Fixup import_buffer definition to account for subsurface damage
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12e80ca2c6
commit
25c61c7a73
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@ -1,6 +1,6 @@
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#![allow(clippy::too_many_arguments)]
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use std::{cell::RefCell, rc::Rc};
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use std::cell::RefCell;
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use slog::Logger;
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use smithay::{
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@ -9,10 +9,7 @@ use smithay::{
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renderer::{Frame, Renderer, Texture, Transform},
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SwapBuffersError,
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},
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reexports::{
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calloop::LoopHandle,
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wayland_server::protocol::{wl_buffer, wl_surface},
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},
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reexports::wayland_server::protocol::{wl_buffer, wl_surface},
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utils::Rectangle,
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wayland::{
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compositor::{roles::Role, Damage, SubsurfaceRole, TraversalAction},
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@ -98,7 +95,16 @@ where
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let mut data = data.borrow_mut();
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if data.texture.is_none() {
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if let Some(buffer) = data.current_state.buffer.take() {
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match renderer.import_buffer(&buffer, &attributes, egl_buffer_reader) {
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let damage = attributes
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.damage
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.iter()
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.map(|dmg| match dmg {
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Damage::Buffer(rect) => *rect,
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// TODO also apply transformations
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Damage::Surface(rect) => rect.scale(attributes.buffer_scale),
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})
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.collect::<Vec<_>>();
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match renderer.import_buffer(&buffer, Some(&attributes), &damage, egl_buffer_reader) {
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Ok(m) => {
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let buffer = if smithay::wayland::shm::with_buffer_contents(
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&buffer,
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@ -32,8 +32,7 @@ use crate::backend::SwapBuffersError;
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#[cfg(feature = "wayland_frontend")]
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use crate::{
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backend::egl::display::EGLBufferReader,
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wayland::compositor::{Damage, SurfaceAttributes},
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backend::egl::display::EGLBufferReader, utils::Rectangle, wayland::compositor::SurfaceAttributes,
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};
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#[cfg(feature = "wayland_frontend")]
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use wayland_commons::user_data::UserDataMap;
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@ -506,7 +505,8 @@ impl Gles2Renderer {
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fn import_shm(
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&mut self,
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buffer: &wl_buffer::WlBuffer,
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surface: &SurfaceAttributes,
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surface: Option<&SurfaceAttributes>,
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damage: &[Rectangle],
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) -> Result<Gles2Texture, Gles2Error> {
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use crate::wayland::shm::with_buffer_contents;
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@ -539,9 +539,7 @@ impl Gles2Renderer {
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// why not store a `Gles2Texture`? because the user might do so.
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// this is guaranteed a non-public internal type, so we are good.
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surface
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.user_data
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.get::<Rc<Gles2TextureInternal>>()
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.cloned()
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.and_then(|surface| surface.user_data.get::<Rc<Gles2TextureInternal>>().cloned())
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.unwrap_or_else(|| {
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let mut tex = 0;
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unsafe { self.gl.GenTextures(1, &mut tex) };
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@ -571,7 +569,7 @@ impl Gles2Renderer {
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.TexParameteri(ffi::TEXTURE_2D, ffi::TEXTURE_WRAP_T, ffi::CLAMP_TO_EDGE as i32);
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self.gl.PixelStorei(ffi::UNPACK_ROW_LENGTH, stride / pixelsize);
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if upload_full {
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if upload_full || damage.is_empty() {
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trace!(self.logger, "Uploading shm texture for {:?}", buffer);
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self.gl.TexImage2D(
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ffi::TEXTURE_2D,
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@ -585,11 +583,7 @@ impl Gles2Renderer {
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slice.as_ptr().offset(offset as isize) as *const _,
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);
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} else {
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for region in surface.damage.iter().map(|dmg| match dmg {
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Damage::Buffer(rect) => *rect,
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// TODO also apply transformations
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Damage::Surface(rect) => rect.scale(surface.buffer_scale),
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}) {
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for region in damage.iter() {
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trace!(self.logger, "Uploading partial shm texture for {:?}", buffer);
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self.gl.PixelStorei(ffi::UNPACK_SKIP_PIXELS, region.x);
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self.gl.PixelStorei(ffi::UNPACK_SKIP_ROWS, region.y);
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@ -945,13 +939,14 @@ impl Renderer for Gles2Renderer {
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fn import_buffer(
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&mut self,
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buffer: &wl_buffer::WlBuffer,
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surface: &SurfaceAttributes,
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surface: Option<&SurfaceAttributes>,
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damage: &[Rectangle],
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egl: Option<&EGLBufferReader>,
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) -> Result<Self::TextureId, Self::Error> {
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let texture = if egl.and_then(|egl| egl.egl_buffer_dimensions(&buffer)).is_some() {
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self.import_egl(&buffer, egl.unwrap())
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} else if crate::wayland::shm::with_buffer_contents(&buffer, |_, _| ()).is_ok() {
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self.import_shm(&buffer, surface)
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self.import_shm(&buffer, surface, damage)
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} else {
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Err(Gles2Error::UnknownBufferType)
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}?;
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@ -11,12 +11,11 @@ use std::collections::HashSet;
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use std::error::Error;
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#[cfg(feature = "wayland_frontend")]
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use crate::wayland::compositor::SurfaceAttributes;
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use crate::{utils::Rectangle, wayland::compositor::SurfaceAttributes};
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use cgmath::{prelude::*, Matrix3, Vector2};
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#[cfg(feature = "wayland_frontend")]
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use wayland_server::protocol::{wl_buffer, wl_shm};
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use crate::{backend::SwapBuffersError, utils::Rectangle};
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#[cfg(feature = "renderer_gl")]
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pub mod gles2;
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#[cfg(all(feature = "wayland_frontend", feature = "backend_egl"))]
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@ -236,13 +235,16 @@ pub trait Renderer {
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/// The implementation defines, if the id keeps being valid, if the buffer is released,
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/// to avoid relying on implementation details, keep the buffer alive, until you destroyed this texture again.
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///
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/// If provided the `SurfaceAttributes` can be used to do caching of rendering resources and is generally recommended.
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///
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/// The `damage` argument provides a list of rectangle locating parts of the buffer that need to be updated. When provided
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/// with an empty list `&[]`, the renderer is allows to not update the texture at all.
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/// with an empty list `&[]`, the renderer is allowed to not update the texture at all.
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#[cfg(all(feature = "wayland_frontend", feature = "backend_egl"))]
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fn import_buffer(
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&mut self,
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buffer: &wl_buffer::WlBuffer,
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surface: &SurfaceAttributes,
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surface: Option<&SurfaceAttributes>,
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damage: &[Rectangle],
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egl: Option<&EGLBufferReader>,
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) -> Result<Self::TextureId, Self::Error>;
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