smithay/anvil/src/winit.rs

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4.9 KiB
Rust
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use std::{cell::RefCell, rc::Rc, sync::atomic::Ordering, time::Duration};
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#[cfg(feature = "egl")]
use smithay::backend::egl::EGLGraphicsBackend;
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use smithay::{
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backend::{graphics::gl::GLGraphicsBackend, input::InputBackend, winit},
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reexports::{
calloop::EventLoop,
wayland_server::{protocol::wl_output, Display},
winit::window::CursorIcon,
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},
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wayland::{
output::{Mode, Output, PhysicalProperties},
seat::CursorImageStatus,
SERIAL_COUNTER as SCOUNTER,
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},
};
use slog::Logger;
use crate::buffer_utils::BufferUtils;
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use crate::glium_drawer::GliumDrawer;
use crate::state::AnvilState;
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pub fn run_winit(
display: Rc<RefCell<Display>>,
event_loop: &mut EventLoop<AnvilState>,
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log: Logger,
) -> Result<(), ()> {
let (renderer, mut input) = winit::init(log.clone()).map_err(|err| {
slog::crit!(log, "Failed to initialize Winit backend: {}", err);
})?;
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#[cfg(feature = "egl")]
let egl_buffer_reader = Rc::new(RefCell::new(
if let Ok(egl_buffer_reader) = renderer.bind_wl_display(&display.borrow()) {
info!(log, "EGL hardware-acceleration enabled");
Some(egl_buffer_reader)
} else {
None
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},
));
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#[cfg(feature = "egl")]
let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone());
#[cfg(not(feature = "egl"))]
let buffer_utils = BufferUtils::new(log.clone());
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let (w, h) = renderer.get_framebuffer_dimensions();
let drawer = GliumDrawer::init(renderer, buffer_utils.clone(), log.clone());
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/*
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* Initialize the globals
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*/
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let mut state = AnvilState::init(
display.clone(),
event_loop.handle(),
buffer_utils,
None,
None,
log.clone(),
);
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let (output, _) = Output::new(
&mut display.borrow_mut(),
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"Winit".into(),
PhysicalProperties {
width: 0,
height: 0,
subpixel: wl_output::Subpixel::Unknown,
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make: "Smithay".into(),
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model: "Winit".into(),
},
log.clone(),
);
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output.change_current_state(
Some(Mode {
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width: w as i32,
height: h as i32,
refresh: 60_000,
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}),
None,
None,
);
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output.set_preferred(Mode {
width: w as i32,
height: h as i32,
refresh: 60_000,
});
info!(log, "Initialization completed, starting the main loop.");
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while state.running.load(Ordering::SeqCst) {
input
.dispatch_new_events(|event, _| state.process_input_event(event))
.unwrap();
// drawing logic
{
use glium::Surface;
let mut frame = drawer.draw();
frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
// draw the windows
drawer.draw_windows(&mut frame, &*state.window_map.borrow(), None, state.ctoken);
let (x, y) = *state.pointer_location.borrow();
// draw the dnd icon if any
{
let guard = state.dnd_icon.lock().unwrap();
if let Some(ref surface) = *guard {
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if surface.as_ref().is_alive() {
drawer.draw_dnd_icon(&mut frame, surface, (x as i32, y as i32), state.ctoken);
}
}
}
// draw the cursor as relevant
{
let mut guard = state.cursor_status.lock().unwrap();
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Image(ref surface) = *guard {
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reset = !surface.as_ref().is_alive();
}
if reset {
*guard = CursorImageStatus::Default;
}
// draw as relevant
if let CursorImageStatus::Image(ref surface) = *guard {
drawer.draw_software_cursor(&mut frame, surface, (x as i32, y as i32), state.ctoken);
} else {
drawer.draw_hardware_cursor(&CursorIcon::Default, (0, 0), (x as i32, y as i32));
}
}
if let Err(err) = frame.finish() {
error!(log, "Error during rendering: {:?}", err);
}
}
// Send frame events so that client start drawing their next frame
state.window_map.borrow().send_frames(SCOUNTER.next_serial());
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if event_loop
.dispatch(Some(Duration::from_millis(16)), &mut state)
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.is_err()
{
state.running.store(false, Ordering::SeqCst);
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} else {
display.borrow_mut().flush_clients(&mut state);
state.window_map.borrow_mut().refresh();
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}
}
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// Cleanup stuff
state.window_map.borrow_mut().clear();
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Ok(())
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}