Fix ScaleDown scaling up
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@ -197,7 +197,7 @@ impl<Backend> AnvilState<Backend> {
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self.output_map
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.borrow_mut()
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.update_scale_by_name(f32::max(1.0f32, current_scale + 0.25f32), output_name);
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.update_scale_by_name(f32::max(1.0f32, current_scale - 0.25f32), output_name);
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}
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action => match action {
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