smithay/src/backend/winit.rs

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//! Implementation of backend traits for types provided by `winit`
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use backend::{SeatInternal, TouchSlotInternal};
use backend::graphics::GraphicsBackend;
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use backend::graphics::egl::{CreationError, EGLContext, EGLGraphicsBackend, GlAttributes, Native,
PixelFormat, PixelFormatRequirements, Robustness, SwapBuffersError};
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use backend::input::{Axis, AxisSource, Event as BackendEvent, InputBackend, InputHandler, KeyState,
KeyboardKeyEvent, MouseButton, MouseButtonState, PointerAxisEvent, PointerButtonEvent,
PointerMotionAbsoluteEvent, Seat, SeatCapabilities, TouchCancelEvent, TouchDownEvent,
TouchMotionEvent, TouchSlot, TouchUpEvent, UnusedEvent};
use nix::c_void;
use std::cmp;
use std::error::Error;
use std::fmt;
use std::rc::Rc;
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use wayland_client::egl as wegl;
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use winit::{CreationError as WinitCreationError, ElementState, Event, EventsLoop, KeyboardInput,
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MouseButton as WinitMouseButton, MouseCursor, MouseScrollDelta, Touch, TouchPhase, Window,
WindowBuilder, WindowEvent};
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use winit::os::unix::{WindowExt, get_x11_xconnection};
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/// Window with an active EGL Context created by `winit`. Implements the
/// `EGLGraphicsBackend` graphics backend trait
pub struct WinitGraphicsBackend {
window: Rc<Window>,
context: EGLContext,
}
/// Abstracted event loop of a `winit` `Window` implementing the `InputBackend` trait
///
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/// You need to call `dispatch_new_events` periodically to receive any events.
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pub struct WinitInputBackend {
events_loop: EventsLoop,
window: Rc<Window>,
surface: Option<wegl::WlEglSurface>,
time_counter: u32,
key_counter: u32,
seat: Seat,
input_config: (),
handler: Option<Box<InputHandler<WinitInputBackend> + 'static>>,
}
/// Create a new `WinitGraphicsBackend`, which implements the `EGLGraphicsBackend`
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/// graphics backend trait and a corresponding `WinitInputBackend`, which implements
/// the `InputBackend` trait
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pub fn init() -> Result<(WinitGraphicsBackend, WinitInputBackend), CreationError> {
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init_from_builder(WindowBuilder::new()
.with_dimensions(1280, 800)
.with_title("Smithay")
.with_visibility(true))
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}
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/// Create a new `WinitGraphicsBackend`, which implements the `EGLGraphicsBackend`
/// graphics backend trait, from a given `WindowBuilder` struct and a corresponding
/// `WinitInputBackend`, which implements the `InputBackend` trait
pub fn init_from_builder(builder: WindowBuilder)
-> Result<(WinitGraphicsBackend, WinitInputBackend), CreationError> {
init_from_builder_with_gl_attr(builder,
GlAttributes {
version: None,
profile: None,
debug: cfg!(debug_assertions),
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robustness: Robustness::NotRobust,
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vsync: true,
})
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}
/// Create a new `WinitGraphicsBackend`, which implements the `EGLGraphicsBackend`
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/// graphics backend trait, from a given `WindowBuilder` struct, as well as given
/// `GlAttributes` for further customization of the rendering pipeline and a
/// corresponding `WinitInputBackend`, which implements the `InputBackend` trait.
pub fn init_from_builder_with_gl_attr(builder: WindowBuilder, attributes: GlAttributes)
-> Result<(WinitGraphicsBackend, WinitInputBackend), CreationError> {
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let events_loop = EventsLoop::new();
let window = Rc::new(builder.build(&events_loop)?);
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let (native, surface) = if let (Some(conn), Some(window)) =
(get_x11_xconnection(), window.get_xlib_window()) {
(Native::X11(conn.display as *const _, window), None)
} else if let (Some(display), Some(surface)) =
(window.get_wayland_display(), window.get_wayland_client_surface()) {
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let (w, h) = window.get_inner_size().unwrap();
let egl_surface = wegl::WlEglSurface::new(surface, w as i32, h as i32);
(Native::Wayland(display, egl_surface.ptr() as *const _), Some(egl_surface))
} else {
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return Err(CreationError::NotSupported);
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};
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let context = unsafe {
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match EGLContext::new(native,
attributes,
PixelFormatRequirements {
hardware_accelerated: Some(true),
color_bits: Some(24),
alpha_bits: Some(8),
..Default::default()
}) {
Ok(context) => context,
Err(err) => {
println!("EGLContext creation failed:\n{}", err);
return Err(err);
}
}
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};
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Ok((WinitGraphicsBackend {
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window: window.clone(),
context: context,
},
WinitInputBackend {
events_loop: events_loop,
window: window,
surface: surface,
time_counter: 0,
key_counter: 0,
seat: Seat::new(0,
SeatCapabilities {
pointer: true,
keyboard: true,
touch: true,
}),
input_config: (),
handler: None,
}))
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}
impl GraphicsBackend for WinitGraphicsBackend {
type CursorFormat = MouseCursor;
fn set_cursor_position(&mut self, x: u32, y: u32) -> Result<(), ()> {
self.window.set_cursor_position(x as i32, y as i32)
}
fn set_cursor_representation(&mut self, cursor: Self::CursorFormat) {
self.window.set_cursor(cursor)
}
}
impl EGLGraphicsBackend for WinitGraphicsBackend {
fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
self.context.swap_buffers()
}
unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void {
self.context.get_proc_address(symbol)
}
fn get_framebuffer_dimensions(&self) -> (u32, u32) {
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self.window
.get_inner_size_pixels()
.expect("Window does not exist anymore")
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}
fn is_current(&self) -> bool {
self.context.is_current()
}
unsafe fn make_current(&self) -> Result<(), SwapBuffersError> {
self.context.make_current()
}
fn get_pixel_format(&self) -> PixelFormat {
self.context.get_pixel_format()
}
}
/// Errors that may happen when driving the event loop of `WinitInputBackend`
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum WinitInputError {
/// The underlying `winit` `Window` was closed. No further events can be processed.
///
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/// See `WinitInputBackend::dispatch_new_events`.
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WindowClosed,
}
impl Error for WinitInputError {
fn description(&self) -> &str {
match *self {
WinitInputError::WindowClosed => "Glutin Window was closed",
}
}
}
impl fmt::Display for WinitInputError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.description())
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `KeyboardKeyEvent`
pub struct WinitKeyboardInputEvent {
time: u32,
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key: u32,
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count: u32,
state: ElementState,
}
impl BackendEvent for WinitKeyboardInputEvent {
fn time(&self) -> u32 {
self.time
}
}
impl KeyboardKeyEvent for WinitKeyboardInputEvent {
fn key_code(&self) -> u32 {
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self.key
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}
fn state(&self) -> KeyState {
self.state.into()
}
fn count(&self) -> u32 {
self.count
}
}
#[derive(Clone)]
/// Winit-Backend internal event wrapping winit's types into a `PointerMotionAbsoluteEvent`
pub struct WinitMouseMovedEvent {
window: Rc<Window>,
time: u32,
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x: f64,
y: f64,
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}
impl BackendEvent for WinitMouseMovedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerMotionAbsoluteEvent for WinitMouseMovedEvent {
fn x(&self) -> f64 {
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self.x
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}
fn y(&self) -> f64 {
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self.y
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}
fn x_transformed(&self, width: u32) -> u32 {
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cmp::min((self.x * width as f64 /
self.window.get_inner_size_points().unwrap_or((width, 0)).0 as f64) as u32,
0)
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}
fn y_transformed(&self, height: u32) -> u32 {
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cmp::min((self.y * height as f64 /
self.window.get_inner_size_points().unwrap_or((0, height)).1 as f64) as
u32,
0)
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}
}
#[derive(Debug, Clone, Copy, PartialEq)]
/// Winit-Backend internal event wrapping winit's types into a `PointerAxisEvent`
pub struct WinitMouseWheelEvent {
axis: Axis,
time: u32,
delta: MouseScrollDelta,
}
impl BackendEvent for WinitMouseWheelEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerAxisEvent for WinitMouseWheelEvent {
fn axis(&self) -> Axis {
self.axis
}
fn source(&self) -> AxisSource {
match self.delta {
MouseScrollDelta::LineDelta(_, _) => AxisSource::Wheel,
MouseScrollDelta::PixelDelta(_, _) => AxisSource::Continuous,
}
}
fn amount(&self) -> f64 {
match (self.axis, self.delta) {
(Axis::Horizontal, MouseScrollDelta::LineDelta(x, _)) |
(Axis::Horizontal, MouseScrollDelta::PixelDelta(x, _)) => x as f64,
(Axis::Vertical, MouseScrollDelta::LineDelta(_, y)) |
(Axis::Vertical, MouseScrollDelta::PixelDelta(_, y)) => y as f64,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `PointerButtonEvent`
pub struct WinitMouseInputEvent {
time: u32,
button: WinitMouseButton,
state: ElementState,
}
impl BackendEvent for WinitMouseInputEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerButtonEvent for WinitMouseInputEvent {
fn button(&self) -> MouseButton {
self.button.into()
}
fn state(&self) -> MouseButtonState {
self.state.into()
}
}
#[derive(Clone)]
/// Winit-Backend internal event wrapping winit's types into a `TouchDownEvent`
pub struct WinitTouchStartedEvent {
window: Rc<Window>,
time: u32,
location: (f64, f64),
id: u64,
}
impl BackendEvent for WinitTouchStartedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchDownEvent for WinitTouchStartedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
fn x(&self) -> f64 {
self.location.0
}
fn y(&self) -> f64 {
self.location.1
}
fn x_transformed(&self, width: u32) -> u32 {
cmp::min(self.location.0 as i32 * width as i32 /
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self.window.get_inner_size_points().unwrap_or((width, 0)).0 as i32,
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0) as u32
}
fn y_transformed(&self, height: u32) -> u32 {
cmp::min(self.location.1 as i32 * height as i32 /
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self.window.get_inner_size_points().unwrap_or((0, height)).1 as i32,
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0) as u32
}
}
#[derive(Clone)]
/// Winit-Backend internal event wrapping winit's types into a `TouchMotionEvent`
pub struct WinitTouchMovedEvent {
window: Rc<Window>,
time: u32,
location: (f64, f64),
id: u64,
}
impl BackendEvent for WinitTouchMovedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchMotionEvent for WinitTouchMovedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
fn x(&self) -> f64 {
self.location.0
}
fn y(&self) -> f64 {
self.location.1
}
fn x_transformed(&self, width: u32) -> u32 {
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self.location.0 as u32 * width / self.window.get_inner_size_points().unwrap_or((width, 0)).0
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}
fn y_transformed(&self, height: u32) -> u32 {
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self.location.1 as u32 * height / self.window.get_inner_size_points().unwrap_or((0, height)).1
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}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `TouchUpEvent`
pub struct WinitTouchEndedEvent {
time: u32,
id: u64,
}
impl BackendEvent for WinitTouchEndedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchUpEvent for WinitTouchEndedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `TouchCancelEvent`
pub struct WinitTouchCancelledEvent {
time: u32,
id: u64,
}
impl BackendEvent for WinitTouchCancelledEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchCancelEvent for WinitTouchCancelledEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
}
impl InputBackend for WinitInputBackend {
type InputConfig = ();
type EventError = WinitInputError;
type KeyboardKeyEvent = WinitKeyboardInputEvent;
type PointerAxisEvent = WinitMouseWheelEvent;
type PointerButtonEvent = WinitMouseInputEvent;
type PointerMotionEvent = UnusedEvent;
type PointerMotionAbsoluteEvent = WinitMouseMovedEvent;
type TouchDownEvent = WinitTouchStartedEvent;
type TouchUpEvent = WinitTouchEndedEvent;
type TouchMotionEvent = WinitTouchMovedEvent;
type TouchCancelEvent = WinitTouchCancelledEvent;
type TouchFrameEvent = UnusedEvent;
fn set_handler<H: InputHandler<Self> + 'static>(&mut self, mut handler: H) {
if self.handler.is_some() {
self.clear_handler();
}
handler.on_seat_created(&self.seat);
self.handler = Some(Box::new(handler));
}
fn get_handler(&mut self) -> Option<&mut InputHandler<Self>> {
self.handler
.as_mut()
.map(|handler| handler as &mut InputHandler<Self>)
}
fn clear_handler(&mut self) {
if let Some(mut handler) = self.handler.take() {
handler.on_seat_destroyed(&self.seat);
}
}
fn input_config(&mut self) -> &mut Self::InputConfig {
&mut self.input_config
}
/// Processes new events of the underlying event loop to drive the set `InputHandler`.
///
/// You need to periodically call this function to keep the underlying event loop and
/// `Window` active. Otherwise the window may no respond to user interaction and no
/// input events will be received by a set `InputHandler`.
///
/// Returns an error if the `Window` the window has been closed. Calling
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/// `dispatch_new_events` again after the `Window` has been closed is considered an
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/// application error and unspecified baviour may occur.
///
/// The linked `WinitGraphicsBackend` will error with a lost Context and should
/// not be used anymore as well.
fn dispatch_new_events(&mut self) -> Result<(), WinitInputError> {
let mut closed = false;
{
let mut closed_ptr = &mut closed;
let mut key_counter = &mut self.key_counter;
let mut time_counter = &mut self.time_counter;
let seat = &self.seat;
let window = &self.window;
let surface = &self.surface;
let mut handler = self.handler.as_mut();
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self.events_loop
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.poll_events(move |event| match event {
Event::WindowEvent { event, .. } => {
match (event, handler.as_mut()) {
(WindowEvent::Resized(x, y), _) => {
window.set_inner_size(x, y);
if let Some(wl_egl_surface) = surface.as_ref() {
wl_egl_surface.resize(x as i32, y as i32, 0, 0);
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}
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}
(WindowEvent::KeyboardInput {
input: KeyboardInput { scancode, state, .. }, ..
},
Some(handler)) => {
match state {
ElementState::Pressed => *key_counter += 1,
ElementState::Released => {
*key_counter = key_counter.checked_sub(1).unwrap_or(0)
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}
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};
handler.on_keyboard_key(seat,
WinitKeyboardInputEvent {
time: *time_counter,
key: scancode,
count: *key_counter,
state: state,
})
}
(WindowEvent::MouseMoved { position: (x, y), .. },
Some(handler)) => {
handler.on_pointer_move_absolute(seat,
WinitMouseMovedEvent {
window: window.clone(),
time: *time_counter,
x: x,
y: y,
})
}
(WindowEvent::MouseWheel { delta, .. }, Some(handler)) => {
let event = WinitMouseWheelEvent {
axis: Axis::Horizontal,
time: *time_counter,
delta: delta,
};
match delta {
MouseScrollDelta::LineDelta(x, y) |
MouseScrollDelta::PixelDelta(x, y) => {
if x != 0.0 {
handler.on_pointer_axis(seat, event);
}
if y != 0.0 {
handler.on_pointer_axis(seat, event);
}
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}
}
}
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(WindowEvent::MouseInput { state, button, .. }, Some(handler)) => {
handler.on_pointer_button(seat,
WinitMouseInputEvent {
time: *time_counter,
button: button,
state: state,
})
}
(WindowEvent::Touch(Touch {
phase: TouchPhase::Started,
location: (x, y),
id,
..
}),
Some(handler)) => {
handler.on_touch_down(seat,
WinitTouchStartedEvent {
window: window.clone(),
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time: *time_counter,
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location: (x, y),
id: id,
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})
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}
(WindowEvent::Touch(Touch {
phase: TouchPhase::Moved,
location: (x, y),
id,
..
}),
Some(handler)) => {
handler.on_touch_motion(seat,
WinitTouchMovedEvent {
window: window.clone(),
time: *time_counter,
location: (x, y),
id: id,
})
}
(WindowEvent::Touch(Touch {
phase: TouchPhase::Ended,
location: (x, y),
id,
..
}),
Some(handler)) => {
handler.on_touch_motion(seat,
WinitTouchMovedEvent {
window: window.clone(),
time: *time_counter,
location: (x, y),
id: id,
});
handler.on_touch_up(seat,
WinitTouchEndedEvent {
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time: *time_counter,
id: id,
});
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}
(WindowEvent::Touch(Touch {
phase: TouchPhase::Cancelled,
id,
..
}),
Some(handler)) => {
handler.on_touch_cancel(seat,
WinitTouchCancelledEvent {
time: *time_counter,
id: id,
})
}
(WindowEvent::Closed, _) => *closed_ptr = true,
_ => {}
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}
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*time_counter += 1;
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}
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Event::DeviceEvent { .. } => {}
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});
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}
if closed {
Err(WinitInputError::WindowClosed)
} else {
Ok(())
}
}
}
impl From<WinitMouseButton> for MouseButton {
fn from(button: WinitMouseButton) -> MouseButton {
match button {
WinitMouseButton::Left => MouseButton::Left,
WinitMouseButton::Right => MouseButton::Right,
WinitMouseButton::Middle => MouseButton::Middle,
WinitMouseButton::Other(num) => MouseButton::Other(num),
}
}
}
impl From<ElementState> for KeyState {
fn from(state: ElementState) -> Self {
match state {
ElementState::Pressed => KeyState::Pressed,
ElementState::Released => KeyState::Released,
}
}
}
impl From<ElementState> for MouseButtonState {
fn from(state: ElementState) -> Self {
match state {
ElementState::Pressed => MouseButtonState::Pressed,
ElementState::Released => MouseButtonState::Released,
}
}
}
impl From<WinitCreationError> for CreationError {
fn from(error: WinitCreationError) -> Self {
match error {
WinitCreationError::OsError(x) => CreationError::OsError(x),
WinitCreationError::NotSupported => CreationError::NotSupported,
}
}
}