smithay/anvil/src/input_handler.rs

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use std::{process::Command, sync::atomic::Ordering};
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#[cfg(feature = "udev")]
use crate::udev::UdevData;
#[cfg(feature = "winit")]
use crate::winit::WinitData;
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use crate::AnvilState;
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use smithay::{
backend::input::{
self, Event, InputBackend, InputEvent, KeyState, KeyboardKeyEvent, PointerAxisEvent,
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PointerButtonEvent,
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},
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reexports::wayland_server::protocol::wl_pointer,
wayland::{
output::Mode,
seat::{keysyms as xkb, AxisFrame, Keysym, ModifiersState},
SERIAL_COUNTER as SCOUNTER,
},
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};
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#[cfg(feature = "winit")]
use smithay::backend::input::PointerMotionAbsoluteEvent;
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#[cfg(feature = "udev")]
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use smithay::backend::{input::PointerMotionEvent, session::Session};
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impl<Backend> AnvilState<Backend> {
fn keyboard_key_to_action<B: InputBackend>(&mut self, evt: B::KeyboardKeyEvent) -> KeyAction {
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let keycode = evt.key_code();
let state = evt.state();
debug!(self.log, "key"; "keycode" => keycode, "state" => format!("{:?}", state));
let serial = SCOUNTER.next_serial();
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let log = &self.log;
let time = Event::time(&evt);
let mut action = KeyAction::None;
let suppressed_keys = &mut self.suppressed_keys;
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self.keyboard
.input(keycode, state, serial, time, |modifiers, keysym| {
debug!(log, "keysym";
"state" => format!("{:?}", state),
"mods" => format!("{:?}", modifiers),
"keysym" => ::xkbcommon::xkb::keysym_get_name(keysym)
);
// If the key is pressed and triggered a action
// we will not forward the key to the client.
// Additionally add the key to the suppressed keys
// so that we can decide on a release if the key
// should be forwarded to the client or not.
if let KeyState::Pressed = state {
action = process_keyboard_shortcut(*modifiers, keysym);
// forward to client only if action == KeyAction::Forward
let forward = matches!(action, KeyAction::Forward);
if !forward {
suppressed_keys.push(keysym);
}
forward
} else {
let suppressed = suppressed_keys.contains(&keysym);
if suppressed {
suppressed_keys.retain(|k| *k != keysym);
}
!suppressed
}
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});
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action
}
fn on_pointer_button<B: InputBackend>(&mut self, evt: B::PointerButtonEvent) {
let serial = SCOUNTER.next_serial();
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let button = match evt.button() {
input::MouseButton::Left => 0x110,
input::MouseButton::Right => 0x111,
input::MouseButton::Middle => 0x112,
input::MouseButton::Other(b) => b as u32,
};
let state = match evt.state() {
input::MouseButtonState::Pressed => {
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// change the keyboard focus unless the pointer is grabbed
if !self.pointer.is_grabbed() {
let under = self
.window_map
.borrow_mut()
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.get_surface_and_bring_to_top(self.pointer_location);
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self.keyboard
.set_focus(under.as_ref().map(|&(ref s, _)| s), serial);
}
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wl_pointer::ButtonState::Pressed
}
input::MouseButtonState::Released => wl_pointer::ButtonState::Released,
};
self.pointer.button(button, state, serial, evt.time());
}
fn on_pointer_axis<B: InputBackend>(&mut self, evt: B::PointerAxisEvent) {
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let source = match evt.source() {
input::AxisSource::Continuous => wl_pointer::AxisSource::Continuous,
input::AxisSource::Finger => wl_pointer::AxisSource::Finger,
input::AxisSource::Wheel | input::AxisSource::WheelTilt => wl_pointer::AxisSource::Wheel,
};
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let horizontal_amount = evt
.amount(input::Axis::Horizontal)
.unwrap_or_else(|| evt.amount_discrete(input::Axis::Horizontal).unwrap() * 3.0);
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let vertical_amount = evt
.amount(input::Axis::Vertical)
.unwrap_or_else(|| evt.amount_discrete(input::Axis::Vertical).unwrap() * 3.0);
let horizontal_amount_discrete = evt.amount_discrete(input::Axis::Horizontal);
let vertical_amount_discrete = evt.amount_discrete(input::Axis::Vertical);
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{
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let mut frame = AxisFrame::new(evt.time()).source(source);
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if horizontal_amount != 0.0 {
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frame = frame.value(wl_pointer::Axis::HorizontalScroll, horizontal_amount);
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if let Some(discrete) = horizontal_amount_discrete {
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frame = frame.discrete(wl_pointer::Axis::HorizontalScroll, discrete as i32);
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}
} else if source == wl_pointer::AxisSource::Finger {
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frame = frame.stop(wl_pointer::Axis::HorizontalScroll);
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}
if vertical_amount != 0.0 {
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frame = frame.value(wl_pointer::Axis::VerticalScroll, vertical_amount);
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if let Some(discrete) = vertical_amount_discrete {
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frame = frame.discrete(wl_pointer::Axis::VerticalScroll, discrete as i32);
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}
} else if source == wl_pointer::AxisSource::Finger {
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frame = frame.stop(wl_pointer::Axis::VerticalScroll);
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}
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self.pointer.axis(frame);
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}
}
}
#[cfg(feature = "winit")]
impl AnvilState<WinitData> {
pub fn process_input_event<B>(&mut self, event: InputEvent<B>)
where
B: InputBackend<SpecialEvent = smithay::backend::winit::WinitEvent>,
{
use smithay::backend::winit::WinitEvent;
match event {
InputEvent::Keyboard { event, .. } => match self.keyboard_key_to_action::<B>(event) {
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KeyAction::None | KeyAction::Forward => {}
KeyAction::Quit => {
info!(self.log, "Quitting.");
self.running.store(false, Ordering::SeqCst);
}
KeyAction::Run(cmd) => {
info!(self.log, "Starting program"; "cmd" => cmd.clone());
if let Err(e) = Command::new(&cmd).spawn() {
error!(self.log,
"Failed to start program";
"cmd" => cmd,
"err" => format!("{:?}", e)
);
}
}
action => {
warn!(self.log, "Key action {:?} unsupported on winit backend.", action);
}
},
InputEvent::PointerMotionAbsolute { event, .. } => self.on_pointer_move_absolute::<B>(event),
InputEvent::PointerButton { event, .. } => self.on_pointer_button::<B>(event),
InputEvent::PointerAxis { event, .. } => self.on_pointer_axis::<B>(event),
InputEvent::Special(WinitEvent::Resized { size, .. }) => {
self.output_map.borrow_mut().update_mode(
crate::winit::OUTPUT_NAME,
Mode {
width: size.0 as i32,
height: size.1 as i32,
refresh: 60_000,
},
);
}
_ => {
// other events are not handled in anvil (yet)
}
}
}
fn on_pointer_move_absolute<B: InputBackend>(&mut self, evt: B::PointerMotionAbsoluteEvent) {
// different cases depending on the context:
let (x, y) = evt.position();
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self.pointer_location = (x, y);
let serial = SCOUNTER.next_serial();
let under = self.window_map.borrow().get_surface_under((x as f64, y as f64));
self.pointer.motion((x, y), under, serial, evt.time());
}
}
#[cfg(feature = "udev")]
impl AnvilState<UdevData> {
pub fn process_input_event<B: InputBackend>(&mut self, event: InputEvent<B>) {
match event {
InputEvent::Keyboard { event, .. } => match self.keyboard_key_to_action::<B>(event) {
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KeyAction::None | KeyAction::Forward => {}
KeyAction::Quit => {
info!(self.log, "Quitting.");
self.running.store(false, Ordering::SeqCst);
}
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#[cfg(feature = "udev")]
KeyAction::VtSwitch(vt) => {
info!(self.log, "Trying to switch to vt {}", vt);
if let Err(err) = self.backend_data.session.change_vt(vt) {
error!(self.log, "Error switching to vt {}: {}", vt, err);
}
}
KeyAction::Run(cmd) => {
info!(self.log, "Starting program"; "cmd" => cmd.clone());
if let Err(e) = Command::new(&cmd).spawn() {
error!(self.log,
"Failed to start program";
"cmd" => cmd,
"err" => format!("{:?}", e)
);
}
}
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KeyAction::Screen(num) => {
let geometry = self
.output_map
.borrow()
.find_by_index(num, |_, geometry| geometry)
.ok();
if let Some(geometry) = geometry {
let x = geometry.x as f64 + geometry.width as f64 / 2.0;
let y = geometry.height as f64 / 2.0;
self.pointer_location = (x, y)
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}
}
},
InputEvent::PointerMotion { event, .. } => self.on_pointer_move::<B>(event),
InputEvent::PointerButton { event, .. } => self.on_pointer_button::<B>(event),
InputEvent::PointerAxis { event, .. } => self.on_pointer_axis::<B>(event),
_ => {
// other events are not handled in anvil (yet)
}
}
}
fn on_pointer_move<B: InputBackend>(&mut self, evt: B::PointerMotionEvent) {
let (x, y) = (evt.delta_x(), evt.delta_y());
let serial = SCOUNTER.next_serial();
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self.pointer_location.0 += x as f64;
self.pointer_location.1 += y as f64;
// clamp to screen limits
// this event is never generated by winit
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self.pointer_location = self.clamp_coords(self.pointer_location);
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let under = self.window_map.borrow().get_surface_under(self.pointer_location);
self.pointer
.motion(self.pointer_location, under, serial, evt.time());
}
fn clamp_coords(&self, pos: (f64, f64)) -> (f64, f64) {
if self.output_map.borrow().is_empty() {
return pos;
}
let (pos_x, pos_y) = pos;
let output_map = self.output_map.borrow();
let max_x = output_map.width();
let clamped_x = pos_x.max(0.0).min(max_x as f64);
let max_y = output_map.height(clamped_x as i32);
if let Some(max_y) = max_y {
let clamped_y = pos_y.max(0.0).min(max_y as f64);
(clamped_x, clamped_y)
} else {
(clamped_x, pos_y)
}
}
}
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/// Possible results of a keyboard action
#[derive(Debug)]
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enum KeyAction {
/// Quit the compositor
Quit,
/// Trigger a vt-switch
VtSwitch(i32),
/// run a command
Run(String),
/// Switch the current screen
Screen(usize),
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/// Forward the key to the client
Forward,
/// Do nothing more
None,
}
fn process_keyboard_shortcut(modifiers: ModifiersState, keysym: Keysym) -> KeyAction {
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if modifiers.ctrl && modifiers.alt && keysym == xkb::KEY_BackSpace
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|| modifiers.logo && keysym == xkb::KEY_q
{
// ctrl+alt+backspace = quit
// logo + q = quit
KeyAction::Quit
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} else if (xkb::KEY_XF86Switch_VT_1..=xkb::KEY_XF86Switch_VT_12).contains(&keysym) {
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// VTSwicth
KeyAction::VtSwitch((keysym - xkb::KEY_XF86Switch_VT_1 + 1) as i32)
} else if modifiers.logo && keysym == xkb::KEY_Return {
// run terminal
KeyAction::Run("weston-terminal".into())
} else if modifiers.logo && keysym >= xkb::KEY_1 && keysym <= xkb::KEY_9 {
KeyAction::Screen((keysym - xkb::KEY_1) as usize)
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} else {
KeyAction::Forward
}
}