renderer: Allow to set texture filtering methods
This commit is contained in:
parent
076f824431
commit
7a7f1217d8
|
@ -44,6 +44,7 @@
|
|||
- `KeyState`, `MouseButton`, `ButtonState` and `Axis` in `backend::input` now derive `Hash`.
|
||||
- New `DrmNode` type in drm backend. This is primarily for use a backend which needs to run as client inside another session.
|
||||
- The button code for a `PointerButtonEvent` may now be obtained using `PointerButtonEvent::button_code`.
|
||||
- `Renderer` now allows texture filtering methods to be set.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ use cgmath::{prelude::*, Matrix3, Vector2};
|
|||
mod shaders;
|
||||
mod version;
|
||||
|
||||
use super::{Bind, Frame, Renderer, Texture, Transform, Unbind};
|
||||
use super::{Bind, Frame, Renderer, Texture, TextureFilter, Transform, Unbind};
|
||||
use crate::backend::allocator::{
|
||||
dmabuf::{Dmabuf, WeakDmabuf},
|
||||
Format,
|
||||
|
@ -420,6 +420,7 @@ impl Gles2Renderer {
|
|||
/// - This renderer has no default framebuffer, use `Bind::bind` before rendering.
|
||||
/// - Binding a new target, while another one is already bound, will replace the current target.
|
||||
/// - Shm buffers can be released after a successful import, without the texture handle becoming invalid.
|
||||
/// - Texture filtering starts with Nearest-downscaling and Linear-upscaling
|
||||
pub unsafe fn new<L>(context: EGLContext, logger: L) -> Result<Gles2Renderer, Gles2Error>
|
||||
where
|
||||
L: Into<Option<::slog::Logger>>,
|
||||
|
@ -495,7 +496,7 @@ impl Gles2Renderer {
|
|||
];
|
||||
|
||||
let (tx, rx) = channel();
|
||||
let renderer = Gles2Renderer {
|
||||
let mut renderer = Gles2Renderer {
|
||||
id: RENDERER_COUNTER.fetch_add(1, Ordering::SeqCst),
|
||||
gl,
|
||||
egl: context,
|
||||
|
@ -514,6 +515,8 @@ impl Gles2Renderer {
|
|||
logger: log,
|
||||
_not_send: std::ptr::null_mut(),
|
||||
};
|
||||
renderer.downscale_filter(TextureFilter::Nearest);
|
||||
renderer.upscale_filter(TextureFilter::Linear);
|
||||
renderer.egl.unbind()?;
|
||||
Ok(renderer)
|
||||
}
|
||||
|
@ -1007,6 +1010,28 @@ impl Renderer for Gles2Renderer {
|
|||
type TextureId = Gles2Texture;
|
||||
type Frame = Gles2Frame;
|
||||
|
||||
fn downscale_filter(&mut self, filter: TextureFilter) -> Result<(), Self::Error> {
|
||||
self.make_current()?;
|
||||
unsafe {
|
||||
self.gl.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_MIN_FILTER, match filter {
|
||||
TextureFilter::Nearest => ffi::NEAREST as i32,
|
||||
TextureFilter::Linear => ffi::LINEAR as i32,
|
||||
});
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
fn upscale_filter(&mut self, filter: TextureFilter) -> Result<(), Self::Error> {
|
||||
self.make_current()?;
|
||||
unsafe {
|
||||
self.gl.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_MAG_FILTER, match filter {
|
||||
TextureFilter::Nearest => ffi::NEAREST as i32,
|
||||
TextureFilter::Linear => ffi::LINEAR as i32,
|
||||
});
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
fn render<F, R>(
|
||||
&mut self,
|
||||
size: Size<i32, Physical>,
|
||||
|
|
|
@ -53,6 +53,15 @@ pub enum Transform {
|
|||
Flipped270,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Hash, Clone, Copy)]
|
||||
/// Texture filtering methods
|
||||
pub enum TextureFilter {
|
||||
/// Returns the value of the texture element that is nearest (in Manhattan distance) to the center of the pixel being textured.
|
||||
Linear,
|
||||
/// Returns the weighted average of the four texture elements that are closest to the center of the pixel being textured.
|
||||
Nearest,
|
||||
}
|
||||
|
||||
impl Transform {
|
||||
/// A projection matrix to apply this transformation
|
||||
pub fn matrix(&self) -> Matrix3<f32> {
|
||||
|
@ -255,6 +264,11 @@ pub trait Renderer {
|
|||
/// Type representing a currently in-progress frame during the [`Renderer::render`]-call
|
||||
type Frame: Frame<Error = Self::Error, TextureId = Self::TextureId>;
|
||||
|
||||
/// Set the filter method to be used when rendering a texture into a smaller area than its size
|
||||
fn downscale_filter(&mut self, filter: TextureFilter) -> Result<(), Self::Error>;
|
||||
/// Set the filter method to be used when rendering a texture into a larger area than its size
|
||||
fn upscale_filter(&mut self, filter: TextureFilter) -> Result<(), Self::Error>;
|
||||
|
||||
/// Initialize a rendering context on the current rendering target with given dimensions and transformation.
|
||||
///
|
||||
/// This function *may* error, if:
|
||||
|
|
Loading…
Reference in New Issue