doc: expand root documentation
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//! Backend (rendering/input) creation helpers
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//! Backend (rendering/input) helpers
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//!
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//! Collection of common traits and implementation about
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//! rendering onto various targets and receiving input
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//! from various sources.
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//! This module provides helpers for interaction with the operating system.
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//!
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//! Supported graphics backends:
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//! ## Module structure
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//!
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//! - winit
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//! - drm
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//! The module is largely structured around three main aspects of interaction with the OS:
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//! session management, input handling, and graphics.
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//!
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//! Supported input backends:
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//! ### Session management
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//!
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//! - winit
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//! - libinput
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//! Session management relates to mechanisms allowing the compositor to access the ressources
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//! it needs to function. It contains interaction with the login manager if any ((e)logind or
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//! seatd), as well as releasing thoses ressources when TTY-switching. It is handled by the
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//! [`session`] module, gated by the `backend_session` cargo feature. You will generally need
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//! it to run your compositor directly on a TTY.
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//!
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//! This module is tightly coupled with the [`udev`] module (gated by the `backend_udev` cargo
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//! feature), which allows the discovery of usable graphics and input devices on the system, using
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//! the udev system daemon.
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//!
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//! ### Input handling
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//!
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//! Input handling consists in discovering the various available input devices, and receiving
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//! all inputs events from it. Smithay is build to support different possible sources for
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//! that input data, with a generic API provided by the traits and types defined in the
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//! [`input`] module. An input provider following this API based on `libinput` is given in the
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//! [`libinput`] module, gated by the `backend_libinput` cargo feature. The winit backend
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//! (see below) also provides an input provider.
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//!
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//! ### Graphics
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//!
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//! Combining content from the clients and displaying it on the screen is the central role of
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//! a wayland compositor, and also one of its most complex tasks; several backend modules are
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//! dedicated to this task.
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//!
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//! Smithay provides a rendering infrastructure built around graphics buffers: you retrieve buffers
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//! for your client, you composite them into a new buffer holding the contents of your desktop,
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//! that you will then submit to the hardware for display. The backbone of this infrastructure is
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//! structured around the [`allocator`] and [`renderer`] modules. The first one contains generic
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//! traits representing the capability to allocate and convert graphical buffers, as well as an
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//! implementation of this capability using GBM (see its module-level docs for details). The second
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//! provides traits representing the capability of graphics rendering using those buffers, as well
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//! as an implementation of this capability using GLes2 (see its module-level docs for details).
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//!
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//! Alongside this backbone capability, Smithay also provides the [`drm`] module, which handles
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//! direct interaction with the graphical physical devices to setup the display pipeline and
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//! submit rendered buffers to the monitors for display. This module is gated by the
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//! `backend_drm` cargo feature.
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//!
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//! The [`egl`] module provides the logic to setup an OpenGL context. It is used by the Gles2
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//! renderer (which is based on OpenGL), and also provides the capability for clients to use
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//! the `wl_drm`-based hardware-acceleration provided by Mesa, a precursor to the
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//! [`linux_dmabuf`](crate::wayland::dmabuf) Wayland protocol extension. Note that, at the
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//! moment, even clients using dma-buf still require that the `wl_drm` infrastructure is
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//! initialized to have hardware-acceleration.
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//!
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//! ## Winit backend
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//!
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//! Alongside this infrastructure, Smithay also provides an alternative backend based on
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//! [winit](https://crates.io/crates/winit), which makes it possible to run your compositor as
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//! a Wayland or X11 client. This is generally quite helpful for development and debugging.
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//! That backend is both a renderer and an input provider, and is accessible in the [`winit`]
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//! module, gated by the `backend_winit` cargo feature.
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pub mod allocator;
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pub mod input;
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src/lib.rs
39
src/lib.rs
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// Allow acronyms like EGL
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#![allow(clippy::upper_case_acronyms)]
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//! **Smithay: the Wayland compositor smithy**
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//! # Smithay: the Wayland compositor smithy
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//!
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//! This crate is a general framework for build wayland compositors. It currently focuses on low-level,
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//! helpers and abstractions, handling most of the system-level and wayland protocol interactions.
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//! The window management and drawing logic is however at the time not provided (but helpers for this
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//! are planned for future version).
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//!
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//! ## Structure of the crate
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//!
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//! The provided helpers are split into two main modules. [`backend`] contains helpers for interacting with
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//! the operating system, such as session management, interactions with the graphic stack and input
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//! processing. On the other hand, [`wayland`] contains helpers for interacting with wayland clients
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//! according to the wayland protocol. In addition, the [`xwayland`] module contains helpers for managing
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//! an XWayland instance if you want to support it. See the documentation of these respective modules for
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//! information about their usage.
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//!
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//! ## General principles for using Smithay
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//!
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//! ### The event loop and state handling
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//!
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//! Smithay is built around [`calloop`], a callback-oriented event loop, which fits naturally with the
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//! general behavior of a wayland compositor: waiting for events to occur and react to them (be it
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//! client requests, user input, or hardware events such as `vblank`).
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//!
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//! Using a callback-heavy structure however poses the question of state management: a lot of state needs
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//! to be accessed from many different callbacks. To avoid an heavy requirement on shared pointers such
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//! as `Rc` and `Arc` and the synchronization they require, [`calloop`] allows you to provide a mutable
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//! reference to a value, that will be passed down to most callbacks (possibly under the form of a
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//! [`DispatchData`](::wayland_server::DispatchData) for wayland-related callbacks). This structure provides
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//! an easy access to a centralized mutable state without synchronization (as the callback invocation is
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//! *always* sequential), and is the recommended way to of structuring your compositor.
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//!
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//! Several objects, in particular on the wayland clients side, can exist as multiple instances where each
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//! instance has its own associated state. For these situations, these objects provide an interface allowing
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//! you to associate an arbitrary value to them, that you can access at any time from the object itself
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//! (rather than having your own container in which you search for the appropriate value when you need it).
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//!
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//! ### Logging
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//!
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//! Most entry points in the modules can take an optional [`slog::Logger`](::slog::Logger) as argument
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//! that will be used as a drain for logging. If `None` is provided, the behavior depends on
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//! This module contains several handlers to manage the Wayland protocol
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//! and the clients.
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//!
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//! ## General structure
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//!
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//! Most utilities provided in this module work in the same way:
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//!
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//! - An `init` function or method will take the wayland display as argument and
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//! client requests that your logic needs to handle. In most cases these callback
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//! are given as input an enum specifying the event that occured, as well as the
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//! [`DispatchData`](wayland_server::DispatchData) from `wayland_server`.
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//!
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//! ## Provided helpers
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//!
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//! ### Core functionality
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//!
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//! The most fundamental module is the [`compositor`] module, which provides the necessary
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//! logic to handle the fundamental component by which clients build their windows: surfaces.
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//! Following this, the [`shell`] module contains the logic allowing clients to use their
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//! surface to build concrete windows with the usual interactions. Different kind of shells
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//! exist, but in general you will want to support at least the [`xdg`](shell::xdg) variant,
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//! which is the standart used by most applications.
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//!
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//! Then, the [`seat`] module contains logic related to input handling. These helpers are used
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//! to forward input (such as pointer action or keystrokes) to clients, and manage the input
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//! focus of clients. Tightly coupled with it is the [`data_device`] module, which handles
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//! cross-client interactions such as accessing the clipboard, or drag'n'drop actions.
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//!
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//! The [`shm`] module provides the necessary logic for client to provide buffers defining the
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//! contents of their windows using shared memory. This is the main mechanism used by clients
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//! that are not hardware accelerated. As a complement, the [`dmabuf`] module provides support
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//! hardware-accelerated clients; it is tighly linked to the
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//! [`backend::allocator`](crate::backend::allocator) module.
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//!
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//! The [`output`] module helps forwarding to clients information about the display monitors that
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//! are available. This notably plays a key role in HiDPI handling, and more generally notifying
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//! clients about whether they are currently visible or not (allowing them to stop drawing if they
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//! are not, for example).
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//!
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//! ### Experimental helpers
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//!
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//! The [`explicit_synchronization`] module provides helpers to give clients fine-grained control
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//! over the synchronization for accessing graphics buffer with the compositor, for low-latency
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//! rendering. It is however still experimental, and largely untested.
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use std::sync::atomic::{AtomicUsize, Ordering};
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