desktop: streamline custom elements logic
This commit is contained in:
parent
bb1e68c916
commit
8536fa90a1
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@ -1,6 +1,6 @@
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use crate::{
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backend::renderer::{utils::draw_surface_tree, Frame, ImportAll, Renderer, Texture},
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desktop::{utils::*, PopupManager, Space},
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desktop::{space::RenderElement, utils::*, PopupManager, Space},
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utils::{user_data::UserDataMap, Logical, Point, Rectangle},
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wayland::{
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compositor::with_states,
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@ -267,12 +267,12 @@ impl LayerMap {
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}
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#[derive(Debug, Default)]
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pub(super) struct LayerState {
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location: Point<i32, Logical>,
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pub struct LayerState {
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pub location: Point<i32, Logical>,
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}
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type LayerUserdata = RefCell<Option<LayerState>>;
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fn layer_state(layer: &LayerSurface) -> RefMut<'_, LayerState> {
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pub fn layer_state(layer: &LayerSurface) -> RefMut<'_, LayerState> {
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let userdata = layer.user_data();
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userdata.insert_if_missing(LayerUserdata::default);
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RefMut::map(userdata.get::<LayerUserdata>().unwrap().borrow_mut(), |opt| {
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@ -1,13 +1,12 @@
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// TODO: Remove - but for now, this makes sure these files are not completely highlighted with warnings
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#![allow(missing_docs, clippy::all)]
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mod layer;
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mod output;
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pub(crate) mod layer;
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mod popup;
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mod space;
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pub mod space;
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pub mod utils;
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mod window;
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pub use self::layer::*;
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pub use self::layer::{draw_layer, layer_map_for_output, LayerMap, LayerSurface};
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pub use self::popup::*;
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pub use self::space::*;
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pub use self::space::Space;
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pub use self::window::*;
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@ -0,0 +1,141 @@
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use crate::{
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backend::renderer::{Frame, ImportAll, Renderer, Texture},
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desktop::{space::*, utils::*},
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utils::{Logical, Point, Rectangle},
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wayland::output::Output,
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};
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use std::any::{Any, TypeId};
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use wayland_server::protocol::wl_surface::WlSurface;
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pub trait RenderElement<R, F, E, T>
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where
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R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
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F: Frame<Error = E, TextureId = T>,
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E: std::error::Error,
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T: Texture + 'static,
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Self: Any + 'static,
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{
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fn id(&self) -> usize;
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#[doc(hidden)]
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fn type_of(&self) -> TypeId {
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std::any::Any::type_id(self)
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}
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fn geometry(&self) -> Rectangle<i32, Logical>;
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fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>>;
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fn draw(
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&self,
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error>;
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}
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pub(crate) trait SpaceElement<R, F, E, T>
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where
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R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
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F: Frame<Error = E, TextureId = T>,
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E: std::error::Error,
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T: Texture,
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{
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fn id(&self) -> usize;
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fn type_of(&self) -> TypeId;
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fn location(&self, space_id: usize) -> Point<i32, Logical> {
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self.geometry(space_id).loc
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}
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fn geometry(&self, space_id: usize) -> Rectangle<i32, Logical>;
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fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>>;
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fn draw(
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&self,
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space_id: usize,
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error>;
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}
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impl<R, F, E, T> SpaceElement<R, F, E, T> for Box<dyn RenderElement<R, F, E, T>>
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where
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R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
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F: Frame<Error = E, TextureId = T> + 'static,
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E: std::error::Error + 'static,
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T: Texture + 'static,
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{
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fn id(&self) -> usize {
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(&**self as &dyn RenderElement<R, F, E, T>).id()
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}
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fn type_of(&self) -> TypeId {
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(&**self as &dyn RenderElement<R, F, E, T>).type_of()
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}
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fn geometry(&self, _space_id: usize) -> Rectangle<i32, Logical> {
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(&**self as &dyn RenderElement<R, F, E, T>).geometry()
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}
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fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>> {
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(&**self as &dyn RenderElement<R, F, E, T>).accumulated_damage(for_values)
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}
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fn draw(
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&self,
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_space_id: usize,
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error> {
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(&**self as &dyn RenderElement<R, F, E, T>).draw(renderer, frame, scale, location, damage, log)
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}
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}
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#[derive(Debug)]
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pub struct SurfaceTree {
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pub surface: WlSurface,
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pub position: Point<i32, Logical>,
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}
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impl<R, F, E, T> RenderElement<R, F, E, T> for SurfaceTree
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where
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R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
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F: Frame<Error = E, TextureId = T>,
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E: std::error::Error,
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T: Texture + 'static,
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{
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fn id(&self) -> usize {
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self.surface.as_ref().id() as usize
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}
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fn geometry(&self) -> Rectangle<i32, Logical> {
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let mut bbox = bbox_from_surface_tree(&self.surface, (0, 0));
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bbox.loc += self.position;
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bbox
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}
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fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>> {
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damage_from_surface_tree(&self.surface, (0, 0), for_values)
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}
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fn draw(
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&self,
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error> {
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crate::backend::renderer::utils::draw_surface_tree(
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renderer,
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frame,
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&self.surface,
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scale,
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location,
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damage,
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log,
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)
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}
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}
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@ -0,0 +1,72 @@
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use crate::{
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backend::renderer::{Frame, ImportAll, Renderer, Texture},
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desktop::{
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layer::{layer_state as output_layer_state, *},
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space::{Space, SpaceElement},
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},
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utils::{Logical, Point, Rectangle},
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wayland::output::Output,
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};
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use std::{
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any::TypeId,
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cell::{RefCell, RefMut},
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collections::HashMap,
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};
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#[derive(Default)]
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pub struct LayerState {
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pub drawn: bool,
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}
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type LayerUserdata = RefCell<HashMap<usize, LayerState>>;
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pub fn layer_state(space: usize, l: &LayerSurface) -> RefMut<'_, LayerState> {
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let userdata = l.user_data();
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userdata.insert_if_missing(LayerUserdata::default);
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RefMut::map(userdata.get::<LayerUserdata>().unwrap().borrow_mut(), |m| {
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m.entry(space).or_default()
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})
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}
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impl<R, F, E, T> SpaceElement<R, F, E, T> for LayerSurface
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where
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R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
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F: Frame<Error = E, TextureId = T>,
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E: std::error::Error,
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T: Texture + 'static,
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{
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fn id(&self) -> usize {
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self.0.id
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}
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fn type_of(&self) -> TypeId {
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TypeId::of::<LayerSurface>()
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}
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fn geometry(&self, space_id: usize) -> Rectangle<i32, Logical> {
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let mut bbox = self.bbox_with_popups();
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let state = output_layer_state(self);
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bbox.loc += state.location;
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bbox
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}
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fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>> {
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self.accumulated_damage(for_values)
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}
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fn draw(
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&self,
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space_id: usize,
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error> {
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let res = draw_layer(renderer, frame, self, scale, location, damage, log);
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if res.is_ok() {
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layer_state(space_id, self).drawn = true;
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}
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res
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}
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}
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@ -1,7 +1,9 @@
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use super::{draw_window, Window};
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use crate::{
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backend::renderer::{utils::SurfaceState, Frame, ImportAll, Renderer, Texture, Transform},
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desktop::{layer::*, output::*},
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backend::renderer::{utils::SurfaceState, Frame, ImportAll, Renderer, Transform},
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desktop::{
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layer::{layer_map_for_output, LayerSurface},
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window::Window,
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},
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utils::{Logical, Point, Rectangle},
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wayland::{
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compositor::{
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@ -14,9 +16,8 @@ use crate::{
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};
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use indexmap::{IndexMap, IndexSet};
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use std::{
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any::{Any, TypeId},
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cell::{RefCell, RefMut},
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collections::{HashMap, HashSet, VecDeque},
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cell::RefCell,
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collections::{HashSet, VecDeque},
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sync::{
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atomic::{AtomicUsize, Ordering},
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Mutex,
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@ -24,6 +25,16 @@ use std::{
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};
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use wayland_server::protocol::wl_surface::WlSurface;
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mod element;
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mod layer;
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mod output;
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mod window;
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pub use self::element::*;
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use self::layer::*;
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use self::output::*;
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use self::window::*;
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static SPACE_ID: AtomicUsize = AtomicUsize::new(0);
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lazy_static::lazy_static! {
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static ref SPACE_IDS: Mutex<HashSet<usize>> = Mutex::new(HashSet::new());
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@ -46,35 +57,6 @@ fn next_space_id() -> usize {
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id
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}
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#[derive(Default)]
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struct WindowState {
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location: Point<i32, Logical>,
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drawn: bool,
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}
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type WindowUserdata = RefCell<HashMap<usize, WindowState>>;
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fn window_state(space: usize, w: &Window) -> RefMut<'_, WindowState> {
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let userdata = w.user_data();
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userdata.insert_if_missing(WindowUserdata::default);
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RefMut::map(userdata.get::<WindowUserdata>().unwrap().borrow_mut(), |m| {
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m.entry(space).or_default()
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})
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}
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#[derive(Default)]
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struct LayerState {
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drawn: bool,
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}
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type LayerUserdata = RefCell<HashMap<usize, LayerState>>;
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fn layer_state(space: usize, l: &LayerSurface) -> RefMut<'_, LayerState> {
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let userdata = l.user_data();
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userdata.insert_if_missing(LayerUserdata::default);
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RefMut::map(userdata.get::<LayerUserdata>().unwrap().borrow_mut(), |m| {
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m.entry(space).or_default()
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})
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}
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// TODO: Maybe replace UnmanagedResource if nothing else comes up?
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#[derive(Debug, thiserror::Error)]
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pub enum SpaceError {
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@ -421,12 +403,9 @@ impl Space {
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output: &Output,
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age: usize,
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clear_color: [f32; 4],
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custom_elements: &[&(dyn RenderElement<
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R,
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<R as Renderer>::Frame,
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<R as Renderer>::Error,
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<R as Renderer>::TextureId,
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>)],
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custom_elements: &[Box<
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dyn RenderElement<R, <R as Renderer>::Frame, <R as Renderer>::Error, <R as Renderer>::TextureId>,
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>],
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) -> Result<bool, RenderError<R>>
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where
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R: Renderer + ImportAll + 'static,
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@ -434,6 +413,9 @@ impl Space {
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R::Error: 'static,
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R::Frame: 'static,
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{
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type SpaceElem<R> =
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dyn SpaceElement<R, <R as Renderer>::Frame, <R as Renderer>::Error, <R as Renderer>::TextureId>;
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let mut state = output_state(self.id, output);
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let output_size = output
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.current_mode()
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@ -451,14 +433,16 @@ impl Space {
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for old_toplevel in state
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.last_state
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.iter()
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.filter_map(|(id, w)| {
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if !self.windows.iter().any(|w| ToplevelId::Xdg(w.0.id) == *id)
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&& !layer_map.layers().any(|l| ToplevelId::Layer(l.0.id) == *id)
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&& !custom_elements
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.filter_map(|(id, geo)| {
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if !self
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.windows
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.iter()
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.any(|c| ToplevelId::Custom(c.type_of(), c.id()) == *id)
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.map(|w| w as &SpaceElem<R>)
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.chain(layer_map.layers().map(|l| l as &SpaceElem<R>))
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.chain(custom_elements.iter().map(|c| c as &SpaceElem<R>))
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.any(|e| ToplevelId::from(e) == *id)
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{
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Some(*w)
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Some(*geo)
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} else {
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None
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}
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@ -470,9 +454,15 @@ impl Space {
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}
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// lets iterate front to back and figure out, what new windows or unmoved windows we have
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for window in self.windows.iter() {
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let geo = window_rect_with_popups(window, &self.id);
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let old_geo = state.last_state.get(&ToplevelId::Xdg(window.0.id)).cloned();
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for element in self
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.windows
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.iter()
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.map(|w| w as &SpaceElem<R>)
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.chain(layer_map.layers().map(|l| l as &SpaceElem<R>))
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.chain(custom_elements.iter().map(|c| c as &SpaceElem<R>))
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{
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let geo = element.geometry(self.id);
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let old_geo = state.last_state.get(&ToplevelId::from(element)).cloned();
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// window was moved or resized
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if old_geo.map(|old_geo| old_geo != geo).unwrap_or(false) {
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@ -481,62 +471,13 @@ impl Space {
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damage.push(geo);
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} else {
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// window stayed at its place
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let loc = window_loc(window, &self.id);
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damage.extend(
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window
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.accumulated_damage(Some((self, output)))
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.into_iter()
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.map(|mut rect| {
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let loc = element.location(self.id);
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damage.extend(element.accumulated_damage(Some((self, output))).into_iter().map(
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|mut rect| {
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rect.loc += loc;
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rect
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}),
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);
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}
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}
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for layer in layer_map.layers() {
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let geo = layer_map.layer_geometry(layer);
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let old_geo = state.last_state.get(&ToplevelId::Layer(layer.0.id)).cloned();
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// layer moved or resized
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if old_geo.map(|old_geo| old_geo != geo).unwrap_or(false) {
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// Add damage for the old position of the layer
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damage.push(old_geo.unwrap());
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damage.push(geo);
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} else {
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let location = geo.loc;
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damage.extend(
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layer
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.accumulated_damage(Some((self, output)))
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.into_iter()
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.map(|mut rect| {
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rect.loc += location;
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rect
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}),
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);
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}
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}
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for elem in custom_elements {
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let geo = elem.geometry();
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let old_geo = state
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.last_state
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.get(&ToplevelId::Custom(elem.type_of(), elem.id()))
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.cloned();
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// moved of resized
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if old_geo.map(|old_geo| old_geo != geo).unwrap_or(false) {
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// Add damage for the old position of the layer
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damage.push(old_geo.unwrap());
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damage.push(geo);
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} else {
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let location = geo.loc;
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||||
damage.extend(
|
||||
elem.accumulated_damage(Some((self, output)))
|
||||
.into_iter()
|
||||
.map(|mut rect| {
|
||||
rect.loc += location;
|
||||
rect
|
||||
}),
|
||||
);
|
||||
},
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -598,115 +539,40 @@ impl Space {
|
|||
|
||||
// Then re-draw all windows & layers overlapping with a damage rect.
|
||||
|
||||
for layer in layer_map
|
||||
for element in layer_map
|
||||
.layers_on(WlrLayer::Background)
|
||||
.chain(layer_map.layers_on(WlrLayer::Bottom))
|
||||
.map(|l| l as &SpaceElem<R>)
|
||||
.chain(self.windows.iter().map(|w| w as &SpaceElem<R>))
|
||||
.chain(
|
||||
layer_map
|
||||
.layers_on(WlrLayer::Top)
|
||||
.chain(layer_map.layers_on(WlrLayer::Overlay))
|
||||
.map(|l| l as &SpaceElem<R>),
|
||||
)
|
||||
.chain(custom_elements.iter().map(|c| c as &SpaceElem<R>))
|
||||
{
|
||||
let lgeo = layer_map.layer_geometry(layer);
|
||||
if damage.iter().any(|geo| lgeo.overlaps(*geo)) {
|
||||
let layer_damage = damage
|
||||
let geo = element.geometry(self.id);
|
||||
if damage.iter().any(|d| d.overlaps(geo)) {
|
||||
let loc = element.location(self.id) - output_geo.loc;
|
||||
let damage = damage
|
||||
.iter()
|
||||
.flat_map(|geo| geo.intersection(lgeo))
|
||||
.map(|geo| Rectangle::from_loc_and_size(geo.loc - lgeo.loc, geo.size))
|
||||
.collect::<Vec<_>>();
|
||||
slog::trace!(
|
||||
self.logger,
|
||||
"Rendering layer at {:?} with damage {:#?}",
|
||||
lgeo,
|
||||
layer_damage
|
||||
);
|
||||
draw_layer(
|
||||
renderer,
|
||||
frame,
|
||||
layer,
|
||||
state.render_scale,
|
||||
lgeo.loc,
|
||||
&layer_damage,
|
||||
&self.logger,
|
||||
)?;
|
||||
layer_state(self.id, layer).drawn = true;
|
||||
}
|
||||
}
|
||||
|
||||
for window in self.windows.iter() {
|
||||
let wgeo = window_rect_with_popups(window, &self.id);
|
||||
let mut loc = window_loc(window, &self.id);
|
||||
if damage.iter().any(|geo| wgeo.overlaps(*geo)) {
|
||||
loc -= output_geo.loc;
|
||||
let win_damage = damage
|
||||
.iter()
|
||||
.flat_map(|geo| geo.intersection(wgeo))
|
||||
.flat_map(|d| d.intersection(geo))
|
||||
.map(|geo| Rectangle::from_loc_and_size(geo.loc - loc, geo.size))
|
||||
.collect::<Vec<_>>();
|
||||
slog::trace!(
|
||||
self.logger,
|
||||
"Rendering window at {:?} with damage {:#?}",
|
||||
wgeo,
|
||||
win_damage
|
||||
"Rendering toplevel at {:?} with damage {:#?}",
|
||||
geo,
|
||||
damage
|
||||
);
|
||||
draw_window(
|
||||
element.draw(
|
||||
self.id,
|
||||
renderer,
|
||||
frame,
|
||||
window,
|
||||
state.render_scale,
|
||||
loc,
|
||||
&win_damage,
|
||||
&self.logger,
|
||||
)?;
|
||||
window_state(self.id, window).drawn = true;
|
||||
}
|
||||
}
|
||||
|
||||
for layer in layer_map
|
||||
.layers_on(WlrLayer::Top)
|
||||
.chain(layer_map.layers_on(WlrLayer::Overlay))
|
||||
{
|
||||
let lgeo = layer_map.layer_geometry(layer);
|
||||
if damage.iter().any(|geo| lgeo.overlaps(*geo)) {
|
||||
let layer_damage = damage
|
||||
.iter()
|
||||
.flat_map(|geo| geo.intersection(lgeo))
|
||||
.map(|geo| Rectangle::from_loc_and_size(geo.loc - lgeo.loc, geo.size))
|
||||
.collect::<Vec<_>>();
|
||||
slog::trace!(
|
||||
self.logger,
|
||||
"Rendering layer at {:?} with damage {:#?}",
|
||||
lgeo,
|
||||
layer_damage
|
||||
);
|
||||
draw_layer(
|
||||
renderer,
|
||||
frame,
|
||||
layer,
|
||||
state.render_scale,
|
||||
lgeo.loc,
|
||||
&layer_damage,
|
||||
&self.logger,
|
||||
)?;
|
||||
layer_state(self.id, layer).drawn = true;
|
||||
}
|
||||
}
|
||||
|
||||
for elem in custom_elements {
|
||||
let egeo = elem.geometry();
|
||||
if damage.iter().any(|geo| egeo.overlaps(*geo)) {
|
||||
let elem_damage = damage
|
||||
.iter()
|
||||
.flat_map(|geo| geo.intersection(egeo))
|
||||
.map(|geo| Rectangle::from_loc_and_size(geo.loc - egeo.loc, geo.size))
|
||||
.collect::<Vec<_>>();
|
||||
slog::trace!(
|
||||
self.logger,
|
||||
"Rendering custom element at {:?} with damage {:#?}",
|
||||
egeo,
|
||||
elem_damage
|
||||
);
|
||||
elem.draw(
|
||||
renderer,
|
||||
frame,
|
||||
state.render_scale,
|
||||
egeo.loc,
|
||||
&elem_damage,
|
||||
&damage,
|
||||
&self.logger,
|
||||
)?;
|
||||
}
|
||||
|
@ -726,18 +592,13 @@ impl Space {
|
|||
state.last_state = self
|
||||
.windows
|
||||
.iter()
|
||||
.map(|window| {
|
||||
let wgeo = window_rect_with_popups(window, &self.id);
|
||||
(ToplevelId::Xdg(window.0.id), wgeo)
|
||||
.map(|w| w as &SpaceElem<R>)
|
||||
.chain(layer_map.layers().map(|l| l as &SpaceElem<R>))
|
||||
.chain(custom_elements.iter().map(|c| c as &SpaceElem<R>))
|
||||
.map(|elem| {
|
||||
let geo = elem.geometry(self.id);
|
||||
(ToplevelId::from(elem), geo)
|
||||
})
|
||||
.chain(layer_map.layers().map(|layer| {
|
||||
let lgeo = layer_map.layer_geometry(layer);
|
||||
(ToplevelId::Layer(layer.0.id), lgeo)
|
||||
}))
|
||||
.chain(custom_elements.iter().map(|custom| {
|
||||
let egeo = custom.geometry();
|
||||
(ToplevelId::Custom(custom.type_of(), custom.id()), egeo)
|
||||
}))
|
||||
.collect();
|
||||
state.old_damage.push_front(new_damage);
|
||||
|
||||
|
@ -768,78 +629,6 @@ impl Space {
|
|||
}
|
||||
}
|
||||
|
||||
pub trait RenderElement<R, F, E, T>
|
||||
where
|
||||
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
|
||||
F: Frame<Error = E, TextureId = T>,
|
||||
E: std::error::Error,
|
||||
T: Texture + 'static,
|
||||
Self: Any + 'static,
|
||||
{
|
||||
fn id(&self) -> usize;
|
||||
fn type_of(&self) -> TypeId {
|
||||
std::any::Any::type_id(self)
|
||||
}
|
||||
fn geometry(&self) -> Rectangle<i32, Logical>;
|
||||
fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>>;
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
frame: &mut F,
|
||||
scale: f64,
|
||||
location: Point<i32, Logical>,
|
||||
damage: &[Rectangle<i32, Logical>],
|
||||
log: &slog::Logger,
|
||||
) -> Result<(), R::Error>;
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct SurfaceTree {
|
||||
pub surface: WlSurface,
|
||||
pub position: Point<i32, Logical>,
|
||||
}
|
||||
|
||||
impl<R, F, E, T> RenderElement<R, F, E, T> for SurfaceTree
|
||||
where
|
||||
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
|
||||
F: Frame<Error = E, TextureId = T>,
|
||||
E: std::error::Error,
|
||||
T: Texture + 'static,
|
||||
{
|
||||
fn id(&self) -> usize {
|
||||
self.surface.as_ref().id() as usize
|
||||
}
|
||||
fn geometry(&self) -> Rectangle<i32, Logical> {
|
||||
let mut bbox = super::utils::bbox_from_surface_tree(&self.surface, (0, 0));
|
||||
bbox.loc += self.position;
|
||||
bbox
|
||||
}
|
||||
|
||||
fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>> {
|
||||
super::utils::damage_from_surface_tree(&self.surface, (0, 0), for_values)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut R,
|
||||
frame: &mut F,
|
||||
scale: f64,
|
||||
location: Point<i32, Logical>,
|
||||
damage: &[Rectangle<i32, Logical>],
|
||||
log: &slog::Logger,
|
||||
) -> Result<(), R::Error> {
|
||||
crate::backend::renderer::utils::draw_surface_tree(
|
||||
renderer,
|
||||
frame,
|
||||
&self.surface,
|
||||
scale,
|
||||
location,
|
||||
damage,
|
||||
log,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
pub enum RenderError<R: Renderer> {
|
||||
#[error(transparent)]
|
||||
|
@ -847,35 +636,3 @@ pub enum RenderError<R: Renderer> {
|
|||
#[error("Output has no active mode")]
|
||||
OutputNoMode,
|
||||
}
|
||||
|
||||
fn window_geo(window: &Window, space_id: &usize) -> Rectangle<i32, Logical> {
|
||||
let loc = window_loc(window, space_id);
|
||||
let mut wgeo = window.geometry();
|
||||
wgeo.loc = loc;
|
||||
wgeo
|
||||
}
|
||||
|
||||
fn window_rect(window: &Window, space_id: &usize) -> Rectangle<i32, Logical> {
|
||||
let loc = window_loc(window, space_id);
|
||||
let mut wgeo = window.bbox();
|
||||
wgeo.loc += loc;
|
||||
wgeo
|
||||
}
|
||||
|
||||
fn window_rect_with_popups(window: &Window, space_id: &usize) -> Rectangle<i32, Logical> {
|
||||
let loc = window_loc(window, space_id);
|
||||
let mut wgeo = window.bbox_with_popups();
|
||||
wgeo.loc += loc;
|
||||
wgeo
|
||||
}
|
||||
|
||||
fn window_loc(window: &Window, space_id: &usize) -> Point<i32, Logical> {
|
||||
window
|
||||
.user_data()
|
||||
.get::<RefCell<HashMap<usize, WindowState>>>()
|
||||
.unwrap()
|
||||
.borrow()
|
||||
.get(space_id)
|
||||
.unwrap()
|
||||
.location
|
||||
}
|
|
@ -1,4 +1,6 @@
|
|||
use crate::{
|
||||
backend::renderer::{Frame, ImportAll, Renderer, Texture},
|
||||
desktop::{space::SpaceElement, LayerSurface, Window},
|
||||
utils::{Logical, Point, Rectangle},
|
||||
wayland::output::Output,
|
||||
};
|
||||
|
@ -6,43 +8,34 @@ use indexmap::IndexMap;
|
|||
use wayland_server::protocol::wl_surface::WlSurface;
|
||||
|
||||
use std::{
|
||||
any::TypeId,
|
||||
any::{Any, TypeId},
|
||||
cell::{RefCell, RefMut},
|
||||
collections::{HashMap, VecDeque},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
|
||||
pub(super) enum ToplevelId {
|
||||
Xdg(usize),
|
||||
Layer(usize),
|
||||
Custom(TypeId, usize),
|
||||
pub struct ToplevelId {
|
||||
t_id: TypeId,
|
||||
id: usize,
|
||||
}
|
||||
|
||||
impl ToplevelId {
|
||||
pub fn is_xdg(&self) -> bool {
|
||||
match self {
|
||||
ToplevelId::Xdg(_) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_layer(&self) -> bool {
|
||||
match self {
|
||||
ToplevelId::Layer(_) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_custom(&self) -> bool {
|
||||
match self {
|
||||
ToplevelId::Custom(_, _) => true,
|
||||
_ => false,
|
||||
impl<R, F, E, T> From<&dyn SpaceElement<R, F, E, T>> for ToplevelId
|
||||
where
|
||||
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
|
||||
F: Frame<Error = E, TextureId = T> + 'static,
|
||||
E: std::error::Error + 'static,
|
||||
T: Texture + 'static,
|
||||
{
|
||||
fn from(elem: &dyn SpaceElement<R, F, E, T>) -> ToplevelId {
|
||||
ToplevelId {
|
||||
t_id: elem.type_of(),
|
||||
id: elem.id(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub(super) struct OutputState {
|
||||
pub struct OutputState {
|
||||
pub location: Point<i32, Logical>,
|
||||
pub render_scale: f64,
|
||||
|
||||
|
@ -54,8 +47,8 @@ pub(super) struct OutputState {
|
|||
pub surfaces: Vec<WlSurface>,
|
||||
}
|
||||
|
||||
pub(super) type OutputUserdata = RefCell<HashMap<usize, OutputState>>;
|
||||
pub(super) fn output_state(space: usize, o: &Output) -> RefMut<'_, OutputState> {
|
||||
pub type OutputUserdata = RefCell<HashMap<usize, OutputState>>;
|
||||
pub fn output_state(space: usize, o: &Output) -> RefMut<'_, OutputState> {
|
||||
let userdata = o.user_data();
|
||||
userdata.insert_if_missing(OutputUserdata::default);
|
||||
RefMut::map(userdata.get::<OutputUserdata>().unwrap().borrow_mut(), |m| {
|
|
@ -0,0 +1,106 @@
|
|||
use crate::{
|
||||
backend::renderer::{Frame, ImportAll, Renderer, Texture},
|
||||
desktop::{
|
||||
space::{Space, SpaceElement},
|
||||
window::{draw_window, Window},
|
||||
},
|
||||
utils::{Logical, Point, Rectangle},
|
||||
wayland::output::Output,
|
||||
};
|
||||
use std::{
|
||||
any::TypeId,
|
||||
cell::{RefCell, RefMut},
|
||||
collections::HashMap,
|
||||
};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WindowState {
|
||||
pub location: Point<i32, Logical>,
|
||||
pub drawn: bool,
|
||||
}
|
||||
|
||||
pub type WindowUserdata = RefCell<HashMap<usize, WindowState>>;
|
||||
pub fn window_state(space: usize, w: &Window) -> RefMut<'_, WindowState> {
|
||||
let userdata = w.user_data();
|
||||
userdata.insert_if_missing(WindowUserdata::default);
|
||||
RefMut::map(userdata.get::<WindowUserdata>().unwrap().borrow_mut(), |m| {
|
||||
m.entry(space).or_default()
|
||||
})
|
||||
}
|
||||
|
||||
pub fn window_geo(window: &Window, space_id: &usize) -> Rectangle<i32, Logical> {
|
||||
let loc = window_loc(window, space_id);
|
||||
let mut wgeo = window.geometry();
|
||||
wgeo.loc = loc;
|
||||
wgeo
|
||||
}
|
||||
|
||||
pub fn window_rect(window: &Window, space_id: &usize) -> Rectangle<i32, Logical> {
|
||||
let loc = window_loc(window, space_id);
|
||||
let mut wgeo = window.bbox();
|
||||
wgeo.loc += loc;
|
||||
wgeo
|
||||
}
|
||||
|
||||
pub fn window_rect_with_popups(window: &Window, space_id: &usize) -> Rectangle<i32, Logical> {
|
||||
let loc = window_loc(window, space_id);
|
||||
let mut wgeo = window.bbox_with_popups();
|
||||
wgeo.loc += loc;
|
||||
wgeo
|
||||
}
|
||||
|
||||
pub fn window_loc(window: &Window, space_id: &usize) -> Point<i32, Logical> {
|
||||
window
|
||||
.user_data()
|
||||
.get::<RefCell<HashMap<usize, WindowState>>>()
|
||||
.unwrap()
|
||||
.borrow()
|
||||
.get(space_id)
|
||||
.unwrap()
|
||||
.location
|
||||
}
|
||||
|
||||
impl<R, F, E, T> SpaceElement<R, F, E, T> for Window
|
||||
where
|
||||
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
|
||||
F: Frame<Error = E, TextureId = T>,
|
||||
E: std::error::Error,
|
||||
T: Texture + 'static,
|
||||
{
|
||||
fn id(&self) -> usize {
|
||||
self.0.id
|
||||
}
|
||||
|
||||
fn type_of(&self) -> TypeId {
|
||||
TypeId::of::<Window>()
|
||||
}
|
||||
|
||||
fn location(&self, space_id: usize) -> Point<i32, Logical> {
|
||||
window_loc(self, &space_id)
|
||||
}
|
||||
|
||||
fn geometry(&self, space_id: usize) -> Rectangle<i32, Logical> {
|
||||
window_rect_with_popups(self, &space_id)
|
||||
}
|
||||
|
||||
fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>> {
|
||||
self.accumulated_damage(for_values)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
space_id: usize,
|
||||
renderer: &mut R,
|
||||
frame: &mut F,
|
||||
scale: f64,
|
||||
location: Point<i32, Logical>,
|
||||
damage: &[Rectangle<i32, Logical>],
|
||||
log: &slog::Logger,
|
||||
) -> Result<(), R::Error> {
|
||||
let res = draw_window(renderer, frame, &self, scale, location, damage, log);
|
||||
if res.is_ok() {
|
||||
window_state(space_id, self).drawn = true;
|
||||
}
|
||||
res
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue