anvil: Move import_bitmap into anvil

This commit is contained in:
Victor Brekenfeld 2021-07-07 20:49:17 +02:00
parent a938c2874f
commit 56f5557f8c
5 changed files with 34 additions and 66 deletions

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@ -22,7 +22,6 @@ drm = { version = "0.4.0", optional = true }
drm-ffi = { version = "0.1.0", optional = true } drm-ffi = { version = "0.1.0", optional = true }
gbm = { version = "0.6.0", optional = true, default-features = false, features = ["drm-support"] } gbm = { version = "0.6.0", optional = true, default-features = false, features = ["drm-support"] }
input = { version = "0.6", default-features = false, features=["libinput_1_14"], optional = true } input = { version = "0.6", default-features = false, features=["libinput_1_14"], optional = true }
image = { version = "0.23.14", default-features = false, optional = true }
lazy_static = "1" lazy_static = "1"
libc = "0.2.70" libc = "0.2.70"
libseat= { version = "0.1.1", optional = true } libseat= { version = "0.1.1", optional = true }
@ -50,7 +49,7 @@ gl_generator = { version = "0.14", optional = true }
pkg-config = { version = "0.3.17", optional = true } pkg-config = { version = "0.3.17", optional = true }
[features] [features]
default = ["backend_drm", "backend_gbm", "backend_libinput", "backend_udev", "backend_session_logind", "backend_winit", "image", "renderer_gl", "xwayland", "wayland_frontend", "slog-stdlog"] default = ["backend_drm", "backend_gbm", "backend_libinput", "backend_udev", "backend_session_logind", "backend_winit", "renderer_gl", "xwayland", "wayland_frontend", "slog-stdlog"]
backend_winit = ["winit", "wayland-server/dlopen", "backend_egl", "wayland-egl", "renderer_gl"] backend_winit = ["winit", "wayland-server/dlopen", "backend_egl", "wayland-egl", "renderer_gl"]
backend_drm = ["drm", "drm-ffi"] backend_drm = ["drm", "drm-ffi"]
backend_gbm = ["gbm"] backend_gbm = ["gbm"]

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@ -9,7 +9,7 @@ edition = "2018"
[dependencies] [dependencies]
bitflags = "1.2.1" bitflags = "1.2.1"
input = { version = "0.5.0", features = ["udev"], optional = true } input = { version = "0.5.0", features = ["udev"], optional = true }
image = { version = "0.23.0", optional = true, default-features = false } image = { version = "0.23.14", default-features = false, optional = true }
rand = "0.7" rand = "0.7"
slog = { version = "2.1.1" } slog = { version = "2.1.1" }
slog-term = "2.8" slog-term = "2.8"
@ -36,7 +36,7 @@ gl_generator = "0.14"
default = [ "winit", "udev", "logind", "egl", "xwayland" ] default = [ "winit", "udev", "logind", "egl", "xwayland" ]
egl = [ "smithay/use_system_lib", "smithay/backend_egl" ] egl = [ "smithay/use_system_lib", "smithay/backend_egl" ]
winit = [ "smithay/backend_winit" ] winit = [ "smithay/backend_winit" ]
udev = [ "smithay/backend_libinput", "smithay/backend_udev", "smithay/backend_drm", "smithay/backend_gbm", "smithay/backend_egl", "smithay/backend_session", "input", "image", "smithay/image"] udev = [ "smithay/backend_libinput", "smithay/backend_udev", "smithay/backend_drm", "smithay/backend_gbm", "smithay/backend_egl", "smithay/backend_session", "input", "image" ]
logind = [ "smithay/backend_session_logind" ] logind = [ "smithay/backend_session_logind" ]
elogind = ["logind", "smithay/backend_session_elogind" ] elogind = ["logind", "smithay/backend_session_elogind" ]
libseat = ["smithay/backend_session_libseat" ] libseat = ["smithay/backend_session_libseat" ]

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@ -19,7 +19,7 @@ use smithay::{
egl::{EGLContext, EGLDisplay}, egl::{EGLContext, EGLDisplay},
libinput::{LibinputInputBackend, LibinputSessionInterface}, libinput::{LibinputInputBackend, LibinputSessionInterface},
renderer::{ renderer::{
gles2::{Gles2Renderer, Gles2Texture}, gles2::{Gles2Error, Gles2Renderer, Gles2Texture},
Bind, Frame, Renderer, Transform, Bind, Frame, Renderer, Transform,
}, },
session::{auto::AutoSession, Session, Signal as SessionSignal}, session::{auto::AutoSession, Session, Signal as SessionSignal},
@ -469,9 +469,7 @@ impl AnvilState<UdevData> {
&self.log, &self.log,
))); )));
let pointer_image = renderer let pointer_image = import_bitmap(&mut *renderer.borrow_mut(), &self.backend_data.pointer_image)
.borrow_mut()
.import_bitmap(&self.backend_data.pointer_image)
.expect("Failed to load pointer"); .expect("Failed to load pointer");
let dev_id = device.device_id(); let dev_id = device.device_id();
@ -801,3 +799,32 @@ fn initial_render(surface: &mut RenderSurface, renderer: &mut Gles2Renderer) ->
surface.queue_buffer()?; surface.queue_buffer()?;
Ok(()) Ok(())
} }
fn import_bitmap<C: std::ops::Deref<Target = [u8]>>(
renderer: &mut Gles2Renderer,
image: &image::ImageBuffer<image::Rgba<u8>, C>,
) -> Result<Gles2Texture, Gles2Error> {
use smithay::backend::renderer::gles2::ffi;
renderer.with_context(|renderer, gl| unsafe {
let mut tex = 0;
gl.GenTextures(1, &mut tex);
gl.BindTexture(ffi::TEXTURE_2D, tex);
gl.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_WRAP_S, ffi::CLAMP_TO_EDGE as i32);
gl.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_WRAP_T, ffi::CLAMP_TO_EDGE as i32);
gl.TexImage2D(
ffi::TEXTURE_2D,
0,
ffi::RGBA as i32,
image.width() as i32,
image.height() as i32,
0,
ffi::RGBA,
ffi::UNSIGNED_BYTE as u32,
image.as_ptr() as *const _,
);
gl.BindTexture(ffi::TEXTURE_2D, 0);
Gles2Texture::from_raw(renderer, tex, image.width(), image.height())
})
}

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@ -1015,50 +1015,6 @@ impl Renderer for Gles2Renderer {
type TextureId = Gles2Texture; type TextureId = Gles2Texture;
type Frame = Gles2Frame; type Frame = Gles2Frame;
#[cfg(feature = "image")]
fn import_bitmap<C: std::ops::Deref<Target = [u8]>>(
&mut self,
image: &image::ImageBuffer<image::Rgba<u8>, C>,
) -> Result<Self::TextureId, Self::Error> {
self.make_current()?;
let mut tex = 0;
unsafe {
self.gl.GenTextures(1, &mut tex);
self.gl.BindTexture(ffi::TEXTURE_2D, tex);
self.gl
.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_WRAP_S, ffi::CLAMP_TO_EDGE as i32);
self.gl
.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_WRAP_T, ffi::CLAMP_TO_EDGE as i32);
self.gl.TexImage2D(
ffi::TEXTURE_2D,
0,
ffi::RGBA as i32,
image.width() as i32,
image.height() as i32,
0,
ffi::RGBA,
ffi::UNSIGNED_BYTE as u32,
image.as_ptr() as *const _,
);
self.gl.BindTexture(ffi::TEXTURE_2D, 0);
}
let texture = Gles2Texture(Rc::new(Gles2TextureInternal {
texture: tex,
texture_kind: 0,
is_external: false,
y_inverted: false,
width: image.width(),
height: image.height(),
egl_images: None,
destruction_callback_sender: self.destruction_callback_sender.clone(),
}));
self.egl.unbind()?;
Ok(texture)
}
fn render<F, R>( fn render<F, R>(
&mut self, &mut self,
size: Size<i32, Physical>, size: Size<i32, Physical>,

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@ -217,20 +217,6 @@ pub trait Renderer {
/// Type representing a currently in-progress frame during the [`Renderer::render`]-call /// Type representing a currently in-progress frame during the [`Renderer::render`]-call
type Frame: Frame<Error = Self::Error, TextureId = Self::TextureId>; type Frame: Frame<Error = Self::Error, TextureId = Self::TextureId>;
/// Import a given bitmap into the renderer.
///
/// Returns a texture_id, which can be used with `render_texture(_at)` or implementation-specific functions.
///
/// If not otherwise defined by the implementation, this texture id is only valid for the renderer, that created it,
/// and needs to be freed by calling `destroy_texture` on this renderer to avoid a resource leak.
///
/// This operation needs no bound or default rendering target.
#[cfg(feature = "image")]
fn import_bitmap<C: std::ops::Deref<Target = [u8]>>(
&mut self,
image: &image::ImageBuffer<image::Rgba<u8>, C>,
) -> Result<Self::TextureId, Self::Error>;
/// Initialize a rendering context on the current rendering target with given dimensions and transformation. /// Initialize a rendering context on the current rendering target with given dimensions and transformation.
/// ///
/// This function *may* error, if: /// This function *may* error, if: