legacy: add legacy drm example
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@ -33,6 +33,9 @@ image = "0.17.0"
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error-chain = "0.11.0"
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lazy_static = "1.0.0"
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[dev-dependencies]
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slog-term = "2.3"
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[build-dependencies]
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gl_generator = { version = "0.9", optional = true }
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@ -0,0 +1,150 @@
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extern crate drm;
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extern crate smithay;
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#[macro_use]
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extern crate slog;
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extern crate slog_term;
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use drm::{buffer::PixelFormat, control::dumbbuffer::DumbBuffer};
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use slog::Drain;
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use smithay::{
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backend::drm::{
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connector::{self, State as ConnectorState},
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crtc, device_bind, encoder, framebuffer,
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legacy::{error::Error, LegacyDrmDevice, LegacyDrmSurface},
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ControlDevice, Device, DeviceHandler, RawSurface, ResourceInfo, Surface,
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},
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wayland_server::calloop::EventLoop,
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};
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use std::{
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fs::{File, OpenOptions},
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io::Error as IoError,
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rc::Rc,
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sync::Mutex,
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};
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fn main() {
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let log = slog::Logger::root(Mutex::new(slog_term::term_full().fuse()).fuse(), o!());
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/*
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* Initialize the drm backend
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*/
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// "Find" a suitable drm device
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let mut options = OpenOptions::new();
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options.read(true);
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options.write(true);
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let mut device = LegacyDrmDevice::new(options.open("/dev/dri/card0").unwrap(), log.clone()).unwrap();
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// Get a set of all modesetting resource handles (excluding planes):
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let res_handles = Device::resource_handles(&device).unwrap();
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// Use first connected connector
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let connector_info = res_handles
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.connectors()
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.iter()
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.map(|conn| Device::resource_info::<connector::Info>(&device, *conn).unwrap())
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.find(|conn| conn.connection_state() == ConnectorState::Connected)
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.unwrap();
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// Use the first encoder
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let encoder_info = Device::resource_info::<encoder::Info>(&device, connector_info.encoders()[0]).unwrap();
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// use the connected crtc if any
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let crtc = encoder_info
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.current_crtc()
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// or use the first one that is compatible with the encoder
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.unwrap_or_else(|| {
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*res_handles
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.filter_crtcs(encoder_info.possible_crtcs())
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.iter()
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.next()
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.unwrap()
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});
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// Assuming we found a good connector and loaded the info into `connector_info`
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let mode = connector_info.modes()[0]; // Use first mode (usually highest resoltion, but in reality you should filter and sort and check and match with other connectors, if you use more then one.)
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// Initialize the hardware backend
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let surface = Rc::new(device.create_surface(crtc).unwrap());
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surface.use_mode(Some(mode)).unwrap();
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for conn in surface.current_connectors().into_iter() {
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if conn != connector_info.handle() {
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surface.remove_connector(conn).unwrap();
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}
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}
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surface.add_connector(connector_info.handle()).unwrap();
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/*
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* Lets create buffers and framebuffers.
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* We use drm-rs DumbBuffers, because they always work and require little to no setup.
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* But they are very slow, this is just for demonstration purposes.
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*/
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let (w, h) = mode.size();
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let front_buffer =
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DumbBuffer::create_from_device(&device, (w as u32, h as u32), PixelFormat::XRGB8888).unwrap();
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let front_framebuffer = device.create_framebuffer(&front_buffer).unwrap();
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let back_buffer =
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DumbBuffer::create_from_device(&device, (w as u32, h as u32), PixelFormat::XRGB8888).unwrap();
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let back_framebuffer = device.create_framebuffer(&back_buffer).unwrap();
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device.set_handler(DrmHandlerImpl {
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current: front_framebuffer.handle(),
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front: (front_buffer, front_framebuffer.clone()),
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back: (back_buffer, back_framebuffer),
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surface: surface.clone(),
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});
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/*
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* Register the DrmDevice on the EventLoop
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*/
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let mut event_loop = EventLoop::<()>::new().unwrap();
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let _source = device_bind(&event_loop.handle(), device)
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.map_err(|err| -> IoError { err.into() })
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.unwrap();
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// Start rendering
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if surface.commit_pending() {
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surface.commit(front_framebuffer.handle()).unwrap();
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}
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surface.page_flip(front_framebuffer.handle()).unwrap();
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// Run
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event_loop.run(None, &mut (), |_| {}).unwrap();
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}
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pub struct DrmHandlerImpl {
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front: (DumbBuffer, framebuffer::Info),
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back: (DumbBuffer, framebuffer::Info),
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current: framebuffer::Handle,
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surface: Rc<LegacyDrmSurface<File>>,
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}
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impl DeviceHandler for DrmHandlerImpl {
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type Device = LegacyDrmDevice<File>;
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fn vblank(&mut self, _crtc: crtc::Handle) {
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{
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// Swap and map buffer
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let mut mapping = if self.current == self.front.1.handle() {
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self.current = self.back.1.handle();
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self.back.0.map(&*self.surface).unwrap()
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} else {
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self.current = self.front.1.handle();
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self.front.0.map(&*self.surface).unwrap()
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};
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// now we could render to the mapping via software rendering.
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// this example just sets some grey color
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for mut x in mapping.as_mut() {
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*x = 128;
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}
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}
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self.surface.page_flip(self.current).unwrap();
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}
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fn error(&mut self, error: Error) {
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panic!("{:?}", error);
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}
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}
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@ -36,9 +36,11 @@
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//!
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pub use drm::{
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Device as BasicDevice,
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buffer::Buffer,
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control::{connector, crtc, framebuffer, Mode, ResourceHandles, ResourceInfo, Device as ControlDevice},
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control::{
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connector, crtc, encoder, framebuffer, Device as ControlDevice, Mode, ResourceHandles, ResourceInfo,
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},
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Device as BasicDevice,
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};
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pub use nix::libc::dev_t;
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