smithay/src/backend/winit.rs

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//! Implementation of backend traits for types provided by `winit`
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use backend::{
graphics::{
egl::{
context::GlAttributes,
error as egl_error,
error::Result as EGLResult,
native,
wayland::{EGLDisplay, EGLWaylandExtensions},
EGLContext, EGLGraphicsBackend, EGLSurface, PixelFormat, SwapBuffersError,
},
GraphicsBackend,
},
input::{
Axis, AxisSource, Event as BackendEvent, InputBackend, InputHandler, KeyState, KeyboardKeyEvent,
MouseButton, MouseButtonState, PointerAxisEvent, PointerButtonEvent, PointerMotionAbsoluteEvent,
Seat, SeatCapabilities, TouchCancelEvent, TouchDownEvent, TouchMotionEvent, TouchSlot, TouchUpEvent,
UnusedEvent,
},
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};
use nix::libc::c_void;
use std::{cell::RefCell, cmp, error, fmt, rc::Rc, time::Instant};
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use wayland_client::egl as wegl;
use wayland_server::Display;
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use winit::{
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dpi::{LogicalPosition, LogicalSize},
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ElementState, Event, EventsLoop, KeyboardInput, MouseButton as WinitMouseButton, MouseCursor,
MouseScrollDelta, Touch, TouchPhase, Window as WinitWindow, WindowBuilder, WindowEvent,
};
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error_chain! {
errors {
#[doc = "Failed to initialize a window"]
InitFailed {
description("Failed to initialize a window")
}
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#[doc = "Context creation is not supported on the current window system"]
NotSupported {
description("Context creation is not supported on the current window system.")
}
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}
links {
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EGL(egl_error::Error, egl_error::ErrorKind) #[doc = "EGL error"];
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}
}
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enum Window {
Wayland {
context: EGLContext<native::Wayland, WinitWindow>,
surface: EGLSurface<wegl::WlEglSurface>,
},
X11 {
context: EGLContext<native::X11, WinitWindow>,
surface: EGLSurface<native::XlibWindow>,
},
}
impl Window {
fn window(&self) -> &WinitWindow {
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match *self {
Window::Wayland { ref context, .. } => &**context,
Window::X11 { ref context, .. } => &**context,
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}
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}
}
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struct WindowSize {
logical_size: LogicalSize,
dpi_factor: f64,
}
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/// Window with an active EGL Context created by `winit`. Implements the
/// `EGLGraphicsBackend` graphics backend trait
pub struct WinitGraphicsBackend {
window: Rc<Window>,
size: Rc<RefCell<WindowSize>>,
logger: ::slog::Logger,
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}
/// Abstracted event loop of a `winit` `Window` implementing the `InputBackend` trait
///
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/// You need to call `dispatch_new_events` periodically to receive any events.
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pub struct WinitInputBackend {
events_loop: EventsLoop,
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events_handler: Option<Box<WinitEventsHandler>>,
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window: Rc<Window>,
time: Instant,
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key_counter: u32,
seat: Seat,
input_config: (),
handler: Option<Box<InputHandler<WinitInputBackend> + 'static>>,
logger: ::slog::Logger,
size: Rc<RefCell<WindowSize>>,
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}
/// Create a new `WinitGraphicsBackend`, which implements the `EGLGraphicsBackend`
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/// graphics backend trait and a corresponding `WinitInputBackend`, which implements
/// the `InputBackend` trait
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pub fn init<L>(logger: L) -> Result<(WinitGraphicsBackend, WinitInputBackend)>
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where
L: Into<Option<::slog::Logger>>,
{
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init_from_builder(
WindowBuilder::new()
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.with_dimensions(LogicalSize::new(1280.0, 800.0))
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.with_title("Smithay")
.with_visibility(true),
logger,
)
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}
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/// Create a new `WinitGraphicsBackend`, which implements the `EGLGraphicsBackend`
/// graphics backend trait, from a given `WindowBuilder` struct and a corresponding
/// `WinitInputBackend`, which implements the `InputBackend` trait
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pub fn init_from_builder<L>(
builder: WindowBuilder,
logger: L,
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) -> Result<(WinitGraphicsBackend, WinitInputBackend)>
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where
L: Into<Option<::slog::Logger>>,
{
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init_from_builder_with_gl_attr(
builder,
GlAttributes {
version: None,
profile: None,
debug: cfg!(debug_assertions),
vsync: true,
},
logger,
)
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}
/// Create a new `WinitGraphicsBackend`, which implements the `EGLGraphicsBackend`
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/// graphics backend trait, from a given `WindowBuilder` struct, as well as given
/// `GlAttributes` for further customization of the rendering pipeline and a
/// corresponding `WinitInputBackend`, which implements the `InputBackend` trait.
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pub fn init_from_builder_with_gl_attr<L>(
builder: WindowBuilder,
attributes: GlAttributes,
logger: L,
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) -> Result<(WinitGraphicsBackend, WinitInputBackend)>
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where
L: Into<Option<::slog::Logger>>,
{
let log = ::slog_or_stdlog(logger).new(o!("smithay_module" => "backend_winit"));
info!(log, "Initializing a winit backend");
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let events_loop = EventsLoop::new();
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let winit_window = builder.build(&events_loop).chain_err(|| ErrorKind::InitFailed)?;
debug!(log, "Window created");
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let reqs = Default::default();
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let window = Rc::new(
if native::NativeDisplay::<native::Wayland>::is_backend(&winit_window) {
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let context =
EGLContext::<native::Wayland, WinitWindow>::new(winit_window, attributes, reqs, log.clone())?;
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let surface = context.create_surface(())?;
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Window::Wayland { context, surface }
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} else if native::NativeDisplay::<native::X11>::is_backend(&winit_window) {
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let context =
EGLContext::<native::X11, WinitWindow>::new(winit_window, attributes, reqs, log.clone())?;
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let surface = context.create_surface(())?;
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Window::X11 { context, surface }
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} else {
bail!(ErrorKind::NotSupported);
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},
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);
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let size = Rc::new(RefCell::new(WindowSize {
logical_size: window
.window()
.get_inner_size()
.expect("Winit window was killed during init."),
dpi_factor: window.window().get_hidpi_factor(),
}));
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Ok((
WinitGraphicsBackend {
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window: window.clone(),
size: size.clone(),
logger: log.new(o!("smithay_winit_component" => "graphics")),
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},
WinitInputBackend {
events_loop,
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events_handler: None,
window,
time: Instant::now(),
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key_counter: 0,
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seat: Seat::new(
0,
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"winit",
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SeatCapabilities {
pointer: true,
keyboard: true,
touch: true,
},
),
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input_config: (),
handler: None,
logger: log.new(o!("smithay_winit_component" => "input")),
size,
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},
))
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}
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/// Handler trait to recieve window-related events to provide a better *nested* experience.
pub trait WinitEventsHandler {
/// The window was resized, can be used to adjust the associated `wayland::output::Output`s mode.
///
/// Here are provided the new size (in physical pixels) and the new scale factor provided by winit.
fn resized(&mut self, size: (f64, f64), scale: f64);
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/// The window gained or lost focus
fn focus_changed(&mut self, focused: bool);
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/// The window needs to be redrawn
fn refresh(&mut self);
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}
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impl WinitGraphicsBackend {
/// Get a reference to the internally used `winit::Window`
pub fn winit_window(&self) -> &WinitWindow {
self.window.window()
}
}
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impl GraphicsBackend for WinitGraphicsBackend {
type CursorFormat = MouseCursor;
type Error = ();
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fn set_cursor_position(&self, x: u32, y: u32) -> ::std::result::Result<(), ()> {
debug!(self.logger, "Setting cursor position to {:?}", (x, y));
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self.window
.window()
.set_cursor_position(LogicalPosition::new(x as f64, y as f64))
.map_err(|err| {
debug!(self.logger, "{}", err);
})
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}
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fn set_cursor_representation(
&self,
cursor: &Self::CursorFormat,
_hotspot: (u32, u32),
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) -> ::std::result::Result<(), ()> {
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// Cannot log this one, as `CursorFormat` is not `Debug` and should not be
debug!(self.logger, "Changing cursor representation");
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self.window.window().set_cursor(*cursor);
Ok(())
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}
}
impl EGLGraphicsBackend for WinitGraphicsBackend {
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fn swap_buffers(&self) -> ::std::result::Result<(), SwapBuffersError> {
trace!(self.logger, "Swapping buffers");
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match *self.window {
Window::Wayland { ref surface, .. } => surface.swap_buffers(),
Window::X11 { ref surface, .. } => surface.swap_buffers(),
}
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}
unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void {
trace!(self.logger, "Getting symbol for {:?}", symbol);
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match *self.window {
Window::Wayland { ref context, .. } => context.get_proc_address(symbol),
Window::X11 { ref context, .. } => context.get_proc_address(symbol),
}
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}
fn get_framebuffer_dimensions(&self) -> (u32, u32) {
let size = self.size.borrow();
size.logical_size.to_physical(size.dpi_factor).into()
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}
fn is_current(&self) -> bool {
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match *self.window {
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Window::Wayland {
ref context,
ref surface,
} => context.is_current() && surface.is_current(),
Window::X11 {
ref context,
ref surface,
} => context.is_current() && surface.is_current(),
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}
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}
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unsafe fn make_current(&self) -> ::std::result::Result<(), SwapBuffersError> {
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trace!(self.logger, "Setting EGL context to be the current context");
match *self.window {
Window::Wayland { ref surface, .. } => surface.make_current(),
Window::X11 { ref surface, .. } => surface.make_current(),
}
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}
fn get_pixel_format(&self) -> PixelFormat {
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match *self.window {
Window::Wayland { ref context, .. } => context.get_pixel_format(),
Window::X11 { ref context, .. } => context.get_pixel_format(),
}
}
}
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impl EGLWaylandExtensions for WinitGraphicsBackend {
fn bind_wl_display(&self, display: &Display) -> EGLResult<EGLDisplay> {
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match *self.window {
Window::Wayland { ref context, .. } => context.bind_wl_display(display),
Window::X11 { ref context, .. } => context.bind_wl_display(display),
}
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}
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}
/// Errors that may happen when driving the event loop of `WinitInputBackend`
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum WinitInputError {
/// The underlying `winit` `Window` was closed. No further events can be processed.
///
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/// See `WinitInputBackend::dispatch_new_events`.
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WindowClosed,
}
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impl error::Error for WinitInputError {
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fn description(&self) -> &str {
match *self {
WinitInputError::WindowClosed => "Glutin Window was closed",
}
}
}
impl fmt::Display for WinitInputError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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use std::error::Error;
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write!(f, "{}", self.description())
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `KeyboardKeyEvent`
pub struct WinitKeyboardInputEvent {
time: u32,
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key: u32,
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count: u32,
state: ElementState,
}
impl BackendEvent for WinitKeyboardInputEvent {
fn time(&self) -> u32 {
self.time
}
}
impl KeyboardKeyEvent for WinitKeyboardInputEvent {
fn key_code(&self) -> u32 {
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self.key
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}
fn state(&self) -> KeyState {
self.state.into()
}
fn count(&self) -> u32 {
self.count
}
}
#[derive(Clone)]
/// Winit-Backend internal event wrapping winit's types into a `PointerMotionAbsoluteEvent`
pub struct WinitMouseMovedEvent {
size: Rc<RefCell<WindowSize>>,
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time: u32,
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x: f64,
y: f64,
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}
impl BackendEvent for WinitMouseMovedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerMotionAbsoluteEvent for WinitMouseMovedEvent {
fn x(&self) -> f64 {
let wsize = self.size.borrow();
self.x * wsize.dpi_factor
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}
fn y(&self) -> f64 {
let wsize = self.size.borrow();
self.y * wsize.dpi_factor
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}
fn x_transformed(&self, width: u32) -> u32 {
let wsize = self.size.borrow();
cmp::max((self.x * width as f64 / wsize.logical_size.width) as i32, 0) as u32
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}
fn y_transformed(&self, height: u32) -> u32 {
let wsize = self.size.borrow();
cmp::max((self.y * height as f64 / wsize.logical_size.height) as i32, 0) as u32
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}
}
#[derive(Debug, Clone, Copy, PartialEq)]
/// Winit-Backend internal event wrapping winit's types into a `PointerAxisEvent`
pub struct WinitMouseWheelEvent {
time: u32,
delta: MouseScrollDelta,
}
impl BackendEvent for WinitMouseWheelEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerAxisEvent for WinitMouseWheelEvent {
fn source(&self) -> AxisSource {
match self.delta {
MouseScrollDelta::LineDelta(_, _) => AxisSource::Wheel,
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MouseScrollDelta::PixelDelta(_) => AxisSource::Continuous,
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}
}
fn amount(&self, axis: &Axis) -> Option<f64> {
match (axis, self.delta) {
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(&Axis::Horizontal, MouseScrollDelta::PixelDelta(delta)) => Some(delta.x),
(&Axis::Vertical, MouseScrollDelta::PixelDelta(delta)) => Some(delta.y),
(_, MouseScrollDelta::LineDelta(_, _)) => None,
}
}
fn amount_discrete(&self, axis: &Axis) -> Option<f64> {
match (axis, self.delta) {
(&Axis::Horizontal, MouseScrollDelta::LineDelta(x, _)) => Some(x as f64),
(&Axis::Vertical, MouseScrollDelta::LineDelta(_, y)) => Some(y as f64),
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(_, MouseScrollDelta::PixelDelta(_)) => None,
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}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `PointerButtonEvent`
pub struct WinitMouseInputEvent {
time: u32,
button: WinitMouseButton,
state: ElementState,
}
impl BackendEvent for WinitMouseInputEvent {
fn time(&self) -> u32 {
self.time
}
}
impl PointerButtonEvent for WinitMouseInputEvent {
fn button(&self) -> MouseButton {
self.button.into()
}
fn state(&self) -> MouseButtonState {
self.state.into()
}
}
#[derive(Clone)]
/// Winit-Backend internal event wrapping winit's types into a `TouchDownEvent`
pub struct WinitTouchStartedEvent {
size: Rc<RefCell<WindowSize>>,
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time: u32,
location: (f64, f64),
id: u64,
}
impl BackendEvent for WinitTouchStartedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchDownEvent for WinitTouchStartedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
fn x(&self) -> f64 {
let wsize = self.size.borrow();
self.location.0 * wsize.dpi_factor
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}
fn y(&self) -> f64 {
let wsize = self.size.borrow();
self.location.1 * wsize.dpi_factor
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}
fn x_transformed(&self, width: u32) -> u32 {
let wsize = self.size.borrow();
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cmp::min(
self.location.0 as i32 * width as i32 / wsize.logical_size.width as i32,
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0,
) as u32
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}
fn y_transformed(&self, height: u32) -> u32 {
let wsize = self.size.borrow();
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cmp::min(
self.location.1 as i32 * height as i32 / wsize.logical_size.height as i32,
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0,
) as u32
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}
}
#[derive(Clone)]
/// Winit-Backend internal event wrapping winit's types into a `TouchMotionEvent`
pub struct WinitTouchMovedEvent {
size: Rc<RefCell<WindowSize>>,
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time: u32,
location: (f64, f64),
id: u64,
}
impl BackendEvent for WinitTouchMovedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchMotionEvent for WinitTouchMovedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
fn x(&self) -> f64 {
let wsize = self.size.borrow();
self.location.0 * wsize.dpi_factor
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}
fn y(&self) -> f64 {
let wsize = self.size.borrow();
self.location.1 * wsize.dpi_factor
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}
fn x_transformed(&self, width: u32) -> u32 {
let wsize = self.size.borrow();
self.location.0 as u32 * width / wsize.logical_size.width as u32
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}
fn y_transformed(&self, height: u32) -> u32 {
let wsize = self.size.borrow();
self.location.1 as u32 * height / wsize.logical_size.height as u32
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}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `TouchUpEvent`
pub struct WinitTouchEndedEvent {
time: u32,
id: u64,
}
impl BackendEvent for WinitTouchEndedEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchUpEvent for WinitTouchEndedEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Winit-Backend internal event wrapping winit's types into a `TouchCancelEvent`
pub struct WinitTouchCancelledEvent {
time: u32,
id: u64,
}
impl BackendEvent for WinitTouchCancelledEvent {
fn time(&self) -> u32 {
self.time
}
}
impl TouchCancelEvent for WinitTouchCancelledEvent {
fn slot(&self) -> Option<TouchSlot> {
Some(TouchSlot::new(self.id))
}
}
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impl WinitInputBackend {
/// Set the events handler
pub fn set_events_handler<H: WinitEventsHandler + 'static>(&mut self, handler: H) {
self.events_handler = Some(Box::new(handler));
info!(self.logger, "New events handler set.");
}
/// Get a reference to the set events handler, if any
pub fn get_events_handler(&mut self) -> Option<&mut WinitEventsHandler> {
self.events_handler
.as_mut()
.map(|handler| &mut **handler as &mut WinitEventsHandler)
}
/// Clear out the currently set events handler
pub fn clear_events_handler(&mut self) {
self.events_handler = None;
info!(self.logger, "Events handler unset.");
}
}
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impl InputBackend for WinitInputBackend {
type InputConfig = ();
type EventError = WinitInputError;
type KeyboardKeyEvent = WinitKeyboardInputEvent;
type PointerAxisEvent = WinitMouseWheelEvent;
type PointerButtonEvent = WinitMouseInputEvent;
type PointerMotionEvent = UnusedEvent;
type PointerMotionAbsoluteEvent = WinitMouseMovedEvent;
type TouchDownEvent = WinitTouchStartedEvent;
type TouchUpEvent = WinitTouchEndedEvent;
type TouchMotionEvent = WinitTouchMovedEvent;
type TouchCancelEvent = WinitTouchCancelledEvent;
type TouchFrameEvent = UnusedEvent;
fn set_handler<H: InputHandler<Self> + 'static>(&mut self, mut handler: H) {
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if self.handler.is_some() {
self.clear_handler();
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}
info!(self.logger, "New input handler set.");
trace!(self.logger, "Calling on_seat_created with {:?}", self.seat);
handler.on_seat_created(&self.seat);
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self.handler = Some(Box::new(handler));
}
fn get_handler(&mut self) -> Option<&mut InputHandler<Self>> {
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self.handler
.as_mut()
.map(|handler| handler as &mut InputHandler<Self>)
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}
fn clear_handler(&mut self) {
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if let Some(mut handler) = self.handler.take() {
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trace!(self.logger, "Calling on_seat_destroyed with {:?}", self.seat);
handler.on_seat_destroyed(&self.seat);
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}
info!(self.logger, "Removing input handler");
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}
fn input_config(&mut self) -> &mut Self::InputConfig {
&mut self.input_config
}
/// Processes new events of the underlying event loop to drive the set `InputHandler`.
///
/// You need to periodically call this function to keep the underlying event loop and
/// `Window` active. Otherwise the window may no respond to user interaction and no
/// input events will be received by a set `InputHandler`.
///
/// Returns an error if the `Window` the window has been closed. Calling
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/// `dispatch_new_events` again after the `Window` has been closed is considered an
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/// application error and unspecified baviour may occur.
///
/// The linked `WinitGraphicsBackend` will error with a lost Context and should
/// not be used anymore as well.
fn dispatch_new_events(&mut self) -> ::std::result::Result<(), WinitInputError> {
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let mut closed = false;
{
// NOTE: This ugly pile of references is here, because rustc could not
// figure out how to reference all these objects correctly into the
// upcoming closure, which is why all are borrowed manually and the
// assignments are then moved into the closure to avoid rustc's
// wrong interference.
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let mut closed_ptr = &mut closed;
let mut key_counter = &mut self.key_counter;
let time = &self.time;
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let seat = &self.seat;
let window = &self.window;
let mut handler = self.handler.as_mut();
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let mut events_handler = self.events_handler.as_mut();
let logger = &self.logger;
let window_size = &self.size;
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self.events_loop.poll_events(move |event| {
if let Event::WindowEvent { event, .. } = event {
let duration = Instant::now().duration_since(*time);
let nanos = duration.subsec_nanos() as u64;
let time = ((1000 * duration.as_secs()) + (nanos / 1_000_000)) as u32;
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match (event, handler.as_mut(), events_handler.as_mut()) {
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(WindowEvent::Resized(size), _, events_handler) => {
trace!(logger, "Resizing window to {:?}", size);
window.window().set_inner_size(size);
let mut wsize = window_size.borrow_mut();
wsize.logical_size = size;
let physical_size = size.to_physical(wsize.dpi_factor);
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if let Window::Wayland { ref surface, .. } = **window {
surface.resize(physical_size.width as i32, physical_size.height as i32, 0, 0);
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}
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if let Some(events_handler) = events_handler {
events_handler.resized(physical_size.into(), wsize.dpi_factor);
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}
}
(WindowEvent::Focused(focus), _, Some(events_handler)) => {
events_handler.focus_changed(focus)
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}
(WindowEvent::Refresh, _, Some(events_handler)) => events_handler.refresh(),
(WindowEvent::HiDpiFactorChanged(factor), _, events_handler) => {
let mut wsize = window_size.borrow_mut();
wsize.dpi_factor = factor;
let physical_size = wsize.logical_size.to_physical(factor);
if let Window::Wayland { ref surface, .. } = **window {
surface.resize(physical_size.width as i32, physical_size.height as i32, 0, 0);
}
if let Some(events_handler) = events_handler {
events_handler.resized(physical_size.into(), wsize.dpi_factor);
}
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}
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(
WindowEvent::KeyboardInput {
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input: KeyboardInput { scancode, state, .. },
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..
},
Some(handler),
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_,
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) => {
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match state {
ElementState::Pressed => *key_counter += 1,
ElementState::Released => {
*key_counter = key_counter.checked_sub(1).unwrap_or(0)
}
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};
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trace!(logger, "Calling on_keyboard_key with {:?}", (scancode, state));
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handler.on_keyboard_key(
seat,
WinitKeyboardInputEvent {
time,
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key: scancode,
count: *key_counter,
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state,
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},
)
}
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(WindowEvent::CursorMoved { position, .. }, Some(handler), _) => {
trace!(logger, "Calling on_pointer_move_absolute with {:?}", position);
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handler.on_pointer_move_absolute(
seat,
WinitMouseMovedEvent {
size: window_size.clone(),
time,
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x: position.x,
y: position.y,
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},
)
}
(WindowEvent::MouseWheel { delta, .. }, Some(handler), _) => {
let event = WinitMouseWheelEvent { time, delta };
trace!(logger, "Calling on_pointer_axis with {:?}", delta);
handler.on_pointer_axis(seat, event);
}
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(WindowEvent::MouseInput { state, button, .. }, Some(handler), _) => {
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trace!(logger, "Calling on_pointer_button with {:?}", (button, state));
handler.on_pointer_button(seat, WinitMouseInputEvent { time, button, state })
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}
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(
WindowEvent::Touch(Touch {
phase: TouchPhase::Started,
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location,
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id,
..
}),
Some(handler),
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_,
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) => {
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trace!(logger, "Calling on_touch_down at {:?}", location);
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handler.on_touch_down(
seat,
WinitTouchStartedEvent {
size: window_size.clone(),
time,
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location: location.into(),
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id,
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},
)
}
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(
WindowEvent::Touch(Touch {
phase: TouchPhase::Moved,
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location,
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id,
..
}),
Some(handler),
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_,
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) => {
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trace!(logger, "Calling on_touch_motion at {:?}", location);
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handler.on_touch_motion(
seat,
WinitTouchMovedEvent {
size: window_size.clone(),
time,
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location: location.into(),
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id,
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},
)
}
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(
WindowEvent::Touch(Touch {
phase: TouchPhase::Ended,
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location,
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id,
..
}),
Some(handler),
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_,
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) => {
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trace!(logger, "Calling on_touch_motion at {:?}", location);
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handler.on_touch_motion(
seat,
WinitTouchMovedEvent {
size: window_size.clone(),
time,
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location: location.into(),
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id,
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},
);
trace!(logger, "Calling on_touch_up");
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handler.on_touch_up(seat, WinitTouchEndedEvent { time, id });
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}
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(
WindowEvent::Touch(Touch {
phase: TouchPhase::Cancelled,
id,
..
}),
Some(handler),
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_,
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) => {
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trace!(logger, "Calling on_touch_cancel");
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handler.on_touch_cancel(seat, WinitTouchCancelledEvent { time, id })
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}
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(WindowEvent::CloseRequested, _, _) | (WindowEvent::Destroyed, _, _) => {
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warn!(logger, "Window closed");
*closed_ptr = true;
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}
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_ => {}
}
}
});
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}
if closed {
Err(WinitInputError::WindowClosed)
} else {
Ok(())
}
}
}
impl From<WinitMouseButton> for MouseButton {
fn from(button: WinitMouseButton) -> MouseButton {
match button {
WinitMouseButton::Left => MouseButton::Left,
WinitMouseButton::Right => MouseButton::Right,
WinitMouseButton::Middle => MouseButton::Middle,
WinitMouseButton::Other(num) => MouseButton::Other(num),
}
}
}
impl From<ElementState> for KeyState {
fn from(state: ElementState) -> Self {
match state {
ElementState::Pressed => KeyState::Pressed,
ElementState::Released => KeyState::Released,
}
}
}
impl From<ElementState> for MouseButtonState {
fn from(state: ElementState) -> Self {
match state {
ElementState::Pressed => MouseButtonState::Pressed,
ElementState::Released => MouseButtonState::Released,
}
}
}