gles2: Link texture in buffer for caching

This commit is contained in:
Victor Brekenfeld 2021-05-17 00:40:10 +02:00
parent b675b59e3b
commit 5e1128b973
5 changed files with 129 additions and 146 deletions

View File

@ -86,7 +86,7 @@ where
let mut data = data.borrow_mut();
if data.texture.is_none() {
if let Some(buffer) = data.current_state.buffer.take() {
match renderer.import_buffer(&buffer, Some(&attributes), egl_buffer_reader) {
match renderer.import_buffer(&buffer, Some(&attributes.damage), egl_buffer_reader) {
Ok(m) => {
let buffer = if smithay::wayland::shm::with_buffer_contents(&buffer, |_,_| ()).is_ok() {
buffer.release();

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@ -3,7 +3,7 @@ use std::os::unix::io::AsRawFd;
use std::sync::Arc;
#[cfg(feature = "wayland_frontend")]
use crate::wayland::compositor::SurfaceAttributes;
use crate::wayland::compositor::Damage;
use cgmath::Matrix3;
use drm::buffer::PlanarBuffer;
use drm::control::{connector, crtc, framebuffer, plane, Device, Mode};
@ -355,11 +355,11 @@ where
fn import_buffer(
&mut self,
buffer: &wl_buffer::WlBuffer,
surface: Option<&SurfaceAttributes>,
damage: Option<&Damage>,
egl: Option<&EGLBufferReader>,
) -> Result<Self::TextureId, Self::Error> {
self.renderer
.import_buffer(buffer, surface, egl)
.import_buffer(buffer, damage, egl)
.map_err(Error::RenderError)
}

View File

@ -1,11 +1,12 @@
//! Implementation of the rendering traits using OpenGL ES 2
#[cfg(feature = "wayland_frontend")]
use std::cell::RefCell;
use std::convert::TryFrom;
use std::ffi::CStr;
use std::fmt;
use std::ptr;
use std::rc::Rc;
use std::rc::{Rc, Weak};
use std::sync::{
atomic::{AtomicUsize, Ordering},
mpsc::{channel, Receiver, Sender},
@ -23,15 +24,17 @@ use crate::backend::allocator::{
Format,
};
use crate::backend::egl::{
display::EGLBufferReader, ffi::egl::types::EGLImage, EGLBuffer, EGLContext, EGLSurface,
display::EGLBufferReader, ffi::egl::{self as ffi_egl, types::EGLImage}, EGLContext, EGLSurface,
Format as EGLFormat, MakeCurrentError,
};
use crate::backend::SwapBuffersError;
#[cfg(feature = "wayland_frontend")]
use crate::wayland::compositor::{SurfaceAttributes, Damage};
use crate::wayland::compositor::Damage;
#[cfg(feature = "wayland_frontend")]
use wayland_server::protocol::{wl_buffer, wl_shm};
#[cfg(feature = "wayland_frontend")]
use wayland_commons::user_data::UserDataMap;
#[allow(clippy::all, missing_docs)]
pub mod ffi {
@ -63,13 +66,26 @@ struct Gles2TextureInternal {
y_inverted: bool,
width: u32,
height: u32,
destruction_callback_sender: Sender<ffi::types::GLuint>,
#[cfg(feature = "wayland_frontend")]
buffer: Option<wl_buffer::WlBuffer>,
egl_images: Option<Vec<EGLImage>>,
destruction_callback_sender: Sender<CleanupResource>,
}
impl Drop for Gles2TextureInternal {
fn drop(&mut self) {
let _ = self.destruction_callback_sender.send(self.texture);
let _ = self.destruction_callback_sender.send(CleanupResource::Texture(self.texture));
if let Some(images) = self.egl_images.take() {
for image in images {
let _ = self.destruction_callback_sender.send(CleanupResource::EGLImage(image));
}
}
}
}
enum CleanupResource {
Texture(ffi::types::GLuint),
EGLImage(EGLImage),
}
impl Texture for Gles2Texture {
@ -104,10 +120,11 @@ pub struct Gles2Renderer {
current_projection: Option<Matrix3<f32>>,
extensions: Vec<String>,
programs: [Gles2Program; shaders::FRAGMENT_COUNT],
textures: Vec<Weak<Gles2TextureInternal>>,
gl: ffi::Gles2,
egl: EGLContext,
destruction_callback: Receiver<ffi::types::GLuint>,
destruction_callback_sender: Sender<ffi::types::GLuint>,
destruction_callback: Receiver<CleanupResource>,
destruction_callback_sender: Sender<CleanupResource>,
logger: Option<*mut ::slog::Logger>,
_not_send: *mut (),
}
@ -386,6 +403,7 @@ impl Gles2Renderer {
target_buffer: None,
target_surface: None,
buffers: Vec::new(),
textures: Vec::new(),
current_projection: None,
destruction_callback: rx,
destruction_callback_sender: tx,
@ -409,33 +427,26 @@ impl Gles2Renderer {
fn cleanup(&mut self) -> Result<(), Gles2Error> {
self.make_current()?;
for texture in self.destruction_callback.try_iter() {
unsafe {
self.textures.retain(|tex| tex.upgrade().is_some());
for resource in self.destruction_callback.try_iter() {
match resource {
CleanupResource::Texture(texture) => unsafe {
self.gl.DeleteTextures(1, &texture);
},
CleanupResource::EGLImage(image) => unsafe {
ffi_egl::DestroyImageKHR(**self.egl.display.display, image);
}
}
}
Ok(())
}
}
struct BufferCache {
cache: Vec<Option<BufferCacheVariant>>,
}
enum BufferCacheVariant {
Egl(Option<EGLBuffer>),
}
struct SurfaceCache {
texture: Vec<Option<Gles2Texture>>,
}
impl Gles2Renderer {
#[cfg(feature = "wayland_frontend")]
fn import_shm(
&mut self,
buffer: &wl_buffer::WlBuffer,
cache: &mut Option<Gles2Texture>,
mut damage: Option<crate::utils::Rectangle>,
) -> Result<Gles2Texture, Gles2Error> {
use crate::wayland::shm::with_buffer_contents;
@ -463,27 +474,26 @@ impl Gles2Renderer {
format => return Err(Gles2Error::UnsupportedPixelFormat(format)),
};
let texture = cache.as_ref().cloned().unwrap_or_else(|| {
let texture = self.existing_texture(&buffer)?.unwrap_or_else(|| {
let mut tex = 0;
unsafe { self.gl.GenTextures(1, &mut tex) };
// new texture, upload in full
// different buffer, upload in full
damage = None;
Gles2Texture(Rc::new(Gles2TextureInternal {
let texture = Gles2Texture(Rc::new(Gles2TextureInternal {
texture: tex,
texture_kind: shader_idx,
is_external: false,
y_inverted: false,
width: width as u32,
height: height as u32,
buffer: Some(buffer.clone()),
egl_images: None,
destruction_callback_sender: self.destruction_callback_sender.clone(),
}))
}));
self.textures.push(Rc::downgrade(&texture.0));
texture
});
// new buffer has a different format, upload in full
if shader_idx != texture.0.texture_kind {
damage = None;
}
unsafe {
self.gl.BindTexture(ffi::TEXTURE_2D, texture.0.texture);
@ -527,8 +537,6 @@ impl Gles2Renderer {
}
self.egl.unbind()?;
*cache = Some(texture.clone());
Ok(texture)
})
.map_err(Gles2Error::BufferAccessError)?
@ -539,59 +547,74 @@ impl Gles2Renderer {
&mut self,
buffer: &wl_buffer::WlBuffer,
reader: &EGLBufferReader,
buffer_cache: &mut Option<EGLBuffer>,
texture_cache: &mut Option<Gles2Texture>,
) -> Result<Gles2Texture, Gles2Error> {
if !self.extensions.iter().any(|ext| ext == "GL_OES_EGL_image") {
return Err(Gles2Error::GLExtensionNotSupported(&["GL_OES_EGL_image"]));
}
self.existing_texture(buffer)?.map(Ok).unwrap_or_else(|| {
self.make_current()?;
let old_buffer = buffer_cache.take();
let new_buffer = reader
let egl = reader
.egl_buffer_contents(&buffer)
.map_err(Gles2Error::EGLBufferAccessError)?;
// we do not need to re-import external textures
if let Some(old_buffer) = old_buffer {
if old_buffer.format == EGLFormat::External
&& new_buffer.format == EGLFormat::External
&& old_buffer.image(0) == new_buffer.image(0)
// good enough
{
if let Some(texture) = texture_cache.as_ref().cloned() {
*buffer_cache = Some(new_buffer);
return Ok(texture);
}
}
}
let tex = self.import_egl_image(
new_buffer.image(0).unwrap(),
new_buffer.format == EGLFormat::External,
texture_cache.as_ref().map(|x| x.0.texture),
egl.image(0).unwrap(),
egl.format == EGLFormat::External,
None,
)?;
let texture = texture_cache.as_ref().cloned().unwrap_or_else(|| {
Gles2Texture(Rc::new(Gles2TextureInternal {
let texture = Gles2Texture(Rc::new(Gles2TextureInternal {
texture: tex,
texture_kind: match new_buffer.format {
texture_kind: match egl.format {
EGLFormat::RGB => 1,
EGLFormat::RGBA => 0,
EGLFormat::External => 2,
_ => unreachable!("EGLBuffer currenly does not expose multi-planar buffers to us"),
},
is_external: new_buffer.format == EGLFormat::External,
y_inverted: new_buffer.y_inverted,
width: new_buffer.width,
height: new_buffer.height,
is_external: egl.format == EGLFormat::External,
y_inverted: egl.y_inverted,
width: egl.width,
height: egl.height,
buffer: Some(buffer.clone()),
egl_images: Some(egl.into_images()),
destruction_callback_sender: self.destruction_callback_sender.clone(),
}))
});
self.egl.unbind()?;
}));
*buffer_cache = Some(new_buffer);
*texture_cache = Some(texture.clone());
self.egl.unbind()?;
self.textures.push(Rc::downgrade(&texture.0));
Ok(texture)
})
}
fn existing_texture(
&self,
buffer: &wl_buffer::WlBuffer,
) -> Result<Option<Gles2Texture>, Gles2Error> {
let existing_texture = self.textures.iter().find(|tex| {
if let Some(texture) = tex.upgrade() {
if let Some(old_buffer) = texture.buffer.as_ref() {
return old_buffer == buffer;
}
}
false
}).and_then(|tex| tex.upgrade());
if let Some(texture) = existing_texture {
if texture.is_external {
Ok(Some(Gles2Texture(texture)))
} else {
if let Some(egl_images) = texture.egl_images.as_ref() {
self.make_current()?;
let tex = Some(texture.texture);
self.import_egl_image(egl_images[0], false, tex)?;
}
Ok(Some(Gles2Texture(texture)))
}
} else {
Ok(None)
}
}
fn import_egl_image(
@ -828,6 +851,8 @@ impl Renderer for Gles2Renderer {
y_inverted: false,
width: image.width(),
height: image.height(),
buffer: None,
egl_images: None,
destruction_callback_sender: self.destruction_callback_sender.clone(),
}));
self.egl.unbind()?;
@ -839,78 +864,36 @@ impl Renderer for Gles2Renderer {
fn import_buffer(
&mut self,
buffer: &wl_buffer::WlBuffer,
surface: Option<&SurfaceAttributes>,
damage: Option<&Damage>,
egl: Option<&EGLBufferReader>,
) -> Result<Self::TextureId, Self::Error> {
// init cache if not existing
let buffer_cell = match buffer.as_ref().user_data().get::<Rc<RefCell<BufferCache>>>() {
Some(cache) => cache.clone(),
None => {
let cache = BufferCache {
cache: Vec::with_capacity(self.id + 1),
};
let data: Rc<RefCell<BufferCache>> = Rc::new(RefCell::new(cache));
let result = data.clone();
buffer.as_ref().user_data().set(|| data);
result
}
};
let mut cache = buffer_cell.borrow_mut();
while cache.cache.len() <= self.id {
cache.cache.push(None);
}
if let Some(attributes) = surface {
let texture_cell = match attributes.user_data.get::<Rc<RefCell<SurfaceCache>>>() {
Some(cache) => cache.clone(),
None => {
let cache = SurfaceCache {
texture: Vec::with_capacity(self.id + 1),
};
let data: Rc<RefCell<SurfaceCache>> = Rc::new(RefCell::new(cache));
let result = data.clone();
attributes.user_data.insert_if_missing(|| data);
result
}
};
let mut cache = texture_cell.borrow_mut();
while cache.texture.len() <= self.id {
cache.texture.push(None);
}
}
// init buffer cache variants
if cache.cache[self.id].is_none() {
if egl.and_then(|egl| egl.egl_buffer_dimensions(&buffer)).is_some() {
cache.cache[self.id] = Some(BufferCacheVariant::Egl(None));
}
}
// delegate for different buffer types
let mut texture_cache_tmp = surface
.and_then(|a| a.user_data.get::<Rc<RefCell<SurfaceCache>>>())
.map(|cache| cache.borrow_mut());
let mut temporary_none = None;
let texture_cache = texture_cache_tmp
.as_mut()
.map(|cache| &mut cache.texture[self.id])
.unwrap_or(&mut temporary_none);
if egl.and_then(|egl| egl.egl_buffer_dimensions(&buffer)).is_some() {
let buffer_cache = match &mut cache.cache[self.id] {
Some(BufferCacheVariant::Egl(cache)) => cache,
_ => unreachable!(),
};
self.import_egl(&buffer, egl.unwrap(), buffer_cache, texture_cache)
let texture = if egl.and_then(|egl| egl.egl_buffer_dimensions(&buffer)).is_some() {
self.import_egl(&buffer, egl.unwrap())
} else if crate::wayland::shm::with_buffer_contents(&buffer, |_, _| ()).is_ok() {
self.import_shm(&buffer, texture_cache, surface.and_then(|surf| match surf.damage {
Damage::Buffer(rect) => Some(rect),
_ => None,
self.import_shm(&buffer, damage.and_then(|damage| match damage {
Damage::Buffer(rect) => Some(*rect),
_ => None
}))
} else {
Err(Gles2Error::UnknownBufferType)
}?;
// we want to keep the texture alive for as long as the buffer is alive.
// otherwise `existing_texture` will not work,
// if the user does not keep the texture alive long enough.
buffer.as_ref().user_data().set_threadsafe(|| UserDataMap::new());
if let Some(map) = buffer.as_ref().user_data().get::<UserDataMap>() {
map.insert_if_missing(|| Vec::<RefCell<Option<Gles2Texture>>>::new());
if let Some(vec) = map.get::<RefCell<Vec<Option<Gles2Texture>>>>() {
let mut vec = vec.borrow_mut();
while vec.len() < self.id {
vec.push(None);
}
vec[self.id] = Some(texture.clone());
}
}
Ok(texture)
}
fn begin(&mut self, width: u32, height: u32, transform: Transform) -> Result<(), Gles2Error> {

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@ -11,7 +11,7 @@ use std::collections::HashSet;
use std::error::Error;
#[cfg(feature = "wayland_frontend")]
use crate::wayland::compositor::SurfaceAttributes;
use crate::wayland::compositor::Damage;
use cgmath::{prelude::*, Matrix3, Vector2};
#[cfg(feature = "wayland_frontend")]
use wayland_server::protocol::{wl_buffer, wl_shm};
@ -180,7 +180,7 @@ pub trait Renderer {
fn import_buffer(
&mut self,
buffer: &wl_buffer::WlBuffer,
surface: Option<&SurfaceAttributes>,
damage: Option<&Damage>,
egl: Option<&EGLBufferReader>,
) -> Result<Self::TextureId, Self::Error>;

View File

@ -15,7 +15,7 @@ use crate::backend::{
},
};
#[cfg(feature = "wayland_frontend")]
use crate::wayland::compositor::SurfaceAttributes;
use crate::wayland::compositor::Damage;
use cgmath::Matrix3;
use std::{cell::RefCell, rc::Rc, time::Instant};
use wayland_egl as wegl;
@ -296,10 +296,10 @@ impl Renderer for WinitGraphicsBackend {
fn import_buffer(
&mut self,
buffer: &wl_buffer::WlBuffer,
surface: Option<&SurfaceAttributes>,
damage: Option<&Damage>,
egl: Option<&EGLBufferReader>,
) -> Result<Self::TextureId, Self::Error> {
self.renderer.import_buffer(buffer, surface, egl)
self.renderer.import_buffer(buffer, damage, egl)
}
fn begin(