smithay/src/backend/input.rs

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//! Common traits for input backends to receive input from.
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use backend::{SeatInternal, TouchSlotInternal};
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use std::error::Error;
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/// A seat describes a group of input devices and at least one
/// graphics device belonging together.
///
/// By default only one seat exists for most systems and smithay backends
/// however multiseat configurations are possible and should be treated as
/// separated users, all with their own focus, input and cursor available.
///
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/// Seats referring to the same internal id will always be equal and result in the same
/// hash, but capabilities of cloned and copied `Seat`s will not be updated by smithay.
/// Always referr to the `Seat` given by a callback for up-to-date information. You may
/// use this to calculate the differences since the last callback.
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#[derive(Debug, Clone, Copy, Eq)]
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pub struct Seat {
id: u64,
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capabilities: SeatCapabilities,
}
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impl SeatInternal for Seat {
fn new(id: u64, capabilities: SeatCapabilities) -> Seat {
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Seat {
id: id,
capabilities: capabilities,
}
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}
fn capabilities_mut(&mut self) -> &mut SeatCapabilities {
&mut self.capabilities
}
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}
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impl Seat {
/// Get the currently capabilities of this `Seat`
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pub fn capabilities(&self) -> &SeatCapabilities {
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&self.capabilities
}
}
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impl ::std::cmp::PartialEq for Seat {
fn eq(&self, other: &Seat) -> bool {
self.id == other.id
}
}
impl ::std::hash::Hash for Seat {
fn hash<H>(&self, state: &mut H) where H: ::std::hash::Hasher {
self.id.hash(state);
}
}
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/// Describes capabilities a `Seat` has.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct SeatCapabilities {
/// `Seat` has a pointer
pub pointer: bool,
/// `Seat` has a keyboard
pub keyboard: bool,
/// `Seat` has a touchscreen
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pub touch: bool,
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}
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/// State of key on a keyboard. Either pressed or released
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum KeyState {
/// Key is released
Released,
/// Key is pressed
Pressed,
}
/// A particular mouse button
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum MouseButton {
/// Left mouse button
Left,
/// Middle mouse button
Middle,
/// Right mouse button
Right,
/// Other mouse button with index
Other(u8),
}
/// State of a button on a mouse. Either pressed or released
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum MouseButtonState {
/// Button is released
Released,
/// Button is pressed
Pressed,
}
/// Axis when scrolling
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum Axis {
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/// Vertical axis
Vertical,
/// Horizonal axis
Horizontal,
}
/// Source of an axis when scrolling
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum AxisSource {
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/// Finger. Mostly used for trackpads.
///
/// Guarantees that a scroll sequence is terminated with a scroll value of 0.
/// A caller may use this information to decide on whether kinetic scrolling should
/// be triggered on this scroll sequence.
///
/// The coordinate system is identical to the
/// cursor movement, i.e. a scroll value of 1 represents the equivalent relative
/// motion of 1.
Finger,
/// Continous scrolling device. Almost identical to `Finger`
///
/// No terminating event is guaranteed (though it may happen).
///
/// The coordinate system is identical to
/// the cursor movement, i.e. a scroll value of 1 represents the equivalent relative
/// motion of 1.
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Continuous,
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/// Scroll wheel.
///
/// No terminating event is guaranteed (though it may happen). Scrolling is in
/// discrete steps. It is up to the caller how to interpret such different step sizes.
Wheel,
/// Scrolling through tilting the scroll wheel.
///
/// No terminating event is guaranteed (though it may happen). Scrolling is in
/// discrete steps. It is up to the caller how to interpret such different step sizes.
WheelTilt,
}
/// Slot of a different touch event.
///
/// Touch events are groubed by slots, usually to identify different
/// fingers on a multi-touch enabled input device. Events should only
/// be interpreted in the context of other events on the same slot.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct TouchSlot {
id: u32,
}
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impl TouchSlotInternal for TouchSlot {
fn new(id: u32) -> Self {
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TouchSlot { id: id }
}
}
/// Touch event
#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum TouchEvent {
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/// The start of an event at a given position (x, y).
///
/// If the device has multi-touch capabilities a slot is given.
Down {
/// `TouchSlot`, if the device has multi-touch capabilities
slot: Option<TouchSlot>,
/// Absolute x-coordinate of the touch position.
x: f64,
/// Absolute y-coordinate of the touch position.
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y: f64,
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},
/// Movement of a touch on the device surface to a given position (x, y).
///
/// If the device has multi-touch capabilities a slot is given.
Motion {
/// `TouchSlot`, if the device has multi-touch capabilities
slot: Option<TouchSlot>,
/// Absolute x-coordinate of the final touch position after the motion.
x: f64,
/// Absolute y-coordinate of the final touch position after the motion.
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y: f64,
},
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/// Stop of an event chain.
///
/// If the device has multi-touch capabilities a slot is given.
Up {
/// `TouchSlot`, if the device has multi-touch capabilities
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slot: Option<TouchSlot>,
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},
/// Cancel of an event chain. All previous events in the chain should be ignored.
///
/// If the device has multi-touch capabilities a slot is given.
Cancel {
/// `TouchSlot`, if the device has multi-touch capabilities
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slot: Option<TouchSlot>,
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},
/// Signals the end of a set of touchpoints at one device sample time.
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Frame,
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}
/// Trait that describes objects providing a source of input events. All input backends
/// need to implemenent this and provide the same base gurantees about the presicion of
/// given events.
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pub trait InputBackend: Sized {
/// Type of input device associated with the backend
type InputConfig: ?Sized;
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/// Type representing errors that may be returned when processing events
type EventError: Error;
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/// Sets a new handler for this `InputBackend`
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fn set_handler<H: InputHandler<Self> + 'static>(&mut self, handler: H);
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/// Get a reference to the currently set handler, if any
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fn get_handler(&mut self) -> Option<&mut InputHandler<Self>>;
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/// Clears the currently handler, if one is set
fn clear_handler(&mut self);
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/// Get current `InputConfig`
fn input_config(&mut self) -> &mut Self::InputConfig;
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/// Processes new events of the underlying backend and drives the `InputHandler`.
fn dispatch_new_events(&mut self) -> Result<(), Self::EventError>;
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}
/// Implement to receive input events from any `InputBackend`.
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pub trait InputHandler<B: InputBackend> {
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/// Called when a new `Seat` has been created
fn on_seat_created(&mut self, seat: &Seat);
/// Called when an existing `Seat` has been destroyed.
fn on_seat_destroyed(&mut self, seat: &Seat);
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/// Called when a `Seat`'s properties have changed.
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///
/// ## Note:
///
/// It is not guaranteed that any change has actually happened.
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fn on_seat_changed(&mut self, seat: &Seat);
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/// Called when a new keyboard event was received.
///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `key_code` - Code of the pressed key. See linux/input-event-codes.h
/// - `state` - `KeyState` of the event
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/// - `count` - Total number of keys pressed on all devices on the associated `Seat`
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///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_keyboard_key(&mut self, seat: &Seat, time: u32, key_code: u32, state: KeyState, count: u32);
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/// Called when a new pointer movement event was received.
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///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `to` - Absolute screen coordinates of the pointer moved to.
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_pointer_move(&mut self, seat: &Seat, time: u32, to: (u32, u32));
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/// Called when a new pointer button event was received.
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///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `button` - Which button was pressed..
/// - `state` - `MouseButtonState` of the event
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_pointer_button(&mut self, seat: &Seat, time: u32, button: MouseButton, state: MouseButtonState);
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/// Called when a new pointer scroll event was received.
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///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `axis` - `Axis` this event was generated for.
/// - `source` - Source of the scroll event. Important for interpretation of `amount`.
/// - `amount` - Amount of scrolling on the given `Axis`. See `source` for interpretation.
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_pointer_scroll(&mut self, seat: &Seat, time: u32, axis: Axis, source: AxisSource, amount: f64);
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/// Called when a new touch event was received.
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///
/// # Arguments
///
/// - `seat` - The `Seat` the event belongs to
/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
/// - `event` - Touch event recieved. See `TouchEvent`.
///
/// # TODO:
/// - check if events can arrive out of order.
/// - Make stronger time guarantees
fn on_touch(&mut self, seat: &Seat, time: u32, event: TouchEvent);
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/// Called when the `InputConfig` was changed through an external event.
///
/// What kind of events can trigger this call is completely backend dependent.
/// E.g. an input devices was attached/detached or changed it's own configuration.
fn on_input_config_changed(&mut self, config: &mut B::InputConfig);
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}
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impl<B: InputBackend> InputHandler<B> for Box<InputHandler<B>> {
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fn on_seat_created(&mut self, seat: &Seat) {
(**self).on_seat_created(seat)
}
fn on_seat_destroyed(&mut self, seat: &Seat) {
(**self).on_seat_destroyed(seat)
}
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fn on_seat_changed(&mut self, seat: &Seat) {
(**self).on_seat_changed(seat)
}
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fn on_keyboard_key(&mut self, seat: &Seat, time: u32, key_code: u32, state: KeyState, count: u32) {
(**self).on_keyboard_key(seat, time, key_code, state, count)
}
fn on_pointer_move(&mut self, seat: &Seat, time: u32, to: (u32, u32)) {
(**self).on_pointer_move(seat, time, to)
}
fn on_pointer_button(&mut self, seat: &Seat, time: u32, button: MouseButton, state: MouseButtonState) {
(**self).on_pointer_button(seat, time, button, state)
}
fn on_pointer_scroll(&mut self, seat: &Seat, time: u32, axis: Axis, source: AxisSource, amount: f64) {
(**self).on_pointer_scroll(seat, time, axis, source, amount)
}
fn on_touch(&mut self, seat: &Seat, time: u32, event: TouchEvent) {
(**self).on_touch(seat, time, event)
}
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fn on_input_config_changed(&mut self, config: &mut B::InputConfig) {
(**self).on_input_config_changed(config)
}
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}