smithay/examples/drm.rs

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Rust
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extern crate drm;
#[macro_use]
extern crate glium;
extern crate rand;
#[macro_use(define_roles)]
extern crate smithay;
extern crate wayland_server;
#[macro_use]
extern crate slog;
extern crate slog_async;
extern crate slog_term;
mod helpers;
use drm::control::{Device as ControlDevice, ResourceInfo};
use drm::control::connector::{Info as ConnectorInfo, State as ConnectorState};
use drm::control::encoder::Info as EncoderInfo;
use glium::Surface;
use helpers::{shell_implementation, surface_implementation, GliumDrawer, Roles, SurfaceData};
use slog::{Drain, Logger};
use smithay::backend::drm::{drm_device_bind, DrmBackend, DrmDevice, DrmHandler, Id};
use smithay::backend::graphics::egl::EGLGraphicsBackend;
use smithay::backend::graphics::glium::{GliumGraphicsBackend, IntoGlium};
use smithay::compositor::{compositor_init, CompositorToken, SubsurfaceRole, TraversalAction};
use smithay::compositor::roles::Role;
use smithay::shell::{shell_init, ShellState};
use smithay::shm::init_shm_global;
use std::fs::OpenOptions;
use std::io::Error as IoError;
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use std::time::Duration;
use wayland_server::{EventLoopHandle, StateToken};
fn main() {
// A logger facility, here we use the terminal for this example
let log = Logger::root(
slog_async::Async::default(slog_term::term_full().fuse()).fuse(),
o!(),
);
// Initialize the wayland server
let (mut display, mut event_loop) = wayland_server::create_display();
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/*
* Initialize the drm backend
*/
// "Find" a suitable drm device
let mut options = OpenOptions::new();
options.read(true);
options.write(true);
let mut device =
DrmDevice::new_from_file(options.clone().open("/dev/dri/card0").unwrap(), log.clone()).unwrap();
// Get a set of all modesetting resource handles (excluding planes):
let res_handles = device.resource_handles().unwrap();
// Use first connected connector
let connector_info = res_handles
.connectors()
.iter()
.map(|conn| {
ConnectorInfo::load_from_device(&device, *conn).unwrap()
})
.find(|conn| conn.connection_state() == ConnectorState::Connected)
.unwrap();
// Use the first encoder
let encoder_info = EncoderInfo::load_from_device(&device, connector_info.encoders()[0]).unwrap();
// use the connected crtc if any
let crtc = encoder_info.current_crtc()
// or use the first one that is compatible with the encoder
.unwrap_or_else(||
*res_handles.crtcs()
.iter()
.find(|crtc| encoder_info.supports_crtc(**crtc))
.unwrap());
// Assuming we found a good connector and loaded the info into `connector_info`
let mode = connector_info.modes()[0]; // Use first mode (usually highest resoltion, but in reality you should filter and sort and check and match with other connectors, if you use more then one.)
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// Initialize the hardware backend
let renderer = device
.create_backend(crtc, mode, vec![connector_info.handle()])
.unwrap();
/*
* Initialize the globals
*/
init_shm_global(&mut event_loop, vec![], log.clone());
let (compositor_token, _, _) =
compositor_init(&mut event_loop, surface_implementation(), (), log.clone());
let (shell_state_token, _, _) = shell_init(
&mut event_loop,
compositor_token,
shell_implementation(),
compositor_token,
log.clone(),
);
/*
* Initialize glium
*/
let drawer = GliumDrawer::new(renderer.into_glium());
let mut frame = drawer.draw();
frame.clear_color(0.8, 0.8, 0.9, 1.0);
frame.finish().unwrap();
/*
* Add a listening socket:
*/
let name = display.add_socket_auto().unwrap().into_string().unwrap();
println!("Listening on socket: {}", name);
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/*
* Register the DrmDevice on the EventLoop
*/
let _source = drm_device_bind(
&mut event_loop,
device,
DrmHandlerImpl {
drawer,
shell_state_token,
compositor_token,
logger: log,
},
).unwrap();
event_loop.run().unwrap();
}
pub struct DrmHandlerImpl {
drawer: GliumDrawer<GliumGraphicsBackend<DrmBackend>>,
shell_state_token: StateToken<ShellState<SurfaceData, Roles, (), ()>>,
compositor_token: CompositorToken<SurfaceData, Roles, ()>,
logger: ::slog::Logger,
}
impl DrmHandler for DrmHandlerImpl {
fn ready(&mut self, evlh: &mut EventLoopHandle, _id: Id, _frame: u32, _duration: Duration) {
let mut frame = self.drawer.draw();
frame.clear_color(0.8, 0.8, 0.9, 1.0);
// redraw the frame, in a simple but inneficient way
{
let screen_dimensions = self.drawer.get_framebuffer_dimensions();
let state = evlh.state();
for toplevel_surface in state.get(&self.shell_state_token).toplevel_surfaces() {
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
let initial_place = self.compositor_token
.with_surface_data(wl_surface, |data| data.user_data.location.unwrap_or((0, 0)));
self.compositor_token
.with_surface_tree(
wl_surface,
initial_place,
|_surface, attributes, role, &(mut x, mut y)| {
if let Some((ref contents, (w, h))) = attributes.user_data.buffer {
// there is actually something to draw !
if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
x += subdata.x;
y += subdata.y;
}
self.drawer.render(
&mut frame,
contents,
(w, h),
(x, y),
screen_dimensions,
);
TraversalAction::DoChildren((x, y))
} else {
// we are not display, so our children are neither
TraversalAction::SkipChildren
}
},
)
.unwrap();
}
}
}
frame.finish().unwrap();
}
fn error(&mut self, _evlh: &mut EventLoopHandle, error: IoError) {
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panic!("{:?}", error);
}
}