smithay/src/wayland/compositor/mod.rs

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//! Utilities for handling surfaces, subsurfaces and regions
//!
//! This module provides automatic handling of surfaces, subsurfaces
//! and region Wayland objects, by registering an implementation for
//! for the [`wl_compositor`](wayland_server::protocol::wl_compositor)
//! and [`wl_subcompositor`](wayland_server::protocol::wl_subcompositor) globals.
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//!
//! ## Why use this implementation
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//!
//! This implementation does a simple job: it stores in a coherent way the state of
//! surface trees with subsurfaces, to provide you direct access to the tree
//! structure and all surface attributes, and handles the application of double-buffered
//! state.
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//!
//! As such, you can, given a root surface with a role requiring it to be displayed,
//! you can iterate over the whole tree of subsurfaces to recover all the metadata you
//! need to display the subsurface tree.
//!
//! This implementation will not do anything more than present you the metadata specified by the
//! client in a coherent and practical way. All the logic regarding drawing itself, and
//! the positioning of windows (surface trees) one relative to another is out of its scope.
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//!
//! ## How to use it
//!
//! ### Initialization
//!
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//! To initialize this implementation, use the [`compositor_init`]
//! method provided by this module. It'll require you to first define as few things, as shown in
//! this example:
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//!
//! ```
//! # extern crate wayland_server;
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//! # #[macro_use] extern crate smithay;
//! use smithay::wayland::compositor::compositor_init;
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//!
//! # let mut display = wayland_server::Display::new();
//! // Call the init function:
//! compositor_init(
//! &mut display,
//! |surface, dispatch_data| {
//! /*
//! Your handling of surface commits
//! */
//! },
//! None // put a logger here
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//! );
//!
//! // You're now ready to go!
//! ```
//!
//! ### Use the surface states
//!
//! The main access to surface states is done through the [`with_states`] function, which
//! gives you access to the [`SurfaceData`] instance associated with this surface. It acts
//! as a general purpose container for associating state to a surface, double-buffered or
//! not. See its documentation for more details.
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//!
//! ### State application and hooks
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//!
//! On commit of a surface several steps are taken to update the state of the surface. Actions
//! are taken by smithay in the following order:
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//!
//! 1. Commit hooks registered to this surface are invoked. Such hooks can be registered using
//! the [`add_commit_hook`] function. They are typically used by protocol extensions that
//! add state to a surface and need to check on commit that client did not request an
//! illegal state before it is applied on commit.
//! 2. The pending state is either applied and made current, or cached for later application
//! is the surface is a synchronize subsurface. If the current state is applied, state
//! of the synchronized children subsurface are applied as well at this point.
//! 3. Your user callback provided to [`compositor_init`] is invoked, so that you can access
//! the new current state of the surface. The state of sync children subsurfaces of your
//! surface may have changed as well, so this is the place to check it, using functions
//! like [`with_surface_tree_upward`] or [`with_surface_tree_downward`]. On the other hand,
//! if the surface is a sync subsurface, its current state will note have changed as
//! the result of that commit. You can check if it is using [`is_sync_subsurface`].
//!
//! ### Surface roles
//!
//! The wayland protocol specifies that a surface needs to be assigned a role before it can
//! be displayed. Furthermore, a surface can only have a single role during its whole lifetime.
//! Smithay represents this role as a `&'static str` identifier, that can only be set once
//! on a surface. See [`give_role`] and [`get_role`] for details. This module manages the
//! subsurface role, which is identified by the string `"subsurface"`.
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use std::{cell::RefCell, rc::Rc, sync::Mutex};
mod cache;
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mod handlers;
mod transaction;
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mod tree;
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pub use self::cache::{Cacheable, MultiCache};
pub use self::handlers::SubsurfaceCachedState;
use self::tree::PrivateSurfaceData;
pub use self::tree::{AlreadyHasRole, TraversalAction};
use crate::utils::{Buffer, DeadResource, Logical, Point, Rectangle};
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use wayland_server::{
protocol::{
wl_buffer, wl_callback, wl_compositor, wl_output, wl_region, wl_subcompositor, wl_surface::WlSurface,
},
DispatchData, Display, Filter, Global, UserDataMap,
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};
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/// Description of a part of a surface that
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/// should be considered damaged and needs to be redrawn
#[derive(Debug)]
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pub enum Damage {
/// A rectangle containing the damaged zone, in surface coordinates
Surface(Rectangle<i32, Logical>),
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/// A rectangle containing the damaged zone, in buffer coordinates
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///
/// Note: Buffer scaling must be taken into consideration
Buffer(Rectangle<i32, Buffer>),
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}
#[derive(Debug, Copy, Clone, Default)]
struct Marker<R> {
_r: ::std::marker::PhantomData<R>,
}
/// The state container associated with a surface
///
/// This general-purpose container provides 2 main storages:
///
/// - the `data_map` storage has typemap semantics and allows you
/// to associate and access non-buffered data to the surface
/// - the `cached_state` storages allows you to associate state to
/// the surface that follows the double-buffering semantics associated
/// with the `commit` procedure of surfaces, also with typemap-like
/// semantics
///
/// See the respective documentation of each container for its usage.
///
/// By default, all surfaces have a [`SurfaceAttributes`] cached state,
/// and subsurface also have a [`SubsurfaceCachedState`] state as well.
#[derive(Debug)]
pub struct SurfaceData {
/// The current role of the surface.
///
/// If `None` if the surface has not yet been assigned a role
pub role: Option<&'static str>,
/// The non-buffered typemap storage of this surface
pub data_map: UserDataMap,
/// The double-buffered typemap storage of this surface
pub cached_state: MultiCache,
}
/// New buffer assignation for a surface
#[derive(Debug)]
pub enum BufferAssignment {
/// The surface no longer has a buffer attached to it
Removed,
/// A new buffer has been attached
NewBuffer {
/// The buffer object
buffer: wl_buffer::WlBuffer,
/// location of the new buffer relative to the previous one
delta: Point<i32, Logical>,
},
}
/// General state associated with a surface
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///
/// The fields `buffer`, `damage` and `frame_callbacks` should be
/// reset (by clearing their contents) once you have adequately
/// processed them, as their contents are aggregated from commit to commit.
#[derive(Debug)]
pub struct SurfaceAttributes {
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/// Buffer defining the contents of the surface
///
/// You are free to set this field to `None` to avoid processing it several
/// times. It'll be set to `Some(...)` if the user attaches a buffer (or `NULL`) to
/// the surface, and be left to `None` if the user does not attach anything.
pub buffer: Option<BufferAssignment>,
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/// Scale of the contents of the buffer, for higher-resolution contents.
///
/// If it matches the one of the output displaying this surface, no change
/// is necessary.
pub buffer_scale: i32,
/// Transform under which interpret the contents of the buffer
///
/// If it matches the one of the output displaying this surface, no change
/// is necessary.
pub buffer_transform: wl_output::Transform,
/// Region of the surface that is guaranteed to be opaque
///
/// By default the whole surface is potentially transparent
pub opaque_region: Option<RegionAttributes>,
/// Region of the surface that is sensitive to user input
///
/// By default the whole surface should be sensitive
pub input_region: Option<RegionAttributes>,
/// Damage rectangle
///
/// Hint provided by the client to suggest that only this part
/// of the surface was changed and needs to be redrawn
pub damage: Vec<Damage>,
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/// The frame callbacks associated with this surface for the commit
///
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/// The server must send the notifications so that a client
/// will not send excessive updates, while still allowing
/// the highest possible update rate for clients that wait for the reply
/// before drawing again. The server should give some time for the client
/// to draw and commit after sending the frame callback events to let it
/// hit the next output refresh.
///
/// A server should avoid signaling the frame callbacks if the
/// surface is not visible in any way, e.g. the surface is off-screen,
/// or completely obscured by other opaque surfaces.
///
/// An example possibility would be to trigger it once the frame
/// associated with this commit has been displayed on the screen.
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pub frame_callbacks: Vec<wl_callback::WlCallback>,
}
impl Default for SurfaceAttributes {
fn default() -> SurfaceAttributes {
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SurfaceAttributes {
buffer: None,
buffer_scale: 1,
buffer_transform: wl_output::Transform::Normal,
opaque_region: None,
input_region: None,
damage: Vec::new(),
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frame_callbacks: Vec::new(),
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}
}
}
/// Kind of a rectangle part of a region
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#[derive(Copy, Clone, Debug)]
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pub enum RectangleKind {
/// This rectangle should be added to the region
Add,
/// The intersection of this rectangle with the region should
/// be removed from the region
Subtract,
}
/// Description of the contents of a region
///
/// A region is defined as an union and difference of rectangle.
///
/// This struct contains an ordered `Vec` containing the rectangles defining
/// a region. They should be added or subtracted in this order to compute the
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/// actual contents of the region.
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#[derive(Clone, Debug)]
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pub struct RegionAttributes {
/// List of rectangle part of this region
pub rects: Vec<(RectangleKind, Rectangle<i32, Logical>)>,
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}
impl Default for RegionAttributes {
fn default() -> RegionAttributes {
RegionAttributes { rects: Vec::new() }
}
}
impl RegionAttributes {
/// Checks whether given point is inside the region.
pub fn contains<P: Into<Point<i32, Logical>>>(&self, point: P) -> bool {
let point: Point<i32, Logical> = point.into();
let mut contains = false;
for (kind, rect) in &self.rects {
if rect.contains(point) {
match kind {
RectangleKind::Add => contains = true,
RectangleKind::Subtract => contains = false,
}
}
}
contains
}
}
/// Access the data of a surface tree from bottom to top
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///
/// You provide three closures, a "filter", a "processor" and a "post filter".
///
/// The first closure is initially called on a surface to determine if its children
/// should be processed as well. It returns a `TraversalAction<T>` reflecting that.
///
/// The second closure is supposed to do the actual processing. The processing closure for
/// a surface may be called after the processing closure of some of its children, depending
/// on the stack ordering the client requested. Here the surfaces are processed in the same
/// order as they are supposed to be drawn: from the farthest of the screen to the nearest.
///
/// The third closure is called once all the subtree of a node has been processed, and gives
/// an opportunity for early-stopping. If it returns `true` the processing will continue,
/// while if it returns `false` it'll stop.
///
/// The arguments provided to the closures are, in this order:
///
/// - The surface object itself
/// - a mutable reference to its surface attribute data
/// - a mutable reference to its role data,
/// - a custom value that is passed in a fold-like manner, but only from the output of a parent
/// to its children. See [`TraversalAction`] for details.
///
/// If the surface not managed by the `CompositorGlobal` that provided this token, this
/// will panic (having more than one compositor is not supported).
pub fn with_surface_tree_upward<F1, F2, F3, T>(
surface: &WlSurface,
initial: T,
filter: F1,
processor: F2,
post_filter: F3,
) where
F1: FnMut(&WlSurface, &SurfaceData, &T) -> TraversalAction<T>,
F2: FnMut(&WlSurface, &SurfaceData, &T),
F3: FnMut(&WlSurface, &SurfaceData, &T) -> bool,
{
PrivateSurfaceData::map_tree(surface, &initial, filter, processor, post_filter, false);
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}
/// Access the data of a surface tree from top to bottom
///
/// Behavior is the same as [`with_surface_tree_upward`], but the processing is done in the reverse order,
/// from the nearest of the screen to the deepest.
///
/// This would typically be used to find out which surface of a subsurface tree has been clicked for example.
pub fn with_surface_tree_downward<F1, F2, F3, T>(
surface: &WlSurface,
initial: T,
filter: F1,
processor: F2,
post_filter: F3,
) where
F1: FnMut(&WlSurface, &SurfaceData, &T) -> TraversalAction<T>,
F2: FnMut(&WlSurface, &SurfaceData, &T),
F3: FnMut(&WlSurface, &SurfaceData, &T) -> bool,
{
PrivateSurfaceData::map_tree(surface, &initial, filter, processor, post_filter, true);
}
/// Retrieve the parent of this surface
///
/// Returns `None` is this surface is a root surface
pub fn get_parent(surface: &WlSurface) -> Option<WlSurface> {
if !surface.as_ref().is_alive() {
return None;
}
PrivateSurfaceData::get_parent(surface)
}
/// Retrieve the children of this surface
pub fn get_children(surface: &WlSurface) -> Vec<WlSurface> {
if !surface.as_ref().is_alive() {
return Vec::new();
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}
PrivateSurfaceData::get_children(surface)
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}
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/// Check if this subsurface is a synchronized subsurface
///
/// Returns false if the surface is already dead
pub fn is_sync_subsurface(surface: &WlSurface) -> bool {
if !surface.as_ref().is_alive() {
return false;
}
self::handlers::is_effectively_sync(surface)
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}
/// Get the current role of this surface
pub fn get_role(surface: &WlSurface) -> Option<&'static str> {
if !surface.as_ref().is_alive() {
return None;
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}
PrivateSurfaceData::get_role(surface)
}
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/// Register that this surface has given role
///
/// Fails if the surface already has a role.
pub fn give_role(surface: &WlSurface, role: &'static str) -> Result<(), AlreadyHasRole> {
if !surface.as_ref().is_alive() {
return Ok(());
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}
PrivateSurfaceData::set_role(surface, role)
}
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/// Access the states associated to this surface
pub fn with_states<F, T>(surface: &WlSurface, f: F) -> Result<T, DeadResource>
where
F: FnOnce(&SurfaceData) -> T,
{
if !surface.as_ref().is_alive() {
return Err(DeadResource);
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}
Ok(PrivateSurfaceData::with_states(surface, f))
}
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/// Retrieve the metadata associated with a `wl_region`
///
/// If the region is not managed by the `CompositorGlobal` that provided this token, this
/// will panic (having more than one compositor is not supported).
pub fn get_region_attributes(region: &wl_region::WlRegion) -> RegionAttributes {
match region.as_ref().user_data().get::<Mutex<RegionAttributes>>() {
Some(mutex) => mutex.lock().unwrap().clone(),
None => panic!("Accessing the data of foreign regions is not supported."),
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}
}
/// Register a commit hook to be invoked on surface commit
///
/// For its precise semantics, see module-level documentation.
pub fn add_commit_hook(surface: &WlSurface, hook: fn(&WlSurface)) {
if !surface.as_ref().is_alive() {
return;
}
PrivateSurfaceData::add_commit_hook(surface, hook)
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}
/// Create new [`wl_compositor`](wayland_server::protocol::wl_compositor)
/// and [`wl_subcompositor`](wayland_server::protocol::wl_subcompositor) globals.
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///
/// It returns the two global handles, in case you wish to remove these globals from
/// the event loop in the future.
pub fn compositor_init<Impl, L>(
display: &mut Display,
implem: Impl,
logger: L,
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) -> (
Global<wl_compositor::WlCompositor>,
Global<wl_subcompositor::WlSubcompositor>,
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)
where
L: Into<Option<::slog::Logger>>,
Impl: for<'a> FnMut(WlSurface, DispatchData<'a>) + 'static,
{
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let log = crate::slog_or_fallback(logger).new(slog::o!("smithay_module" => "compositor_handler"));
let implem = Rc::new(RefCell::new(implem));
let compositor = display.create_global(
4,
Filter::new(move |(new_compositor, _version), _, _| {
self::handlers::implement_compositor::<Impl>(new_compositor, log.clone(), implem.clone());
}),
);
let subcompositor = display.create_global(
1,
Filter::new(move |(new_subcompositor, _version), _, _| {
self::handlers::implement_subcompositor(new_subcompositor);
}),
);
(compositor, subcompositor)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn region_attributes_empty() {
let region = RegionAttributes { rects: vec![] };
assert_eq!(region.contains((0, 0)), false);
}
#[test]
fn region_attributes_add() {
let region = RegionAttributes {
rects: vec![(RectangleKind::Add, Rectangle::from_loc_and_size((0, 0), (10, 10)))],
};
assert_eq!(region.contains((0, 0)), true);
}
#[test]
fn region_attributes_add_subtract() {
let region = RegionAttributes {
rects: vec![
(RectangleKind::Add, Rectangle::from_loc_and_size((0, 0), (10, 10))),
(
RectangleKind::Subtract,
Rectangle::from_loc_and_size((0, 0), (5, 5)),
),
],
};
assert_eq!(region.contains((0, 0)), false);
assert_eq!(region.contains((5, 5)), true);
}
#[test]
fn region_attributes_add_subtract_add() {
let region = RegionAttributes {
rects: vec![
(RectangleKind::Add, Rectangle::from_loc_and_size((0, 0), (10, 10))),
(
RectangleKind::Subtract,
Rectangle::from_loc_and_size((0, 0), (5, 5)),
),
(RectangleKind::Add, Rectangle::from_loc_and_size((2, 2), (2, 2))),
],
};
assert_eq!(region.contains((0, 0)), false);
assert_eq!(region.contains((5, 5)), true);
assert_eq!(region.contains((2, 2)), true);
}
}