anvil: Implement wlr_layer_shell

This commit is contained in:
Poly 2021-07-30 18:15:15 +02:00
parent 84d3d6e609
commit 115403633b
8 changed files with 484 additions and 14 deletions

View File

@ -20,6 +20,7 @@ use smithay::{
SurfaceAttributes, TraversalAction,
},
seat::CursorImageAttributes,
shell::wlr_layer::Layer,
},
};
@ -241,6 +242,59 @@ where
result
}
pub fn draw_layers<R, E, F, T>(
renderer: &mut R,
frame: &mut F,
window_map: &WindowMap,
layer: Layer,
output_rect: Rectangle<i32, Logical>,
output_scale: f32,
log: &::slog::Logger,
) -> Result<(), SwapBuffersError>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll,
F: Frame<Error = E, TextureId = T>,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
let mut result = Ok(());
window_map
.layers
.with_layers_from_bottom_to_top(&layer, |layer_surface| {
// skip layers that do not overlap with a given output
if !output_rect.overlaps(layer_surface.bbox) {
return;
}
let mut initial_place: Point<i32, Logical> = layer_surface.location;
initial_place.x -= output_rect.loc.x;
if let Some(wl_surface) = layer_surface.surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
if let Err(err) =
draw_surface_tree(renderer, frame, wl_surface, initial_place, output_scale, log)
{
result = Err(err);
}
window_map.with_child_popups(wl_surface, |popup| {
let location = popup.location();
let draw_location = initial_place + location;
if let Some(wl_surface) = popup.get_surface() {
if let Err(err) =
draw_surface_tree(renderer, frame, wl_surface, draw_location, output_scale, log)
{
result = Err(err);
}
}
});
}
});
result
}
pub fn draw_dnd_icon<R, E, F, T>(
renderer: &mut R,
frame: &mut F,

View File

@ -211,6 +211,11 @@ impl AnvilState<WinitData> {
},
crate::winit::OUTPUT_NAME,
);
let output_mut = self.output_map.borrow();
let output = output_mut.find_by_name(crate::winit::OUTPUT_NAME).unwrap();
self.window_map.borrow_mut().layers.arange_layers(output);
}
_ => {
// other events are not handled in anvil (yet)

View File

@ -4,7 +4,10 @@ use smithay::{
reexports::{
wayland_protocols::xdg_shell::server::xdg_toplevel,
wayland_server::{
protocol::{wl_output, wl_surface::WlSurface},
protocol::{
wl_output,
wl_surface::{self, WlSurface},
},
Display, Global, UserDataMap,
},
},
@ -22,6 +25,7 @@ pub struct Output {
output: output::Output,
global: Option<Global<wl_output::WlOutput>>,
surfaces: Vec<WlSurface>,
layer_surfaces: RefCell<Vec<wl_surface::WlSurface>>,
current_mode: Mode,
scale: f32,
output_scale: i32,
@ -60,6 +64,7 @@ impl Output {
output,
location,
surfaces: Vec::new(),
layer_surfaces: Default::default(),
current_mode: mode,
scale,
output_scale,
@ -101,6 +106,16 @@ impl Output {
pub fn current_mode(&self) -> Mode {
self.current_mode
}
/// Add a layer surface to this output
pub fn add_layer_surface(&self, layer: wl_surface::WlSurface) {
self.layer_surfaces.borrow_mut().push(layer);
}
/// Get all layer surfaces assigned to this output
pub fn layer_surfaces(&self) -> Vec<wl_surface::WlSurface> {
self.layer_surfaces.borrow().iter().cloned().collect()
}
}
impl Drop for Output {
@ -171,6 +186,7 @@ impl OutputMap {
// and move them to the primary output
let primary_output_location = self.with_primary().map(|o| o.location()).unwrap_or_default();
let mut window_map = self.window_map.borrow_mut();
// TODO: This is a bit unfortunate, we save the windows in a temp vector
// cause we can not call window_map.set_location within the closure.
let mut windows_to_move = Vec::new();
@ -218,6 +234,10 @@ impl OutputMap {
for (window, location) in windows_to_move.drain(..) {
window_map.set_location(&window, location);
}
for output in self.outputs.iter() {
window_map.layers.arange_layers(output);
}
}
pub fn add<N>(&mut self, name: N, physical: PhysicalProperties, mode: Mode) -> &Output
@ -293,6 +313,15 @@ impl OutputMap {
self.find(|o| o.output.owns(output))
}
pub fn find_by_layer_surface(&self, surface: &wl_surface::WlSurface) -> Option<&Output> {
self.find(|o| {
o.layer_surfaces
.borrow()
.iter()
.any(|s| s.as_ref().equals(surface.as_ref()))
})
}
pub fn find_by_name<N>(&self, name: N) -> Option<&Output>
where
N: AsRef<str>,
@ -388,9 +417,10 @@ impl OutputMap {
pub fn refresh(&mut self) {
// Clean-up dead surfaces
self.outputs
.iter_mut()
.for_each(|o| o.surfaces.retain(|s| s.as_ref().is_alive()));
self.outputs.iter_mut().for_each(|o| {
o.surfaces.retain(|s| s.as_ref().is_alive());
o.layer_surfaces.borrow_mut().retain(|s| s.as_ref().is_alive());
});
let window_map = self.window_map.clone();

View File

@ -22,6 +22,7 @@ use smithay::{
seat::{AxisFrame, GrabStartData, PointerGrab, PointerInnerHandle, Seat},
shell::{
legacy::{wl_shell_init, ShellRequest, ShellState as WlShellState, ShellSurfaceKind},
wlr_layer::{LayerShellRequest, LayerSurfaceAttributes},
xdg::{
xdg_shell_init, Configure, ShellState as XdgShellState, SurfaceCachedState,
XdgPopupSurfaceRoleAttributes, XdgRequest, XdgToplevelSurfaceRoleAttributes,
@ -329,7 +330,8 @@ pub fn init_shell<BackendData: 'static>(display: Rc<RefCell<Display>>, log: ::sl
move |surface, mut ddata| {
let anvil_state = ddata.get::<AnvilState<BackendData>>().unwrap();
let window_map = anvil_state.window_map.as_ref();
surface_commit(&surface, &*window_map)
let output_map = anvil_state.output_map.as_ref();
surface_commit(&surface, &*window_map, &*output_map)
},
log.clone(),
);
@ -822,6 +824,38 @@ pub fn init_shell<BackendData: 'static>(display: Rc<RefCell<Display>>, log: ::sl
log.clone(),
);
let layer_window_map = window_map.clone();
let layer_output_map = output_map.clone();
smithay::wayland::shell::wlr_layer::wlr_layer_shell_init(
&mut *display.borrow_mut(),
move |event, mut ddata| match event {
LayerShellRequest::NewLayerSurface {
surface,
output,
layer,
..
} => {
let output_map = layer_output_map.borrow();
let anvil_state = ddata.get::<AnvilState<BackendData>>().unwrap();
let output = output.and_then(|output| output_map.find_by_output(&output));
let output = output.unwrap_or_else(|| {
output_map
.find_by_position(anvil_state.pointer_location.to_i32_round())
.unwrap_or_else(|| output_map.with_primary().unwrap())
});
if let Some(wl_surface) = surface.get_surface() {
output.add_layer_surface(wl_surface.clone());
layer_window_map.borrow_mut().layers.insert(surface, layer);
}
}
LayerShellRequest::AckConfigure { .. } => {}
},
log.clone(),
);
ShellHandles {
xdg_state: xdg_shell_state,
wl_state: wl_shell_state,
@ -937,7 +971,11 @@ impl SurfaceData {
}
}
fn surface_commit(surface: &wl_surface::WlSurface, window_map: &RefCell<WindowMap>) {
fn surface_commit(
surface: &wl_surface::WlSurface,
window_map: &RefCell<WindowMap>,
output_map: &RefCell<OutputMap>,
) {
#[cfg(feature = "xwayland")]
super::xwayland::commit_hook(surface);
@ -1055,4 +1093,25 @@ fn surface_commit(surface: &wl_surface::WlSurface, window_map: &RefCell<WindowMa
popup.send_configure();
}
}
if let Some(layer) = window_map.layers.find(surface) {
// send the initial configure if relevant
let initial_configure_sent = with_states(surface, |states| {
states
.data_map
.get::<Mutex<LayerSurfaceAttributes>>()
.unwrap()
.lock()
.unwrap()
.initial_configure_sent
})
.unwrap();
if !initial_configure_sent {
layer.surface.send_configure();
}
if let Some(output) = output_map.borrow().find_by_layer_surface(surface) {
window_map.layers.arange_layers(output);
}
}
}

View File

@ -55,6 +55,7 @@ use smithay::{
wayland::{
output::{Mode, PhysicalProperties},
seat::CursorImageStatus,
shell::wlr_layer::Layer,
},
};
#[cfg(feature = "egl")]
@ -744,9 +745,34 @@ fn render_surface(
Transform::Flipped180, // Scanout is rotated
|renderer, frame| {
frame.clear([0.8, 0.8, 0.9, 1.0])?;
for layer in [Layer::Background, Layer::Bottom] {
draw_layers(
renderer,
frame,
window_map,
layer,
output_geometry,
output_scale,
logger,
)?;
}
// draw the surfaces
draw_windows(renderer, frame, window_map, output_geometry, output_scale, logger)?;
for layer in [Layer::Top, Layer::Overlay] {
draw_layers(
renderer,
frame,
window_map,
layer,
output_geometry,
output_scale,
logger,
)?;
}
// set cursor
if output_geometry.to_f64().contains(pointer_location) {
let (ptr_x, ptr_y) = pointer_location.into();

View File

@ -8,6 +8,7 @@ use smithay::{
compositor::{with_states, with_surface_tree_downward, SubsurfaceCachedState, TraversalAction},
shell::{
legacy::ShellSurface,
wlr_layer::Layer,
xdg::{PopupSurface, SurfaceCachedState, ToplevelSurface, XdgPopupSurfaceRoleAttributes},
},
},
@ -17,6 +18,9 @@ use crate::shell::SurfaceData;
#[cfg(feature = "xwayland")]
use crate::xwayland::X11Surface;
mod layer_map;
pub use layer_map::{LayerMap, LayerSurface};
#[derive(Clone, PartialEq)]
pub enum Kind {
Xdg(ToplevelSurface),
@ -242,6 +246,8 @@ pub struct Popup {
pub struct WindowMap {
windows: Vec<Window>,
popups: Vec<Popup>,
pub layers: LayerMap,
}
impl WindowMap {
@ -268,11 +274,26 @@ impl WindowMap {
&self,
point: Point<f64, Logical>,
) -> Option<(wl_surface::WlSurface, Point<i32, Logical>)> {
if let Some(res) = self.layers.get_surface_under(&Layer::Overlay, point) {
return Some(res);
}
if let Some(res) = self.layers.get_surface_under(&Layer::Top, point) {
return Some(res);
}
for w in &self.windows {
if let Some(surface) = w.matching(point) {
return Some(surface);
}
}
if let Some(res) = self.layers.get_surface_under(&Layer::Bottom, point) {
return Some(res);
}
if let Some(res) = self.layers.get_surface_under(&Layer::Background, point) {
return Some(res);
}
None
}
@ -330,6 +351,7 @@ impl WindowMap {
pub fn refresh(&mut self) {
self.windows.retain(|w| w.toplevel.alive());
self.popups.retain(|p| p.popup.alive());
self.layers.refresh();
for w in &mut self.windows {
w.self_update();
}
@ -404,5 +426,6 @@ impl WindowMap {
for window in &self.windows {
window.send_frame(time);
}
self.layers.send_frames(time);
}
}

View File

@ -0,0 +1,253 @@
use std::cell::RefCell;
use smithay::{
reexports::wayland_server::protocol::wl_surface,
utils::{Logical, Point, Rectangle},
wayland::{
compositor::{with_states, with_surface_tree_downward, SubsurfaceCachedState, TraversalAction},
shell::wlr_layer::{self, Anchor, LayerSurfaceCachedState},
},
};
use crate::{output_map::Output, shell::SurfaceData};
pub struct LayerSurface {
pub surface: wlr_layer::LayerSurface,
pub location: Point<i32, Logical>,
pub bbox: Rectangle<i32, Logical>,
pub layer: wlr_layer::Layer,
}
impl LayerSurface {
/// Finds the topmost surface under this point if any and returns it together with the location of this
/// surface.
fn matching(&self, point: Point<f64, Logical>) -> Option<(wl_surface::WlSurface, Point<i32, Logical>)> {
if !self.bbox.to_f64().contains(point) {
return None;
}
// need to check more carefully
let found = RefCell::new(None);
if let Some(wl_surface) = self.surface.get_surface() {
with_surface_tree_downward(
wl_surface,
self.location,
|wl_surface, states, location| {
let mut location = *location;
let data = states.data_map.get::<RefCell<SurfaceData>>();
if states.role == Some("subsurface") {
let current = states.cached_state.current::<SubsurfaceCachedState>();
location += current.location;
}
let contains_the_point = data
.map(|data| {
data.borrow()
.contains_point(&*states.cached_state.current(), point - location.to_f64())
})
.unwrap_or(false);
if contains_the_point {
*found.borrow_mut() = Some((wl_surface.clone(), location));
}
TraversalAction::DoChildren(location)
},
|_, _, _| {},
|_, _, _| {
// only continue if the point is not found
found.borrow().is_none()
},
);
}
found.into_inner()
}
fn self_update(&mut self) {
let mut bounding_box = Rectangle::from_loc_and_size(self.location, (0, 0));
if let Some(wl_surface) = self.surface.get_surface() {
with_surface_tree_downward(
wl_surface,
self.location,
|_, states, &loc| {
let mut loc = loc;
let data = states.data_map.get::<RefCell<SurfaceData>>();
if let Some(size) = data.and_then(|d| d.borrow().size()) {
if states.role == Some("subsurface") {
let current = states.cached_state.current::<SubsurfaceCachedState>();
loc += current.location;
}
// Update the bounding box.
bounding_box = bounding_box.merge(Rectangle::from_loc_and_size(loc, size));
TraversalAction::DoChildren(loc)
} else {
// If the parent surface is unmapped, then the child surfaces are hidden as
// well, no need to consider them here.
TraversalAction::SkipChildren
}
},
|_, _, _| {},
|_, _, _| true,
);
}
self.bbox = bounding_box;
if let Some(surface) = self.surface.get_surface() {
self.layer = with_states(surface, |states| {
let current = states.cached_state.current::<LayerSurfaceCachedState>();
current.layer
})
.unwrap();
}
}
/// Sends the frame callback to all the subsurfaces in this
/// window that requested it
fn send_frame(&self, time: u32) {
if let Some(wl_surface) = self.surface.get_surface() {
with_surface_tree_downward(
wl_surface,
(),
|_, _, &()| TraversalAction::DoChildren(()),
|_, states, &()| {
// the surface may not have any user_data if it is a subsurface and has not
// yet been commited
SurfaceData::send_frame(&mut *states.cached_state.current(), time)
},
|_, _, &()| true,
);
}
}
}
#[derive(Default)]
pub struct LayerMap {
surfaces: Vec<LayerSurface>,
}
impl LayerMap {
pub fn insert(&mut self, surface: wlr_layer::LayerSurface, layer: wlr_layer::Layer) {
let mut layer = LayerSurface {
location: Default::default(),
bbox: Rectangle::default(),
surface,
layer,
};
layer.self_update();
self.surfaces.insert(0, layer);
}
pub fn get_surface_under(
&self,
layer: &wlr_layer::Layer,
point: Point<f64, Logical>,
) -> Option<(wl_surface::WlSurface, Point<i32, Logical>)> {
for l in self.surfaces.iter().filter(|s| &s.layer == layer) {
if let Some(surface) = l.matching(point) {
return Some(surface);
}
}
None
}
pub fn with_layers_from_bottom_to_top<Func>(&self, layer: &wlr_layer::Layer, mut f: Func)
where
Func: FnMut(&LayerSurface),
{
for l in self.surfaces.iter().filter(|s| &s.layer == layer).rev() {
f(l)
}
}
pub fn refresh(&mut self) {
self.surfaces.retain(|l| l.surface.alive());
for l in self.surfaces.iter_mut() {
l.self_update();
}
}
/// Finds the layer corresponding to the given `WlSurface`.
pub fn find(&self, surface: &wl_surface::WlSurface) -> Option<&LayerSurface> {
self.surfaces.iter().find_map(|l| {
if l.surface
.get_surface()
.map(|s| s.as_ref().equals(surface.as_ref()))
.unwrap_or(false)
{
Some(l)
} else {
None
}
})
}
pub fn arange_layers(&mut self, output: &Output) {
let output_rect = output.geometry();
// Get all layer surfaces assigned to this output
let surfaces: Vec<_> = output
.layer_surfaces()
.into_iter()
.map(|s| s.as_ref().clone())
.collect();
// Find layers for this output
let filtered_layers = self.surfaces.iter_mut().filter(|l| {
l.surface
.get_surface()
.map(|s| surfaces.contains(s.as_ref()))
.unwrap_or(false)
});
for layer in filtered_layers {
let surface = if let Some(surface) = layer.surface.get_surface() {
surface
} else {
continue;
};
let data = with_states(surface, |states| {
*states.cached_state.current::<LayerSurfaceCachedState>()
})
.unwrap();
let x = if data.size.w == 0 || data.anchor.contains(Anchor::LEFT) {
output_rect.loc.x
} else if data.anchor.contains(Anchor::RIGHT) {
output_rect.loc.x + (output_rect.size.w - data.size.w)
} else {
output_rect.loc.x + ((output_rect.size.w / 2) - (data.size.w / 2))
};
let y = if data.size.h == 0 || data.anchor.contains(Anchor::TOP) {
output_rect.loc.y
} else if data.anchor.contains(Anchor::BOTTOM) {
output_rect.loc.y + (output_rect.size.h - data.size.h)
} else {
output_rect.loc.y + ((output_rect.size.h / 2) - (data.size.h / 2))
};
let location: Point<i32, Logical> = (x, y).into();
layer
.surface
.with_pending_state(|state| {
state.size = Some(output_rect.size);
})
.unwrap();
layer.surface.send_configure();
layer.location = location;
}
}
pub fn send_frames(&self, time: u32) {
for layer in &self.surfaces {
layer.send_frame(time);
}
}
}

View File

@ -16,6 +16,7 @@ use smithay::{
wayland::{
output::{Mode, PhysicalProperties},
seat::CursorImageStatus,
shell::wlr_layer::Layer,
},
};
@ -144,15 +145,34 @@ pub fn run_winit(log: Logger) {
.render(|renderer, frame| {
frame.clear([0.8, 0.8, 0.9, 1.0])?;
// draw the windows
draw_windows(
let window_map = &*state.window_map.borrow();
for layer in [Layer::Background, Layer::Bottom] {
draw_layers(
renderer,
frame,
&*state.window_map.borrow(),
window_map,
layer,
output_geometry,
output_scale,
&log,
)?;
}
// draw the windows
draw_windows(renderer, frame, window_map, output_geometry, output_scale, &log)?;
for layer in [Layer::Top, Layer::Overlay] {
draw_layers(
renderer,
frame,
window_map,
layer,
output_geometry,
output_scale,
&log,
)?;
}
let (x, y) = state.pointer_location.into();
// draw the dnd icon if any