gles: Don't apply output transformations to buffer damage
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@ -1301,13 +1301,11 @@ impl Frame for Gles2Frame {
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.clamp((0f64, 0f64), (src.to_point() - rect_constrained_loc).to_size());
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let rect = Rectangle::from_loc_and_size(rect_constrained_loc, rect_clamped_size);
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let rect_transformed = self.transformation().transform_rect_in(rect, &src);
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[
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(rect_transformed.loc.x / src.w) as f32,
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(rect_transformed.loc.y / src.h) as f32,
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(rect_transformed.size.w / src.w) as f32,
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(rect_transformed.size.h / src.h) as f32,
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(rect.loc.x / src.w) as f32,
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(rect.loc.y / src.h) as f32,
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(rect.size.w / src.w) as f32,
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(rect.size.h / src.h) as f32,
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]
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})
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.flatten()
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