Fix formatting
This commit is contained in:
parent
369c8a980e
commit
ae375624ac
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@ -1,9 +1,9 @@
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extern crate wayland_server;
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extern crate wayland_server;
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extern crate smithay;
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extern crate smithay;
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use smithay::shm::ShmGlobal;
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use smithay::backend::glutin;
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use smithay::backend::glutin;
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use smithay::backend::input::InputBackend;
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use smithay::backend::input::InputBackend;
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use smithay::shm::ShmGlobal;
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use wayland_server::protocol::wl_shm;
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use wayland_server::protocol::wl_shm;
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fn main() {
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fn main() {
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@ -11,10 +11,8 @@ fn main() {
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// Insert the ShmGlobal as a handler to your event loop
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// Insert the ShmGlobal as a handler to your event loop
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// Here, we specify tha the standard Argb8888 and Xrgb8888 is the only supported.
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// Here, we specify tha the standard Argb8888 and Xrgb8888 is the only supported.
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let handler_id = event_loop.add_handler_with_init(ShmGlobal::new(
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let handler_id =
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vec![],
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event_loop.add_handler_with_init(ShmGlobal::new(vec![], None /* we don't provide a logger here */));
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None // we don't provide a logger here
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));
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// Register this handler to advertise a wl_shm global of version 1
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// Register this handler to advertise a wl_shm global of version 1
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let shm_global = event_loop.register_global::<wl_shm::WlShm, ShmGlobal>(handler_id, 1);
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let shm_global = event_loop.register_global::<wl_shm::WlShm, ShmGlobal>(handler_id, 1);
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@ -1,12 +1,12 @@
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use glium::backend::Backend;
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use backend::graphics::opengl::{OpenglGraphicsBackend, SwapBuffersError};
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use glium::SwapBuffersError as GliumSwapBuffersError;
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use glium::SwapBuffersError as GliumSwapBuffersError;
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use glium::backend::Backend;
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use std::os::raw::c_void;
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use std::os::raw::c_void;
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use ::backend::graphics::opengl::{OpenglGraphicsBackend, SwapBuffersError};
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impl From<SwapBuffersError> for GliumSwapBuffersError {
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impl From<SwapBuffersError> for GliumSwapBuffersError
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{
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fn from(error: SwapBuffersError) -> Self {
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fn from(error: SwapBuffersError) -> Self {
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match error {
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match error {
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SwapBuffersError::ContextLost => GliumSwapBuffersError::ContextLost,
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SwapBuffersError::ContextLost => GliumSwapBuffersError::ContextLost,
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@ -17,27 +17,22 @@ impl From<SwapBuffersError> for GliumSwapBuffersError
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pub struct GliumGraphicBackend<T: OpenglGraphicsBackend>(T);
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pub struct GliumGraphicBackend<T: OpenglGraphicsBackend>(T);
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pub trait IntoGlium: OpenglGraphicsBackend + Sized
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pub trait IntoGlium: OpenglGraphicsBackend + Sized {
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{
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fn into_glium(self) -> GliumGraphicBackend<Self>;
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fn into_glium(self) -> GliumGraphicBackend<Self>;
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}
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}
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impl<T: OpenglGraphicsBackend> IntoGlium for T
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impl<T: OpenglGraphicsBackend> IntoGlium for T {
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{
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fn into_glium(self) -> GliumGraphicBackend<Self> {
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fn into_glium(self) -> GliumGraphicBackend<Self>
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{
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GliumGraphicBackend(self)
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GliumGraphicBackend(self)
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}
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}
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}
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}
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unsafe impl<T: OpenglGraphicsBackend> Backend for GliumGraphicBackend<T>
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unsafe impl<T: OpenglGraphicsBackend> Backend for GliumGraphicBackend<T> {
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{
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fn swap_buffers(&self) -> Result<(), GliumSwapBuffersError> {
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fn swap_buffers(&self) -> Result<(), GliumSwapBuffersError> {
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self.0.swap_buffers().map_err(Into::into)
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self.0.swap_buffers().map_err(Into::into)
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}
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}
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unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void
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unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void {
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{
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self.0.get_proc_address(symbol) as *const c_void
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self.0.get_proc_address(symbol) as *const c_void
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}
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}
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@ -1,28 +1,29 @@
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//! Implementation of backend traits for types provided by `glutin`
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//! Implementation of backend traits for types provided by `glutin`
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use glutin::{ContextError, CreationError, Event, ElementState, MouseScrollDelta, Touch, TouchPhase, GlContext, HeadlessRendererBuilder, HeadlessContext, WindowBuilder, Window};
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use glutin::{Api as GlutinApi, PixelFormat as GlutinPixelFormat, MouseButton as GlutinMouseButton};
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use nix::c_void;
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use std::rc::Rc;
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use std::error::Error;
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use std::fmt;
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use backend::{SeatInternal, TouchSlotInternal};
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use backend::{SeatInternal, TouchSlotInternal};
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use backend::graphics::opengl::{Api, OpenglGraphicsBackend, PixelFormat, SwapBuffersError};
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use backend::graphics::opengl::{Api, OpenglGraphicsBackend, PixelFormat, SwapBuffersError};
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use backend::input::{InputBackend, InputHandler, Seat, SeatCapabilities, KeyState, MouseButton, MouseButtonState, Axis, AxisSource, TouchEvent, TouchSlot};
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use backend::input::{Axis, AxisSource, InputBackend, InputHandler, KeyState, MouseButton, MouseButtonState,
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Seat, SeatCapabilities, TouchEvent, TouchSlot};
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use glutin::{Api as GlutinApi, MouseButton as GlutinMouseButton, PixelFormat as GlutinPixelFormat};
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use glutin::{ContextError, CreationError, ElementState, Event, GlContext, HeadlessContext,
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HeadlessRendererBuilder, MouseScrollDelta, Touch, TouchPhase, Window, WindowBuilder};
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use nix::c_void;
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use std::error::Error;
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use std::fmt;
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use std::rc::Rc;
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/// Create a new `GlutinHeadlessRenderer` which implements the `OpenglRenderer` graphics
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/// Create a new `GlutinHeadlessRenderer` which implements the `OpenglRenderer` graphics
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/// backend trait
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/// backend trait
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pub fn init_headless_renderer() -> Result<GlutinHeadlessRenderer, CreationError>
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pub fn init_headless_renderer() -> Result<GlutinHeadlessRenderer, CreationError> {
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{
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init_headless_renderer_from_builder(HeadlessRendererBuilder::new(1024, 600))
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init_headless_renderer_from_builder(HeadlessRendererBuilder::new(1024, 600))
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}
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}
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/// Create a new `GlutinHeadlessRenderer`, which implements the `OpenglRenderer` graphics
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/// Create a new `GlutinHeadlessRenderer`, which implements the `OpenglRenderer` graphics
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/// backend trait, with a given already configured `HeadlessRendererBuilder` for
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/// backend trait, with a given already configured `HeadlessRendererBuilder` for
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/// customization
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/// customization
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pub fn init_headless_renderer_from_builder(builder: HeadlessRendererBuilder) -> Result<GlutinHeadlessRenderer, CreationError>
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pub fn init_headless_renderer_from_builder(builder: HeadlessRendererBuilder)
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{
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-> Result<GlutinHeadlessRenderer, CreationError> {
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let (w, h) = builder.dimensions;
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let (w, h) = builder.dimensions;
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let context = builder.build_strict()?;
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let context = builder.build_strict()?;
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@ -31,15 +32,14 @@ pub fn init_headless_renderer_from_builder(builder: HeadlessRendererBuilder) ->
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/// Create a new `GlutinWindowedRenderer`, which implements the `OpenglRenderer` graphics
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/// Create a new `GlutinWindowedRenderer`, which implements the `OpenglRenderer` graphics
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/// backend trait
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/// backend trait
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pub fn init_windowed_renderer() -> Result<GlutinWindowedRenderer, CreationError>
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pub fn init_windowed_renderer() -> Result<GlutinWindowedRenderer, CreationError> {
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{
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init_windowed_renderer_from_builder(WindowBuilder::new())
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init_windowed_renderer_from_builder(WindowBuilder::new())
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}
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}
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/// Create a new `GlutinWindowedRenderer`, which implements the `OpenglRenderer` graphics
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/// Create a new `GlutinWindowedRenderer`, which implements the `OpenglRenderer` graphics
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/// backend trait, with a given already configured `WindowBuilder` for customization.
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/// backend trait, with a given already configured `WindowBuilder` for customization.
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pub fn init_windowed_renderer_from_builder(builder: WindowBuilder) -> Result<GlutinWindowedRenderer, CreationError>
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pub fn init_windowed_renderer_from_builder(builder: WindowBuilder)
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{
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-> Result<GlutinWindowedRenderer, CreationError> {
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let window = Rc::new(builder.build_strict()?);
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let window = Rc::new(builder.build_strict()?);
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Ok(GlutinWindowedRenderer::new(window))
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Ok(GlutinWindowedRenderer::new(window))
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}
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}
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/// Create a new `glutin` `Window`. Returns a `GlutinWindowedRenderer` implementing
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/// Create a new `glutin` `Window`. Returns a `GlutinWindowedRenderer` implementing
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/// the `OpenglRenderer` graphics backend trait and a `GlutinInputBackend` implementing
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/// the `OpenglRenderer` graphics backend trait and a `GlutinInputBackend` implementing
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/// the `InputBackend` trait.
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/// the `InputBackend` trait.
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pub fn init_windowed() -> Result<(GlutinWindowedRenderer, GlutinInputBackend), CreationError>
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pub fn init_windowed() -> Result<(GlutinWindowedRenderer, GlutinInputBackend), CreationError> {
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{
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init_windowed_from_builder(WindowBuilder::new())
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init_windowed_from_builder(WindowBuilder::new())
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}
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}
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/// customization. Returns a `GlutinWindowedRenderer` implementing
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/// customization. Returns a `GlutinWindowedRenderer` implementing
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/// the `OpenglRenderer` graphics backend trait and a `GlutinInputBackend` implementing
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/// the `OpenglRenderer` graphics backend trait and a `GlutinInputBackend` implementing
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/// the `InputBackend` trait.
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/// the `InputBackend` trait.
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pub fn init_windowed_from_builder(builder: WindowBuilder) -> Result<(GlutinWindowedRenderer, GlutinInputBackend), CreationError>
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pub fn init_windowed_from_builder(builder: WindowBuilder)
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{
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-> Result<(GlutinWindowedRenderer, GlutinInputBackend), CreationError> {
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let window = Rc::new(builder.build_strict()?);
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let window = Rc::new(builder.build_strict()?);
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Ok((
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Ok((GlutinWindowedRenderer::new(window.clone()), GlutinInputBackend::new(window)))
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GlutinWindowedRenderer::new(window.clone()),
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GlutinInputBackend::new(window)
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))
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}
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}
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/// Headless Opengl Context created by `glutin`. Implements the `OpenglGraphicsBackend` graphics
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/// Headless Opengl Context created by `glutin`. Implements the `OpenglGraphicsBackend` graphics
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/// backend trait.
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/// backend trait.
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pub struct GlutinHeadlessRenderer
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pub struct GlutinHeadlessRenderer {
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{
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context: HeadlessContext,
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context: HeadlessContext,
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w: u32,
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w: u32,
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h: u32,
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h: u32,
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}
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}
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impl GlutinHeadlessRenderer
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impl GlutinHeadlessRenderer {
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{
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fn new(context: HeadlessContext, w: u32, h: u32) -> GlutinHeadlessRenderer {
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fn new(context: HeadlessContext, w: u32, h: u32) -> GlutinHeadlessRenderer {
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GlutinHeadlessRenderer {
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GlutinHeadlessRenderer {
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context: context,
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context: context,
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@ -85,8 +79,7 @@ impl GlutinHeadlessRenderer
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}
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}
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}
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}
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impl OpenglGraphicsBackend for GlutinHeadlessRenderer
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impl OpenglGraphicsBackend for GlutinHeadlessRenderer {
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{
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#[inline]
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#[inline]
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fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
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fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
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match self.context.swap_buffers() {
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match self.context.swap_buffers() {
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@ -127,22 +120,17 @@ impl OpenglGraphicsBackend for GlutinHeadlessRenderer
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/// Window with an active Opengl Context created by `glutin`. Implements the
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/// Window with an active Opengl Context created by `glutin`. Implements the
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/// `OpenglGraphicsBackend` graphics backend trait.
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/// `OpenglGraphicsBackend` graphics backend trait.
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pub struct GlutinWindowedRenderer
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pub struct GlutinWindowedRenderer {
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{
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window: Rc<Window>,
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window: Rc<Window>
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}
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}
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impl GlutinWindowedRenderer
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impl GlutinWindowedRenderer {
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{
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fn new(window: Rc<Window>) -> GlutinWindowedRenderer {
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fn new(window: Rc<Window>) -> GlutinWindowedRenderer {
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GlutinWindowedRenderer {
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GlutinWindowedRenderer { window: window }
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window: window,
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}
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}
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}
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}
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}
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impl OpenglGraphicsBackend for GlutinWindowedRenderer
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impl OpenglGraphicsBackend for GlutinWindowedRenderer {
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{
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#[inline]
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#[inline]
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fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
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fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
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match self.window.swap_buffers() {
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match self.window.swap_buffers() {
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@ -185,28 +173,23 @@ impl OpenglGraphicsBackend for GlutinWindowedRenderer
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/// Errors that may happen when driving the event loop of `GlutinInputBackend`
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/// Errors that may happen when driving the event loop of `GlutinInputBackend`
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum GlutinInputError
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pub enum GlutinInputError {
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{
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/// The underlying `glutin` `Window` was closed. No further events can be processed.
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/// The underlying `glutin` `Window` was closed. No further events can be processed.
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///
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///
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/// See `GlutinInputBackend::process_new_events`.
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/// See `GlutinInputBackend::process_new_events`.
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WindowClosed
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WindowClosed,
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}
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}
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impl Error for GlutinInputError
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impl Error for GlutinInputError {
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{
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fn description(&self) -> &str {
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fn description(&self) -> &str
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{
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match *self {
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match *self {
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GlutinInputError::WindowClosed => "Glutin Window was closed",
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GlutinInputError::WindowClosed => "Glutin Window was closed",
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}
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}
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}
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}
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}
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}
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impl fmt::Display for GlutinInputError
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impl fmt::Display for GlutinInputError {
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{
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result
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{
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write!(f, "{}", self.description())
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write!(f, "{}", self.description())
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}
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}
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}
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}
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/// Abstracted event loop of a `glutin` `Window` implementing the `InputBackend` trait
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/// Abstracted event loop of a `glutin` `Window` implementing the `InputBackend` trait
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///
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///
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/// You need to call `process_new_events` periodically to receive any events.
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/// You need to call `process_new_events` periodically to receive any events.
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pub struct GlutinInputBackend
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pub struct GlutinInputBackend {
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{
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window: Rc<Window>,
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window: Rc<Window>,
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time_counter: u32,
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time_counter: u32,
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seat: Seat,
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seat: Seat,
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@ -223,8 +205,7 @@ pub struct GlutinInputBackend
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handler: Option<Box<InputHandler<GlutinInputBackend> + 'static>>,
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handler: Option<Box<InputHandler<GlutinInputBackend> + 'static>>,
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}
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}
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impl InputBackend for GlutinInputBackend
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impl InputBackend for GlutinInputBackend {
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{
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type InputConfig = ();
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type InputConfig = ();
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type EventError = GlutinInputError;
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type EventError = GlutinInputError;
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@ -236,8 +217,7 @@ impl InputBackend for GlutinInputBackend
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self.handler = Some(Box::new(handler));
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self.handler = Some(Box::new(handler));
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}
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}
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fn get_handler(&mut self) -> Option<&mut InputHandler<Self>>
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fn get_handler(&mut self) -> Option<&mut InputHandler<Self>> {
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{
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self.handler.as_mut().map(|handler| handler as &mut InputHandler<Self>)
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self.handler.as_mut().map(|handler| handler as &mut InputHandler<Self>)
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}
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}
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@ -271,42 +251,96 @@ impl InputBackend for GlutinInputBackend
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///
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///
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/// The linked `GlutinWindowedRenderer` will error with a lost Context and should
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/// The linked `GlutinWindowedRenderer` will error with a lost Context and should
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/// not be used anymore as well.
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/// not be used anymore as well.
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fn dispatch_new_events(&mut self) -> Result<(), GlutinInputError>
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fn dispatch_new_events(&mut self) -> Result<(), GlutinInputError> {
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{
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for event in self.window.poll_events() {
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for event in self.window.poll_events()
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{
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if let Some(ref mut handler) = self.handler {
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if let Some(ref mut handler) = self.handler {
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match event {
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match event {
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Event::KeyboardInput(state, key_code, _) => handler.on_keyboard_key(&self.seat, self.time_counter, key_code as u32, state.into(), 1),
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Event::KeyboardInput(state, key_code, _) => {
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Event::MouseMoved(x, y) => handler.on_pointer_move(&self.seat, self.time_counter, (x as u32, y as u32)),
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handler.on_keyboard_key(&self.seat,
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Event::MouseWheel(delta, _) => match delta {
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self.time_counter,
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key_code as u32,
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state.into(),
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1)
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}
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Event::MouseMoved(x, y) => {
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handler.on_pointer_move(&self.seat, self.time_counter, (x as u32, y as u32))
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}
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Event::MouseWheel(delta, _) => {
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match delta {
|
||||||
MouseScrollDelta::LineDelta(x, y) => {
|
MouseScrollDelta::LineDelta(x, y) => {
|
||||||
if x != 0.0 {
|
if x != 0.0 {
|
||||||
handler.on_pointer_scroll(&self.seat, self.time_counter, Axis::Horizontal, AxisSource::Wheel, x as f64);
|
handler.on_pointer_scroll(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
Axis::Horizontal,
|
||||||
|
AxisSource::Wheel,
|
||||||
|
x as f64);
|
||||||
}
|
}
|
||||||
if y != 0.0 {
|
if y != 0.0 {
|
||||||
handler.on_pointer_scroll(&self.seat, self.time_counter, Axis::Vertical, AxisSource::Wheel, y as f64);
|
handler.on_pointer_scroll(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
Axis::Vertical,
|
||||||
|
AxisSource::Wheel,
|
||||||
|
y as f64);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
|
||||||
MouseScrollDelta::PixelDelta(x, y) => {
|
MouseScrollDelta::PixelDelta(x, y) => {
|
||||||
if x != 0.0 {
|
if x != 0.0 {
|
||||||
handler.on_pointer_scroll(&self.seat, self.time_counter, Axis::Vertical, AxisSource::Continous, x as f64);
|
handler.on_pointer_scroll(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
Axis::Vertical,
|
||||||
|
AxisSource::Continous,
|
||||||
|
x as f64);
|
||||||
}
|
}
|
||||||
if y != 0.0 {
|
if y != 0.0 {
|
||||||
handler.on_pointer_scroll(&self.seat, self.time_counter, Axis::Horizontal, AxisSource::Continous, y as f64);
|
handler.on_pointer_scroll(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
Axis::Horizontal,
|
||||||
|
AxisSource::Continous,
|
||||||
|
y as f64);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::MouseInput(state, button) => {
|
||||||
|
handler.on_pointer_button(&self.seat, self.time_counter, button.into(), state.into())
|
||||||
|
}
|
||||||
|
Event::Touch(Touch { phase: TouchPhase::Started, location: (x, y), id }) => {
|
||||||
|
handler.on_touch(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
TouchEvent::Down {
|
||||||
|
slot: Some(TouchSlot::new(id as u32)),
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
Event::Touch(Touch { phase: TouchPhase::Moved, location: (x, y), id }) => {
|
||||||
|
handler.on_touch(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
TouchEvent::Motion {
|
||||||
|
slot: Some(TouchSlot::new(id as u32)),
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
},
|
|
||||||
},
|
|
||||||
Event::MouseInput(state, button) => handler.on_pointer_button(&self.seat, self.time_counter, button.into(), state.into()),
|
|
||||||
Event::Touch(Touch { phase: TouchPhase::Started, location: (x, y), id}) => handler.on_touch(&self.seat, self.time_counter, TouchEvent::Down { slot: Some(TouchSlot::new(id as u32)), x: x, y: y }),
|
|
||||||
Event::Touch(Touch { phase: TouchPhase::Moved, location: (x, y), id}) => handler.on_touch(&self.seat, self.time_counter, TouchEvent::Motion { slot: Some(TouchSlot::new(id as u32)), x: x, y: y }),
|
|
||||||
Event::Touch(Touch { phase: TouchPhase::Ended, location: (x, y), id }) => {
|
Event::Touch(Touch { phase: TouchPhase::Ended, location: (x, y), id }) => {
|
||||||
handler.on_touch(&self.seat, self.time_counter, TouchEvent::Motion { slot: Some(TouchSlot::new(id as u32)), x: x, y: y });
|
handler.on_touch(&self.seat,
|
||||||
handler.on_touch(&self.seat, self.time_counter, TouchEvent::Up { slot: Some(TouchSlot::new(id as u32)) });
|
self.time_counter,
|
||||||
|
TouchEvent::Motion {
|
||||||
|
slot: Some(TouchSlot::new(id as u32)),
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
});
|
||||||
|
handler.on_touch(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
TouchEvent::Up { slot: Some(TouchSlot::new(id as u32)) });
|
||||||
|
}
|
||||||
|
Event::Touch(Touch { phase: TouchPhase::Cancelled, id, .. }) => {
|
||||||
|
handler.on_touch(&self.seat,
|
||||||
|
self.time_counter,
|
||||||
|
TouchEvent::Cancel { slot: Some(TouchSlot::new(id as u32)) })
|
||||||
}
|
}
|
||||||
Event::Touch(Touch { phase: TouchPhase::Cancelled, id, ..}) => handler.on_touch(&self.seat, self.time_counter, TouchEvent::Cancel { slot: Some(TouchSlot::new(id as u32)) }),
|
|
||||||
Event::Closed => return Err(GlutinInputError::WindowClosed),
|
Event::Closed => return Err(GlutinInputError::WindowClosed),
|
||||||
_ => {},
|
_ => {}
|
||||||
}
|
}
|
||||||
self.time_counter += 1;
|
self.time_counter += 1;
|
||||||
}
|
}
|
||||||
|
@ -315,14 +349,13 @@ impl InputBackend for GlutinInputBackend
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GlutinInputBackend
|
impl GlutinInputBackend {
|
||||||
{
|
fn new(window: Rc<Window>) -> GlutinInputBackend {
|
||||||
fn new(window: Rc<Window>) -> GlutinInputBackend
|
|
||||||
{
|
|
||||||
GlutinInputBackend {
|
GlutinInputBackend {
|
||||||
window: window,
|
window: window,
|
||||||
time_counter: 0,
|
time_counter: 0,
|
||||||
seat: Seat::new(0, SeatCapabilities {
|
seat: Seat::new(0,
|
||||||
|
SeatCapabilities {
|
||||||
pointer: true,
|
pointer: true,
|
||||||
keyboard: true,
|
keyboard: true,
|
||||||
touch: true,
|
touch: true,
|
||||||
|
@ -359,8 +392,7 @@ impl From<GlutinPixelFormat> for PixelFormat {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<GlutinMouseButton> for MouseButton
|
impl From<GlutinMouseButton> for MouseButton {
|
||||||
{
|
|
||||||
fn from(button: GlutinMouseButton) -> MouseButton {
|
fn from(button: GlutinMouseButton) -> MouseButton {
|
||||||
match button {
|
match button {
|
||||||
GlutinMouseButton::Left => MouseButton::Left,
|
GlutinMouseButton::Left => MouseButton::Left,
|
||||||
|
@ -371,8 +403,7 @@ impl From<GlutinMouseButton> for MouseButton
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<ElementState> for KeyState
|
impl From<ElementState> for KeyState {
|
||||||
{
|
|
||||||
fn from(state: ElementState) -> Self {
|
fn from(state: ElementState) -> Self {
|
||||||
match state {
|
match state {
|
||||||
ElementState::Pressed => KeyState::Pressed,
|
ElementState::Pressed => KeyState::Pressed,
|
||||||
|
@ -381,8 +412,7 @@ impl From<ElementState> for KeyState
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<ElementState> for MouseButtonState
|
impl From<ElementState> for MouseButtonState {
|
||||||
{
|
|
||||||
fn from(state: ElementState) -> Self {
|
fn from(state: ElementState) -> Self {
|
||||||
match state {
|
match state {
|
||||||
ElementState::Pressed => MouseButtonState::Pressed,
|
ElementState::Pressed => MouseButtonState::Pressed,
|
||||||
|
|
|
@ -61,8 +61,7 @@ pub struct PixelFormat {
|
||||||
|
|
||||||
/// Trait that describes objects that have an OpenGl context
|
/// Trait that describes objects that have an OpenGl context
|
||||||
/// and can be used to render upon
|
/// and can be used to render upon
|
||||||
pub trait OpenglGraphicsBackend
|
pub trait OpenglGraphicsBackend {
|
||||||
{
|
|
||||||
/// Swaps buffers at the end of a frame.
|
/// Swaps buffers at the end of a frame.
|
||||||
fn swap_buffers(&self) -> Result<(), SwapBuffersError>;
|
fn swap_buffers(&self) -> Result<(), SwapBuffersError>;
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
//! Common traits and types used for software rendering on graphics backends
|
//! Common traits and types used for software rendering on graphics backends
|
||||||
|
|
||||||
use wayland_server::protocol::wl_shm::Format;
|
|
||||||
use std::error::Error;
|
use std::error::Error;
|
||||||
|
use wayland_server::protocol::wl_shm::Format;
|
||||||
|
|
||||||
/// Trait that describes objects providing a software rendering implementation
|
/// Trait that describes objects providing a software rendering implementation
|
||||||
pub trait CpuGraphicsBackend<E: Error> {
|
pub trait CpuGraphicsBackend<E: Error> {
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
//! Common traits for input backends to receive input from.
|
//! Common traits for input backends to receive input from.
|
||||||
|
|
||||||
use backend::{SeatInternal, TouchSlotInternal};
|
use backend::{SeatInternal, TouchSlotInternal};
|
||||||
|
|
||||||
use std::error::Error;
|
use std::error::Error;
|
||||||
|
@ -12,20 +13,23 @@ use std::error::Error;
|
||||||
///
|
///
|
||||||
/// Seats can be checked for equality and hashed for differentiation.
|
/// Seats can be checked for equality and hashed for differentiation.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
pub struct Seat { id: u32, capabilities: SeatCapabilities }
|
pub struct Seat {
|
||||||
|
id: u32,
|
||||||
|
capabilities: SeatCapabilities,
|
||||||
|
}
|
||||||
|
|
||||||
impl SeatInternal for Seat
|
impl SeatInternal for Seat {
|
||||||
{
|
fn new(id: u32, capabilities: SeatCapabilities) -> Seat {
|
||||||
fn new(id: u32, capabilities: SeatCapabilities) -> Seat
|
Seat {
|
||||||
{
|
id: id,
|
||||||
Seat { id: id, capabilities: capabilities }
|
capabilities: capabilities,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Seat {
|
impl Seat {
|
||||||
/// Get the currently capabilities of this `Seat`
|
/// Get the currently capabilities of this `Seat`
|
||||||
pub fn capabilities(&self) -> &SeatCapabilities
|
pub fn capabilities(&self) -> &SeatCapabilities {
|
||||||
{
|
|
||||||
&self.capabilities
|
&self.capabilities
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +42,7 @@ pub struct SeatCapabilities {
|
||||||
/// `Seat` has a keyboard
|
/// `Seat` has a keyboard
|
||||||
pub keyboard: bool,
|
pub keyboard: bool,
|
||||||
/// `Seat` has a touchscreen
|
/// `Seat` has a touchscreen
|
||||||
pub touch: bool
|
pub touch: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// State of key on a keyboard. Either pressed or released
|
/// State of key on a keyboard. Either pressed or released
|
||||||
|
@ -74,8 +78,7 @@ pub enum MouseButtonState {
|
||||||
|
|
||||||
/// Axis when scrolling
|
/// Axis when scrolling
|
||||||
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
||||||
pub enum Axis
|
pub enum Axis {
|
||||||
{
|
|
||||||
/// Vertical axis
|
/// Vertical axis
|
||||||
Vertical,
|
Vertical,
|
||||||
/// Horizonal axis
|
/// Horizonal axis
|
||||||
|
@ -84,8 +87,7 @@ pub enum Axis
|
||||||
|
|
||||||
/// Source of an axis when scrolling
|
/// Source of an axis when scrolling
|
||||||
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
||||||
pub enum AxisSource
|
pub enum AxisSource {
|
||||||
{
|
|
||||||
/// Finger. Mostly used for trackpads.
|
/// Finger. Mostly used for trackpads.
|
||||||
///
|
///
|
||||||
/// Guarantees that a scroll sequence is terminated with a scroll value of 0.
|
/// Guarantees that a scroll sequence is terminated with a scroll value of 0.
|
||||||
|
@ -122,20 +124,19 @@ pub enum AxisSource
|
||||||
/// fingers on a multi-touch enabled input device. Events should only
|
/// fingers on a multi-touch enabled input device. Events should only
|
||||||
/// be interpreted in the context of other events on the same slot.
|
/// be interpreted in the context of other events on the same slot.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
pub struct TouchSlot { id: u32 }
|
pub struct TouchSlot {
|
||||||
|
id: u32,
|
||||||
|
}
|
||||||
|
|
||||||
impl TouchSlotInternal for TouchSlot
|
impl TouchSlotInternal for TouchSlot {
|
||||||
{
|
fn new(id: u32) -> Self {
|
||||||
fn new(id: u32) -> Self
|
|
||||||
{
|
|
||||||
TouchSlot { id: id }
|
TouchSlot { id: id }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Touch event
|
/// Touch event
|
||||||
#[derive(Debug, PartialEq, Clone, Copy)]
|
#[derive(Debug, PartialEq, Clone, Copy)]
|
||||||
pub enum TouchEvent
|
pub enum TouchEvent {
|
||||||
{
|
|
||||||
/// The start of an event at a given position (x, y).
|
/// The start of an event at a given position (x, y).
|
||||||
///
|
///
|
||||||
/// If the device has multi-touch capabilities a slot is given.
|
/// If the device has multi-touch capabilities a slot is given.
|
||||||
|
@ -145,7 +146,7 @@ pub enum TouchEvent
|
||||||
/// Absolute x-coordinate of the touch position.
|
/// Absolute x-coordinate of the touch position.
|
||||||
x: f64,
|
x: f64,
|
||||||
/// Absolute y-coordinate of the touch position.
|
/// Absolute y-coordinate of the touch position.
|
||||||
y: f64
|
y: f64,
|
||||||
},
|
},
|
||||||
/// Movement of a touch on the device surface to a given position (x, y).
|
/// Movement of a touch on the device surface to a given position (x, y).
|
||||||
///
|
///
|
||||||
|
@ -156,23 +157,24 @@ pub enum TouchEvent
|
||||||
/// Absolute x-coordinate of the final touch position after the motion.
|
/// Absolute x-coordinate of the final touch position after the motion.
|
||||||
x: f64,
|
x: f64,
|
||||||
/// Absolute y-coordinate of the final touch position after the motion.
|
/// Absolute y-coordinate of the final touch position after the motion.
|
||||||
y: f64 },
|
y: f64,
|
||||||
|
},
|
||||||
/// Stop of an event chain.
|
/// Stop of an event chain.
|
||||||
///
|
///
|
||||||
/// If the device has multi-touch capabilities a slot is given.
|
/// If the device has multi-touch capabilities a slot is given.
|
||||||
Up {
|
Up {
|
||||||
/// `TouchSlot`, if the device has multi-touch capabilities
|
/// `TouchSlot`, if the device has multi-touch capabilities
|
||||||
slot: Option<TouchSlot>
|
slot: Option<TouchSlot>,
|
||||||
},
|
},
|
||||||
/// Cancel of an event chain. All previous events in the chain should be ignored.
|
/// Cancel of an event chain. All previous events in the chain should be ignored.
|
||||||
///
|
///
|
||||||
/// If the device has multi-touch capabilities a slot is given.
|
/// If the device has multi-touch capabilities a slot is given.
|
||||||
Cancel {
|
Cancel {
|
||||||
/// `TouchSlot`, if the device has multi-touch capabilities
|
/// `TouchSlot`, if the device has multi-touch capabilities
|
||||||
slot: Option<TouchSlot>
|
slot: Option<TouchSlot>,
|
||||||
},
|
},
|
||||||
/// Signals the end of a set of touchpoints at one device sample time.
|
/// Signals the end of a set of touchpoints at one device sample time.
|
||||||
Frame
|
Frame,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Trait that describes objects providing a source of input events. All input backends
|
/// Trait that describes objects providing a source of input events. All input backends
|
||||||
|
|
Loading…
Reference in New Issue