anvil.window_map: add some comments
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@ -48,7 +48,8 @@ impl<R> Window<R>
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where
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where
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R: Role<SubsurfaceRole> + Role<XdgSurfaceRole> + Role<ShellSurfaceRole> + 'static,
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R: Role<SubsurfaceRole> + Role<XdgSurfaceRole> + Role<ShellSurfaceRole> + 'static,
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{
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{
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// Find the topmost surface under this point if any and the location of this surface
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/// Finds the topmost surface under this point if any and returns it together with the location of this
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/// surface.
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fn matching<F>(
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fn matching<F>(
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&self,
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&self,
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point: (f64, f64),
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point: (f64, f64),
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@ -109,6 +110,8 @@ where
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wl_surface,
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wl_surface,
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(base_x, base_y),
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(base_x, base_y),
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|_, attributes, role, &(mut x, mut y)| {
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|_, attributes, role, &(mut x, mut y)| {
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// The input region is intersected with the surface size, so the surface size
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// can serve as an approximation for the input bounding box.
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if let Some((w, h)) = get_size(attributes) {
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if let Some((w, h)) = get_size(attributes) {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.location.0;
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x += subdata.location.0;
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@ -148,6 +151,7 @@ where
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pub struct WindowMap<R, F> {
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pub struct WindowMap<R, F> {
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ctoken: CompositorToken<R>,
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ctoken: CompositorToken<R>,
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windows: Vec<Window<R>>,
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windows: Vec<Window<R>>,
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/// A function returning the surface size.
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get_size: F,
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get_size: F,
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}
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}
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