wayland: output global

This commit is contained in:
Victor Berger 2017-10-01 19:12:05 +02:00 committed by Victor Berger
parent 51886fbf00
commit 9e809f85dd
2 changed files with 302 additions and 0 deletions

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//! and the clients.
pub mod compositor;
pub mod output;
pub mod seat;
pub mod shm;
pub mod shell;

301
src/wayland/output/mod.rs Normal file
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//! Output advertizing capabilities
//!
//! This module provides a type helping you to handle the advertizing
//! of your compositor's output and their capabilities to your client,
//! as well as mapping your clients output request to your physical
//! outputs.
//!
//! # How to use it
//!
//! You need to instanciate an `Output` for each output global you want
//! to advertize to clients.
//!
//! Just insert it in your event loop using the `Output::new(..)` method.
//! It returns a state token that gives you access to the `Output` in order
//! to change it if needed (if the current resolution mode changes for example),
//! it'll automatically forward any changes to the clients.
//!
//! ```
//! # extern crate wayland_server;
//! # extern crate smithay;
//! use smithay::wayland::output::{Output, PhysicalProperties, Mode};
//! use wayland_server::protocol::wl_output;
//!
//! # fn main() {
//! # let (display, mut event_loop) = wayland_server::create_display();
//! // Insert the Output with given name and physical properties
//! let (output_state_token, _output_global) = Output::new(
//! &mut event_loop, // the event loop
//! "output-0".into(), // the name of this output,
//! PhysicalProperties {
//! width: 200, // width in mm
//! height: 150, // height in mm,
//! subpixel: wl_output::Subpixel::HorizontalRgb, // subpixel information
//! maker: "Screens Inc".into(), // manufacturer of the monitor
//! model: "Monitor Ultra".into(), // model of the monitor
//! },
//! None // insert a logger here
//! );
//! // Now you can configure it
//! {
//! let output = event_loop.state().get_mut(&output_state_token);
//! // set the current state
//! output.change_current_state(
//! Some(Mode { width: 1902, height: 1080, refresh: 60000 }), // the resolution mode,
//! Some(wl_output::Transform::Normal), // global screen transformation
//! Some(1), // global screen scaling factor
//! );
//! // set the prefered mode
//! output.set_preferred(Mode { width: 1920, height: 1080, refresh: 60000 });
//! // add other supported modes
//! output.add_mode(Mode { width: 800, height: 600, refresh: 60000 });
//! output.add_mode(Mode { width: 1024, height: 768, refresh: 60000 });
//! }
//! # }
//! ```
use wayland_server::{Client, EventLoop, EventLoopHandle, Global, Liveness, Resource, StateToken};
use wayland_server::protocol::wl_output;
#[derive(Copy, Clone, PartialEq)]
/// An output mode
///
/// A possible combination of dimensions and refresh rate for an output.
///
/// This should only describe the characteristics of the video driver,
/// not taking into account any global scaling.
pub struct Mode {
/// The width in pixels
pub width: i32,
/// The height in pixels
pub height: i32,
/// The refresh rate in mili-Hertz
///
/// `1000` is one fps (frame per second), `2000` is 2 fps, etc...
pub refresh: i32,
}
/// The physical properties of an output
pub struct PhysicalProperties {
/// The width in milimeters
pub width: i32,
/// The height in milimeters
pub height: i32,
/// The subpixel geometry
pub subpixel: wl_output::Subpixel,
/// Textual representation of the manufacturer
pub maker: String,
/// Textual representation of the model
pub model: String,
}
/// An output as seen by the clients
///
/// This handle is stored in the events loop, and allows you to notify clients
/// about any change in the properties of this output.
pub struct Output {
name: String,
log: ::slog::Logger,
instances: Vec<wl_output::WlOutput>,
physical: PhysicalProperties,
location: (i32, i32),
transform: wl_output::Transform,
scale: i32,
modes: Vec<Mode>,
current_mode: Option<Mode>,
preferred_mode: Option<Mode>,
}
impl Output {
/// Create a new output global with given name and physical properties
///
/// The global is directly registered into the eventloop, and this function
/// returns the state token allowing you to access it, as well as the global handle,
/// in case you whish to remove this global in the future.
pub fn new<L>(
evl: &mut EventLoop, name: String, physical: PhysicalProperties, logger: L)
-> (
StateToken<Output>,
Global<wl_output::WlOutput, StateToken<Output>>,
)
where
L: Into<Option<::slog::Logger>>,
{
let log = ::slog_or_stdlog(logger).new(o!("smithay_module" => "output_handler"));
info!(log, "Creating new wl_output"; "name" => &name);
let token = evl.state().insert(Output {
name: name,
log: log,
instances: Vec::new(),
physical: physical,
location: (0, 0),
transform: wl_output::Transform::Normal,
scale: 1,
modes: Vec::new(),
current_mode: None,
preferred_mode: None,
});
let global = evl.register_global(3, output_bind, token.clone());
(token, global)
}
fn new_global(&mut self, output: wl_output::WlOutput) {
trace!(self.log, "New global instanciated.");
if self.modes.is_empty() {
warn!(self.log, "Output is used with no modes set"; "name" => &self.name);
}
if self.current_mode.is_none() {
warn!(self.log, "Output is used with no current mod set"; "name" => &self.name);
}
if self.preferred_mode.is_none() {
warn!(self.log, "Output is used with not preferred mode set"; "name" => &self.name);
}
self.send_geometry(&output);
for &mode in &self.modes {
let mut flags = wl_output::Mode::empty();
if Some(mode) == self.current_mode {
flags |= wl_output::Current;
}
if Some(mode) == self.preferred_mode {
flags |= wl_output::Preferred;
}
output.mode(flags, mode.width, mode.height, mode.refresh);
}
if output.version() >= 2 {
output.scale(self.scale);
output.done();
}
self.instances.push(output);
}
fn send_geometry(&self, output: &wl_output::WlOutput) {
output.geometry(
self.location.0,
self.location.1,
self.physical.width,
self.physical.height,
self.physical.subpixel,
self.physical.maker.clone(),
self.physical.model.clone(),
self.transform,
);
}
/// Sets the preferred mode of this output
///
/// If the provided mode was not previously known to this output, it is added to its
/// internal list.
pub fn set_preferred(&mut self, mode: Mode) {
self.preferred_mode = Some(mode);
if self.modes.iter().find(|&m| *m == mode).is_none() {
self.modes.push(mode);
}
}
/// Adds a mode to the list of known modes to this output
pub fn add_mode(&mut self, mode: Mode) {
if self.modes.iter().find(|&m| *m == mode).is_none() {
self.modes.push(mode);
}
}
/// Removes a mode from the list of known modes
///
/// It will not de-advertize it from existing clients (the protocol does not
/// allow it), but it won't be advertized to now clients from now on.
pub fn delete_mode(&mut self, mode: Mode) {
self.modes.retain(|&m| m != mode);
if self.current_mode == Some(mode) {
self.current_mode = None;
}
if self.preferred_mode == Some(mode) {
self.preferred_mode = None;
}
}
/// Change the current state of this output
///
/// You can changed the current mode, transform status or scale of this output. Providing
/// `None` to any of these field means that the value does not change.
///
/// If the provided mode was not previously known to this output, it is added to its
/// internal list.
///
/// By default, transform status is `Normal`, and scale is `1`.
pub fn change_current_state(&mut self, new_mode: Option<Mode>,
new_transform: Option<wl_output::Transform>, new_scale: Option<i32>) {
if let Some(mode) = new_mode {
if self.modes.iter().find(|&m| *m == mode).is_none() {
self.modes.push(mode);
}
self.current_mode = new_mode;
}
if let Some(transform) = new_transform {
self.transform = transform;
}
if let Some(scale) = new_scale {
self.scale = scale;
}
let mut flags = wl_output::Current;
if self.preferred_mode == new_mode {
flags |= wl_output::Preferred;
}
for output in &self.instances {
if let Some(mode) = new_mode {
output.mode(flags, mode.width, mode.height, mode.refresh);
}
if new_transform.is_some() {
self.send_geometry(output);
}
if let Some(scale) = new_scale {
if output.version() >= 2 {
output.scale(scale);
}
}
if output.version() >= 2 {
output.done();
}
}
}
/// Chech is given wl_output instance is managed by this `Output`.
pub fn owns(&self, output: &wl_output::WlOutput) -> bool {
self.instances.iter().find(|&o| o.equals(output)).is_some()
}
/// Cleanup internal `wl_output` instances list
///
/// Clients do not necessarily notify the server on the destruction
/// of their `wl_output` instances. This can lead to accumulation of
/// stale values in the internal instances list. This methods delete
/// them.
///
/// It can be good to call this regularly (but not necessarily very often).
pub fn cleanup(&mut self) {
self.instances.retain(|o| o.status() == Liveness::Alive);
}
}
fn output_bind(evlh: &mut EventLoopHandle, token: &mut StateToken<Output>, _: &Client,
global: wl_output::WlOutput) {
evlh.register(&global, output_implementation(), token.clone(), None);
evlh.state().get_mut(token).new_global(global);
}
fn output_implementation() -> wl_output::Implementation<StateToken<Output>> {
wl_output::Implementation {
release: |evlh, token, _, output| {
evlh.state()
.get_mut(token)
.instances
.retain(|o| !o.equals(output));
},
}
}