desktop: Make window damage public
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@ -260,10 +260,7 @@ impl Window {
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}
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/// Damage of all the surfaces of this window
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pub(super) fn accumulated_damage(
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&self,
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for_values: Option<(&Space, &Output)>,
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) -> Vec<Rectangle<i32, Logical>> {
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pub fn accumulated_damage(&self, for_values: Option<(&Space, &Output)>) -> Vec<Rectangle<i32, Logical>> {
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let mut damage = Vec::new();
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if let Some(surface) = self.0.toplevel.get_surface() {
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damage.extend(
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