make attributes state functions public in xdg shell
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@ -212,14 +212,17 @@ macro_rules! xdg_role {
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}
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/// Gets the latest state that has been configured
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/// on the server. The state can include changes
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/// that have been made on the server but not yet
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/// acked or committed by the client. It does not
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/// include the current pending state.
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/// on the server and sent to the client.
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///
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/// The state includes all changes that have been
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/// made on the server, including all not yet
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/// acked or committed changes, but excludes the
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/// current [`server_pending`](#structfield.server_pending) state.
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///
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/// This can be used for example to check if the
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/// pending state is different from the last configured.
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fn current_server_state(&self) -> &$state {
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/// [`server_pending`](#structfield.server_pending) state
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/// is different from the last configured.
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pub fn current_server_state(&self) -> &$state {
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// We check if there is already a non-acked pending
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// configure and use its state or otherwise we could
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// loose some state that was previously configured
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@ -240,12 +243,13 @@ macro_rules! xdg_role {
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.unwrap_or(&self.current)
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}
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/// Check if the state has pending changes.
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/// Check if the state has pending changes that have
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/// not been sent to the client.
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///
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/// This differs to just checking if the server pending
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/// state is some in that it also check if a pending
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/// state is different from the current server state.
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fn has_pending_changes(&self) -> bool {
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/// This differs from just checking if the [`server_pending`](#structfield.server_pending)
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/// state is [`Some`] in that it also checks if a current pending
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/// state is different from the [`current_server_state`](#method.current_server_state).
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pub fn has_pending_changes(&self) -> bool {
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self.server_pending.as_ref().map(|s| s != self.current_server_state()).unwrap_or(false)
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}
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}
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