doc: expand root documentation

This commit is contained in:
Victor Berger 2021-07-02 12:54:54 +02:00 committed by Victor Berger
parent 89079d6dd3
commit 468a3bb8dc
3 changed files with 132 additions and 11 deletions

View File

@ -1,18 +1,67 @@
//! Backend (rendering/input) creation helpers //! Backend (rendering/input) helpers
//! //!
//! Collection of common traits and implementation about //! This module provides helpers for interaction with the operating system.
//! rendering onto various targets and receiving input
//! from various sources.
//! //!
//! Supported graphics backends: //! ## Module structure
//! //!
//! - winit //! The module is largely structured around three main aspects of interaction with the OS:
//! - drm //! session management, input handling, and graphics.
//! //!
//! Supported input backends: //! ### Session management
//! //!
//! - winit //! Session management relates to mechanisms allowing the compositor to access the ressources
//! - libinput //! it needs to function. It contains interaction with the login manager if any ((e)logind or
//! seatd), as well as releasing thoses ressources when TTY-switching. It is handled by the
//! [`session`] module, gated by the `backend_session` cargo feature. You will generally need
//! it to run your compositor directly on a TTY.
//!
//! This module is tightly coupled with the [`udev`] module (gated by the `backend_udev` cargo
//! feature), which allows the discovery of usable graphics and input devices on the system, using
//! the udev system daemon.
//!
//! ### Input handling
//!
//! Input handling consists in discovering the various available input devices, and receiving
//! all inputs events from it. Smithay is build to support different possible sources for
//! that input data, with a generic API provided by the traits and types defined in the
//! [`input`] module. An input provider following this API based on `libinput` is given in the
//! [`libinput`] module, gated by the `backend_libinput` cargo feature. The winit backend
//! (see below) also provides an input provider.
//!
//! ### Graphics
//!
//! Combining content from the clients and displaying it on the screen is the central role of
//! a wayland compositor, and also one of its most complex tasks; several backend modules are
//! dedicated to this task.
//!
//! Smithay provides a rendering infrastructure built around graphics buffers: you retrieve buffers
//! for your client, you composite them into a new buffer holding the contents of your desktop,
//! that you will then submit to the hardware for display. The backbone of this infrastructure is
//! structured around the [`allocator`] and [`renderer`] modules. The first one contains generic
//! traits representing the capability to allocate and convert graphical buffers, as well as an
//! implementation of this capability using GBM (see its module-level docs for details). The second
//! provides traits representing the capability of graphics rendering using those buffers, as well
//! as an implementation of this capability using GLes2 (see its module-level docs for details).
//!
//! Alongside this backbone capability, Smithay also provides the [`drm`] module, which handles
//! direct interaction with the graphical physical devices to setup the display pipeline and
//! submit rendered buffers to the monitors for display. This module is gated by the
//! `backend_drm` cargo feature.
//!
//! The [`egl`] module provides the logic to setup an OpenGL context. It is used by the Gles2
//! renderer (which is based on OpenGL), and also provides the capability for clients to use
//! the `wl_drm`-based hardware-acceleration provided by Mesa, a precursor to the
//! [`linux_dmabuf`](crate::wayland::dmabuf) Wayland protocol extension. Note that, at the
//! moment, even clients using dma-buf still require that the `wl_drm` infrastructure is
//! initialized to have hardware-acceleration.
//!
//! ## Winit backend
//!
//! Alongside this infrastructure, Smithay also provides an alternative backend based on
//! [winit](https://crates.io/crates/winit), which makes it possible to run your compositor as
//! a Wayland or X11 client. This is generally quite helpful for development and debugging.
//! That backend is both a renderer and an input provider, and is accessible in the [`winit`]
//! module, gated by the `backend_winit` cargo feature.
pub mod allocator; pub mod allocator;
pub mod input; pub mod input;

View File

@ -2,7 +2,44 @@
// Allow acronyms like EGL // Allow acronyms like EGL
#![allow(clippy::upper_case_acronyms)] #![allow(clippy::upper_case_acronyms)]
//! **Smithay: the Wayland compositor smithy** //! # Smithay: the Wayland compositor smithy
//!
//! This crate is a general framework for build wayland compositors. It currently focuses on low-level,
//! helpers and abstractions, handling most of the system-level and wayland protocol interactions.
//! The window management and drawing logic is however at the time not provided (but helpers for this
//! are planned for future version).
//!
//! ## Structure of the crate
//!
//! The provided helpers are split into two main modules. [`backend`] contains helpers for interacting with
//! the operating system, such as session management, interactions with the graphic stack and input
//! processing. On the other hand, [`wayland`] contains helpers for interacting with wayland clients
//! according to the wayland protocol. In addition, the [`xwayland`] module contains helpers for managing
//! an XWayland instance if you want to support it. See the documentation of these respective modules for
//! information about their usage.
//!
//! ## General principles for using Smithay
//!
//! ### The event loop and state handling
//!
//! Smithay is built around [`calloop`], a callback-oriented event loop, which fits naturally with the
//! general behavior of a wayland compositor: waiting for events to occur and react to them (be it
//! client requests, user input, or hardware events such as `vblank`).
//!
//! Using a callback-heavy structure however poses the question of state management: a lot of state needs
//! to be accessed from many different callbacks. To avoid an heavy requirement on shared pointers such
//! as `Rc` and `Arc` and the synchronization they require, [`calloop`] allows you to provide a mutable
//! reference to a value, that will be passed down to most callbacks (possibly under the form of a
//! [`DispatchData`](::wayland_server::DispatchData) for wayland-related callbacks). This structure provides
//! an easy access to a centralized mutable state without synchronization (as the callback invocation is
//! *always* sequential), and is the recommended way to of structuring your compositor.
//!
//! Several objects, in particular on the wayland clients side, can exist as multiple instances where each
//! instance has its own associated state. For these situations, these objects provide an interface allowing
//! you to associate an arbitrary value to them, that you can access at any time from the object itself
//! (rather than having your own container in which you search for the appropriate value when you need it).
//!
//! ### Logging
//! //!
//! Most entry points in the modules can take an optional [`slog::Logger`](::slog::Logger) as argument //! Most entry points in the modules can take an optional [`slog::Logger`](::slog::Logger) as argument
//! that will be used as a drain for logging. If `None` is provided, the behavior depends on //! that will be used as a drain for logging. If `None` is provided, the behavior depends on

View File

@ -3,6 +3,8 @@
//! This module contains several handlers to manage the Wayland protocol //! This module contains several handlers to manage the Wayland protocol
//! and the clients. //! and the clients.
//! //!
//! ## General structure
//!
//! Most utilities provided in this module work in the same way: //! Most utilities provided in this module work in the same way:
//! //!
//! - An `init` function or method will take the wayland display as argument and //! - An `init` function or method will take the wayland display as argument and
@ -16,6 +18,39 @@
//! client requests that your logic needs to handle. In most cases these callback //! client requests that your logic needs to handle. In most cases these callback
//! are given as input an enum specifying the event that occured, as well as the //! are given as input an enum specifying the event that occured, as well as the
//! [`DispatchData`](wayland_server::DispatchData) from `wayland_server`. //! [`DispatchData`](wayland_server::DispatchData) from `wayland_server`.
//!
//! ## Provided helpers
//!
//! ### Core functionality
//!
//! The most fundamental module is the [`compositor`] module, which provides the necessary
//! logic to handle the fundamental component by which clients build their windows: surfaces.
//! Following this, the [`shell`] module contains the logic allowing clients to use their
//! surface to build concrete windows with the usual interactions. Different kind of shells
//! exist, but in general you will want to support at least the [`xdg`](shell::xdg) variant,
//! which is the standart used by most applications.
//!
//! Then, the [`seat`] module contains logic related to input handling. These helpers are used
//! to forward input (such as pointer action or keystrokes) to clients, and manage the input
//! focus of clients. Tightly coupled with it is the [`data_device`] module, which handles
//! cross-client interactions such as accessing the clipboard, or drag'n'drop actions.
//!
//! The [`shm`] module provides the necessary logic for client to provide buffers defining the
//! contents of their windows using shared memory. This is the main mechanism used by clients
//! that are not hardware accelerated. As a complement, the [`dmabuf`] module provides support
//! hardware-accelerated clients; it is tighly linked to the
//! [`backend::allocator`](crate::backend::allocator) module.
//!
//! The [`output`] module helps forwarding to clients information about the display monitors that
//! are available. This notably plays a key role in HiDPI handling, and more generally notifying
//! clients about whether they are currently visible or not (allowing them to stop drawing if they
//! are not, for example).
//!
//! ### Experimental helpers
//!
//! The [`explicit_synchronization`] module provides helpers to give clients fine-grained control
//! over the synchronization for accessing graphics buffer with the compositor, for low-latency
//! rendering. It is however still experimental, and largely untested.
use std::sync::atomic::{AtomicUsize, Ordering}; use std::sync::atomic::{AtomicUsize, Ordering};