space: Return new damage on render
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7ae79fcba5
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@ -411,7 +411,7 @@ impl Space {
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custom_elements: &[Box<
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dyn RenderElement<R, <R as Renderer>::Frame, <R as Renderer>::Error, <R as Renderer>::TextureId>,
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>],
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) -> Result<bool, RenderError<R>>
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + 'static,
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R::TextureId: 'static,
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@ -520,7 +520,7 @@ impl Space {
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});
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if damage.is_empty() {
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return Ok(false);
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return Ok(None);
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}
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let output_transform: Transform = output.current_transform().into();
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@ -605,9 +605,9 @@ impl Space {
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(ToplevelId::from(elem), geo)
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})
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.collect();
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state.old_damage.push_front(new_damage);
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state.old_damage.push_front(new_damage.clone());
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Ok(true)
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Ok(Some(new_damage))
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}
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pub fn send_frames(&self, all: bool, time: u32) {
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