smithay/src/backend/allocator/swapchain.rs

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use std::convert::TryInto;
use std::ops::Deref;
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use std::sync::{
atomic::{AtomicBool, Ordering},
Arc, Mutex, MutexGuard,
};
use crate::backend::allocator::{Allocator, Buffer, Format};
pub const SLOT_CAP: usize = 4;
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/// Swapchain handling a fixed set of re-usable buffers e.g. for scan-out.
///
/// ## How am I supposed to use this?
///
/// To do proper buffer management, most compositors do so called double-buffering.
/// Which means you use two buffers, one that is currently presented (the front buffer)
/// and one that is currently rendered to (the back buffer). After each rendering operation
/// you swap the buffers around, the old front buffer becomes the new back buffer, while
/// the new front buffer is displayed to the user. This avoids showing the user rendering
/// artifacts doing rendering.
///
/// There are also reasons to do triple-buffering, e.g. if you swap operation takes a
/// unspecified amount of time. In that case you have one buffer, that is currently
/// displayed, one that is done drawing and about to be swapped in and another one,
/// which you can use to render currently.
///
/// Re-using and managing these buffers becomes increasingly complex the more buffers you
/// introduce, which is where `Swapchain` comes into play.
///
/// `Swapchain` allocates buffers for you and transparently re-created them, e.g. when resizing.
/// All you tell the swapchain is: *"Give me the next free buffer"* (by calling [`acquire`](Swapchain::acquire)).
/// You then hold on to the returned buffer during rendering and swapping and free it once it is displayed.
/// Efficient re-use of the buffers is done by the swapchain.
///
/// If you have associated resources for each buffer, that can also be re-used (e.g. framebuffer Handles for a `DrmDevice`),
/// you can store then in the buffer slots userdata, where it gets freed, if the buffer gets allocated, but
/// is still valid, if the buffer was just re-used. So instead of creating a framebuffer handle for each new
/// buffer, you can skip creation, if the userdata already contains a framebuffer handle.
pub struct Swapchain<A: Allocator<B>, B: Buffer + TryInto<B>, U: 'static, D: Buffer = B> {
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/// Allocator used by the swapchain
pub allocator: A,
_original_buffer_format: std::marker::PhantomData<B>,
width: u32,
height: u32,
format: Format,
slots: [Slot<D, U>; SLOT_CAP],
}
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/// Slot of a swapchain containing an allocated buffer and its userdata.
///
/// Can be cloned and passed around freely, the buffer is marked for re-use
/// once all copies are dropped. Holding on to this struct will block the
/// buffer in the swapchain.
pub struct Slot<B: Buffer, U: 'static> {
buffer: Arc<Option<B>>,
acquired: Arc<AtomicBool>,
userdata: Arc<Mutex<Option<U>>>,
}
impl<B: Buffer, U: 'static> Slot<B, U> {
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/// Set userdata for this slot.
pub fn set_userdata(&self, data: U) -> Option<U> {
self.userdata.lock().unwrap().replace(data)
}
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/// Retrieve userdata for this slot.
pub fn userdata(&self) -> MutexGuard<'_, Option<U>> {
self.userdata.lock().unwrap()
}
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/// Clear userdata contained in this slot.
pub fn clear_userdata(&self) -> Option<U> {
self.userdata.lock().unwrap().take()
}
}
impl<B: Buffer, U: 'static> Default for Slot<B, U> {
fn default() -> Self {
Slot {
buffer: Arc::new(None),
acquired: Arc::new(AtomicBool::new(false)),
userdata: Arc::new(Mutex::new(None)),
}
}
}
impl<B: Buffer, U: 'static> Clone for Slot<B, U> {
fn clone(&self) -> Self {
Slot {
buffer: self.buffer.clone(),
acquired: self.acquired.clone(),
userdata: self.userdata.clone(),
}
}
}
impl<B: Buffer, U: 'static> Deref for Slot<B, U> {
type Target = B;
fn deref(&self) -> &B {
Option::as_ref(&*self.buffer).unwrap()
}
}
impl<B: Buffer, U: 'static> Drop for Slot<B, U> {
fn drop(&mut self) {
self.acquired.store(false, Ordering::SeqCst);
}
}
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/// Error that can happen on acquiring a buffer
#[derive(Debug, thiserror::Error)]
pub enum SwapchainError<E1, E2>
where
E1: std::error::Error + 'static,
E2: std::error::Error + 'static,
{
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/// The allocator returned an error
#[error("Failed to allocate a new buffer: {0}")]
AllocationError(#[source] E1),
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/// The buffer could not be successfully converted into the desired format
#[error("Failed to convert a new buffer: {0}")]
ConversionError(#[source] E2),
}
impl<A, B, D, U, E1, E2> Swapchain<A, B, U, D>
where
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A: Allocator<B, Error = E1>,
B: Buffer + TryInto<D, Error = E2>,
D: Buffer,
E1: std::error::Error + 'static,
E2: std::error::Error + 'static,
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U: 'static,
{
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/// Create a new swapchain with the desired allocator and dimensions and pixel format for the created buffers.
pub fn new(allocator: A, width: u32, height: u32, format: Format) -> Swapchain<A, B, U, D> {
Swapchain {
allocator,
_original_buffer_format: std::marker::PhantomData,
width,
height,
format,
slots: Default::default(),
}
}
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/// Acquire a new slot from the swapchain, if one is still free.
///
/// The swapchain has an internal maximum of four re-usable buffers.
/// This function returns the first free one.
pub fn acquire(&mut self) -> Result<Option<Slot<D, U>>, SwapchainError<E1, E2>> {
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if let Some(free_slot) = self.slots.iter_mut().find(|s| !s.acquired.load(Ordering::SeqCst)) {
if free_slot.buffer.is_none() {
free_slot.buffer = Arc::new(Some(
self.allocator
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.create_buffer(self.width, self.height, self.format)
.map_err(SwapchainError::AllocationError)?
.try_into()
.map_err(SwapchainError::ConversionError)?,
));
}
assert!(free_slot.buffer.is_some());
if !free_slot.acquired.swap(true, Ordering::SeqCst) {
return Ok(Some(free_slot.clone()));
}
}
// no free slots
Ok(None)
}
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/// Change the dimensions of newly returned buffers.
///
/// Already optained buffers are unaffected and will be cleaned up on drop.
pub fn resize(&mut self, width: u32, height: u32) {
if self.width == width && self.height == height {
return;
}
self.width = width;
self.height = height;
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self.slots = Default::default();
}
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}