diff --git a/src/backend/allocator/swapchain.rs b/src/backend/allocator/swapchain.rs index 67f4a2d..77b2132 100644 --- a/src/backend/allocator/swapchain.rs +++ b/src/backend/allocator/swapchain.rs @@ -50,9 +50,8 @@ pub struct Swapchain, B: Buffer, U: 'static> { /// Slot of a swapchain containing an allocated buffer and its userdata. /// -/// Can be cloned and passed around freely, the buffer is marked for re-use -/// once all copies are dropped. Holding on to this struct will block the -/// buffer in the swapchain. +/// The buffer is marked for re-use once all copies are dropped. +/// Holding on to this struct will block the buffer in the swapchain. #[derive(Debug)] pub struct Slot(Arc>); diff --git a/src/backend/drm/mod.rs b/src/backend/drm/mod.rs index 2759b83..e0481fa 100644 --- a/src/backend/drm/mod.rs +++ b/src/backend/drm/mod.rs @@ -20,13 +20,15 @@ //! //! A [`connector`](drm::control::connector) represents a port on your computer, possibly with a connected monitor, TV, capture card, etc. //! -//! A [`framebuffer`](drm::control::framebuffer) represents a buffer you may be rendering to, see `DrmSurface` below. +//! A [`framebuffer`](drm::control::framebuffer) represents a buffer you may display, see `DrmSurface` below. //! //! A [`plane`](drm::control::plane) adds another layer on top of the crtcs, which allow us to layer multiple images on top of each other more efficiently //! then by combining the rendered images in the rendering phase, e.g. via OpenGL. Planes have to be explicitly used by the user to be useful. //! Every device has at least one primary plane used to display an image to the whole crtc. Additionally cursor and overlay planes may be present. //! Cursor planes are usually very restricted in size and meant to be used for hardware cursors, while overlay planes may //! be used for performance reasons to display any overlay on top of the image, e.g. the top-most windows. +//! Overlay planes may have a bunch of weird limitation, that you cannot query, e.g. only working on round pixel coordinates. +//! You code should never rely on a fixed set of overlay planes, but always have a fallback solution in place. //! //! The main functionality of a `Device` in smithay is to give access to all these properties for the user to //! choose an appropriate rendering configuration. What that means is defined by the requirements and constraints documented @@ -41,11 +43,11 @@ //! //! A surface is a part of a `Device` that may output a picture to a number of connectors. It pumps pictures of buffers to outputs. //! -//! On surface creation a matching encoder for your `encoder`-`connector` is automatically selected, -//! if it exists, which means you still need to check your configuration. +//! On surface creation a matching encoder for your `connector` is automatically selected, if one exists(!), +//! which means you still need to check your configuration beforehand, even if you do not need to provide an encoder. //! //! A surface consists of one `crtc` that is rendered to by the user. This is fixed for the `Surface`s lifetime and cannot be changed. -//! A surface also always needs at least one connector to output the resulting image to as well as a `Mode` that is valid for the given connector. +//! A surface also always needs at least one connector to output the resulting image to as well as a `Mode` that is valid for the given connectors. //! //! The state of a `Surface` is double-buffered, meaning all operations that chance the set of `connector`s or their `Mode` are stored and //! only applied on the next commit. `Surface`s do their best to validate these changes, if possible. diff --git a/src/backend/egl/context.rs b/src/backend/egl/context.rs index 1ee15a5..8e64ccf 100644 --- a/src/backend/egl/context.rs +++ b/src/backend/egl/context.rs @@ -320,7 +320,7 @@ impl Default for PixelFormatRequirements { } impl PixelFormatRequirements { - /// Append the requirements to the given attribute list + /// Append the requirements to the given attribute list pub fn create_attributes(&self, out: &mut Vec, logger: &slog::Logger) { if let Some(hardware_accelerated) = self.hardware_accelerated { out.push(ffi::egl::CONFIG_CAVEAT as c_int);