smithay/anvil/src/drawing.rs

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Rust
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#![allow(clippy::too_many_arguments)]
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use std::{cell::RefCell, rc::Rc};
use slog::Logger;
use smithay::{
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backend::{
egl::display::EGLBufferReader,
renderer::{Renderer, Texture, Transform},
SwapBuffersError,
},
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reexports::{
calloop::LoopHandle,
wayland_server::protocol::{wl_buffer, wl_surface},
},
utils::Rectangle,
wayland::{
compositor::{roles::Role, SubsurfaceRole, TraversalAction},
data_device::DnDIconRole,
seat::CursorImageRole,
},
};
use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
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struct BufferTextures<T> {
buffer: wl_buffer::WlBuffer,
texture: T,
}
impl<T> Drop for BufferTextures<T> {
fn drop(&mut self) {
self.buffer.release();
}
}
pub fn draw_cursor<R, E, T>(
renderer: &mut R,
surface: &wl_surface::WlSurface,
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egl_buffer_reader: Option<&EGLBufferReader>,
(x, y): (i32, i32),
token: MyCompositorToken,
log: &Logger,
) -> Result<(), SwapBuffersError>
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where
R: Renderer<Error = E, TextureId = T>,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
};
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draw_surface_tree(renderer, surface, egl_buffer_reader, (x - dx, y - dy), token, log)
}
fn draw_surface_tree<R, E, T>(
renderer: &mut R,
root: &wl_surface::WlSurface,
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egl_buffer_reader: Option<&EGLBufferReader>,
location: (i32, i32),
compositor_token: MyCompositorToken,
log: &Logger,
) -> Result<(), SwapBuffersError>
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where
R: Renderer<Error = E, TextureId = T>,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
let mut result = Ok(());
compositor_token.with_surface_tree_upward(
root,
(),
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|_surface, attributes, _, _| {
// Pull a new buffer if available
if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let mut data = data.borrow_mut();
if data.texture.is_none() {
if let Some(buffer) = data.current_state.buffer.take() {
match renderer.import_buffer(&buffer, Some(&attributes), egl_buffer_reader) {
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Ok(m) => {
data.texture = Some(Box::new(BufferTextures { buffer, texture: m })
as Box<dyn std::any::Any + 'static>)
}
// there was an error reading the buffer, release it, we
// already logged the error
Err(err) => {
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warn!(log, "Error loading buffer: {:?}", err);
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buffer.release();
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}
};
}
}
// Now, should we be drawn ?
if data.texture.is_some() {
TraversalAction::DoChildren(())
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
},
|_, _, _, _| {},
|_, _, _, _| true,
);
compositor_token.with_surface_tree_upward(
root,
location,
|_surface, attributes, role, &(mut x, mut y)| {
// Pull a new buffer if available
if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
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let data = data.borrow();
// Now, should we be drawn ?
if data.texture.is_some() {
// if yes, also process the children
if Role::<SubsurfaceRole>::has(role) {
x += data.current_state.sub_location.0;
y += data.current_state.sub_location.1;
}
TraversalAction::DoChildren((x, y))
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
},
|_surface, attributes, role, &(mut x, mut y)| {
if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let mut data = data.borrow_mut();
let (sub_x, sub_y) = data.current_state.sub_location;
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if let Some(texture) = data
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.texture
.as_mut()
.and_then(|x| x.downcast_mut::<BufferTextures<T>>())
{
// we need to re-extract the subsurface offset, as the previous closure
// only passes it to our children
if Role::<SubsurfaceRole>::has(role) {
x += sub_x;
y += sub_y;
}
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if let Err(err) = renderer.render_texture_at(
&texture.texture,
(x, y),
Transform::Normal, /* TODO */
1.0,
) {
result = Err(err.into());
}
}
}
},
|_, _, _, _| true,
);
result
}
pub fn draw_windows<R, E, T>(
renderer: &mut R,
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egl_buffer_reader: Option<&EGLBufferReader>,
window_map: &MyWindowMap,
output_rect: Option<Rectangle>,
compositor_token: MyCompositorToken,
log: &::slog::Logger,
) -> Result<(), SwapBuffersError>
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where
R: Renderer<Error = E, TextureId = T>,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
let mut result = Ok(());
// redraw the frame, in a simple but inneficient way
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window_map.with_windows_from_bottom_to_top(|toplevel_surface, mut initial_place, bounding_box| {
// skip windows that do not overlap with a given output
if let Some(output) = output_rect {
if !output.overlaps(bounding_box) {
return;
}
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initial_place.0 -= output.x;
}
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
if let Err(err) = draw_surface_tree(
renderer,
&wl_surface,
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egl_buffer_reader,
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initial_place,
compositor_token,
log,
) {
result = Err(err);
}
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}
});
result
}
pub fn draw_dnd_icon<R, E, T>(
renderer: &mut R,
surface: &wl_surface::WlSurface,
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egl_buffer_reader: Option<&EGLBufferReader>,
(x, y): (i32, i32),
token: MyCompositorToken,
log: &::slog::Logger,
) -> Result<(), SwapBuffersError>
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where
R: Renderer<Error = E, TextureId = T>,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
if !token.has_role::<DnDIconRole>(surface) {
warn!(
log,
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
);
}
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draw_surface_tree(renderer, surface, egl_buffer_reader, (x, y), token, log)
}
pub fn schedule_initial_render<R: Renderer + 'static, Data: 'static>(
renderer: Rc<RefCell<R>>,
evt_handle: &LoopHandle<Data>,
logger: ::slog::Logger,
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) where
<R as Renderer>::Error: Into<SwapBuffersError>,
{
let result = {
let mut renderer = renderer.borrow_mut();
// Does not matter if we render an empty frame
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renderer
.begin(1, 1, Transform::Normal)
.map_err(Into::<SwapBuffersError>::into)
.and_then(|_| {
renderer
.clear([0.8, 0.8, 0.9, 1.0])
.map_err(Into::<SwapBuffersError>::into)
})
.and_then(|_| renderer.finish())
};
if let Err(err) = result {
match err {
SwapBuffersError::AlreadySwapped => {}
SwapBuffersError::TemporaryFailure(err) => {
// TODO dont reschedule after 3(?) retries
warn!(logger, "Failed to submit page_flip: {}", err);
let handle = evt_handle.clone();
evt_handle.insert_idle(move |_| schedule_initial_render(renderer, &handle, logger));
}
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
}
}
}