shm: Release buffer as soon as possible

This commit is contained in:
Victor Brekenfeld 2021-05-16 20:08:10 +02:00
parent c41cc9828f
commit 55b4d4b89a
2 changed files with 17 additions and 9 deletions

View File

@ -24,13 +24,15 @@ use smithay::{
use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
struct BufferTextures<T> {
buffer: wl_buffer::WlBuffer,
buffer: Option<wl_buffer::WlBuffer>,
texture: T,
}
impl<T> Drop for BufferTextures<T> {
fn drop(&mut self) {
self.buffer.release();
if let Some(buffer) = self.buffer.take() {
buffer.release();
}
}
}
@ -86,6 +88,12 @@ where
if let Some(buffer) = data.current_state.buffer.take() {
match renderer.import_buffer(&buffer, Some(&attributes), egl_buffer_reader) {
Ok(m) => {
let buffer = if smithay::wayland::shm::with_buffer_contents(&buffer, |_,_| ()).is_ok() {
buffer.release();
None
} else {
Some(buffer)
};
data.texture = Some(Box::new(BufferTextures { buffer, texture: m })
as Box<dyn std::any::Any + 'static>)
}

View File

@ -94,13 +94,6 @@ pub fn run_winit(
break;
}
// Send frame events so that client start drawing their next frame
state
.window_map
.borrow()
.send_frames(start_time.elapsed().as_millis() as u32);
display.borrow_mut().flush_clients(&mut state);
// drawing logic
{
let mut renderer = renderer.borrow_mut();
@ -174,6 +167,13 @@ pub fn run_winit(
}
}
// Send frame events so that client start drawing their next frame
state
.window_map
.borrow()
.send_frames(start_time.elapsed().as_millis() as u32);
display.borrow_mut().flush_clients(&mut state);
if event_loop
.dispatch(Some(Duration::from_millis(16)), &mut state)
.is_err()