anvil: factor the drawing code
This commit is contained in:
parent
011d067ce5
commit
a137a7fa8f
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@ -6,10 +6,16 @@ use smithay::backend::graphics::egl::EGLGraphicsBackend;
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use smithay::backend::graphics::egl::error::Result as EGLResult;
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use smithay::backend::graphics::egl::wayland::{EGLDisplay, EGLImages, EGLWaylandExtensions, Format};
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use smithay::backend::graphics::glium::GliumGraphicsBackend;
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use smithay::wayland::compositor::{SubsurfaceRole, TraversalAction};
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use smithay::wayland::compositor::roles::Role;
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use smithay::wayland_server::Display;
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use std::cell::Ref;
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use slog::Logger;
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use shell::{Buffer, MyCompositorToken, MyWindowMap};
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#[derive(Copy, Clone)]
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struct Vertex {
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position: [f32; 2],
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@ -190,3 +196,95 @@ impl<G: EGLWaylandExtensions + EGLGraphicsBackend + 'static> EGLWaylandExtension
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self.display.bind_wl_display(display)
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}
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}
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impl<F: EGLGraphicsBackend + 'static> GliumDrawer<F> {
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pub fn draw_windows(&self, window_map: &MyWindowMap, compositor_token: MyCompositorToken, log: &Logger) {
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let mut frame = self.draw();
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frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
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// redraw the frame, in a simple but inneficient way
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{
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let screen_dimensions = self.borrow().get_framebuffer_dimensions();
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window_map.with_windows_from_bottom_to_top(|toplevel_surface, initial_place| {
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if let Some(wl_surface) = toplevel_surface.get_surface() {
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// this surface is a root of a subsurface tree that needs to be drawn
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compositor_token
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.with_surface_tree_upward(
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wl_surface,
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initial_place,
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|_surface, attributes, role, &(mut x, mut y)| {
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// there is actually something to draw !
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if attributes.user_data.texture.is_none() {
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let mut remove = false;
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match attributes.user_data.buffer {
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Some(Buffer::Egl { ref images }) => {
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match images.format {
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Format::RGB | Format::RGBA => {
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attributes.user_data.texture =
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self.texture_from_egl(&images);
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}
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_ => {
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// we don't handle the more complex formats here.
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attributes.user_data.texture = None;
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remove = true;
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}
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};
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}
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Some(Buffer::Shm { ref data, ref size }) => {
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attributes.user_data.texture =
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Some(self.texture_from_mem(data, *size));
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}
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_ => {}
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}
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if remove {
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attributes.user_data.buffer = None;
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}
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}
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if let Some(ref texture) = attributes.user_data.texture {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.location.0;
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y += subdata.location.1;
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}
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self.render_texture(
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&mut frame,
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texture,
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match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => images.y_inverted,
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Buffer::Shm { .. } => false,
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},
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match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => (images.width, images.height),
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Buffer::Shm { ref size, .. } => *size,
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},
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(x, y),
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screen_dimensions,
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::glium::Blend {
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color: ::glium::BlendingFunction::Addition {
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source: ::glium::LinearBlendingFactor::One,
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destination:
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::glium::LinearBlendingFactor::OneMinusSourceAlpha,
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},
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alpha: ::glium::BlendingFunction::Addition {
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source: ::glium::LinearBlendingFactor::One,
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destination:
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::glium::LinearBlendingFactor::OneMinusSourceAlpha,
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},
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..Default::default()
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},
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);
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TraversalAction::DoChildren((x, y))
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} else {
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// we are not display, so our children are neither
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TraversalAction::SkipChildren
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}
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},
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)
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.unwrap();
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}
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});
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}
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if let Err(err) = frame.finish() {
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error!(log, "Error during rendering: {:?}", err);
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}
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}
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}
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@ -12,18 +12,16 @@ use smithay::drm::control::crtc;
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use smithay::drm::control::encoder::Info as EncoderInfo;
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use smithay::drm::result::Error as DrmError;
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use smithay::backend::drm::{drm_device_bind, DrmBackend, DrmDevice, DrmHandler};
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use smithay::backend::graphics::egl::EGLGraphicsBackend;
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use smithay::backend::graphics::egl::wayland::{EGLWaylandExtensions, Format};
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use smithay::wayland::compositor::{CompositorToken, SubsurfaceRole, TraversalAction};
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use smithay::wayland::compositor::roles::Role;
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use smithay::backend::graphics::egl::wayland::EGLWaylandExtensions;
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use smithay::wayland::compositor::CompositorToken;
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use smithay::wayland::shm::init_shm_global;
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use smithay::wayland_server::{Display, EventLoop};
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use glium::{Blend, Surface};
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use glium::Surface;
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use slog::Logger;
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use glium_drawer::GliumDrawer;
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use shell::{init_shell, Buffer, MyWindowMap, Roles, SurfaceData};
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use shell::{init_shell, MyWindowMap, Roles, SurfaceData};
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#[derive(Debug)]
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pub struct Card(File);
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@ -153,82 +151,11 @@ impl DrmHandler<Card> for DrmHandlerImpl {
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_frame: u32,
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_duration: Duration,
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) {
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let mut frame = self.drawer.draw();
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frame.clear_color(0.8, 0.8, 0.9, 1.0);
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// redraw the frame, in a simple but inneficient way
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{
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let screen_dimensions = self.drawer.borrow().get_framebuffer_dimensions();
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self.window_map
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.borrow()
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.with_windows_from_bottom_to_top(|toplevel_surface, initial_place| {
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if let Some(wl_surface) = toplevel_surface.get_surface() {
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// this surface is a root of a subsurface tree that needs to be drawn
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self.compositor_token
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.with_surface_tree_upward(
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wl_surface,
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initial_place,
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|_surface, attributes, role, &(mut x, mut y)| {
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// there is actually something to draw !
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if attributes.user_data.texture.is_none() {
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let mut remove = false;
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match attributes.user_data.buffer {
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Some(Buffer::Egl { ref images }) => {
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match images.format {
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Format::RGB | Format::RGBA => {
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attributes.user_data.texture =
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self.drawer.texture_from_egl(&images);
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}
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_ => {
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// we don't handle the more complex formats here.
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attributes.user_data.texture = None;
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remove = true;
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}
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};
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}
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Some(Buffer::Shm { ref data, ref size }) => {
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attributes.user_data.texture =
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Some(self.drawer.texture_from_mem(data, *size));
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}
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_ => {}
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}
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if remove {
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attributes.user_data.buffer = None;
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}
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}
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if let Some(ref texture) = attributes.user_data.texture {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.location.0;
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y += subdata.location.1;
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}
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info!(self.logger, "Render window");
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self.drawer.render_texture(
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&mut frame,
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texture,
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match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => images.y_inverted,
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Buffer::Shm { .. } => false,
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},
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match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => (images.width, images.height),
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Buffer::Shm { ref size, .. } => *size,
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},
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(x, y),
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screen_dimensions,
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Blend::alpha_blending(),
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self.drawer.draw_windows(
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&*self.window_map.borrow(),
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self.compositor_token,
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&self.logger,
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);
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TraversalAction::DoChildren((x, y))
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} else {
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// we are not display, so our children are neither
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TraversalAction::SkipChildren
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}
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},
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)
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.unwrap();
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}
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});
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}
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frame.finish().unwrap();
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}
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fn error(&mut self, _device: &mut DrmDevice<Card>, error: DrmError) {
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@ -24,6 +24,8 @@ define_roles!(Roles => [ XdgSurface, XdgSurfaceRole ] [ ShellSurface, ShellSurfa
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pub type MyWindowMap =
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WindowMap<SurfaceData, Roles, (), (), fn(&SurfaceAttributes<SurfaceData>) -> Option<(i32, i32)>>;
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pub type MyCompositorToken = CompositorToken<SurfaceData, Roles>;
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pub fn init_shell(
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display: &mut Display,
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looptoken: LoopToken,
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@ -7,7 +7,7 @@ use std::sync::Arc;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::time::Duration;
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use glium::{Blend, Surface};
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use glium::Surface;
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use smithay::image::{ImageBuffer, Rgba};
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@ -20,15 +20,13 @@ use smithay::drm::control::encoder::Info as EncoderInfo;
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use smithay::drm::result::Error as DrmError;
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use smithay::backend::drm::{DevPath, DrmBackend, DrmDevice, DrmHandler};
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use smithay::backend::graphics::GraphicsBackend;
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use smithay::backend::graphics::egl::EGLGraphicsBackend;
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use smithay::backend::graphics::egl::wayland::{EGLDisplay, EGLWaylandExtensions, Format};
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use smithay::backend::graphics::egl::wayland::{EGLDisplay, EGLWaylandExtensions};
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use smithay::backend::input::InputBackend;
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use smithay::backend::libinput::{libinput_bind, LibinputInputBackend, LibinputSessionInterface};
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use smithay::backend::session::{Session, SessionNotifier};
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use smithay::backend::session::auto::{auto_session_bind, AutoSession};
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use smithay::backend::udev::{primary_gpu, udev_backend_bind, SessionFdDrmDevice, UdevBackend, UdevHandler};
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use smithay::wayland::compositor::{CompositorToken, SubsurfaceRole, TraversalAction};
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use smithay::wayland::compositor::roles::Role;
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use smithay::wayland::compositor::CompositorToken;
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use smithay::wayland::output::{Mode, Output, PhysicalProperties};
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use smithay::wayland::seat::Seat;
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use smithay::wayland::shm::init_shm_global;
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@ -38,7 +36,7 @@ use smithay::wayland_server::protocol::wl_output;
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use smithay::input::Libinput;
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use glium_drawer::GliumDrawer;
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use shell::{init_shell, Buffer, MyWindowMap, Roles, SurfaceData};
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use shell::{init_shell, MyWindowMap, Roles, SurfaceData};
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use input_handler::AnvilInputHandler;
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pub fn run_udev(mut display: Display, mut event_loop: EventLoop, log: Logger) -> Result<(), ()> {
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@ -337,86 +335,12 @@ impl DrmHandler<SessionFdDrmDevice> for DrmHandlerImpl {
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.borrow()
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.set_cursor_position(x.trunc().abs() as u32, y.trunc().abs() as u32);
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}
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let mut frame = drawer.draw();
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frame.clear_color(0.8, 0.8, 0.9, 1.0);
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// redraw the frame, in a simple but inneficient way
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{
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let screen_dimensions = drawer.borrow().get_framebuffer_dimensions();
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self.window_map.borrow().with_windows_from_bottom_to_top(
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|toplevel_surface, initial_place| {
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if let Some(wl_surface) = toplevel_surface.get_surface() {
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// this surface is a root of a subsurface tree that needs to be drawn
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self.compositor_token
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.with_surface_tree_upward(
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wl_surface,
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initial_place,
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|_surface, attributes, role, &(mut x, mut y)| {
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// there is actually something to draw !
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if attributes.user_data.texture.is_none() {
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let mut remove = false;
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match attributes.user_data.buffer {
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Some(Buffer::Egl { ref images }) => {
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match images.format {
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Format::RGB | Format::RGBA => {
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attributes.user_data.texture =
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drawer.texture_from_egl(&images);
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}
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_ => {
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// we don't handle the more complex formats here.
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attributes.user_data.texture = None;
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remove = true;
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}
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};
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}
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Some(Buffer::Shm { ref data, ref size }) => {
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attributes.user_data.texture =
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Some(drawer.texture_from_mem(data, *size));
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}
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_ => {}
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}
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if remove {
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attributes.user_data.buffer = None;
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}
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}
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if let Some(ref texture) = attributes.user_data.texture {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.location.0;
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y += subdata.location.1;
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}
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info!(self.logger, "Render window");
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drawer.render_texture(
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&mut frame,
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texture,
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match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => images.y_inverted,
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Buffer::Shm { .. } => false,
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},
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match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => {
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(images.width, images.height)
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}
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Buffer::Shm { ref size, .. } => *size,
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},
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(x, y),
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screen_dimensions,
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Blend::alpha_blending(),
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drawer.draw_windows(
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&*self.window_map.borrow(),
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self.compositor_token,
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&self.logger,
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);
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TraversalAction::DoChildren((x, y))
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} else {
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// we are not display, so our children are neither
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TraversalAction::SkipChildren
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}
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},
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)
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.unwrap();
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}
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},
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);
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}
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if let Err(err) = frame.finish() {
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error!(self.logger, "Error during rendering: {:?}", err);
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}
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}
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}
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@ -5,22 +5,18 @@ use std::sync::atomic::AtomicBool;
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use smithay::wayland::shm::init_shm_global;
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use smithay::wayland::seat::Seat;
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use smithay::wayland::compositor::{SubsurfaceRole, TraversalAction};
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use smithay::wayland::compositor::roles::Role;
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use smithay::wayland::output::{Mode, Output, PhysicalProperties};
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use smithay::backend::input::InputBackend;
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use smithay::backend::winit;
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use smithay::backend::graphics::egl::EGLGraphicsBackend;
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use smithay::backend::graphics::egl::wayland::{EGLWaylandExtensions, Format};
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use smithay::backend::graphics::egl::wayland::EGLWaylandExtensions;
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use smithay::wayland_server::{Display, EventLoop};
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use smithay::wayland_server::protocol::wl_output;
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use glium::Surface;
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use slog::Logger;
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use glium_drawer::GliumDrawer;
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use shell::{init_shell, Buffer};
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use shell::init_shell;
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use input_handler::AnvilInputHandler;
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pub fn run_winit(display: &mut Display, event_loop: &mut EventLoop, log: Logger) -> Result<(), ()> {
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@ -103,93 +99,7 @@ pub fn run_winit(display: &mut Display, event_loop: &mut EventLoop, log: Logger)
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loop {
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input.dispatch_new_events().unwrap();
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let mut frame = drawer.draw();
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frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
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// redraw the frame, in a simple but inneficient way
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{
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let screen_dimensions = drawer.borrow().get_framebuffer_dimensions();
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window_map
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.borrow()
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.with_windows_from_bottom_to_top(|toplevel_surface, initial_place| {
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if let Some(wl_surface) = toplevel_surface.get_surface() {
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// this surface is a root of a subsurface tree that needs to be drawn
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compositor_token
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.with_surface_tree_upward(
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wl_surface,
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initial_place,
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|_surface, attributes, role, &(mut x, mut y)| {
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// there is actually something to draw !
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if attributes.user_data.texture.is_none() {
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let mut remove = false;
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match attributes.user_data.buffer {
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Some(Buffer::Egl { ref images }) => {
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match images.format {
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Format::RGB | Format::RGBA => {
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attributes.user_data.texture =
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drawer.texture_from_egl(&images);
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}
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_ => {
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// we don't handle the more complex formats here.
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attributes.user_data.texture = None;
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remove = true;
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}
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};
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}
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Some(Buffer::Shm { ref data, ref size }) => {
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attributes.user_data.texture =
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Some(drawer.texture_from_mem(data, *size));
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}
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_ => {}
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}
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if remove {
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attributes.user_data.buffer = None;
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}
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}
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if let Some(ref texture) = attributes.user_data.texture {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.location.0;
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y += subdata.location.1;
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}
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drawer.render_texture(
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&mut frame,
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texture,
|
||||
match *attributes.user_data.buffer.as_ref().unwrap() {
|
||||
Buffer::Egl { ref images } => images.y_inverted,
|
||||
Buffer::Shm { .. } => false,
|
||||
},
|
||||
match *attributes.user_data.buffer.as_ref().unwrap() {
|
||||
Buffer::Egl { ref images } => (images.width, images.height),
|
||||
Buffer::Shm { ref size, .. } => *size,
|
||||
},
|
||||
(x, y),
|
||||
screen_dimensions,
|
||||
::glium::Blend {
|
||||
color: ::glium::BlendingFunction::Addition {
|
||||
source: ::glium::LinearBlendingFactor::One,
|
||||
destination:
|
||||
::glium::LinearBlendingFactor::OneMinusSourceAlpha,
|
||||
},
|
||||
alpha: ::glium::BlendingFunction::Addition {
|
||||
source: ::glium::LinearBlendingFactor::One,
|
||||
destination:
|
||||
::glium::LinearBlendingFactor::OneMinusSourceAlpha,
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
TraversalAction::DoChildren((x, y))
|
||||
} else {
|
||||
// we are not display, so our children are neither
|
||||
TraversalAction::SkipChildren
|
||||
}
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
});
|
||||
}
|
||||
frame.finish().unwrap();
|
||||
drawer.draw_windows(&*window_map.borrow(), compositor_token, &log);
|
||||
|
||||
event_loop.dispatch(Some(16)).unwrap();
|
||||
display.flush_clients();
|
||||
|
|
Loading…
Reference in New Issue