wayland.seat: Pointer grabbing logic
This commit is contained in:
parent
1301fb6e62
commit
139d0f3992
|
@ -17,7 +17,7 @@ use smithay::{
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self, Event, InputBackend, InputHandler, KeyState, KeyboardKeyEvent, PointerAxisEvent,
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PointerButtonEvent, PointerMotionAbsoluteEvent, PointerMotionEvent,
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},
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wayland::seat::{keysyms as xkb, KeyboardHandle, Keysym, ModifiersState, PointerHandle},
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wayland::seat::{keysyms as xkb, AxisFrame, KeyboardHandle, Keysym, ModifiersState, PointerHandle},
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wayland_server::protocol::wl_pointer,
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};
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@ -171,11 +171,7 @@ impl<B: InputBackend> InputHandler<B> for AnvilInputHandler {
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.window_map
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.borrow()
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.get_surface_under((location.0, location.1));
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self.pointer.motion(
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under.as_ref().map(|&(ref s, (x, y))| (s, x, y)),
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serial,
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evt.time(),
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);
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self.pointer.motion(*location, under, serial, evt.time());
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}
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fn on_pointer_move_absolute(&mut self, _: &input::Seat, evt: B::PointerMotionAbsoluteEvent) {
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@ -200,11 +196,7 @@ impl<B: InputBackend> InputHandler<B> for AnvilInputHandler {
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*self.pointer_location.borrow_mut() = (x, y);
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let serial = self.next_serial();
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let under = self.window_map.borrow().get_surface_under((x as f64, y as f64));
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self.pointer.motion(
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under.as_ref().map(|&(ref s, (x, y))| (s, x, y)),
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serial,
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evt.time(),
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);
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self.pointer.motion((x, y), under, serial, evt.time());
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}
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fn on_pointer_button(&mut self, _: &input::Seat, evt: B::PointerButtonEvent) {
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@ -217,13 +209,15 @@ impl<B: InputBackend> InputHandler<B> for AnvilInputHandler {
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};
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let state = match evt.state() {
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input::MouseButtonState::Pressed => {
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// change the keyboard focus
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// change the keyboard focus unless the pointer is grabbed
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if !self.pointer.is_grabbed() {
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let under = self
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.window_map
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.borrow_mut()
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.get_surface_and_bring_to_top(*self.pointer_location.borrow());
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self.keyboard
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.set_focus(under.as_ref().map(|&(ref s, _)| s), serial);
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}
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wl_pointer::ButtonState::Pressed
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}
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input::MouseButtonState::Released => wl_pointer::ButtonState::Released,
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@ -247,25 +241,24 @@ impl<B: InputBackend> InputHandler<B> for AnvilInputHandler {
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let vertical_amount_discrete = evt.amount_discrete(&input::Axis::Vertical);
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{
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let mut event = self.pointer.axis();
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event.source(source);
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let mut frame = AxisFrame::new(evt.time()).source(source);
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if horizontal_amount != 0.0 {
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event.value(wl_pointer::Axis::HorizontalScroll, horizontal_amount, evt.time());
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frame = frame.value(wl_pointer::Axis::HorizontalScroll, horizontal_amount);
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if let Some(discrete) = horizontal_amount_discrete {
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event.discrete(wl_pointer::Axis::HorizontalScroll, discrete as i32);
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frame = frame.discrete(wl_pointer::Axis::HorizontalScroll, discrete as i32);
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}
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} else if source == wl_pointer::AxisSource::Finger {
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event.stop(wl_pointer::Axis::HorizontalScroll, evt.time());
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frame = frame.stop(wl_pointer::Axis::HorizontalScroll);
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}
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if vertical_amount != 0.0 {
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event.value(wl_pointer::Axis::VerticalScroll, vertical_amount, evt.time());
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frame = frame.value(wl_pointer::Axis::VerticalScroll, vertical_amount);
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if let Some(discrete) = vertical_amount_discrete {
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event.discrete(wl_pointer::Axis::VerticalScroll, discrete as i32);
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frame = frame.discrete(wl_pointer::Axis::VerticalScroll, discrete as i32);
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}
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} else if source == wl_pointer::AxisSource::Finger {
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event.stop(wl_pointer::Axis::VerticalScroll, evt.time());
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frame = frame.stop(wl_pointer::Axis::VerticalScroll);
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}
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event.done();
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self.pointer.axis(frame);
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}
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}
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@ -49,7 +49,7 @@ where
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SD: 'static,
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D: 'static,
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{
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// Find the topmost surface under this point if any and the location of this point in the surface
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// Find the topmost surface under this point if any and the location of this surface
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fn matching<F>(
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&self,
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point: (f64, f64),
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@ -81,10 +81,7 @@ where
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height: h,
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};
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if my_rect.contains((point.0 as i32, point.1 as i32)) {
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found = Some((
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wl_surface.clone(),
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(point.0 - my_rect.x as f64, point.1 - my_rect.y as f64),
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));
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found = Some((wl_surface.clone(), (my_rect.x as f64, my_rect.y as f64)));
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TraversalAction::Break
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} else {
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TraversalAction::DoChildren((x, y))
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@ -61,8 +61,9 @@ mod pointer;
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pub use self::{
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keyboard::{keysyms, Error as KeyboardError, KeyboardHandle, Keysym, ModifiersState, XkbConfig},
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pointer::{PointerAxisHandle, PointerHandle},
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pointer::{AxisFrame, PointerGrab, PointerHandle, PointerInnerHandle},
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};
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use wayland_server::{protocol::wl_seat, Display, Global, NewResource, Resource};
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struct Inner {
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@ -1,4 +1,4 @@
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use std::sync::{Arc, Mutex, MutexGuard};
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use std::sync::{Arc, Mutex};
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use wayland_server::{
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protocol::{
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wl_pointer::{Axis, AxisSource, ButtonState, Event, Request, WlPointer},
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@ -9,9 +9,17 @@ use wayland_server::{
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// TODO: handle pointer surface role
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enum GrabStatus {
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None,
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Active(u32, Box<PointerGrab>),
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Borrowed,
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}
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struct PointerInternal {
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known_pointers: Vec<Resource<WlPointer>>,
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focus: Option<Resource<WlSurface>>,
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focus: Option<(Resource<WlSurface>, (f64, f64))>,
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location: (f64, f64),
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grab: GrabStatus,
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}
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impl PointerInternal {
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@ -19,6 +27,8 @@ impl PointerInternal {
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PointerInternal {
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known_pointers: Vec::new(),
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focus: None,
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location: (0.0, 0.0),
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grab: GrabStatus::None,
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}
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}
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@ -26,7 +36,7 @@ impl PointerInternal {
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where
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F: FnMut(&Resource<WlPointer>, &Resource<WlSurface>),
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{
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if let Some(ref focus) = self.focus {
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if let Some((ref focus, _)) = self.focus {
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for ptr in &self.known_pointers {
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if ptr.same_client_as(focus) {
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f(ptr, focus)
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@ -34,15 +44,39 @@ impl PointerInternal {
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}
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}
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}
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fn with_grab<F>(&mut self, f: F)
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where
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F: FnOnce(PointerInnerHandle, &mut PointerGrab),
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{
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let mut grab = ::std::mem::replace(&mut self.grab, GrabStatus::Borrowed);
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match grab {
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GrabStatus::Borrowed => panic!("Accessed a pointer grab from within a pointer grab access."),
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GrabStatus::Active(_, ref mut handler) => {
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f(PointerInnerHandle { inner: self }, &mut **handler);
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}
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GrabStatus::None => {
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f(PointerInnerHandle { inner: self }, &mut DefaultGrab);
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}
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}
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if let GrabStatus::Borrowed = self.grab {
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// the grab has not been ended nor replaced, put it back in place
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self.grab = grab;
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}
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}
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}
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/// An handle to a keyboard handler
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/// An handle to a pointer handler
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///
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/// It can be cloned and all clones manipulate the same internal state. Clones
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/// can also be sent across threads.
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///
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/// This handle gives you access to an interface to send pointer events to your
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/// clients.
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///
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/// When sending events using this handle, they will be intercepted by a pointer
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/// grab if any is active. See the `PointerGrab` trait for details.
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#[derive(Clone)]
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pub struct PointerHandle {
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inner: Arc<Mutex<PointerInternal>>,
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@ -54,29 +88,177 @@ impl PointerHandle {
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guard.known_pointers.push(pointer);
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}
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/// Change the current grab on this pointer to the provided grab
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///
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/// Overwrites any current grab.
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pub fn set_grab<G: PointerGrab + 'static>(&self, grab: G, serial: u32) {
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self.inner.lock().unwrap().grab = GrabStatus::Active(serial, Box::new(grab));
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}
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/// Remove any current grab on this pointer, reseting it to the default behavior
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pub fn unset_grab(&self) {
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self.inner.lock().unwrap().grab = GrabStatus::None;
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}
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/// Check if this pointer is currently grabbed with this serial
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pub fn has_grab(&self, serial: u32) -> bool {
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let guard = self.inner.lock().unwrap();
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match guard.grab {
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GrabStatus::Active(s, _) => s == serial,
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_ => false,
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}
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}
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/// Check if this pointer is currently being grabbed
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pub fn is_grabbed(&self) -> bool {
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let guard = self.inner.lock().unwrap();
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match guard.grab {
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GrabStatus::None => false,
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_ => true,
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}
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}
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/// Notify that the pointer moved
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///
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/// You provide the new location of the pointer, in the form of:
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///
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/// - `None` if the pointer is not on top of a client surface
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/// - `Some(surface, x, y)` if the pointer is focusing surface `surface`,
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/// at location `(x, y)` relative to this surface
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/// - The coordinates of the pointer in the global compositor space
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/// - The surface on top of which the cursor is, and the coordinates of its
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/// origin in the global compositor space (or `None` of the pointer is not
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/// on top of a client surface).
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///
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/// This will internally take care of notifying the appropriate client objects
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/// of enter/motion/leave events.
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pub fn motion(&self, location: Option<(&Resource<WlSurface>, f64, f64)>, serial: u32, time: u32) {
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let mut guard = self.inner.lock().unwrap();
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pub fn motion(
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&self,
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location: (f64, f64),
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focus: Option<(Resource<WlSurface>, (f64, f64))>,
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serial: u32,
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time: u32,
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) {
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self.inner.lock().unwrap().with_grab(move |mut handle, grab| {
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grab.motion(&mut handle, location, focus, serial, time);
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});
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}
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/// Notify that a button was pressed
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///
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/// This will internally send the appropriate button event to the client
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/// objects matching with the currently focused surface.
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pub fn button(&self, button: u32, state: ButtonState, serial: u32, time: u32) {
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self.inner.lock().unwrap().with_grab(|mut handle, grab| {
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grab.button(&mut handle, button, state, serial, time);
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});
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}
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/// Start an axis frame
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///
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/// A single frame will group multiple scroll events as if they happended in the same instance.
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/// Dropping the returned `PointerAxisHandle` will group the events together.
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pub fn axis(&self, details: AxisFrame) {
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self.inner.lock().unwrap().with_grab(|mut handle, grab| {
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grab.axis(&mut handle, details);
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});
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}
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}
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/// A trait to implement a pointer grab
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///
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/// In some context, it is necessary to temporarily change the behavior of the pointer. This is
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/// typically known as a pointer grab. A typicall example would be, during a drag'n'drop operation,
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/// the underlying surfaces will no longer receive classic pointer event, but rather special events.
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///
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/// This trait is the interface to intercept regular pointer events and change them as needed, its
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/// interface mimicks the `PointerHandle` interface.
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///
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/// If your logic decides that the grab should end, both `PointerInnerHandle` and `PointerHandle` have
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/// a method to change it.
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///
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/// When your grab ends (either as you requested it or if it was forcefully cancelled by the server),
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/// the struct implementing this trait will be dropped. As such you should put clean-up logic in the destructor,
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/// rather than trying to guess when the grab will end.
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pub trait PointerGrab: Send + Sync {
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/// A motion was reported
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fn motion(
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&mut self,
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handle: &mut PointerInnerHandle,
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location: (f64, f64),
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focus: Option<(Resource<WlSurface>, (f64, f64))>,
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serial: u32,
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time: u32,
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);
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/// A button press was reported
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fn button(
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&mut self,
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handle: &mut PointerInnerHandle,
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button: u32,
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state: ButtonState,
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serial: u32,
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time: u32,
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);
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/// An axis scroll was reported
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fn axis(&mut self, handle: &mut PointerInnerHandle, details: AxisFrame);
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}
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/// This inner handle is accessed from inside a pointer grab logic, and directly
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/// sends event to the client
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pub struct PointerInnerHandle<'a> {
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inner: &'a mut PointerInternal,
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}
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impl<'a> PointerInnerHandle<'a> {
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/// Change the current grab on this pointer to the provided grab
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///
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/// Overwrites any current grab.
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pub fn set_grab<G: PointerGrab + 'static>(&mut self, serial: u32, grab: G) {
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self.inner.grab = GrabStatus::Active(serial, Box::new(grab));
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}
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/// Remove any current grab on this pointer, reseting it to the default behavior
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pub fn unset_grab(&mut self) {
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self.inner.grab = GrabStatus::None;
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}
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/// Access the current focus of this pointer
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pub fn current_focus(&self) -> Option<&(Resource<WlSurface>, (f64, f64))> {
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self.inner.focus.as_ref()
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}
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/// Access the current location of this pointer in the global space
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pub fn current_location(&self) -> (f64, f64) {
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self.inner.location
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}
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/// Notify that the pointer moved
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///
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/// You provide the new location of the pointer, in the form of:
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///
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/// - The coordinates of the pointer in the global compositor space
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/// - The surface on top of which the cursor is, and the coordinates of its
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/// origin in the global compositor space (or `None` of the pointer is not
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/// on top of a client surface).
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///
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/// This will internally take care of notifying the appropriate client objects
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/// of enter/motion/leave events.
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pub fn motion(
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&mut self,
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(x, y): (f64, f64),
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focus: Option<(Resource<WlSurface>, (f64, f64))>,
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serial: u32,
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time: u32,
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) {
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// do we leave a surface ?
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let mut leave = true;
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if let Some(ref focus) = guard.focus {
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if let Some((surface, _, _)) = location {
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if focus.equals(surface) {
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self.inner.location = (x, y);
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if let Some((ref current_focus, _)) = self.inner.focus {
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if let Some((ref surface, _)) = focus {
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if current_focus.equals(surface) {
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leave = false;
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}
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}
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}
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if leave {
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guard.with_focused_pointers(|pointer, surface| {
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self.inner.with_focused_pointers(|pointer, surface| {
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pointer.send(Event::Leave {
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serial,
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surface: surface.clone(),
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@ -85,19 +267,22 @@ impl PointerHandle {
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pointer.send(Event::Frame);
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}
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});
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guard.focus = None;
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self.inner.focus = None;
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}
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// do we enter one ?
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if let Some((surface, x, y)) = location {
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if guard.focus.is_none() {
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guard.focus = Some(surface.clone());
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guard.with_focused_pointers(|pointer, surface| {
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if let Some((surface, (sx, sy))) = focus {
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let entered = self.inner.focus.is_none();
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// in all cases, update the focus, the coordinates of the surface
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// might have changed
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self.inner.focus = Some((surface.clone(), (sx, sy)));
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if entered {
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self.inner.with_focused_pointers(|pointer, surface| {
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pointer.send(Event::Enter {
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serial,
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surface: surface.clone(),
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surface_x: x,
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surface_y: y,
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surface_x: x - sx,
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surface_y: y - sy,
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});
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if pointer.version() >= 5 {
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pointer.send(Event::Frame);
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@ -105,11 +290,11 @@ impl PointerHandle {
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})
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} else {
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// we were on top of a surface and remained on it
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guard.with_focused_pointers(|pointer, _| {
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self.inner.with_focused_pointers(|pointer, _| {
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pointer.send(Event::Motion {
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time,
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surface_x: x,
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surface_y: y,
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surface_x: x - sx,
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surface_y: y - sy,
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});
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if pointer.version() >= 5 {
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pointer.send(Event::Frame);
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|
@ -124,8 +309,7 @@ impl PointerHandle {
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/// This will internally send the appropriate button event to the client
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/// objects matching with the currently focused surface.
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pub fn button(&self, button: u32, state: ButtonState, serial: u32, time: u32) {
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let guard = self.inner.lock().unwrap();
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guard.with_focused_pointers(|pointer, _| {
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self.inner.with_focused_pointers(|pointer, _| {
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pointer.send(Event::Button {
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serial,
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time,
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|
@ -138,14 +322,62 @@ impl PointerHandle {
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})
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}
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/// Start an axis frame
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/// Notify that an axis was scrolled
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///
|
||||
/// A single frame will group multiple scroll events as if they happended in the same instance.
|
||||
/// Dropping the returned `PointerAxisHandle` will group the events together.
|
||||
pub fn axis(&self) -> PointerAxisHandle {
|
||||
PointerAxisHandle {
|
||||
inner: self.inner.lock().unwrap(),
|
||||
/// This will internally send the appropriate axis events to the client
|
||||
/// objects matching with the currently focused surface.
|
||||
pub fn axis(&mut self, details: AxisFrame) {
|
||||
self.inner.with_focused_pointers(|pointer, _| {
|
||||
// axis
|
||||
if details.axis.0 != 0.0 {
|
||||
pointer.send(Event::Axis {
|
||||
time: details.time,
|
||||
axis: Axis::HorizontalScroll,
|
||||
value: details.axis.0,
|
||||
});
|
||||
}
|
||||
if details.axis.1 != 0.0 {
|
||||
pointer.send(Event::Axis {
|
||||
time: details.time,
|
||||
axis: Axis::VerticalScroll,
|
||||
value: details.axis.1,
|
||||
});
|
||||
}
|
||||
if pointer.version() >= 5 {
|
||||
// axis source
|
||||
if let Some(source) = details.source {
|
||||
pointer.send(Event::AxisSource { axis_source: source });
|
||||
}
|
||||
// axis discrete
|
||||
if details.discrete.0 != 0 {
|
||||
pointer.send(Event::AxisDiscrete {
|
||||
axis: Axis::HorizontalScroll,
|
||||
discrete: details.discrete.0,
|
||||
});
|
||||
}
|
||||
if details.discrete.1 != 0 {
|
||||
pointer.send(Event::AxisDiscrete {
|
||||
axis: Axis::VerticalScroll,
|
||||
discrete: details.discrete.1,
|
||||
});
|
||||
}
|
||||
// stop
|
||||
if details.stop.0 {
|
||||
pointer.send(Event::AxisStop {
|
||||
time: details.time,
|
||||
axis: Axis::HorizontalScroll,
|
||||
});
|
||||
}
|
||||
if details.stop.1 {
|
||||
pointer.send(Event::AxisStop {
|
||||
time: details.time,
|
||||
axis: Axis::VerticalScroll,
|
||||
});
|
||||
}
|
||||
// frame
|
||||
pointer.send(Event::Frame);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -154,17 +386,32 @@ impl PointerHandle {
|
|||
/// Can be used with the builder pattern, e.g.:
|
||||
///
|
||||
/// ```ignore
|
||||
/// pointer.axis()
|
||||
/// AxisFrame::new()
|
||||
/// .source(AxisSource::Wheel)
|
||||
/// .discrete(Axis::Vertical, 6)
|
||||
/// .value(Axis::Vertical, 30, time)
|
||||
/// .stop(Axis::Vertical);
|
||||
/// ```
|
||||
pub struct PointerAxisHandle<'a> {
|
||||
inner: MutexGuard<'a, PointerInternal>,
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct AxisFrame {
|
||||
source: Option<AxisSource>,
|
||||
time: u32,
|
||||
axis: (f64, f64),
|
||||
discrete: (i32, i32),
|
||||
stop: (bool, bool),
|
||||
}
|
||||
|
||||
impl<'a> PointerAxisHandle<'a> {
|
||||
impl AxisFrame {
|
||||
pub fn new(time: u32) -> Self {
|
||||
AxisFrame {
|
||||
source: None,
|
||||
time,
|
||||
axis: (0.0, 0.0),
|
||||
discrete: (0, 0),
|
||||
stop: (false, false),
|
||||
}
|
||||
}
|
||||
|
||||
/// Specify the source of the axis events
|
||||
///
|
||||
/// This event is optional, if no source is known, you can ignore this call.
|
||||
|
@ -172,12 +419,8 @@ impl<'a> PointerAxisHandle<'a> {
|
|||
///
|
||||
/// Using the `AxisSource::Finger` requires a stop event to be send,
|
||||
/// when the user lifts off the finger (not necessarily in the same frame).
|
||||
pub fn source(&mut self, source: AxisSource) -> &mut Self {
|
||||
self.inner.with_focused_pointers(|pointer, _| {
|
||||
if pointer.version() >= 5 {
|
||||
pointer.send(Event::AxisSource { axis_source: source });
|
||||
}
|
||||
});
|
||||
pub fn source(mut self, source: AxisSource) -> Self {
|
||||
self.source = Some(source);
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -186,24 +429,29 @@ impl<'a> PointerAxisHandle<'a> {
|
|||
/// This event is optional and gives the client additional information about
|
||||
/// the nature of the axis event. E.g. a scroll wheel might issue separate steps,
|
||||
/// while a touchpad may never issue this event as it has no steps.
|
||||
pub fn discrete(&mut self, axis: Axis, steps: i32) -> &mut Self {
|
||||
self.inner.with_focused_pointers(|pointer, _| {
|
||||
if pointer.version() >= 5 {
|
||||
pointer.send(Event::AxisDiscrete {
|
||||
axis,
|
||||
discrete: steps,
|
||||
});
|
||||
pub fn discrete(mut self, axis: Axis, steps: i32) -> Self {
|
||||
match axis {
|
||||
Axis::HorizontalScroll => {
|
||||
self.discrete.0 = steps;
|
||||
}
|
||||
});
|
||||
Axis::VerticalScroll => {
|
||||
self.discrete.1 = steps;
|
||||
}
|
||||
};
|
||||
self
|
||||
}
|
||||
|
||||
/// The actual scroll value. This event is the only required one, but can also
|
||||
/// be send multiple times. The values off one frame will be accumulated by the client.
|
||||
pub fn value(&mut self, axis: Axis, value: f64, time: u32) -> &mut Self {
|
||||
self.inner.with_focused_pointers(|pointer, _| {
|
||||
pointer.send(Event::Axis { time, axis, value });
|
||||
});
|
||||
pub fn value(mut self, axis: Axis, value: f64) -> Self {
|
||||
match axis {
|
||||
Axis::HorizontalScroll => {
|
||||
self.axis.0 = value;
|
||||
}
|
||||
Axis::VerticalScroll => {
|
||||
self.axis.1 = value;
|
||||
}
|
||||
};
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -211,27 +459,17 @@ impl<'a> PointerAxisHandle<'a> {
|
|||
///
|
||||
/// This event is required for sources of the `AxisSource::Finger` type
|
||||
/// and otherwise optional.
|
||||
pub fn stop(&mut self, axis: Axis, time: u32) -> &mut Self {
|
||||
self.inner.with_focused_pointers(|pointer, _| {
|
||||
if pointer.version() >= 5 {
|
||||
pointer.send(Event::AxisStop { time, axis });
|
||||
pub fn stop(mut self, axis: Axis) -> Self {
|
||||
match axis {
|
||||
Axis::HorizontalScroll => {
|
||||
self.stop.0 = true;
|
||||
}
|
||||
});
|
||||
Axis::VerticalScroll => {
|
||||
self.stop.1 = true;
|
||||
}
|
||||
};
|
||||
self
|
||||
}
|
||||
|
||||
/// Finish this event
|
||||
///
|
||||
/// This will group all axis calls together.
|
||||
/// Note: They are already submitted to the client, obmitting this call just
|
||||
/// leaves room for additional events.
|
||||
pub fn done(&mut self) {
|
||||
self.inner.with_focused_pointers(|pointer, _| {
|
||||
if pointer.version() >= 5 {
|
||||
pointer.send(Event::Frame);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn create_pointer_handler() -> PointerHandle {
|
||||
|
@ -272,3 +510,95 @@ pub(crate) fn implement_pointer(
|
|||
(),
|
||||
)
|
||||
}
|
||||
|
||||
/*
|
||||
* Grabs definition
|
||||
*/
|
||||
|
||||
// The default grab, the behavior when no particular grab is in progress
|
||||
struct DefaultGrab;
|
||||
|
||||
impl PointerGrab for DefaultGrab {
|
||||
fn motion(
|
||||
&mut self,
|
||||
handle: &mut PointerInnerHandle,
|
||||
location: (f64, f64),
|
||||
focus: Option<(Resource<WlSurface>, (f64, f64))>,
|
||||
serial: u32,
|
||||
time: u32,
|
||||
) {
|
||||
handle.motion(location, focus, serial, time);
|
||||
}
|
||||
fn button(
|
||||
&mut self,
|
||||
handle: &mut PointerInnerHandle,
|
||||
button: u32,
|
||||
state: ButtonState,
|
||||
serial: u32,
|
||||
time: u32,
|
||||
) {
|
||||
handle.button(button, state, serial, time);
|
||||
let current_focus = handle.current_focus().cloned();
|
||||
handle.set_grab(
|
||||
serial,
|
||||
ClickGrab {
|
||||
buttons: vec![button],
|
||||
current_focus,
|
||||
pending_focus: None,
|
||||
},
|
||||
);
|
||||
}
|
||||
fn axis(&mut self, handle: &mut PointerInnerHandle, details: AxisFrame) {
|
||||
handle.axis(details);
|
||||
}
|
||||
}
|
||||
|
||||
// A click grab, basic grab started when an user clicks a surface
|
||||
// to maintain it focused until the user releases the click.
|
||||
//
|
||||
// In case the user maintains several simultaneous clicks, release
|
||||
// the grab once all are released.
|
||||
struct ClickGrab {
|
||||
buttons: Vec<u32>,
|
||||
current_focus: Option<(Resource<WlSurface>, (f64, f64))>,
|
||||
pending_focus: Option<(Resource<WlSurface>, (f64, f64))>,
|
||||
}
|
||||
|
||||
impl PointerGrab for ClickGrab {
|
||||
fn motion(
|
||||
&mut self,
|
||||
handle: &mut PointerInnerHandle,
|
||||
location: (f64, f64),
|
||||
focus: Option<(Resource<WlSurface>, (f64, f64))>,
|
||||
serial: u32,
|
||||
time: u32,
|
||||
) {
|
||||
// buffer the future focus, but maintain the current one
|
||||
self.pending_focus = focus;
|
||||
handle.motion(location, self.current_focus.clone(), serial, time);
|
||||
}
|
||||
fn button(
|
||||
&mut self,
|
||||
handle: &mut PointerInnerHandle,
|
||||
button: u32,
|
||||
state: ButtonState,
|
||||
serial: u32,
|
||||
time: u32,
|
||||
) {
|
||||
match state {
|
||||
ButtonState::Pressed => self.buttons.push(button),
|
||||
ButtonState::Released => self.buttons.retain(|b| *b != button),
|
||||
}
|
||||
handle.button(button, state, serial, time);
|
||||
if self.buttons.is_empty() {
|
||||
// no more buttons are pressed, release the grab
|
||||
handle.unset_grab();
|
||||
// restore the focus
|
||||
let location = handle.current_location();
|
||||
handle.motion(location, self.pending_focus.clone(), serial, time);
|
||||
}
|
||||
}
|
||||
fn axis(&mut self, handle: &mut PointerInnerHandle, details: AxisFrame) {
|
||||
handle.axis(details);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue