anvil: address some clippy warnings
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ad038b4a07
commit
73ff30b0ee
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@ -303,10 +303,9 @@ enum KeyAction {
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}
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fn process_keyboard_shortcut(modifiers: &ModifiersState, keysym: Keysym) -> KeyAction {
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if modifiers.ctrl && modifiers.alt && keysym == xkb::KEY_BackSpace {
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if modifiers.ctrl && modifiers.alt && keysym == xkb::KEY_BackSpace
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|| modifiers.logo && keysym == xkb::KEY_q {
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// ctrl+alt+backspace = quit
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KeyAction::Quit
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} else if modifiers.logo && keysym == xkb::KEY_q {
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// logo + q = quit
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KeyAction::Quit
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} else if keysym >= xkb::KEY_XF86Switch_VT_1 && keysym <= xkb::KEY_XF86Switch_VT_12 {
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@ -44,7 +44,7 @@ fn main() {
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let (mut display, mut event_loop) = Display::new();
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let arg = ::std::env::args().skip(1).next();
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let arg = ::std::env::args().nth(1);
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match arg.as_ref().map(|s| &s[..]) {
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#[cfg(feature = "winit")]
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Some("--winit") => {
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@ -69,7 +69,7 @@ fn main() {
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}
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_ => {
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println!("USAGE: anvil --backend");
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println!("");
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println!();
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println!("Possible backends are:");
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for b in POSSIBLE_BACKENDS {
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println!("\t{}", b);
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@ -36,7 +36,7 @@ macro_rules! opengl_programs(
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* OpenGL Shaders
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*/
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pub const VERTEX_SHADER: &'static str = r#"
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pub const VERTEX_SHADER: &str = r#"
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#version 100
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uniform lowp mat4 matrix;
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attribute lowp vec2 position;
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@ -50,7 +50,7 @@ void main() {
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pub const FRAGMENT_COUNT: usize = 5;
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pub const BUFFER_RGBA: usize = 0;
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pub const FRAGMENT_SHADER_RGBA: &'static str = r#"
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pub const FRAGMENT_SHADER_RGBA: &str = r#"
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#version 100
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uniform lowp sampler2D tex;
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varying lowp vec2 v_tex_coords;
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@ -64,7 +64,7 @@ void main() {
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"#;
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pub const BUFFER_ABGR: usize = 1;
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pub const FRAGMENT_SHADER_ABGR: &'static str = r#"
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pub const FRAGMENT_SHADER_ABGR: &str = r#"
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#version 100
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uniform lowp sampler2D tex;
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varying lowp vec2 v_tex_coords;
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@ -78,7 +78,7 @@ void main() {
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"#;
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pub const BUFFER_XBGR: usize = 2;
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pub const FRAGMENT_SHADER_XBGR: &'static str = r#"
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pub const FRAGMENT_SHADER_XBGR: &str = r#"
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#version 100
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uniform lowp sampler2D tex;
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varying lowp vec2 v_tex_coords;
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@ -92,7 +92,7 @@ void main() {
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"#;
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pub const BUFFER_BGRA: usize = 3;
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pub const FRAGMENT_SHADER_BGRA: &'static str = r#"
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pub const FRAGMENT_SHADER_BGRA: &str = r#"
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#version 100
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uniform lowp sampler2D tex;
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varying lowp vec2 v_tex_coords;
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@ -106,7 +106,7 @@ void main() {
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"#;
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pub const BUFFER_BGRX: usize = 4;
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pub const FRAGMENT_SHADER_BGRX: &'static str = r#"
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pub const FRAGMENT_SHADER_BGRX: &str = r#"
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#version 100
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uniform lowp sampler2D tex;
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varying lowp vec2 v_tex_coords;
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@ -55,7 +55,7 @@ pub fn init_shell(
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let (xdg_shell_state, _, _) = xdg_shell_init(
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display,
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looptoken.clone(),
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compositor_token.clone(),
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compositor_token,
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move |shell_event, ()| match shell_event {
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XdgRequest::NewToplevel { surface } => {
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// place the window at a random location in the [0;300]x[0;300] square
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@ -88,12 +88,12 @@ pub fn init_shell(
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let (wl_shell_state, _) = wl_shell_init(
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display,
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looptoken,
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compositor_token.clone(),
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move |req: ShellRequest<_, _, ()>, ()| match req {
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ShellRequest::SetKind {
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compositor_token,
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move |req: ShellRequest<_, _, ()>, ()|
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if let ShellRequest::SetKind {
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surface,
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kind: ShellSurfaceKind::Toplevel,
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} => {
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} = req {
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// place the window at a random location in the [0;300]x[0;300] square
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use rand::distributions::{IndependentSample, Range};
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let range = Range::new(0, 300);
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@ -104,8 +104,6 @@ pub fn init_shell(
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shell_window_map
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.borrow_mut()
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.insert(SurfaceKind::Wl(surface), (x, y));
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}
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_ => (),
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},
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log.clone(),
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);
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@ -5,7 +5,7 @@ use smithay::wayland_server::protocol::wl_shm::Format;
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use glium::texture::{ClientFormat, RawImage2d};
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pub fn load_shm_buffer<'a>(data: BufferData, pool: &'a [u8]) -> Result<(RawImage2d<'a, u8>, usize), Format> {
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pub fn load_shm_buffer(data: BufferData, pool: &[u8]) -> Result<(RawImage2d<u8>, usize), Format> {
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let offset = data.offset as usize;
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let width = data.width as usize;
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let height = data.height as usize;
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@ -105,7 +105,7 @@ pub fn run_udev(mut display: Display, mut event_loop: EventLoop, log: Logger) ->
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let (mut w_seat, _) = Seat::new(
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&mut display.borrow_mut(),
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event_loop.token(),
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session.seat().into(),
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session.seat(),
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log.clone(),
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);
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@ -174,7 +174,7 @@ pub fn run_udev(mut display: Display, mut event_loop: EventLoop, log: Logger) ->
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.unwrap();
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while running.load(Ordering::SeqCst) {
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if let Err(_) = event_loop.dispatch(Some(16)) {
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if event_loop.dispatch(Some(16)).is_err() {
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running.store(false, Ordering::SeqCst);
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} else {
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display.borrow_mut().flush_clients();
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@ -288,7 +288,7 @@ impl UdevHandler<DrmHandlerImpl> for UdevHandlerImpl {
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self.backends.insert(device.device_id(), backends.clone());
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Some(DrmHandlerImpl {
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compositor_token: self.compositor_token.clone(),
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compositor_token: self.compositor_token,
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backends,
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window_map: self.window_map.clone(),
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pointer_location: self.pointer_location.clone(),
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@ -298,7 +298,7 @@ impl UdevHandler<DrmHandlerImpl> for UdevHandlerImpl {
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fn device_changed(&mut self, device: &mut DrmDevice<SessionFdDrmDevice>) {
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//quick and dirt, just re-init all backends
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let backends = self.backends.get(&device.device_id()).unwrap();
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let backends = &self.backends[&device.device_id()];
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*backends.borrow_mut() = self.scan_connectors(device, self.active_egl_context.clone());
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}
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@ -155,22 +155,22 @@ where
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{
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pub fn new(ctoken: CompositorToken<U, R>, get_size: F) -> WindowMap<U, R, D, SD, F> {
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WindowMap {
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ctoken: ctoken,
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ctoken,
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windows: Vec::new(),
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get_size: get_size,
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get_size,
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}
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}
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pub fn insert(&mut self, toplevel: Kind<U, R, SD, D>, location: (i32, i32)) {
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let mut window = Window {
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location: location,
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location,
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surface: Rectangle {
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x: 0,
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y: 0,
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width: 0,
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height: 0,
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},
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toplevel: toplevel,
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toplevel,
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};
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window.self_update(self.ctoken, &self.get_size);
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self.windows.insert(0, window);
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@ -219,7 +219,7 @@ where
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pub fn refresh(&mut self) {
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self.windows.retain(|w| w.toplevel.alive());
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for w in self.windows.iter_mut() {
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for w in &mut self.windows {
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w.self_update(self.ctoken, &self.get_size);
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}
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}
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