gles2: Fix `import_bitmap` resulting in black textures
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@ -846,7 +846,7 @@ impl Renderer for Gles2Renderer {
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let texture = Gles2Texture(Rc::new(Gles2TextureInternal {
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let texture = Gles2Texture(Rc::new(Gles2TextureInternal {
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texture: tex,
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texture: tex,
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texture_kind: 2,
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texture_kind: 0,
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is_external: false,
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is_external: false,
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y_inverted: false,
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y_inverted: false,
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width: image.width(),
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width: image.width(),
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