Fix winit transformed input for negative positions
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e17ebbd9e7
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@ -360,21 +360,27 @@ impl PointerMotionAbsoluteEvent for WinitMouseMovedEvent {
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}
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fn x_transformed(&self, width: u32) -> u32 {
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(self.x * width as f64
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/ self.window
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.window()
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.get_inner_size()
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.unwrap_or((width, 0))
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.0 as f64) as u32
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cmp::max(
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(self.x * width as f64
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/ self.window
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.window()
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.get_inner_size()
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.unwrap_or((width, 0))
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.0 as f64) as i32,
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0,
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) as u32
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}
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fn y_transformed(&self, height: u32) -> u32 {
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(self.y * height as f64
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/ self.window
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.window()
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.get_inner_size()
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.unwrap_or((0, height))
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.1 as f64) as u32
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cmp::max(
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(self.y * height as f64
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/ self.window
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.window()
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.get_inner_size()
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.unwrap_or((0, height))
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.1 as f64) as i32,
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0,
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) as u32
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}
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}
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