Merge pull request #427 from i509VCB/clippy-1.57

resolve new clippy lints
This commit is contained in:
Victoria Brekenfeld 2021-12-03 14:32:32 +01:00 committed by GitHub
commit 769fc8cfd2
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10 changed files with 15 additions and 92 deletions

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@ -87,7 +87,7 @@ pub fn run_winit(log: Logger) {
let data = WinitData { let data = WinitData {
#[cfg(feature = "debug")] #[cfg(feature = "debug")]
fps_texture: import_bitmap( fps_texture: import_bitmap(
&mut renderer.borrow_mut().renderer(), renderer.borrow_mut().renderer(),
&image::io::Reader::with_format(std::io::Cursor::new(FPS_NUMBERS_PNG), image::ImageFormat::Png) &image::io::Reader::with_format(std::io::Cursor::new(FPS_NUMBERS_PNG), image::ImageFormat::Png)
.decode() .decode()
.unwrap() .unwrap()

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@ -70,6 +70,7 @@ impl<A: AsRawFd + 'static> Drop for FdWrapper<A> {
} }
#[derive(Debug)] #[derive(Debug)]
#[allow(clippy::large_enum_variant)]
pub enum DrmDeviceInternal<A: AsRawFd + 'static> { pub enum DrmDeviceInternal<A: AsRawFd + 'static> {
Atomic(AtomicDrmDevice<A>), Atomic(AtomicDrmDevice<A>),
Legacy(LegacyDrmDevice<A>), Legacy(LegacyDrmDevice<A>),

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@ -36,6 +36,7 @@ pub struct DrmSurface<A: AsRawFd + 'static> {
} }
#[derive(Debug)] #[derive(Debug)]
#[allow(clippy::large_enum_variant)]
pub enum DrmSurfaceInternal<A: AsRawFd + 'static> { pub enum DrmSurfaceInternal<A: AsRawFd + 'static> {
Atomic(AtomicDrmSurface<A>), Atomic(AtomicDrmSurface<A>),
Legacy(LegacyDrmSurface<A>), Legacy(LegacyDrmSurface<A>),

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@ -199,7 +199,7 @@ impl EGLNativeDisplay for EGLDevice {
/// Trait for types returning valid surface pointers for initializing egl /// Trait for types returning valid surface pointers for initializing egl
/// ///
/// ## Unsafety /// ## Safety
/// ///
/// The returned [`NativeWindowType`](ffi::NativeWindowType) must be valid for EGL /// The returned [`NativeWindowType`](ffi::NativeWindowType) must be valid for EGL
/// and there is no way to test that. /// and there is no way to test that.

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@ -244,18 +244,12 @@ pub enum RectangleKind {
/// This struct contains an ordered `Vec` containing the rectangles defining /// This struct contains an ordered `Vec` containing the rectangles defining
/// a region. They should be added or subtracted in this order to compute the /// a region. They should be added or subtracted in this order to compute the
/// actual contents of the region. /// actual contents of the region.
#[derive(Clone, Debug)] #[derive(Clone, Debug, Default)]
pub struct RegionAttributes { pub struct RegionAttributes {
/// List of rectangle part of this region /// List of rectangle part of this region
pub rects: Vec<(RectangleKind, Rectangle<i32, Logical>)>, pub rects: Vec<(RectangleKind, Rectangle<i32, Logical>)>,
} }
impl Default for RegionAttributes {
fn default() -> RegionAttributes {
RegionAttributes { rects: Vec::new() }
}
}
impl RegionAttributes { impl RegionAttributes {
/// Checks whether given point is inside the region. /// Checks whether given point is inside the region.
pub fn contains<P: Into<Point<i32, Logical>>>(&self, point: P) -> bool { pub fn contains<P: Into<Point<i32, Logical>>>(&self, point: P) -> bool {

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@ -61,20 +61,12 @@ pub enum BlockerState {
Cancelled, Cancelled,
} }
#[derive(Default)]
struct TransactionState { struct TransactionState {
surfaces: Vec<(WlSurface, Serial)>, surfaces: Vec<(WlSurface, Serial)>,
blockers: Vec<Box<dyn Blocker + Send>>, blockers: Vec<Box<dyn Blocker + Send>>,
} }
impl Default for TransactionState {
fn default() -> Self {
TransactionState {
surfaces: Vec::new(),
blockers: Vec::new(),
}
}
}
impl TransactionState { impl TransactionState {
fn insert(&mut self, surface: WlSurface, id: Serial) { fn insert(&mut self, surface: WlSurface, id: Serial) {
if let Some(place) = self.surfaces.iter_mut().find(|place| place.0 == surface) { if let Some(place) = self.surfaces.iter_mut().find(|place| place.0 == surface) {
@ -213,21 +205,13 @@ impl Transaction {
} }
// This queue should be per-client // This queue should be per-client
#[derive(Default)]
pub(crate) struct TransactionQueue { pub(crate) struct TransactionQueue {
transactions: Vec<Transaction>, transactions: Vec<Transaction>,
// we keep the hashset around to reuse allocations // we keep the hashset around to reuse allocations
seen_surfaces: HashSet<u32>, seen_surfaces: HashSet<u32>,
} }
impl Default for TransactionQueue {
fn default() -> Self {
TransactionQueue {
transactions: Vec::new(),
seen_surfaces: HashSet::new(),
}
}
}
impl TransactionQueue { impl TransactionQueue {
pub(crate) fn append(&mut self, t: Transaction) { pub(crate) fn append(&mut self, t: Transaction) {
self.transactions.push(t); self.transactions.push(t);

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@ -87,7 +87,7 @@ impl ExplicitBufferRelease {
/// ///
/// When processing the current state, [`Option::take`] the values from it. Otherwise they'll be /// When processing the current state, [`Option::take`] the values from it. Otherwise they'll be
/// treated as unused and released when overwritten by the next client commit. /// treated as unused and released when overwritten by the next client commit.
#[derive(Debug)] #[derive(Debug, Default)]
pub struct ExplicitSyncState { pub struct ExplicitSyncState {
/// An acquire `dma_fence` object, that you should wait on before accessing the contents of the /// An acquire `dma_fence` object, that you should wait on before accessing the contents of the
/// buffer associated with the surface. /// buffer associated with the surface.
@ -97,15 +97,6 @@ pub struct ExplicitSyncState {
pub release: Option<ExplicitBufferRelease>, pub release: Option<ExplicitBufferRelease>,
} }
impl Default for ExplicitSyncState {
fn default() -> Self {
ExplicitSyncState {
acquire: None,
release: None,
}
}
}
impl Cacheable for ExplicitSyncState { impl Cacheable for ExplicitSyncState {
fn commit(&mut self) -> Self { fn commit(&mut self) -> Self {
std::mem::take(self) std::mem::take(self)

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@ -346,7 +346,7 @@ impl Output {
/// This function allows to run a [FnMut] on every /// This function allows to run a [FnMut] on every
/// [WlOutput] matching the same [Client] as provided /// [WlOutput] matching the same [Client] as provided
pub fn with_client_outputs<F>(&self, client: Client, mut f: F) pub fn with_client_outputs<F>(&self, client: Client, f: F)
where where
F: FnMut(&WlOutput), F: FnMut(&WlOutput),
{ {
@ -359,7 +359,7 @@ impl Output {
Some(output_client) => output_client.equals(&client), Some(output_client) => output_client.equals(&client),
None => false, None => false,
}) })
.for_each(|output| f(output)) .for_each(f)
} }
/// Sends `wl_surface.enter` for the provided surface /// Sends `wl_surface.enter` for the provided surface

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@ -66,7 +66,7 @@ impl ModifiersState {
/// For details, see the [documentation at xkbcommon.org][docs]. /// For details, see the [documentation at xkbcommon.org][docs].
/// ///
/// [docs]: https://xkbcommon.org/doc/current/structxkb__rule__names.html /// [docs]: https://xkbcommon.org/doc/current/structxkb__rule__names.html
#[derive(Clone, Debug)] #[derive(Default, Clone, Debug)]
pub struct XkbConfig<'a> { pub struct XkbConfig<'a> {
/// The rules file to use. /// The rules file to use.
/// ///
@ -86,18 +86,6 @@ pub struct XkbConfig<'a> {
pub options: Option<String>, pub options: Option<String>,
} }
impl<'a> Default for XkbConfig<'a> {
fn default() -> Self {
Self {
rules: "",
model: "",
layout: "",
variant: "",
options: None,
}
}
}
struct KbdInternal { struct KbdInternal {
known_kbds: Vec<WlKeyboard>, known_kbds: Vec<WlKeyboard>,
focus: Option<WlSurface>, focus: Option<WlSurface>,

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@ -388,7 +388,7 @@ xdg_role!(
); );
/// Represents the state of the popup /// Represents the state of the popup
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct PopupState { pub struct PopupState {
/// The positioner state can be used by the compositor /// The positioner state can be used by the compositor
/// to calculate the best placement for the popup. /// to calculate the best placement for the popup.
@ -408,15 +408,6 @@ pub struct PopupState {
pub geometry: Rectangle<i32, Logical>, pub geometry: Rectangle<i32, Logical>,
} }
impl Default for PopupState {
fn default() -> Self {
Self {
geometry: Default::default(),
positioner: Default::default(),
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)] #[derive(Clone, Copy, Debug, PartialEq)]
/// The state of a positioner, as set by the client /// The state of a positioner, as set by the client
pub struct PositionerState { pub struct PositionerState {
@ -598,7 +589,7 @@ impl PositionerState {
} }
/// State of a regular toplevel surface /// State of a regular toplevel surface
#[derive(Debug, PartialEq)] #[derive(Debug, Default, PartialEq)]
pub struct ToplevelState { pub struct ToplevelState {
/// The suggested size of the surface /// The suggested size of the surface
pub size: Option<Size<i32, Logical>>, pub size: Option<Size<i32, Logical>>,
@ -613,17 +604,6 @@ pub struct ToplevelState {
pub decoration_mode: Option<zxdg_toplevel_decoration_v1::Mode>, pub decoration_mode: Option<zxdg_toplevel_decoration_v1::Mode>,
} }
impl Default for ToplevelState {
fn default() -> Self {
ToplevelState {
fullscreen_output: None,
states: Default::default(),
size: None,
decoration_mode: None,
}
}
}
impl Clone for ToplevelState { impl Clone for ToplevelState {
fn clone(&self) -> ToplevelState { fn clone(&self) -> ToplevelState {
ToplevelState { ToplevelState {
@ -641,7 +621,7 @@ impl Clone for ToplevelState {
/// having the same `xdg_toplevel::State` multiple times /// having the same `xdg_toplevel::State` multiple times
/// and simplifies setting and un-setting a particularly /// and simplifies setting and un-setting a particularly
/// `xdg_toplevel::State` /// `xdg_toplevel::State`
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Default, Clone, PartialEq)]
pub struct ToplevelStateSet { pub struct ToplevelStateSet {
states: Vec<xdg_toplevel::State>, states: Vec<xdg_toplevel::State>,
} }
@ -711,12 +691,6 @@ impl ToplevelStateSet {
} }
} }
impl Default for ToplevelStateSet {
fn default() -> Self {
Self { states: Vec::new() }
}
}
impl IntoIterator for ToplevelStateSet { impl IntoIterator for ToplevelStateSet {
type Item = xdg_toplevel::State; type Item = xdg_toplevel::State;
type IntoIter = std::vec::IntoIter<Self::Item>; type IntoIter = std::vec::IntoIter<Self::Item>;
@ -733,7 +707,7 @@ impl From<ToplevelStateSet> for Vec<xdg_toplevel::State> {
} }
/// Represents the client pending state /// Represents the client pending state
#[derive(Debug, Clone, Copy)] #[derive(Debug, Default, Clone, Copy)]
pub struct SurfaceCachedState { pub struct SurfaceCachedState {
/// Holds the double-buffered geometry that may be specified /// Holds the double-buffered geometry that may be specified
/// by xdg_surface.set_window_geometry. /// by xdg_surface.set_window_geometry.
@ -754,16 +728,6 @@ pub struct SurfaceCachedState {
pub max_size: Size<i32, Logical>, pub max_size: Size<i32, Logical>,
} }
impl Default for SurfaceCachedState {
fn default() -> Self {
Self {
geometry: None,
min_size: Default::default(),
max_size: Default::default(),
}
}
}
impl Cacheable for SurfaceCachedState { impl Cacheable for SurfaceCachedState {
fn commit(&mut self) -> Self { fn commit(&mut self) -> Self {
*self *self