egl"))]
{
buffer.release();
}
data.texture = Some(m);
} else {
match self.buffer_loader.load_buffer(buffer) {
Ok(m) => data.texture = Some(m),
// there was an error reading the buffer, release it, we
// already logged the error
buffer.release();
}
Err(buffer) => buffer.release(),
};
}
}
// Now, should we be drawn ?
@ -362,36 +282,42 @@ impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
},
|_surface, attributes, role, &(mut x, mut y)| {
if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let data = data.borrow();
if let Some(ref metadata) = data.texture {
// we need to re-extract the subsurface offset, as the previous closure
// only passes it to our children
if Role::<SubsurfaceRole>::has(role) {
x += data.current_state.sub_location.0;
y += data.current_state.sub_location.1;
}
self.render_texture(
frame,
RenderTextureSpec {
texture: &metadata.texture,
texture_kind: metadata.fragment,
y_inverted: metadata.y_inverted,
surface_dimensions: metadata.dimensions,
surface_location: (x, y),
screen_size: screen_dimensions,
blending: ::glium::Blend {
color: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
let mut data = data.borrow_mut();
let (sub_x, sub_y) = data.current_state.sub_location;
if let Some(buffer_textures) = data.texture.as_mut() {
let texture_kind = buffer_textures.fragment;
let y_inverted = buffer_textures.y_inverted;
let surface_dimensions = buffer_textures.dimensions;
if let Ok(ref texture) = buffer_textures.load_texture(&self) {
// we need to re-extract the subsurface offset, as the previous closure
// only passes it to our children
if Role::<SubsurfaceRole>::has(role) {
x += sub_x;
y += sub_y;
}
self.render_texture(
frame,
RenderTextureSpec {
texture: &texture,
texture_kind,
y_inverted,
surface_dimensions,
surface_location: (x, y),
screen_size: screen_dimensions,
blending: ::glium::Blend {
color: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
alpha: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
..Default::default()
},
alpha: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
..Default::default()
},
},
);
);
}
}
}
},
@ -403,47 +329,36 @@ impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
&self,
frame: &mut Frame,
window_map: &MyWindowMap,
output_rect: Option<Rectangle>,
compositor_token: MyCompositorToken,
) {
// redraw the frame, in a simple but inneficient way
{
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
window_map.with_windows_from_bottom_to_top(|toplevel_surface, initial_place| {
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
self.draw_surface_tree(
frame,
&wl_surface,
initial_place,
compositor_token,
screen_dimensions,
);
}
});
window_map.with_windows_from_bottom_to_top(
|toplevel_surface, mut initial_place, bounding_box| {
// skip windows that do not overlap with a given output
if let Some(output) = output_rect {
if !output.overlaps(bounding_box) {
return;
}
initial_place.0 -= output.x;
}
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
self.draw_surface_tree(
frame,
&wl_surface,
initial_place,
compositor_token,
screen_dimensions,
);
}
},
);
}
}
pub fn draw_cursor(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
self.log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
};
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
}
pub fn draw_dnd_icon(
&self,
frame: &mut Frame,

View File

@ -82,6 +82,20 @@ impl AnvilState {
);
}
}
#[cfg(feature = "udev")]
KeyAction::Screen(num) => {
let output_map = self.output_map.as_ref().unwrap();
let outputs = output_map.borrow();
if let Some(output) = outputs.get(num) {
let x = outputs
.iter()
.take(num)
.fold(0, |acc, output| acc + output.size.0) as f64
+ (output.size.0 as f64 / 2.0);
let y = output.size.1 as f64 / 2.0;
*self.pointer_location.borrow_mut() = (x as f64, y as f64)
}
}
_ => (),
}
}
@ -92,10 +106,14 @@ impl AnvilState {
let mut location = self.pointer_location.borrow_mut();
location.0 += x as f64;
location.1 += y as f64;
// clamp to screen limits
// this event is never generated by winit so self.screen_size is relevant
location.0 = (location.0).max(0.0).min(self.screen_size.0 as f64);
location.1 = (location.1).max(0.0).min(self.screen_size.1 as f64);
#[cfg(feature = "udev")]
{
// clamp to screen limits
// this event is never generated by winit
*location = self.clamp_coords(*location);
}
let under = self
.window_map
.borrow()
@ -110,8 +128,11 @@ impl AnvilState {
{
if self.session.is_some() {
// we are started on a tty
let (ux, uy) = evt.position_transformed(self.screen_size);
(ux as f64, uy as f64)
let x = self.pointer_location.borrow().0;
let screen_size = self.current_output_size(x);
// monitor coordinates
let (ux, uy) = evt.position_transformed(screen_size);
((ux + self.current_output_offset(x)) as f64, uy as f64)
} else {
// we are started in winit
evt.position()
@ -128,6 +149,64 @@ impl AnvilState {
self.pointer.motion((x, y), under, serial, evt.time());
}
#[cfg(feature = "udev")]
fn clamp_coords(&self, pos: (f64, f64)) -> (f64, f64) {
let output_map = self.output_map.as_ref().unwrap();
let outputs = output_map.borrow();
if outputs.len() == 0 {
return pos;
}
let (mut x, mut y) = pos;
// max_x is the sum of the width of all outputs
let max_x = outputs.iter().fold(0u32, |acc, output| acc + output.size.0);
x = x.max(0.0).min(max_x as f64);
// max y depends on the current output
let max_y = self.current_output_size(x).1;
y = y.max(0.0).min(max_y as f64);
(x, y)
}
#[cfg(feature = "udev")]
fn current_output_idx(&self, x: f64) -> usize {
let output_map = self.output_map.as_ref().unwrap();
let outputs = output_map.borrow();
outputs
.iter()
// map each output to their x position
.scan(0u32, |acc, output| {
let curr_x = *acc;
*acc += output.size.0;
Some(curr_x)
})
// get an index
.enumerate()
// find the first one with a greater x
.find(|(_idx, x_pos)| *x_pos as f64 > x)
// the previous output is the one we are on
.map(|(idx, _)| idx - 1)
.unwrap_or(outputs.len() - 1)
}
#[cfg(feature = "udev")]
fn current_output_size(&self, x: f64) -> (u32, u32) {
let output_map = self.output_map.as_ref().unwrap();
let outputs = output_map.borrow();
outputs[self.current_output_idx(x)].size
}
#[cfg(feature = "udev")]
fn current_output_offset(&self, x: f64) -> u32 {
let output_map = self.output_map.as_ref().unwrap();
let outputs = output_map.borrow();
outputs
.iter()
.take(self.current_output_idx(x))
.fold(0u32, |acc, output| acc + output.size.0)
}
fn on_pointer_button<B: InputBackend>(&mut self, evt: B::PointerButtonEvent) {
let serial = SCOUNTER.next_serial();
let button = match evt.button() {
@ -200,6 +279,8 @@ enum KeyAction {
VtSwitch(i32),
/// run a command
Run(String),
/// Switch the current screen
Screen(usize),
/// Forward the key to the client
Forward,
/// Do nothing more
@ -219,6 +300,8 @@ fn process_keyboard_shortcut(modifiers: ModifiersState, keysym: Keysym) -> KeyAc
} else if modifiers.logo && keysym == xkb::KEY_Return {
// run terminal
KeyAction::Run("weston-terminal".into())
} else if modifiers.logo && keysym >= xkb::KEY_1 && keysym <= xkb::KEY_9 {
KeyAction::Screen((keysym - xkb::KEY_1) as usize)
} else {
KeyAction::Forward
}

View File

@ -654,7 +654,7 @@ pub struct CommitedState {
#[derive(Default)]
pub struct SurfaceData {
pub texture: Option<crate::glium_drawer::TextureMetadata>,
pub texture: Option<crate::buffer_utils::BufferTextures>,
pub geometry: Option<Rectangle>,
pub resize_state: ResizeState,
/// Minimum width and height, as requested by the surface.
@ -673,7 +673,7 @@ impl SurfaceData {
/// Apply a next state into the surface current state
pub fn apply_state(&mut self, next_state: CommitedState) {
if Self::merge_state(&mut self.current_state, next_state) {
self.texture = None;
let _ = self.texture.take();
}
}

View File

@ -32,13 +32,7 @@ pub fn load_shm_buffer(data: BufferData, pool: &[u8]) -> Result<(RawImage2d<'_,
};
// sharders format need to be reversed to account for endianness
let (client_format, fragment) = match data.format {
Format::Argb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRA),
Format::Xrgb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRX),
Format::Rgba8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_ABGR),
Format::Rgbx8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_XBGR),
_ => return Err(data.format),
};
let (client_format, fragment) = load_format(data.format)?;
Ok((
RawImage2d {
data: slice,
@ -49,3 +43,13 @@ pub fn load_shm_buffer(data: BufferData, pool: &[u8]) -> Result<(RawImage2d<'_,
fragment,
))
}
pub fn load_format(format: Format) -> Result<(ClientFormat, usize), Format> {
Ok(match format {
Format::Argb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRA),
Format::Xrgb8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_BGRX),
Format::Rgba8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_ABGR),
Format::Rgbx8888 => (ClientFormat::U8U8U8U8, crate::shaders::BUFFER_XBGR),
_ => return Err(format),
})
}

View File

@ -8,7 +8,6 @@ use std::{
};
use smithay::{
backend::session::auto::AutoSession,
reexports::{
calloop::{
generic::{Fd, Generic},
@ -25,8 +24,10 @@ use smithay::{
};
#[cfg(feature = "udev")]
use smithay::backend::session::Session;
use smithay::backend::session::{auto::AutoSession, Session};
#[cfg(feature = "udev")]
use crate::udev::MyOutput;
use crate::{buffer_utils::BufferUtils, shell::init_shell};
pub struct AnvilState {
@ -43,7 +44,8 @@ pub struct AnvilState {
pub keyboard: KeyboardHandle,
pub pointer_location: Rc<RefCell<(f64, f64)>>,
pub cursor_status: Arc<Mutex<CursorImageStatus>>,
pub screen_size: (u32, u32),
#[cfg(feature = "udev")]
pub output_map: Option<Rc<RefCell<Vec<MyOutput>>>>,
pub seat_name: String,
#[cfg(feature = "udev")]
pub session: Option<AutoSession>,
@ -58,6 +60,8 @@ impl AnvilState {
buffer_utils: BufferUtils,
#[cfg(feature = "udev")] session: Option<AutoSession>,
#[cfg(not(feature = "udev"))] _session: Option<()>,
#[cfg(feature = "udev")] output_map: Option<Rc<RefCell<Vec<MyOutput>>>>,
#[cfg(not(feature = "udev"))] _output_map: Option<()>,
log: slog::Logger,
) -> AnvilState {
// init the wayland connection
@ -126,7 +130,7 @@ impl AnvilState {
"anvil".into()
};
#[cfg(not(feature = "udev"))]
let seat_name = "anvil".into();
let seat_name: String = "anvil".into();
let (mut seat, _) = Seat::new(
&mut display.borrow_mut(),
@ -162,7 +166,8 @@ impl AnvilState {
keyboard,
cursor_status,
pointer_location: Rc::new(RefCell::new((0.0, 0.0))),
screen_size: (1920, 1080),
#[cfg(feature = "udev")]
output_map,
seat_name,
#[cfg(feature = "udev")]
session,

View File

@ -50,10 +50,11 @@ use smithay::{
nix::{fcntl::OFlag, sys::stat::dev_t},
wayland_server::{
protocol::{wl_output, wl_surface},
Display,
Display, Global,
},
},
signaling::{Linkable, SignalToken, Signaler},
utils::Rectangle,
wayland::{
compositor::CompositorToken,
output::{Mode, Output, PhysicalProperties},
@ -112,6 +113,8 @@ pub fn run_udev(
#[cfg(not(feature = "egl"))]
let buffer_utils = BufferUtils::new(log.clone());
let output_map = Rc::new(RefCell::new(Vec::new()));
/*
* Initialize session
*/
@ -124,8 +127,9 @@ pub fn run_udev(
let mut state = AnvilState::init(
display.clone(),
event_loop.handle(),
buffer_utils,
buffer_utils.clone(),
Some(session),
Some(output_map.clone()),
log.clone(),
);
@ -139,10 +143,12 @@ pub fn run_udev(
let mut udev_handler = UdevHandlerImpl {
compositor_token: state.ctoken,
buffer_utils,
#[cfg(feature = "egl")]
egl_buffer_reader,
session: state.session.clone().unwrap(),
backends: HashMap::new(),
output_map,
display: display.clone(),
primary_gpu,
window_map: state.window_map.clone(),
@ -158,34 +164,6 @@ pub fn run_udev(
/*
* Initialize a fake output (we render one screen to every device in this example)
*/
let (output, _output_global) = Output::new(
&mut display.borrow_mut(),
"Drm".into(),
PhysicalProperties {
width: 0,
height: 0,
subpixel: wl_output::Subpixel::Unknown,
make: "Smithay".into(),
model: "Generic DRM".into(),
},
log.clone(),
);
let (w, h) = (1920, 1080); // Hardcode full-hd res
output.change_current_state(
Some(Mode {
width: w as i32,
height: h as i32,
refresh: 60_000,
}),
None,
None,
);
output.set_preferred(Mode {
width: w as i32,
height: h as i32,
refresh: 60_000,
});
/*
* Initialize libinput backend
@ -250,6 +228,68 @@ pub fn run_udev(
Ok(())
}
pub struct MyOutput {
pub device_id: dev_t,
pub crtc: crtc::Handle,
pub size: (u32, u32),
_wl: Output,
global: Option<Global<wl_output::WlOutput>>,
}
impl MyOutput {
fn new(
display: &mut Display,
device_id: dev_t,
crtc: crtc::Handle,
conn: ConnectorInfo,
logger: ::slog::Logger,
) -> MyOutput {
let (output, global) = Output::new(
display,
format!("{:?}", conn.interface()),
PhysicalProperties {
width: conn.size().unwrap_or((0, 0)).0 as i32,
height: conn.size().unwrap_or((0, 0)).1 as i32,
subpixel: wl_output::Subpixel::Unknown,
make: "Smithay".into(),
model: "Generic DRM".into(),
},
logger,
);
let mode = conn.modes()[0];
let (w, h) = mode.size();
output.change_current_state(
Some(Mode {
width: w as i32,
height: h as i32,
refresh: (mode.vrefresh() * 1000) as i32,
}),
None,
None,
);
output.set_preferred(Mode {
width: w as i32,
height: h as i32,
refresh: (mode.vrefresh() * 1000) as i32,
});
MyOutput {
device_id,
crtc,
size: (w as u32, h as u32),
_wl: output,
global: Some(global),
}
}
}
impl Drop for MyOutput {
fn drop(&mut self) {
self.global.take().unwrap().destroy();
}
}
struct BackendData {
_restart_token: SignalToken,
event_source: Source<Generic<RenderDevice>>,
@ -258,6 +298,7 @@ struct BackendData {
struct UdevHandlerImpl<Data: 'static> {
compositor_token: CompositorToken<Roles>,
buffer_utils: BufferUtils,
#[cfg(feature = "egl")]
egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
session: AutoSession,
@ -265,6 +306,7 @@ struct UdevHandlerImpl<Data: 'static> {
display: Rc<RefCell<Display>>,
primary_gpu: Option<PathBuf>,
window_map: Rc<RefCell<MyWindowMap>>,
output_map: Rc<RefCell<Vec<MyOutput>>>,
pointer_location: Rc<RefCell<(f64, f64)>>,
pointer_image: ImageBuffer<Rgba<u8>, Vec<u8>>,
cursor_status: Arc<Mutex<CursorImageStatus>>,
@ -275,10 +317,11 @@ struct UdevHandlerImpl<Data: 'static> {
}
impl<Data: 'static> UdevHandlerImpl<Data> {
#[cfg(feature = "egl")]
pub fn scan_connectors(
device: &mut RenderDevice,
egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
buffer_utils: &BufferUtils,
display: &mut Display,
output_map: &mut Vec<MyOutput>,
logger: &::slog::Logger,
) -> HashMap<crtc::Handle, Rc<GliumDrawer<RenderSurface>>> {
// Get a set of all modesetting resource handles (excluding planes):
@ -310,9 +353,16 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
device
.create_surface(crtc, connector_info.modes()[0], &[connector_info.handle()])
.unwrap(),
egl_buffer_reader.clone(),
buffer_utils.clone(),
logger.clone(),
);
output_map.push(MyOutput::new(
display,
device.device_id(),
crtc,
connector_info,
logger.clone(),
));
entry.insert(Rc::new(renderer));
break 'outer;
@ -323,53 +373,10 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
backends
}
#[cfg(not(feature = "egl"))]
pub fn scan_connectors(
device: &mut RenderDevice,
logger: &::slog::Logger,
) -> HashMap<crtc::Handle, Rc<GliumDrawer<RenderSurface>>> {
// Get a set of all modesetting resource handles (excluding planes):
let res_handles = device.resource_handles().unwrap();
// Use first connected connector
let connector_infos: Vec<ConnectorInfo> = res_handles
.connectors()
.iter()
.map(|conn| device.get_connector_info(*conn).unwrap())
.filter(|conn| conn.state() == ConnectorState::Connected)
.inspect(|conn| info!(logger, "Connected: {:?}", conn.interface()))
.collect();
let mut backends = HashMap::new();
// very naive way of finding good crtc/encoder/connector combinations. This problem is np-complete
for connector_info in connector_infos {
let encoder_infos = connector_info
.encoders()
.iter()
.filter_map(|e| *e)
.flat_map(|encoder_handle| device.get_encoder_info(encoder_handle))
.collect::<Vec<EncoderInfo>>();
'outer: for encoder_info in encoder_infos {
for crtc in res_handles.filter_crtcs(encoder_info.possible_crtcs()) {
if !backends.contains_key(&crtc) {
let renderer =
GliumDrawer::init(device.create_surface(crtc).unwrap(), logger.clone());
backends.insert(crtc, Rc::new(renderer));
break 'outer;
}
}
}
}
backends
}
}
impl<Data: 'static> UdevHandlerImpl<Data> {
fn device_added(&mut self, _device: dev_t, path: PathBuf) {
fn device_added(&mut self, device_id: dev_t, path: PathBuf) {
// Try to open the device
if let Some(mut device) = self
.session
@ -412,21 +419,20 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
#[cfg(feature = "egl")]
{
if path.canonicalize().ok() == self.primary_gpu {
info!(
self.logger,
"Initializing EGL Hardware Acceleration via {:?}", path
);
*self.egl_buffer_reader.borrow_mut() =
device.bind_wl_display(&*self.display.borrow()).ok();
}
}
#[cfg(feature = "egl")]
let backends = Rc::new(RefCell::new(UdevHandlerImpl::<Data>::scan_connectors(
&mut device,
self.egl_buffer_reader.clone(),
&self.logger,
)));
#[cfg(not(feature = "egl"))]
let backends = Rc::new(RefCell::new(UdevHandlerImpl::<Data>::scan_connectors(
&mut device,
&self.buffer_utils,
&mut *self.display.borrow_mut(),
&mut *self.output_map.borrow_mut(),
&self.logger,
)));
@ -434,10 +440,13 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
// Note: if you replicate this (very simple) structure, it is rather easy
// to introduce reference cycles with Rc. Be sure about your drop order
let renderer = Rc::new(DrmRenderer {
device_id,
compositor_token: self.compositor_token,
backends: backends.clone(),
window_map: self.window_map.clone(),
output_map: self.output_map.clone(),
pointer_location: self.pointer_location.clone(),
pointer_image: self.pointer_image.clone(),
cursor_status: self.cursor_status.clone(),
dnd_icon: self.dnd_icon.clone(),
logger: self.logger.clone(),
@ -462,12 +471,6 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
.unwrap();
for renderer in backends.borrow_mut().values() {
// create cursor
renderer
.borrow()
.set_cursor_representation(&self.pointer_image, (2, 2))
.unwrap();
// render first frame
schedule_initial_render(renderer.clone(), &self.loop_handle);
}
@ -485,28 +488,25 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
fn device_changed(&mut self, device: dev_t) {
//quick and dirty, just re-init all backends
let buffer_utils = &self.buffer_utils;
if let Some(ref mut backend_data) = self.backends.get_mut(&device) {
let logger = &self.logger;
let pointer_image = &self.pointer_image;
let egl_buffer_reader = self.egl_buffer_reader.clone();
let loop_handle = self.loop_handle.clone();
let mut display = self.display.borrow_mut();
let mut output_map = self.output_map.borrow_mut();
output_map.retain(|output| output.device_id != device);
self.loop_handle
.with_source(&backend_data.event_source, |source| {
let mut backends = backend_data.surfaces.borrow_mut();
#[cfg(feature = "egl")]
let new_backends =
UdevHandlerImpl::<Data>::scan_connectors(&mut source.file, egl_buffer_reader, logger);
#[cfg(not(feature = "egl"))]
let new_backends = UdevHandlerImpl::<Data>::scan_connectors(&mut source.file, logger);
*backends = new_backends;
*backends = UdevHandlerImpl::<Data>::scan_connectors(
&mut source.file,
buffer_utils,
&mut *display,
&mut *output_map,
logger,
);
for renderer in backends.values() {
// create cursor
renderer
.borrow()
.set_cursor_representation(pointer_image, (2, 2))
.unwrap();
// render first frame
schedule_initial_render(renderer.clone(), &loop_handle);
}
@ -520,6 +520,10 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
// drop surfaces
backend_data.surfaces.borrow_mut().clear();
debug!(self.logger, "Surfaces dropped");
// clear outputs
self.output_map
.borrow_mut()
.retain(|output| output.device_id != device);
let device = self.loop_handle.remove(backend_data.event_source).unwrap();
@ -568,10 +572,13 @@ impl<Data: 'static> DrmRendererSessionListener<Data> {
}
pub struct DrmRenderer {
device_id: dev_t,
compositor_token: CompositorToken<Roles>,
backends: Rc<RefCell<HashMap<crtc::Handle, Rc<GliumDrawer<RenderSurface>>>>>,
window_map: Rc<RefCell<MyWindowMap>>,
output_map: Rc<RefCell<Vec<MyOutput>>>,
pointer_location: Rc<RefCell<(f64, f64)>>,
pointer_image: ImageBuffer<Rgba<u8>, Vec<u8>>,
cursor_status: Arc<Mutex<CursorImageStatus>>,
dnd_icon: Arc<Mutex<Option<wl_surface::WlSurface>>>,
logger: ::slog::Logger,
@ -590,56 +597,82 @@ impl DrmRenderer {
evt_handle: Option<&LoopHandle<Data>>,
) {
if let Some(drawer) = self.backends.borrow().get(&crtc) {
{
let (x, y) = *self.pointer_location.borrow();
let _ = drawer
.borrow()
.set_cursor_position(x.trunc().abs() as u32, y.trunc().abs() as u32);
}
// get output coordinates
let (x, y) = self
.output_map
.borrow()
.iter()
.take_while(|output| output.device_id != self.device_id || output.crtc != crtc)
.fold((0u32, 0u32), |pos, output| (pos.0 + output.size.0, pos.1));
let (width, height) = self
.output_map
.borrow()
.iter()
.find(|output| output.device_id == self.device_id && output.crtc == crtc)
.map(|output| output.size)
.unwrap_or((0, 0)); // in this case the output will be removed.
// and draw in sync with our monitor
let mut frame = drawer.draw();
frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
// draw the surfaces
drawer.draw_windows(&mut frame, &*self.window_map.borrow(), self.compositor_token);
let (x, y) = *self.pointer_location.borrow();
// draw the dnd icon if applicable
{
let guard = self.dnd_icon.lock().unwrap();
if let Some(ref surface) = *guard {
if surface.as_ref().is_alive() {
drawer.draw_dnd_icon(
&mut frame,
surface,
(x as i32, y as i32),
self.compositor_token,
);
drawer.draw_windows(
&mut frame,
&*self.window_map.borrow(),
Some(Rectangle {
x: x as i32,
y: y as i32,
width: width as i32,
height: height as i32,
}),
self.compositor_token,
);
// get pointer coordinates
let (ptr_x, ptr_y) = *self.pointer_location.borrow();
let ptr_x = ptr_x.trunc().abs() as i32 - x as i32;
let ptr_y = ptr_y.trunc().abs() as i32 - y as i32;
// set cursor
if ptr_x >= 0 && ptr_x < width as i32 && ptr_y >= 0 && ptr_y < height as i32 {
let _ = drawer.borrow().set_cursor_position(ptr_x as u32, ptr_y as u32);
// draw the dnd icon if applicable
{
let guard = self.dnd_icon.lock().unwrap();
if let Some(ref surface) = *guard {
if surface.as_ref().is_alive() {
drawer.draw_dnd_icon(&mut frame, surface, (ptr_x, ptr_y), self.compositor_token);
}
}
}
}
// draw the cursor as relevant
{
let mut guard = self.cursor_status.lock().unwrap();
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Image(ref surface) = *guard {
reset = !surface.as_ref().is_alive();
}
if reset {
*guard = CursorImageStatus::Default;
}
if let CursorImageStatus::Image(ref surface) = *guard {
drawer.draw_cursor(&mut frame, surface, (x as i32, y as i32), self.compositor_token);
// draw the cursor as relevant
{
let mut guard = self.cursor_status.lock().unwrap();
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Image(ref surface) = *guard {
reset = !surface.as_ref().is_alive();
}
if reset {
*guard = CursorImageStatus::Default;
}
if let CursorImageStatus::Image(ref surface) = *guard {
drawer.draw_software_cursor(
&mut frame,
surface,
(ptr_x, ptr_y),
self.compositor_token,
);
} else {
drawer.draw_hardware_cursor(&self.pointer_image, (2, 2), (ptr_x, ptr_y));
}
}
} else {
drawer.clear_cursor();
}
let result = frame.finish();
if result.is_ok() {
// Send frame events so that client start drawing their next frame
self.window_map.borrow().send_frames(SCOUNTER.next_serial());
}
if let Err(err) = result {
if let Err(err) = frame.finish() {
warn!(self.logger, "Error during rendering: {:?}", err);
let reschedule = match err {
SwapBuffersError::AlreadySwapped => false,
@ -692,6 +725,7 @@ impl DrmRenderer {
}
}
} else {
// TODO: only send drawn windows the frames callback
// Send frame events so that client start drawing their next frame
self.window_map.borrow().send_frames(SCOUNTER.next_serial());
}

View File

@ -248,10 +248,10 @@ where
pub fn with_windows_from_bottom_to_top<Func>(&self, mut f: Func)
where
Func: FnMut(&Kind<R>, (i32, i32)),
Func: FnMut(&Kind<R>, (i32, i32), &Rectangle),
{
for w in self.windows.iter().rev() {
f(&w.toplevel, w.location)
f(&w.toplevel, w.location, &w.bbox)
}
}

View File

@ -1,10 +1,13 @@
use std::{cell::RefCell, rc::Rc, sync::atomic::Ordering, time::Duration};
#[cfg(feature = "egl")]
use smithay::backend::egl::EGLGraphicsBackend;
use smithay::{
backend::{egl::EGLGraphicsBackend, graphics::gl::GLGraphicsBackend, input::InputBackend, winit},
backend::{graphics::gl::GLGraphicsBackend, input::InputBackend, winit},
reexports::{
calloop::EventLoop,
wayland_server::{protocol::wl_output, Display},
winit::window::CursorIcon,
},
wayland::{
output::{Mode, Output, PhysicalProperties},
@ -38,17 +41,14 @@ pub fn run_winit(
},
));
let (w, h) = renderer.get_framebuffer_dimensions();
#[cfg(feature = "egl")]
let drawer = GliumDrawer::init(renderer, egl_buffer_reader.clone(), log.clone());
#[cfg(not(feature = "egl"))]
let drawer = GliumDrawer::init(renderer, log.clone());
#[cfg(feature = "egl")]
let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone());
#[cfg(not(feature = "egl"))]
let buffer_utils = BufferUtils::new(log.clone());
let (w, h) = renderer.get_framebuffer_dimensions();
let drawer = GliumDrawer::init(renderer, buffer_utils.clone(), log.clone());
/*
* Initialize the globals
*/
@ -58,6 +58,7 @@ pub fn run_winit(
event_loop.handle(),
buffer_utils,
None,
None,
log.clone(),
);
@ -103,7 +104,7 @@ pub fn run_winit(
frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
// draw the windows
drawer.draw_windows(&mut frame, &*state.window_map.borrow(), state.ctoken);
drawer.draw_windows(&mut frame, &*state.window_map.borrow(), None, state.ctoken);
let (x, y) = *state.pointer_location.borrow();
// draw the dnd icon if any
@ -128,7 +129,9 @@ pub fn run_winit(
}
// draw as relevant
if let CursorImageStatus::Image(ref surface) = *guard {
drawer.draw_cursor(&mut frame, surface, (x as i32, y as i32), state.ctoken);
drawer.draw_software_cursor(&mut frame, surface, (x as i32, y as i32), state.ctoken);
} else {
drawer.draw_hardware_cursor(&CursorIcon::Default, (0, 0), (x as i32, y as i32));
}
}

View File

@ -646,6 +646,15 @@ impl<A: AsRawFd + 'static> CursorBackend for AtomicDrmSurfaceInternal<A> {
Ok(())
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
let mut cursor = self.cursor.lock().unwrap();
if let Some(fb) = cursor.framebuffer.take() {
let _ = self.destroy_framebuffer(fb);
}
self.clear_plane(self.planes.cursor)
}
}
impl<A: AsRawFd + 'static> AtomicDrmSurfaceInternal<A> {
@ -1022,6 +1031,10 @@ impl<A: AsRawFd + 'static> CursorBackend for AtomicDrmSurface<A> {
) -> Result<(), Error> {
self.0.set_cursor_representation(buffer, hotspot)
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
self.0.clear_cursor_representation()
}
}
impl<A: AsRawFd + 'static> Surface for AtomicDrmSurface<A> {

View File

@ -552,6 +552,7 @@ where
fallback_surface_err_impl!(set_cursor_position, &Self, Result<(), EitherError<E3, E4>>, x: u32, y: u32);
fallback_surface_err_impl!(set_cursor_representation, &Self, Result<(), EitherError<E3, E4>>, buffer: &Self::CursorFormat, hotspot: (u32, u32));
fallback_surface_err_impl!(clear_cursor_representation, &Self, Result<(), EitherError<E3, E4>>,);
}
#[cfg(feature = "renderer_gl")]

View File

@ -92,6 +92,10 @@ where
) -> ::std::result::Result<(), Self::Error> {
self.0.surface.set_cursor_representation(buffer, hotspot)
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
self.0.surface.clear_cursor_representation()
}
}
#[cfg(feature = "renderer_gl")]

View File

@ -190,6 +190,18 @@ impl<S: RawSurface + 'static> CursorBackend for EglStreamSurfaceInternal<S> {
Ok(())
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
self.crtc
.set_cursor(self.crtc.crtc(), Option::<&DumbBuffer>::None)
.compat()
.map_err(|source| DrmError::Access {
errmsg: "Failed to clear cursor",
dev: self.crtc.dev_path(),
source,
})
.map_err(Error::Underlying)
}
}
/// egl stream surface for rendering
@ -565,6 +577,10 @@ impl<S: RawSurface + 'static> CursorBackend for EglStreamSurface<S> {
) -> Result<(), Self::Error> {
self.0.set_cursor_representation(buffer, hotspot)
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
self.0.clear_cursor_representation()
}
}
#[cfg(test)]

View File

@ -305,6 +305,23 @@ where
*self.cursor.lock().unwrap() = (cursor, hotspot);
Ok(())
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
*self.cursor.lock().unwrap() = (
self.dev
.lock()
.unwrap()
.create_buffer_object(
1,
1,
GbmFormat::ARGB8888,
BufferObjectFlags::CURSOR | BufferObjectFlags::WRITE,
)
.map_err(Error::BufferCreationFailed)?,
(0, 0),
);
self.crtc.clear_cursor_representation().map_err(Error::Underlying)
}
}
impl<S: RawSurface + 'static> Drop for GbmSurfaceInternal<S> {
@ -415,6 +432,10 @@ where
) -> Result<(), Self::Error> {
self.0.set_cursor_representation(buffer, hotspot)
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
self.0.clear_cursor_representation()
}
}
#[cfg(test)]

View File

@ -87,6 +87,16 @@ impl<A: AsRawFd + 'static> CursorBackend for LegacyDrmSurfaceInternal<A> {
Ok(())
}
fn clear_cursor_representation(&self) -> Result<(), Error> {
self.set_cursor(self.crtc, Option::<&DumbBuffer>::None)
.compat()
.map_err(|source| Error::Access {
errmsg: "Failed to set cursor",
dev: self.dev_path(),
source,
})
}
}
impl<A: AsRawFd + 'static> Surface for LegacyDrmSurfaceInternal<A> {
@ -498,6 +508,10 @@ impl<A: AsRawFd + 'static> CursorBackend for LegacyDrmSurface<A> {
) -> Result<(), Error> {
self.0.set_cursor_representation(buffer, hotspot)
}
fn clear_cursor_representation(&self) -> Result<(), Self::Error> {
self.0.clear_cursor_representation()
}
}
impl<A: AsRawFd + 'static> Surface for LegacyDrmSurface<A> {

View File

@ -475,7 +475,7 @@ impl EGLBufferReader {
/// to render it another way.
pub fn egl_buffer_contents(
&self,
buffer: WlBuffer,
buffer: &WlBuffer,
) -> ::std::result::Result<EGLImages, BufferAccessError> {
let mut format: i32 = 0;
let query = wrap_egl_call(|| unsafe {
@ -486,9 +486,9 @@ impl EGLBufferReader {
&mut format,
)
})
.map_err(|source| BufferAccessError::NotManaged(buffer.clone(), source))?;
.map_err(BufferAccessError::NotManaged)?;
if query == ffi::egl::FALSE {
return Err(BufferAccessError::NotManaged(buffer, EGLError::BadParameter));
return Err(BufferAccessError::NotManaged(EGLError::BadParameter));
}
let format = match format {
@ -510,7 +510,7 @@ impl EGLBufferReader {
&mut width,
)
})
.map_err(|source| BufferAccessError::NotManaged(buffer.clone(), source))?;
.map_err(BufferAccessError::NotManaged)?;
let mut height: i32 = 0;
wrap_egl_call(|| unsafe {
@ -521,7 +521,7 @@ impl EGLBufferReader {
&mut height,
)
})
.map_err(|source| BufferAccessError::NotManaged(buffer.clone(), source))?;
.map_err(BufferAccessError::NotManaged)?;
let mut inverted: i32 = 0;
wrap_egl_call(|| unsafe {
@ -532,7 +532,7 @@ impl EGLBufferReader {
&mut inverted,
)
})
.map_err(|source| BufferAccessError::NotManaged(buffer.clone(), source))?;
.map_err(BufferAccessError::NotManaged)?;
let mut images = Vec::with_capacity(format.num_planes());
for i in 0..format.num_planes() {
@ -562,7 +562,6 @@ impl EGLBufferReader {
y_inverted: inverted != 0,
format,
images,
buffer,
#[cfg(feature = "renderer_gl")]
gl: self.gl.clone(),
})

View File

@ -26,7 +26,7 @@ use crate::backend::graphics::{
use nix::libc::c_uint;
use std::fmt;
#[cfg(feature = "wayland_frontend")]
use wayland_server::{protocol::wl_buffer::WlBuffer, Display};
use wayland_server::Display;
pub mod context;
pub use self::context::EGLContext;
@ -87,8 +87,8 @@ pub enum BufferAccessError {
#[error("The corresponding context was lost")]
ContextLost,
/// This buffer is not managed by the EGL buffer
#[error("This buffer is not managed by EGL. Err: {1:}")]
NotManaged(WlBuffer, #[source] EGLError),
#[error("This buffer is not managed by EGL. Err: {0:}")]
NotManaged(#[source] EGLError),
/// Failed to create `EGLImages` from the buffer
#[error("Failed to create EGLImages from the buffer. Err: {0:}")]
EGLImageCreationFailed(#[source] EGLError),
@ -102,7 +102,7 @@ impl fmt::Debug for BufferAccessError {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> ::std::result::Result<(), fmt::Error> {
match *self {
BufferAccessError::ContextLost => write!(formatter, "BufferAccessError::ContextLost"),
BufferAccessError::NotManaged(_, _) => write!(formatter, "BufferAccessError::NotManaged"),
BufferAccessError::NotManaged(_) => write!(formatter, "BufferAccessError::NotManaged"),
BufferAccessError::EGLImageCreationFailed(_) => {
write!(formatter, "BufferAccessError::EGLImageCreationFailed")
}
@ -265,7 +265,6 @@ pub struct EGLImages {
/// Format of these images
pub format: Format,
images: Vec<EGLImage>,
buffer: WlBuffer,
#[cfg(feature = "renderer_gl")]
gl: gl_ffi::Gles2,
}
@ -339,7 +338,6 @@ impl Drop for EGLImages {
ffi::egl::DestroyImageKHR(**self.display, image);
}
}
self.buffer.release();
}
}

View File

@ -34,4 +34,7 @@ pub trait CursorBackend {
cursor: &Self::CursorFormat,
hotspot: (u32, u32),
) -> Result<(), Self::Error>;
/// Clear the current cursor image drawn on the [`CursorBackend`].
fn clear_cursor_representation(&self) -> Result<(), Self::Error>;
}

View File

@ -160,6 +160,9 @@ impl AsErrno for () {
}
pub mod auto;
mod dbus;
pub mod direct;
#[cfg(feature = "backend_session_logind")]
mod dbus;
#[cfg(feature = "backend_session_logind")]
pub use self::dbus::*;

View File

@ -270,6 +270,12 @@ impl CursorBackend for WinitGraphicsBackend {
// Cannot log this one, as `CursorFormat` is not `Debug` and should not be
debug!(self.logger, "Changing cursor representation");
self.window.window().set_cursor_icon(*cursor);
self.window.window().set_cursor_visible(true);
Ok(())
}
fn clear_cursor_representation(&self) -> ::std::result::Result<(), ()> {
self.window.window().set_cursor_visible(false);
Ok(())
}
}

View File

@ -21,3 +21,5 @@ pub use wayland_commons;
pub use wayland_protocols;
#[cfg(feature = "wayland_frontend")]
pub use wayland_server;
#[cfg(feature = "backend_winit")]
pub use winit;

View File

@ -17,4 +17,20 @@ impl Rectangle {
let (x, y) = point;
(x >= self.x) && (x < self.x + self.width) && (y >= self.y) && (y < self.y + self.height)
}
/// Checks whether a given rectangle overlaps with this one
pub fn overlaps(&self, other: &Rectangle) -> bool {
// if the rectangle is not outside of the other
// they must overlap
!(
// self is left of other
self.x + self.width < other.x
// self is right of other
|| self.x > other.x + other.width
// self is above of other
|| self.y + self.height < other.y
// self is below of other
|| self.y > other.y + other.height
)
}
}