smithay/anvil/src/raw.rs

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Rust
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2021-05-26 17:12:45 +00:00
use std::{
cell::RefCell,
collections::hash_map::{Entry, HashMap},
io::Error as IoError,
fs::{File, OpenOptions},
rc::Rc,
os::unix::io::{AsRawFd, RawFd},
sync::{atomic::Ordering, Arc, Mutex},
time::Duration,
};
use image::ImageBuffer;
use slog::Logger;
#[cfg(feature = "egl")]
use smithay::{
backend::egl::display::EGLBufferReader,
};
use smithay::{
backend::{
drm::{device_bind, DeviceHandler, DrmDevice, DrmError, DrmRenderSurface},
egl::{EGLContext, EGLDisplay},
renderer::{
gles2::{Gles2Renderer, Gles2Texture},
Frame, Renderer, Transform,
},
SwapBuffersError,
},
reexports::{
calloop::{
generic::Generic,
timer::{Timer, TimerHandle},
EventLoop, LoopHandle, Source,
},
drm::{
self,
control::{
connector::{Info as ConnectorInfo, State as ConnectorState},
crtc,
encoder::Info as EncoderInfo,
Device as ControlDevice,
},
},
gbm::{BufferObject as GbmBuffer, Device as GbmDevice},
nix::sys::stat::dev_t,
wayland_server::{
protocol::{wl_output, wl_surface, wl_buffer},
Display, Global,
},
},
utils::Rectangle,
wayland::{
compositor::CompositorToken,
output::{Mode, Output, PhysicalProperties},
seat::CursorImageStatus,
},
};
use crate::drawing::*;
use crate::shell::{MyWindowMap, Roles};
use crate::state::AnvilState;
pub struct FileWrapper(File);
impl AsRawFd for FileWrapper {
fn as_raw_fd(&self) -> RawFd {
self.0.as_raw_fd()
}
}
impl Clone for FileWrapper {
fn clone(&self) -> Self {
FileWrapper(self.0.try_clone().unwrap())
}
}
pub fn run_raw(
display: Rc<RefCell<Display>>,
event_loop: &mut EventLoop<AnvilState>,
path: impl AsRef<str>,
log: Logger,
) -> Result<(), ()> {
let name = display
.borrow_mut()
.add_socket_auto()
.unwrap()
.into_string()
.unwrap();
info!(log, "Listening on wayland socket"; "name" => name.clone());
::std::env::set_var("WAYLAND_DISPLAY", name);
#[cfg(feature = "egl")]
let egl_buffer_reader = Rc::new(RefCell::new(None));
let output_map = Rc::new(RefCell::new(Vec::new()));
/*
* Initialize the compositor
*/
let mut state = AnvilState::init(
display.clone(),
event_loop.handle(),
#[cfg(feature = "egl")]
egl_buffer_reader.clone(),
None,
None,
log.clone(),
);
/*
* Initialize the backend
*/
// Try to open the device
let mut options = OpenOptions::new();
options.read(true);
options.write(true);
let _backend = if let Some((mut device, gbm)) = options.open(path.as_ref())
.ok()
.and_then(|fd| {
let file = FileWrapper(fd);
match {
(
DrmDevice::new(file.clone(), true, log.clone()),
GbmDevice::new(file),
)
} {
(Ok(drm), Ok(gbm)) => Some((drm, gbm)),
(Err(err), _) => {
error!(
log,
"Aborting initializing {:?}, because of drm error: {}", path.as_ref(), err
);
None
}
(_, Err(err)) => {
// TODO try DumbBuffer allocator in this case
error!(
log,
"Aborting initializing {:?}, because of gbm error: {}", path.as_ref(), err
);
None
}
}
})
{
let egl = match EGLDisplay::new(&gbm, log.clone()) {
Ok(display) => display,
Err(err) => {
warn!(
log,
"Skipping device {:?}, because of egl display error: {}", path.as_ref(), err
);
return Err(());
}
};
let context = match EGLContext::new(&egl, log.clone()) {
Ok(context) => context,
Err(err) => {
warn!(
log,
"Skipping device {:?}, because of egl context error: {}", path.as_ref(), err
);
return Err(());
}
};
#[cfg(feature = "egl")]
{
info!(
log,
"Initializing EGL Hardware Acceleration via {:?}", path.as_ref()
);
*egl_buffer_reader.borrow_mut() = egl.bind_wl_display(&*display.borrow()).ok();
}
let backends = Rc::new(RefCell::new(scan_connectors(
&mut device,
&gbm,
&egl,
&context,
&mut *display.borrow_mut(),
&mut *output_map.borrow_mut(),
&log,
)));
let bytes = include_bytes!("../resources/cursor2.rgba");
let pointer_image = {
let context = EGLContext::new_shared(&egl, &context, log.clone()).unwrap();
let mut renderer = unsafe { Gles2Renderer::new(context, log.clone()).unwrap() };
let image = ImageBuffer::from_raw(64, 64, bytes.to_vec()).unwrap();
renderer
.import_bitmap(&image)
.expect("Failed to load pointer")
};
// Set the handler.
// Note: if you replicate this (very simple) structure, it is rather easy
// to introduce reference cycles with Rc. Be sure about your drop order
let renderer = Rc::new(DrmRenderer {
#[cfg(feature = "egl")]
egl_buffer_reader:egl_buffer_reader.borrow().clone(),
compositor_token: state.ctoken,
backends: backends.clone(),
window_map: state.window_map.clone(),
output_map: output_map.clone(),
pointer_location: state.pointer_location.clone(),
pointer_image,
cursor_status: state.cursor_status.clone(),
dnd_icon: state.dnd_icon.clone(),
logger: log.clone(),
start_time: std::time::Instant::now(),
});
device.set_handler(DrmHandlerImpl {
renderer,
loop_handle: event_loop.handle(),
});
let event_source = device_bind(&event_loop.handle(), device)
.map_err(|e| -> IoError { e.into() })
.unwrap();
trace!(log, "Backends: {:?}", backends.borrow().keys());
for renderer in backends.borrow_mut().values() {
// render first frame
trace!(log, "Scheduling frame");
schedule_initial_render(renderer.clone(), &event_loop.handle(), log.clone());
}
BackendData {
event_source,
surfaces: backends,
egl,
context,
}
} else {
return Err(());
};
/*
* And run our loop
*/
while state.running.load(Ordering::SeqCst) {
if event_loop
.dispatch(Some(Duration::from_millis(16)), &mut state)
.is_err()
{
state.running.store(false, Ordering::SeqCst);
} else {
display.borrow_mut().flush_clients(&mut state);
state.window_map.borrow_mut().refresh();
}
}
// Cleanup stuff
state.window_map.borrow_mut().clear();
Ok(())
}
pub fn scan_connectors(
device: &mut DrmDevice<FileWrapper>,
gbm: &GbmDevice<FileWrapper>,
egl: &EGLDisplay,
context: &EGLContext,
display: &mut Display,
output_map: &mut Vec<MyOutput>,
logger: &::slog::Logger,
) -> HashMap<crtc::Handle, Rc<RefCell<RenderSurface>>> {
// Get a set of all modesetting resource handles (excluding planes):
let res_handles = device.resource_handles().unwrap();
// Use first connected connector
let connector_infos: Vec<ConnectorInfo> = res_handles
.connectors()
.iter()
.map(|conn| device.get_connector(*conn).unwrap())
.filter(|conn| conn.state() == ConnectorState::Connected)
.inspect(|conn| info!(logger, "Connected: {:?}", conn.interface()))
.collect();
let mut backends = HashMap::new();
// very naive way of finding good crtc/encoder/connector combinations. This problem is np-complete
for connector_info in connector_infos {
let encoder_infos = connector_info
.encoders()
.iter()
.filter_map(|e| *e)
.flat_map(|encoder_handle| device.get_encoder(encoder_handle))
.collect::<Vec<EncoderInfo>>();
'outer: for encoder_info in encoder_infos {
for crtc in res_handles.filter_crtcs(encoder_info.possible_crtcs()) {
if let Entry::Vacant(entry) = backends.entry(crtc) {
info!(
logger,
"Trying to setup connector {:?}-{} with crtc {:?}",
connector_info.interface(),
connector_info.interface_id(),
crtc,
);
let context = match EGLContext::new_shared(egl, context, logger.clone()) {
Ok(context) => context,
Err(err) => {
warn!(logger, "Failed to create EGLContext: {}", err);
continue;
}
};
let renderer = match unsafe { Gles2Renderer::new(context, logger.clone()) } {
Ok(renderer) => renderer,
Err(err) => {
warn!(logger, "Failed to create Gles2 Renderer: {}", err);
continue;
}
};
let surface = match device.create_surface(
crtc,
connector_info.modes()[0],
&[connector_info.handle()],
) {
Ok(surface) => surface,
Err(err) => {
warn!(logger, "Failed to create drm surface: {}", err);
continue;
}
};
let renderer =
match DrmRenderSurface::new(surface, gbm.clone(), renderer, logger.clone()) {
Ok(renderer) => renderer,
Err(err) => {
warn!(logger, "Failed to create rendering surface: {}", err);
continue;
}
};
output_map.push(MyOutput::new(
display,
device.device_id(),
crtc,
connector_info,
logger.clone(),
));
entry.insert(Rc::new(RefCell::new(renderer)));
break 'outer;
}
}
}
}
backends
}
pub struct MyOutput {
pub device_id: dev_t,
pub crtc: crtc::Handle,
pub size: (u32, u32),
_wl: Output,
global: Option<Global<wl_output::WlOutput>>,
}
impl MyOutput {
fn new(
display: &mut Display,
device_id: dev_t,
crtc: crtc::Handle,
conn: ConnectorInfo,
logger: ::slog::Logger,
) -> MyOutput {
let (output, global) = Output::new(
display,
format!("{:?}", conn.interface()),
PhysicalProperties {
width: conn.size().unwrap_or((0, 0)).0 as i32,
height: conn.size().unwrap_or((0, 0)).1 as i32,
subpixel: wl_output::Subpixel::Unknown,
make: "Smithay".into(),
model: "Generic DRM".into(),
},
logger,
);
let mode = conn.modes()[0];
let (w, h) = mode.size();
output.change_current_state(
Some(Mode {
width: w as i32,
height: h as i32,
refresh: (mode.vrefresh() * 1000) as i32,
}),
None,
None,
);
output.set_preferred(Mode {
width: w as i32,
height: h as i32,
refresh: (mode.vrefresh() * 1000) as i32,
});
MyOutput {
device_id,
crtc,
size: (w as u32, h as u32),
_wl: output,
global: Some(global),
}
}
}
impl Drop for MyOutput {
fn drop(&mut self) {
self.global.take().unwrap().destroy();
}
}
pub type RenderSurface = DrmRenderSurface<FileWrapper, GbmDevice<FileWrapper>, Gles2Renderer, GbmBuffer<()>>;
struct BackendData {
surfaces: Rc<RefCell<HashMap<crtc::Handle, Rc<RefCell<RenderSurface>>>>>,
context: EGLContext,
egl: EGLDisplay,
event_source: Source<Generic<DrmDevice<FileWrapper>>>,
}
pub struct DrmHandlerImpl<Data: 'static> {
renderer: Rc<DrmRenderer>,
loop_handle: LoopHandle<Data>,
}
impl<Data: 'static> DeviceHandler for DrmHandlerImpl<Data> {
fn vblank(&mut self, crtc: crtc::Handle) {
self.renderer.clone().render(crtc, None, Some(&self.loop_handle))
}
fn error(&mut self, error: DrmError) {
error!(self.renderer.logger, "{:?}", error);
}
}
pub struct DrmRenderer {
#[cfg(feature = "egl")]
egl_buffer_reader: Option<EGLBufferReader>,
compositor_token: CompositorToken<Roles>,
backends: Rc<RefCell<HashMap<crtc::Handle, Rc<RefCell<RenderSurface>>>>>,
window_map: Rc<RefCell<MyWindowMap>>,
output_map: Rc<RefCell<Vec<MyOutput>>>,
pointer_location: Rc<RefCell<(f64, f64)>>,
pointer_image: Gles2Texture,
cursor_status: Arc<Mutex<CursorImageStatus>>,
dnd_icon: Arc<Mutex<Option<wl_surface::WlSurface>>>,
logger: ::slog::Logger,
start_time: std::time::Instant,
}
impl DrmRenderer {
fn render<Data: 'static>(
self: Rc<Self>,
crtc: crtc::Handle,
timer: Option<TimerHandle<(std::rc::Weak<DrmRenderer>, crtc::Handle)>>,
evt_handle: Option<&LoopHandle<Data>>,
) {
if let Some(surface) = self.backends.borrow().get(&crtc) {
let result = DrmRenderer::render_surface(
&mut *surface.borrow_mut(),
#[cfg(feature = "egl")]
self.egl_buffer_reader.as_ref(),
crtc,
&mut *self.window_map.borrow_mut(),
&mut *self.output_map.borrow_mut(),
&self.compositor_token,
&*self.pointer_location.borrow(),
&self.pointer_image,
&*self.dnd_icon.lock().unwrap(),
&mut *self.cursor_status.lock().unwrap(),
&self.logger,
);
if let Err(err) = result {
warn!(self.logger, "Error during rendering: {:?}", err);
let reschedule = match err {
SwapBuffersError::AlreadySwapped => false,
SwapBuffersError::TemporaryFailure(err) => !matches!(
err.downcast_ref::<DrmError>(),
Some(&DrmError::DeviceInactive)
| Some(&DrmError::Access {
source: drm::SystemError::PermissionDenied,
..
})
),
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
};
if reschedule {
debug!(self.logger, "Rescheduling");
match (timer, evt_handle) {
(Some(handle), _) => {
let _ = handle.add_timeout(
Duration::from_millis(1000 /*a seconds*/ / 60 /*refresh rate*/),
(Rc::downgrade(&self), crtc),
);
}
(None, Some(evt_handle)) => {
let timer = Timer::new().unwrap();
let handle = timer.handle();
let _ = handle.add_timeout(
Duration::from_millis(1000 /*a seconds*/ / 60 /*refresh rate*/),
(Rc::downgrade(&self), crtc),
);
evt_handle
.insert_source(timer, |(renderer, crtc), handle, _data| {
if let Some(renderer) = renderer.upgrade() {
renderer.render(
crtc,
Some(handle.clone()),
Option::<&LoopHandle<Data>>::None,
);
}
})
.unwrap();
}
_ => unreachable!(),
}
}
} else {
// TODO: only send drawn windows the frames callback
// Send frame events so that client start drawing their next frame
self.window_map
.borrow()
.send_frames(self.start_time.elapsed().as_millis() as u32);
}
}
}
#[allow(clippy::too_many_arguments)]
fn render_surface(
surface: &mut RenderSurface,
#[cfg(feature = "egl")] egl_buffer_reader: Option<&EGLBufferReader>,
crtc: crtc::Handle,
window_map: &mut MyWindowMap,
output_map: &mut Vec<MyOutput>,
compositor_token: &CompositorToken<Roles>,
pointer_location: &(f64, f64),
pointer_image: &Gles2Texture,
dnd_icon: &Option<wl_surface::WlSurface>,
cursor_status: &mut CursorImageStatus,
logger: &slog::Logger,
) -> Result<(), SwapBuffersError> {
#[cfg(not(feature = "egl"))]
let egl_buffer_reader = None;
surface.frame_submitted()?;
// get output coordinates
let (x, y) = output_map
.iter()
.take_while(|output| output.crtc != crtc)
.fold((0u32, 0u32), |pos, output| (pos.0 + output.size.0, pos.1));
let (width, height) = output_map
.iter()
.find(|output| output.crtc == crtc)
.map(|output| output.size)
.unwrap_or((0, 0)); // in this case the output will be removed.
// and draw in sync with our monitor
surface.render(|renderer, frame| -> Result<(), SwapBuffersError> {
frame.clear([0.8, 0.8, 0.9, 1.0])?;
// draw the surfaces
draw_windows(
renderer,
frame,
egl_buffer_reader,
window_map,
Some(Rectangle {
x: x as i32,
y: y as i32,
width: width as i32,
height: height as i32,
}),
*compositor_token,
logger,
)?;
// get pointer coordinates
let (ptr_x, ptr_y) = *pointer_location;
let ptr_x = ptr_x.trunc().abs() as i32 - x as i32;
let ptr_y = ptr_y.trunc().abs() as i32 - y as i32;
// set cursor
if ptr_x >= 0 && ptr_x < width as i32 && ptr_y >= 0 && ptr_y < height as i32 {
// draw the dnd icon if applicable
{
if let Some(ref wl_surface) = dnd_icon.as_ref() {
if wl_surface.as_ref().is_alive() {
draw_dnd_icon(
renderer,
frame,
wl_surface,
egl_buffer_reader,
(ptr_x, ptr_y),
*compositor_token,
logger,
)?;
}
}
}
// draw the cursor as relevant
{
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Image(ref surface) = *cursor_status {
reset = !surface.as_ref().is_alive();
}
if reset {
*cursor_status = CursorImageStatus::Default;
}
if let CursorImageStatus::Image(ref wl_surface) = *cursor_status {
draw_cursor(
renderer,
frame,
wl_surface,
egl_buffer_reader,
(ptr_x, ptr_y),
*compositor_token,
logger,
)?;
} else {
frame.render_texture_at(pointer_image, (ptr_x, ptr_y), Transform::Normal, 1.0)?;
}
}
}
Ok(())
}).map_err(Into::<SwapBuffersError>::into).and_then(|x| x)
}
}
fn schedule_initial_render<Data: 'static>(
renderer: Rc<RefCell<RenderSurface>>,
evt_handle: &LoopHandle<Data>,
logger: ::slog::Logger,
) {
let result = {
let mut renderer = renderer.borrow_mut();
// Does not matter if we render an empty frame
renderer
.render(|_, frame| {
frame
.clear([0.8, 0.8, 0.9, 1.0])
.map_err(Into::<SwapBuffersError>::into)
})
.map_err(Into::<SwapBuffersError>::into)
.and_then(|x| x.map_err(Into::<SwapBuffersError>::into))
};
if let Err(err) = result {
match err {
SwapBuffersError::AlreadySwapped => {}
SwapBuffersError::TemporaryFailure(err) => {
// TODO dont reschedule after 3(?) retries
warn!(logger, "Failed to submit page_flip: {}", err);
let handle = evt_handle.clone();
evt_handle.insert_idle(move |_| schedule_initial_render(renderer, &handle, logger));
}
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
}
}
}