anvil: Reintroduce egl buffer support
This commit is contained in:
parent
cb8d637d38
commit
30a8693789
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@ -1,9 +1,16 @@
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#[cfg(feature = "egl")]
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use std::{cell::RefCell, rc::Rc};
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#[cfg(feature = "udev")]
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use smithay::backend::renderer::{Renderer, Texture};
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#[cfg(feature = "udev")]
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use smithay::reexports::nix::libc::dev_t;
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#[cfg(feature = "udev")]
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use std::collections::HashMap;
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#[cfg(feature = "egl")]
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use smithay::backend::egl::{
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display::EGLBufferReader, BufferAccessError as EGLBufferAccessError, EGLImages, Format,
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display::EGLBufferReader, BufferAccessError as EGLBufferAccessError, EGLBuffer,
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};
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use smithay::{
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reexports::wayland_server::protocol::wl_buffer::WlBuffer,
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@ -58,4 +65,98 @@ impl BufferUtils {
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err
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})
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}
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#[cfg(feature = "egl")]
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pub fn load_buffer<T>(&self, buffer: WlBuffer) -> Result<BufferTextures<T>, WlBuffer> {
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let result = if let Some(reader) = &self.egl_buffer_reader.borrow().as_ref() {
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reader.egl_buffer_contents(&buffer)
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} else {
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return Err(buffer);
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};
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let egl_buffer = match result {
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Ok(egl) => Some(egl),
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Err(EGLBufferAccessError::NotManaged(_)) => { None },
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Err(err) => {
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error!(self.log, "EGL error"; "err" => format!("{:?}", err));
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return Err(buffer);
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}
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};
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Ok(BufferTextures {
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buffer,
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textures: HashMap::new(),
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egl: egl_buffer, // I guess we need to keep this alive ?
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})
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}
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#[cfg(not(feature = "egl"))]
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pub fn load_buffer<T>(&self, buffer: WlBuffer) -> Result<BufferTextures<T>, WlBuffer> {
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Ok(BufferTextures {
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buffer,
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textures: HashMap::new(),
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})
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}
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}
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#[cfg(feature = "udev")]
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pub struct BufferTextures<T> {
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buffer: WlBuffer,
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pub textures: HashMap<dev_t, T>,
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#[cfg(feature = "egl")]
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egl: Option<EGLBuffer>,
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}
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#[cfg(feature = "udev")]
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impl<T: Texture> BufferTextures<T> {
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#[cfg(feature = "egl")]
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pub fn load_texture<'a, R: Renderer<Texture=T>>(
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&'a mut self,
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id: u64,
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renderer: &mut R,
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) -> Result<&'a T, R::Error> {
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if self.textures.contains_key(&id) {
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return Ok(&self.textures[&id]);
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}
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if let Some(buffer) = self.egl.as_ref() {
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//EGL buffer
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let texture = renderer.import_egl(&buffer)?;
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self.textures.insert(id, texture);
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Ok(&self.textures[&id])
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} else {
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self.load_shm_texture(id, renderer)
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}
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}
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#[cfg(not(feature = "egl"))]
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pub fn load_texture<'a, R: Renderer<Texture=T>>(
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&'a mut self,
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id: u64,
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renderer: &mut R,
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) -> Result<&'a T, R::Error> {
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if self.textures.contains_key(&id) {
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return Ok(&self.textures[&id]);
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}
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self.load_shm_texture(id, renderer)
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}
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fn load_shm_texture<'a, R: Renderer<Texture=T>>(
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&'a mut self,
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id: u64,
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renderer: &mut R,
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) -> Result<&'a T, R::Error> {
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let texture = renderer.import_shm(&self.buffer)?;
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self.textures.insert(id, texture);
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Ok(&self.textures[&id])
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}
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}
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#[cfg(feature = "udev")]
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impl<T> Drop for BufferTextures<T> {
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fn drop(&mut self) {
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self.buffer.release()
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}
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}
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@ -20,10 +20,12 @@ use smithay::{
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};
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use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
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use crate::buffer_utils::{BufferUtils, BufferTextures};
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pub fn draw_cursor<R, E, T>(
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renderer: &mut R,
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renderer_id: u64,
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buffer_utils: &BufferUtils,
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surface: &wl_surface::WlSurface,
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(x, y): (i32, i32),
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token: MyCompositorToken,
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@ -44,11 +46,13 @@ pub fn draw_cursor<R, E, T>(
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(0, 0)
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}
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};
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draw_surface_tree(renderer, surface, (x - dx, y - dy), token, log);
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draw_surface_tree(renderer, renderer_id, buffer_utils, surface, (x - dx, y - dy), token, log);
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}
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fn draw_surface_tree<R, E, T>(
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renderer: &mut R,
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renderer_id: u64,
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buffer_utils: &BufferUtils,
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root: &wl_surface::WlSurface,
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location: (i32, i32),
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compositor_token: MyCompositorToken,
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@ -62,21 +66,20 @@ fn draw_surface_tree<R, E, T>(
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compositor_token.with_surface_tree_upward(
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root,
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(),
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|_surface, attributes, role, _| {
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|_surface, attributes, _, _| {
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// Pull a new buffer if available
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if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
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let mut data = data.borrow_mut();
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if data.texture.is_none() {
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if let Some(buffer) = data.current_state.buffer.take() {
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match renderer.import_shm(&buffer) {
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match buffer_utils.load_buffer::<R::Texture>(buffer) {
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Ok(m) => data.texture = Some(Box::new(m) as Box<dyn std::any::Any + 'static>),
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// there was an error reading the buffer, release it, we
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// already logged the error
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Err(err) => {
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warn!(log, "Error loading buffer: {}", err);
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warn!(log, "Error loading buffer: {:?}", err);
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},
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};
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buffer.release();
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}
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}
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// Now, should we be drawn ?
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@ -101,7 +104,7 @@ fn draw_surface_tree<R, E, T>(
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|_surface, attributes, role, &(mut x, mut y)| {
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// Pull a new buffer if available
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if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
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let mut data = data.borrow_mut();
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let data = data.borrow();
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// Now, should we be drawn ?
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if data.texture.is_some() {
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// if yes, also process the children
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@ -123,14 +126,15 @@ fn draw_surface_tree<R, E, T>(
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if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
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let mut data = data.borrow_mut();
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let (sub_x, sub_y) = data.current_state.sub_location;
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if let Some(buffer_texture) = data.texture.as_ref().and_then(|x| x.downcast_ref::<T>()) {
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if let Some(buffer_textures) = data.texture.as_mut().and_then(|x| x.downcast_mut::<BufferTextures<T>>()) {
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// we need to re-extract the subsurface offset, as the previous closure
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// only passes it to our children
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if Role::<SubsurfaceRole>::has(role) {
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x += sub_x;
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y += sub_y;
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}
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renderer.render_texture_at(&*buffer_texture, (x, y), Transform::Normal /* TODO */, 1.0);
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let texture = buffer_textures.load_texture(renderer_id, renderer).unwrap();
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renderer.render_texture_at(texture, (x, y), Transform::Normal /* TODO */, 1.0);
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}
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}
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},
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@ -140,6 +144,8 @@ fn draw_surface_tree<R, E, T>(
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pub fn draw_windows<R, E, T>(
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renderer: &mut R,
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renderer_id: u64,
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buffer_utils: &BufferUtils,
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window_map: &MyWindowMap,
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output_rect: Option<Rectangle>,
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compositor_token: MyCompositorToken,
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@ -165,6 +171,8 @@ pub fn draw_windows<R, E, T>(
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// this surface is a root of a subsurface tree that needs to be drawn
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draw_surface_tree(
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renderer,
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renderer_id,
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buffer_utils,
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&wl_surface,
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initial_place,
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compositor_token,
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@ -178,6 +186,8 @@ pub fn draw_windows<R, E, T>(
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pub fn draw_dnd_icon<R, E, T>(
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renderer: &mut R,
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renderer_id: u64,
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buffer_utils: &BufferUtils,
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surface: &wl_surface::WlSurface,
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(x, y): (i32, i32),
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token: MyCompositorToken,
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@ -194,7 +204,7 @@ pub fn draw_dnd_icon<R, E, T>(
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"Trying to display as a dnd icon a surface that does not have the DndIcon role."
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);
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}
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draw_surface_tree(renderer, surface, (x, y), token, log);
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draw_surface_tree(renderer, renderer_id, buffer_utils, surface, (x, y), token, log);
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}
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pub fn schedule_initial_render<R: Renderer + 'static, Data: 'static>(
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@ -22,8 +22,9 @@ use smithay::{
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DrmRenderSurface,
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DrmError,
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DrmRenderError,
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DevPath,
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},
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egl::{EGLDisplay, EGLContext},
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egl::{EGLDisplay, EGLContext, display::EGLBufferReader},
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renderer::{
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Transform,
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Renderer,
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@ -98,14 +99,12 @@ pub fn run_udev(
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info!(log, "Listening on wayland socket"; "name" => name.clone());
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::std::env::set_var("WAYLAND_DISPLAY", name);
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/*
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#[cfg(feature = "egl")]
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let egl_buffer_reader = Rc::new(RefCell::new(None));
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#[cfg(feature = "egl")]
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let buffer_utils = BufferUtils::new(egl_buffer_reader.clone(), log.clone());
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#[cfg(not(feature = "egl"))]
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*/
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let buffer_utils = BufferUtils::new(log.clone());
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let output_map = Rc::new(RefCell::new(Vec::new()));
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@ -285,7 +284,7 @@ impl Drop for MyOutput {
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}
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}
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type RenderSurface = DrmRenderSurface<SessionFd, GbmDevice<SessionFd>, Gles2Renderer, GbmBuffer<()>>;
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pub type RenderSurface = DrmRenderSurface<SessionFd, GbmDevice<SessionFd>, Gles2Renderer, GbmBuffer<()>>;
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struct BackendData {
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_restart_token: SignalToken,
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@ -299,8 +298,8 @@ struct BackendData {
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struct UdevHandlerImpl<Data: 'static> {
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compositor_token: CompositorToken<Roles>,
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buffer_utils: BufferUtils,
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//#[cfg(feature = "egl")]
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//egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
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#[cfg(feature = "egl")]
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egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
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session: AutoSession,
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backends: HashMap<dev_t, BackendData>,
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display: Rc<RefCell<Display>>,
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@ -322,7 +321,6 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
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gbm: &GbmDevice<SessionFd>,
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egl: &EGLDisplay,
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context: &EGLContext,
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buffer_utils: &BufferUtils,
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display: &mut Display,
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output_map: &mut Vec<MyOutput>,
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logger: &::slog::Logger,
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@ -457,8 +455,15 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
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}
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})
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{
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let egl = match EGLDisplay::new(&gbm, self.logger.clone()) {
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Ok(display) => display,
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Err(err) => {
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warn!(self.logger, "Skipping device {:?}, because of egl display error: {}", device_id, err);
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return;
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}
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};
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// init hardware acceleration on the primary gpu.
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/*
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#[cfg(feature = "egl")]
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{
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if path.canonicalize().ok() == self.primary_gpu {
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@ -467,18 +472,10 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
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"Initializing EGL Hardware Acceleration via {:?}", path
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);
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*self.egl_buffer_reader.borrow_mut() =
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device.bind_wl_display(&*self.display.borrow()).ok();
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egl.bind_wl_display(&*self.display.borrow()).ok();
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}
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}
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*/
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let egl = match EGLDisplay::new(&gbm, self.logger.clone()) {
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Ok(display) => display,
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Err(err) => {
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warn!(self.logger, "Skipping device {:?}, because of egl display error: {}", device_id, err);
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return;
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}
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};
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let context = match EGLContext::new(&egl, self.logger.clone()) {
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Ok(context) => context,
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Err(err) => {
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@ -492,7 +489,6 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
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&gbm,
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&egl,
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&context,
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&self.buffer_utils,
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&mut *self.display.borrow_mut(),
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&mut *self.output_map.borrow_mut(),
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&self.logger,
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@ -509,6 +505,7 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
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// to introduce reference cycles with Rc. Be sure about your drop order
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let renderer = Rc::new(DrmRenderer {
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device_id,
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buffer_utils: self.buffer_utils.clone(),
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compositor_token: self.compositor_token,
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backends: backends.clone(),
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window_map: self.window_map.clone(),
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@ -562,7 +559,6 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
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fn device_changed(&mut self, device: dev_t) {
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//quick and dirty, just re-init all backends
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let buffer_utils = &self.buffer_utils;
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if let Some(ref mut backend_data) = self.backends.get_mut(&device) {
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let logger = self.logger.clone();
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let loop_handle = self.loop_handle.clone();
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@ -577,7 +573,6 @@ impl<Data: 'static> UdevHandlerImpl<Data> {
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&backend_data.gbm,
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&backend_data.egl,
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&backend_data.context,
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buffer_utils,
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&mut *display,
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&mut *output_map,
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&logger,
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@ -649,6 +644,7 @@ impl<Data: 'static> DrmRendererSessionListener<Data> {
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pub struct DrmRenderer {
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device_id: dev_t,
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buffer_utils: BufferUtils,
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compositor_token: CompositorToken<Roles>,
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backends: Rc<RefCell<HashMap<crtc::Handle, Rc<RefCell<RenderSurface>>>>>,
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window_map: Rc<RefCell<MyWindowMap>>,
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@ -676,6 +672,7 @@ impl DrmRenderer {
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if let Some(surface) = self.backends.borrow().get(&crtc) {
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let result = DrmRenderer::render_surface(
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&mut *surface.borrow_mut(),
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&self.buffer_utils,
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self.device_id,
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crtc,
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&mut *self.window_map.borrow_mut(),
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@ -748,6 +745,7 @@ impl DrmRenderer {
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fn render_surface(
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surface: &mut RenderSurface,
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buffer_utils: &BufferUtils,
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device_id: dev_t,
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crtc: crtc::Handle,
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window_map: &mut MyWindowMap,
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@ -778,6 +776,8 @@ impl DrmRenderer {
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// draw the surfaces
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draw_windows(
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surface,
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device_id,
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buffer_utils,
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window_map,
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Some(Rectangle {
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x: x as i32,
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|
@ -800,7 +800,7 @@ impl DrmRenderer {
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{
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if let Some(ref wl_surface) = dnd_icon.as_ref() {
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if wl_surface.as_ref().is_alive() {
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draw_dnd_icon(surface, wl_surface, (ptr_x, ptr_y), compositor_token.clone(), logger);
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draw_dnd_icon(surface, device_id, buffer_utils, wl_surface, (ptr_x, ptr_y), compositor_token.clone(), logger);
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}
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}
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}
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|
@ -818,6 +818,8 @@ impl DrmRenderer {
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if let CursorImageStatus::Image(ref wl_surface) = *cursor_status {
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draw_cursor(
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surface,
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device_id,
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buffer_utils,
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wl_surface,
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(ptr_x, ptr_y),
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compositor_token.clone(),
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|
|
|
@ -7,7 +7,6 @@ use smithay::{
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reexports::{
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calloop::EventLoop,
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wayland_server::{protocol::wl_output, Display},
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winit::window::CursorIcon,
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},
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wayland::{
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output::{Mode, Output, PhysicalProperties},
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|
@ -30,7 +29,6 @@ pub fn run_winit(
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slog::crit!(log, "Failed to initialize Winit backend: {}", err);
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})?;
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/*
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#[cfg(feature = "egl")]
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let egl_buffer_reader = Rc::new(RefCell::new(
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if let Ok(egl_buffer_reader) = renderer.bind_wl_display(&display.borrow()) {
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|
@ -44,7 +42,6 @@ pub fn run_winit(
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#[cfg(feature = "egl")]
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let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone());
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#[cfg(not(feature = "egl"))]
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*/
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let buffer_utils = BufferUtils::new(log.clone());
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|
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let (w, h): (u32, u32) = renderer.window_size().physical_size.into();
|
||||
|
@ -56,7 +53,7 @@ pub fn run_winit(
|
|||
let mut state = AnvilState::init(
|
||||
display.clone(),
|
||||
event_loop.handle(),
|
||||
buffer_utils,
|
||||
buffer_utils.clone(),
|
||||
None,
|
||||
None,
|
||||
log.clone(),
|
||||
|
@ -116,7 +113,7 @@ pub fn run_winit(
|
|||
renderer.clear([0.8, 0.8, 0.9, 1.0]).expect("Failed to clear frame");
|
||||
|
||||
// draw the windows
|
||||
draw_windows(&mut renderer, &*state.window_map.borrow(), None, state.ctoken, &log);
|
||||
draw_windows(&mut renderer, 0, &buffer_utils, &*state.window_map.borrow(), None, state.ctoken, &log);
|
||||
|
||||
let (x, y) = *state.pointer_location.borrow();
|
||||
// draw the dnd icon if any
|
||||
|
@ -124,7 +121,7 @@ pub fn run_winit(
|
|||
let guard = state.dnd_icon.lock().unwrap();
|
||||
if let Some(ref surface) = *guard {
|
||||
if surface.as_ref().is_alive() {
|
||||
draw_dnd_icon(&mut renderer, surface, (x as i32, y as i32), state.ctoken, &log);
|
||||
draw_dnd_icon(&mut renderer, 0, &buffer_utils, surface, (x as i32, y as i32), state.ctoken, &log);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -143,7 +140,7 @@ pub fn run_winit(
|
|||
// draw as relevant
|
||||
if let CursorImageStatus::Image(ref surface) = *guard {
|
||||
renderer.window().set_cursor_visible(false);
|
||||
draw_cursor(&mut renderer, surface, (x as i32, y as i32), state.ctoken, &log);
|
||||
draw_cursor(&mut renderer, 0, &buffer_utils, surface, (x as i32, y as i32), state.ctoken, &log);
|
||||
} else {
|
||||
renderer.window().set_cursor_visible(true);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue