space: make window activation optional
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@ -70,21 +70,21 @@ impl Space {
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/// Map window and moves it to top of the stack
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///
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/// This can safely be called on an already mapped window
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pub fn map_window<P: Into<Point<i32, Logical>>>(&mut self, window: &Window, location: P) {
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self.insert_window(window);
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pub fn map_window<P: Into<Point<i32, Logical>>>(&mut self, window: &Window, location: P, activate: bool) {
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self.insert_window(window, activate);
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window_state(self.id, window).location = location.into();
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}
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pub fn raise_window(&mut self, window: &Window) {
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pub fn raise_window(&mut self, window: &Window, activate: bool) {
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if self.windows.shift_remove(window) {
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self.insert_window(window);
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self.insert_window(window, activate);
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}
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}
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fn insert_window(&mut self, window: &Window) {
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fn insert_window(&mut self, window: &Window, activate: bool) {
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self.windows.insert(window.clone());
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// TODO: should this be handled by us?
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if activate {
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window.set_activated(true);
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for w in self.windows.iter() {
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if w != window {
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@ -92,6 +92,7 @@ impl Space {
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}
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}
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}
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}
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/// Unmap a window from this space by its id
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pub fn unmap_window(&mut self, window: &Window) {
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