move DynamicRenderElementMap and it's friends to elements.rs
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@ -12,6 +12,7 @@ use wayland_server::protocol::wl_surface::WlSurface;
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/// Enum for indicating on with layer a render element schould be draw
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#[derive(Debug, PartialEq, Eq)]
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#[non_exhaustive]
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pub enum RenderLayer {
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/// Bellow every other elements
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Bottom,
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@ -27,6 +28,56 @@ pub enum RenderLayer {
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Top,
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}
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/// Elements rendered by [`Space::render_output`] in addition to windows, layers and popups.
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pub type DynamicRenderElements<R> =
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Box<dyn RenderElement<R, <R as Renderer>::Frame, <R as Renderer>::Error, <R as Renderer>::TextureId>>;
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pub(super) type SpaceElem<R> =
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dyn SpaceElement<R, <R as Renderer>::Frame, <R as Renderer>::Error, <R as Renderer>::TextureId>;
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pub(super) struct DynamicRenderElementMap<'a, R: Renderer>(pub(super) &'a [DynamicRenderElements<R>]);
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impl<'a, R> DynamicRenderElementMap<'a, R>
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where
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R: Renderer + ImportAll + 'static,
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R::TextureId: 'static,
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R::Error: 'static,
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R::Frame: 'static,
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{
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pub fn iter_bottom(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::Bottom)
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}
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pub fn iter_above_background(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::AboveBackground)
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}
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pub fn iter_before_windows(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::BeforeWindows)
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}
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pub fn iter_after_windows(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::AfterWindows)
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}
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pub fn iter_before_overlay(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::BeforeOverlay)
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}
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pub fn iter_top(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::Top)
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}
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pub fn iter_layer(&'a self, layer: RenderLayer) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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Box::new(
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self.0
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.iter()
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.filter(move |c| c.layer() == layer)
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.map(|c| c as &SpaceElem<R>),
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)
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}
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}
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/// Trait for custom elements to be rendered during [`Space::render_output`].
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pub trait RenderElement<R, F, E, T>
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where
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@ -44,56 +44,6 @@ pub struct Space {
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logger: ::slog::Logger,
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}
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/// Elements rendered by [`Space::render_output`] in addition to windows, layers and popups.
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pub type DynamicRenderElements<R> =
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Box<dyn RenderElement<R, <R as Renderer>::Frame, <R as Renderer>::Error, <R as Renderer>::TextureId>>;
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type SpaceElem<R> =
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dyn SpaceElement<R, <R as Renderer>::Frame, <R as Renderer>::Error, <R as Renderer>::TextureId>;
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struct DynamicRenderElementMap<'a, R: Renderer>(&'a [DynamicRenderElements<R>]);
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impl<'a, R> DynamicRenderElementMap<'a, R>
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where
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R: Renderer + ImportAll + 'static,
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R::TextureId: 'static,
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R::Error: 'static,
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R::Frame: 'static,
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{
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pub fn iter_bottom(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::Bottom)
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}
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pub fn iter_above_background(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::AboveBackground)
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}
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pub fn iter_before_windows(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::BeforeWindows)
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}
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pub fn iter_after_windows(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::AfterWindows)
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}
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pub fn iter_before_overlay(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::BeforeOverlay)
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}
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pub fn iter_top(&'a self) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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self.iter_layer(RenderLayer::Top)
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}
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pub fn iter_layer(&'a self, layer: RenderLayer) -> Box<dyn Iterator<Item = &SpaceElem<R>> + 'a> {
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Box::new(
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self.0
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.iter()
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.filter(move |c| c.layer() == layer)
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.map(|c| c as &SpaceElem<R>),
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)
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}
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}
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impl PartialEq for Space {
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fn eq(&self, other: &Space) -> bool {
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self.id == other.id
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