gles2: expose texture id
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@ -93,6 +93,13 @@ impl Gles2Texture {
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destruction_callback_sender: renderer.destruction_callback_sender.clone(),
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destruction_callback_sender: renderer.destruction_callback_sender.clone(),
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}))
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}))
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}
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}
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/// OpenGL texture id of this texture
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///
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/// This id will become invalid, when the Gles2Texture is dropped and does not transfer ownership.
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pub fn tex_id(&self) -> ffi::types::GLuint {
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self.0.texture
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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